package src; import src.MarbleWorld; import src.DifBuilder; import h3d.Matrix; import collision.CollisionEntity; import src.GameObject; import h3d.scene.Object; class InteriorObject extends GameObject { public var collider:CollisionEntity; public var interiorFile:String; public var useInstancing = true; public var level:MarbleWorld; public function new() { super(); this.isCollideable = true; } public function init(level:MarbleWorld) { this.identifier = this.interiorFile; this.level = level; DifBuilder.loadDif(this.interiorFile, cast this); } public override function setTransform(transform:Matrix) { super.setTransform(transform); collider.setTransform(transform); this.level.collisionWorld.updateTransform(this.collider); } }