Commit graph

15 commits

Author SHA1 Message Date
RandomityGuy
60b2e9e366 attempt compression 2024-02-27 12:56:02 +05:30
RandomityGuy
66c7061600 kind of do powerups and use our own bitstream 2024-02-25 23:48:17 +05:30
RandomityGuy
15fb7c5cb9 get OOBs working sorta without sound 2024-02-25 14:19:11 +05:30
RandomityGuy
78c3ed1d67 get blasting and server side powerup images working 2024-02-03 01:06:40 +05:30
RandomityGuy
aa85fc2faa some optimization 2024-02-02 01:08:10 +05:30
RandomityGuy
99ae6ecf65 add dummy connections 2024-02-01 12:48:28 +05:30
RandomityGuy
c56794b7dc get powerups sorta working in net 2024-01-31 23:50:00 +05:30
RandomityGuy
e01f13a845 dynamic queue production and consumption 2024-01-30 02:04:58 +05:30
RandomityGuy
9eb801cc87 move sync?? 2024-01-30 00:59:47 +05:30
RandomityGuy
0a8c46b0ae mostly get marble collisions working 2024-01-30 00:06:07 +05:30
RandomityGuy
42ec5701e3 attempt at something 2024-01-29 00:15:09 +05:30
RandomityGuy
b1ec446360 attempt sync 2024-01-28 13:13:14 +05:30
RandomityGuy
086553d95a make gravity and blast work independently too 2024-01-26 22:57:21 +05:30
RandomityGuy
bd8527bae6 refactor a lot to get powerups sorta working 2024-01-26 21:57:36 +05:30
RandomityGuy
1fef9a5bdc make client predict other marbles too 2024-01-25 23:41:13 +05:30