package src; import h3d.Quat; import h3d.Vector; class PathedInteriorMarker { public var msToNext:Float; public var smoothingType:String; public var position:Vector; public var rotation:Quat; public function new() {} public function clone() { var ret = new PathedInteriorMarker(); ret.msToNext = msToNext; ret.smoothingType = smoothingType; ret.position = position; ret.rotation = rotation; return ret; } }