RandomityGuy
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60b2e9e366
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attempt compression
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2024-02-27 12:56:02 +05:30 |
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RandomityGuy
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66c7061600
|
kind of do powerups and use our own bitstream
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2024-02-25 23:48:17 +05:30 |
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RandomityGuy
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15fb7c5cb9
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get OOBs working sorta without sound
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2024-02-25 14:19:11 +05:30 |
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RandomityGuy
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78c3ed1d67
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get blasting and server side powerup images working
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2024-02-03 01:06:40 +05:30 |
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RandomityGuy
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aa85fc2faa
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some optimization
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2024-02-02 01:08:10 +05:30 |
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RandomityGuy
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99ae6ecf65
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add dummy connections
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2024-02-01 12:48:28 +05:30 |
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RandomityGuy
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c56794b7dc
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get powerups sorta working in net
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2024-01-31 23:50:00 +05:30 |
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RandomityGuy
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e01f13a845
|
dynamic queue production and consumption
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2024-01-30 02:04:58 +05:30 |
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RandomityGuy
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9eb801cc87
|
move sync??
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2024-01-30 00:59:47 +05:30 |
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RandomityGuy
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0a8c46b0ae
|
mostly get marble collisions working
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2024-01-30 00:06:07 +05:30 |
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RandomityGuy
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42ec5701e3
|
attempt at something
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2024-01-29 00:15:09 +05:30 |
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RandomityGuy
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b1ec446360
|
attempt sync
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2024-01-28 13:13:14 +05:30 |
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RandomityGuy
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086553d95a
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make gravity and blast work independently too
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2024-01-26 22:57:21 +05:30 |
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RandomityGuy
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bd8527bae6
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refactor a lot to get powerups sorta working
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2024-01-26 21:57:36 +05:30 |
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RandomityGuy
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1fef9a5bdc
|
make client predict other marbles too
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2024-01-25 23:41:13 +05:30 |
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