RandomityGuy
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0c7c2029ba
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use unreliable datachannels and custom netcode to handle throttles and dropped moves
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2024-05-03 02:11:38 +05:30 |
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RandomityGuy
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e427916c09
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work on better lobby and gravity impl start
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2024-04-06 18:31:33 +05:30 |
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RandomityGuy
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1988468a8e
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gems and player list
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2024-02-29 00:58:21 +05:30 |
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RandomityGuy
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78e477f1e7
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get the powerup states network a bit better with compression
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2024-02-27 22:47:08 +05:30 |
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RandomityGuy
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60b2e9e366
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attempt compression
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2024-02-27 12:56:02 +05:30 |
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RandomityGuy
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66c7061600
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kind of do powerups and use our own bitstream
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2024-02-25 23:48:17 +05:30 |
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RandomityGuy
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15fb7c5cb9
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get OOBs working sorta without sound
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2024-02-25 14:19:11 +05:30 |
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RandomityGuy
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fd74d6653f
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network helicopter and mega marble properly
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2024-02-25 01:33:56 +05:30 |
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RandomityGuy
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78c3ed1d67
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get blasting and server side powerup images working
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2024-02-03 01:06:40 +05:30 |
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RandomityGuy
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e01f13a845
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dynamic queue production and consumption
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2024-01-30 02:04:58 +05:30 |
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RandomityGuy
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42ec5701e3
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attempt at something
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2024-01-29 00:15:09 +05:30 |
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RandomityGuy
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b1ec446360
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attempt sync
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2024-01-28 13:13:14 +05:30 |
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RandomityGuy
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bd8527bae6
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refactor a lot to get powerups sorta working
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2024-01-26 21:57:36 +05:30 |
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