Commit graph

13 commits

Author SHA1 Message Date
RandomityGuy
0c7c2029ba use unreliable datachannels and custom netcode to handle throttles and dropped moves 2024-05-03 02:11:38 +05:30
RandomityGuy
e427916c09 work on better lobby and gravity impl start 2024-04-06 18:31:33 +05:30
RandomityGuy
1988468a8e gems and player list 2024-02-29 00:58:21 +05:30
RandomityGuy
78e477f1e7 get the powerup states network a bit better with compression 2024-02-27 22:47:08 +05:30
RandomityGuy
60b2e9e366 attempt compression 2024-02-27 12:56:02 +05:30
RandomityGuy
66c7061600 kind of do powerups and use our own bitstream 2024-02-25 23:48:17 +05:30
RandomityGuy
15fb7c5cb9 get OOBs working sorta without sound 2024-02-25 14:19:11 +05:30
RandomityGuy
fd74d6653f network helicopter and mega marble properly 2024-02-25 01:33:56 +05:30
RandomityGuy
78c3ed1d67 get blasting and server side powerup images working 2024-02-03 01:06:40 +05:30
RandomityGuy
e01f13a845 dynamic queue production and consumption 2024-01-30 02:04:58 +05:30
RandomityGuy
42ec5701e3 attempt at something 2024-01-29 00:15:09 +05:30
RandomityGuy
b1ec446360 attempt sync 2024-01-28 13:13:14 +05:30
RandomityGuy
bd8527bae6 refactor a lot to get powerups sorta working 2024-01-26 21:57:36 +05:30