package triggers; import src.TimeState; import src.ResourceLoader; import src.AudioManager; class HelpTrigger extends Trigger { override function onMarbleEnter(marble:src.Marble, timeState:TimeState) { if (marble == this.level.marble) { AudioManager.playSound(ResourceLoader.getResource('data/sound/infotutorial.wav', ResourceLoader.getAudio, this.soundResources)); this.level.displayHelp(this.element.text); } // this.level.replay.recordMarbleEnter(this); } public override function init(onFinish:Void->Void) { ResourceLoader.load("sound/infotutorial.wav").entry.load(onFinish); } }