// UT Tip: You don't have to go through the random force. Well, almost. //--- OBJECT WRITE BEGIN --- new SimGroup(MissionGroup) { new ScriptObject(MissionInfo) { desc = "You never know what might happen when you hit the Random Force!"; name = "Learn the Random Force"; level = "14"; startHelpText = "Jump on the islands if you feel you cannot battle the force!"; artist = "Matan"; type = "beginner"; music = "Rising Temper.ogg"; goldTime = "8750"; UltimateTime = "6000"; }; new MissionArea(MissionArea) { area = "-360 -648 720 1296"; flightCeiling = "300"; flightCeilingRange = "20"; locked = "true"; }; new Sky(Sky) { position = "336 136 0"; rotation = "1 0 0 0"; scale = "1 1 1"; cloudHeightPer[0] = "0"; cloudHeightPer[1] = "0"; cloudHeightPer[2] = "0"; cloudSpeed1 = "0.0001"; cloudSpeed2 = "0.0002"; cloudSpeed3 = "0.0003"; visibleDistance = "500"; useSkyTextures = "1"; renderBottomTexture = "1"; SkySolidColor = "0.600000 0.600000 0.600000 1.000000"; fogDistance = "300"; fogColor = "0.600000 0.600000 0.600000 1.000000"; fogVolume1 = "-1 7.45949e-031 1.3684e-038"; fogVolume2 = "-1 1.07208e-014 8.756e-014"; fogVolume3 = "-1 5.1012e-010 2.05098e-008"; materialList = "~/data/skies/Beginner/Beginner_Sky.dml"; windVelocity = "1 0 0"; windEffectPrecipitation = "0"; noRenderBans = "1"; fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000"; fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000004"; fogVolumeColor3 = "128.000000 128.000000 128.000000 14435505.000000"; }; new Sun() { direction = "0.638261 0.459006 -0.61801"; color = "1.400000 1.200000 0.400000 1.000000"; ambient = "0.300000 0.300000 0.400000 1.000000"; }; new StaticShape(StartPoint) { position = "0 -9.5 -1.75"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "StartPad"; }; new InteriorInstance() { position = "-2 -2 -2"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "~/data/interiors_MBP/LearnRandomForce.dif"; showTerrainInside = "0"; }; new Trigger() { position = "-3.92854 23.2834 -1.8"; rotation = "1 0 0 0"; scale = "8 8.2 3.7"; dataBlock = "HelpTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; text = "Watch out! There\'re 8 chevrons in the game, but only 3 are the representatives of the \'Random Force\'."; }; new Trigger() { position = "-27.9777 23.2705 -1.8"; rotation = "1 0 0 0"; scale = "8.2 8.2 3.7"; dataBlock = "HelpTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; text = "The three chevrons in this level, which make up the floors, are the true forces. Be on the lookout."; }; new Trigger() { position = "-31.4 46.6 -5"; rotation = "1 0 0 0"; scale = "40 62 15"; dataBlock = "InBoundsTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; }; new StaticShape() { position = "-24.261 42.3649 4.345"; rotation = "0 0 -1 20"; scale = "1 1 1"; dataBlock = "SignFinish"; }; new StaticShape(EndPoint) { position = "-24.9 42 -1.75"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "EndPad"; }; new Item() { position = "4.2 23.175 -1.8"; rotation = "1 0 0 0"; scale = "0.1 0.1 0.125"; dataBlock = "EasterEgg"; collideable = "0"; static = "1"; rotate = "1"; }; new AudioProfile(MusicProfile) { fileName = "~/data/sound/Rising Temper.ogg"; description = "AudioMusic"; preload = "0"; }; }; //--- OBJECT WRITE END ---