package gui; import src.Marble; import src.MarbleGame; import gui.GuiControl.MouseState; import hxd.res.BitmapFont; import h3d.Vector; import src.ResourceLoader; import src.Settings; class MarblePickerGui extends GuiImage { var innerCtrl:GuiControl; static var marbleData = [ { name: "1", dts: "data/shapes/balls/marble01.dts", skin: "base", shader: "ClassicGlassPureSphere" }, { name: "2", dts: "data/shapes/balls/marble03.dts", skin: "base", shader: "ClassicGlassPureSphere" }, { name: "3", dts: "data/shapes/balls/marble04.dts", skin: "base", shader: "ClassicGlassPureSphere" }, { name: "4", dts: "data/shapes/balls/marble05.dts", skin: "base", shader: "ClassicGlassPureSphere" }, { name: "5", dts: "data/shapes/balls/marble06.dts", skin: "base", shader: "ClassicGlassPureSphere" }, { name: "6", dts: "data/shapes/balls/marble07.dts", skin: "base", shader: "ClassicGlassPureSphere" }, { name: "7", dts: "data/shapes/balls/marble12.dts", skin: "base", shader: "ClassicGlassPureSphere" }, { name: "8", dts: "data/shapes/balls/marble15.dts", skin: "base", shader: "ClassicGlassPureSphere" }, { name: "9", dts: "data/shapes/balls/marble02.dts", skin: "base", shader: "CrystalMarb" }, { name: "10", dts: "data/shapes/balls/marble26.dts", skin: "base", shader: "CrystalMarb" }, { name: "11", dts: "data/shapes/balls/marble27.dts", skin: "base", shader: "CrystalMarb" }, { name: "12", dts: "data/shapes/balls/marble28.dts", skin: "base", shader: "CrystalMarb" }, { name: "13", dts: "data/shapes/balls/marble29.dts", skin: "base", shader: "CrystalMarb" }, { name: "14", dts: "data/shapes/balls/marble30.dts", skin: "base", shader: "CrystalMarb" }, { name: "15", dts: "data/shapes/balls/marble11.dts", skin: "base", shader: "ClassicMetal" }, { name: "16", dts: "data/shapes/balls/marble18.dts", skin: "base", shader: "ClassicMarbGlass18" }, { name: "17", dts: "data/shapes/balls/marble20.dts", skin: "base", shader: "ClassicMarbGlass20" }, { name: "18", dts: "data/shapes/balls/marble33.dts", skin: "base", shader: "ClassicMetal" }, { name: "19", dts: "data/shapes/balls/marble34.dts", skin: "base", shader: "ClassicMarb2" }, { name: "20", dts: "data/shapes/balls/marble09.dts", skin: "base", shader: "ClassicMarb3" }, { name: "21", dts: "data/shapes/balls/marble13.dts", skin: "base", shader: "ClassicMarb3" }, { name: "22", dts: "data/shapes/balls/marble14.dts", skin: "base", shader: "ClassicMarb3" }, { name: "23", dts: "data/shapes/balls/marble17.dts", skin: "base", shader: "ClassicMarb3" }, { name: "24", dts: "data/shapes/balls/marble19.dts", skin: "base", shader: "ClassicMarb3" }, { name: "25", dts: "data/shapes/balls/marble21.dts", skin: "base", shader: "ClassicMarb3" }, { name: "26", dts: "data/shapes/balls/marble22.dts", skin: "base", shader: "ClassicMarb3" }, { name: "27", dts: "data/shapes/balls/marble23.dts", skin: "base", shader: "ClassicMarb3" }, { name: "28", dts: "data/shapes/balls/marble24.dts", skin: "base", shader: "ClassicMarb3" }, { name: "29", dts: "data/shapes/balls/marble25.dts", skin: "base", shader: "ClassicMarb3" }, { name: "30", dts: "data/shapes/balls/marble31.dts", skin: "base", shader: "ClassicMarb3" }, { name: "31", dts: "data/shapes/balls/marble32.dts", skin: "base", shader: "ClassicMarb3" }, { name: "32", dts: "data/shapes/balls/marble08.dts", skin: "base", shader: "ClassicMarb" }, { name: "33", dts: "data/shapes/balls/marble10.dts", skin: "base", shader: "ClassicMarb2" }, { name: "34", dts: "data/shapes/balls/marble16.dts", skin: "base", shader: "ClassicMarb3" }, { name: "35", dts: "data/shapes/balls/marble35.dts", skin: "base", shader: "ClassicMarb3" } ]; public function new() { var res = ResourceLoader.getImage("data/ui/game/CloudBG.jpg").resource.toTile(); super(res); var fadeEdge = new GuiImage(ResourceLoader.getResource("data/ui/xbox/BG_fadeOutSoftEdge.png", ResourceLoader.getImage, this.imageResources).toTile()); fadeEdge.position = new Vector(0, 0); fadeEdge.extent = new Vector(640, 480); fadeEdge.vertSizing = Height; fadeEdge.horizSizing = Width; this.addChild(fadeEdge); var domcasual32fontdata = ResourceLoader.getFileEntry("data/font/DomCasualD.fnt"); var domcasual32b = new BitmapFont(domcasual32fontdata.entry); @:privateAccess domcasual32b.loader = ResourceLoader.loader; var domcasual32 = domcasual32b.toSdfFont(cast 42 * Settings.uiScale, MultiChannel); this.horizSizing = Width; this.vertSizing = Height; this.position = new Vector(); this.extent = new Vector(640, 480); var scene2d = MarbleGame.canvas.scene2d; var offsetX = (scene2d.width - 1280) / 2; var offsetY = (scene2d.height - 720) / 2; var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width; var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height; innerCtrl = new GuiControl(); innerCtrl.position = new Vector(offsetX, offsetY); innerCtrl.extent = new Vector(640 - subX, 480 - subY); innerCtrl.horizSizing = Width; innerCtrl.vertSizing = Height; this.addChild(innerCtrl); var coliseumfontdata = ResourceLoader.getFileEntry("data/font/ColiseumRR.fnt"); var coliseumb = new BitmapFont(coliseumfontdata.entry); @:privateAccess coliseumb.loader = ResourceLoader.loader; var coliseum = coliseumb.toSdfFont(cast 44 * Settings.uiScale, MultiChannel); var rootTitle = new GuiText(coliseum); rootTitle.position = new Vector(100, 30); rootTitle.extent = new Vector(1120, 80); rootTitle.text.textColor = 0xFFFFFF; rootTitle.text.text = "SELECT MARBLE APPEARANCE"; rootTitle.text.alpha = 0.5; innerCtrl.addChild(rootTitle); var myMarb:Marble = null; var prevPreview = @:privateAccess MarbleGame.instance.previewWorld.currentMission; MarbleGame.instance.setPreviewMission("marblepicker", () -> { this.bmp.visible = false; @:privateAccess MarbleGame.instance.previewWorld.spawnMarble(marb -> { var spawnPos = @:privateAccess MarbleGame.instance.scene.camera.pos.add(new Vector(0, 1, 1)); var velAdd = new Vector((1 - 2 * Math.random()) * 2, (1 - 2 * Math.random()) * 1.5, (1 - 2 * Math.random()) * 1); velAdd = velAdd.add(new Vector(0, 3, 0)); marb.setMarblePosition(spawnPos.x, spawnPos.y, spawnPos.z); marb.velocity.load(velAdd); myMarb = marb; }); }, true); var yPos = 160; var mbOpt = new GuiXboxOptionsList(1, "Marble Type", marbleData.map(x -> x.name), 0.5, 118); mbOpt.vertSizing = Bottom; mbOpt.horizSizing = Right; mbOpt.alwaysActive = true; mbOpt.position = new Vector(380, yPos); mbOpt.extent = new Vector(815, 94); mbOpt.setCurrentOption(Settings.optionsSettings.marbleIndex); var curToken = 0; mbOpt.onChangeFunc = (idx) -> { var selectedMarble = marbleData[idx]; Settings.optionsSettings.marbleIndex = idx; Settings.optionsSettings.marbleCategoryIndex = 0; Settings.optionsSettings.marbleSkin = selectedMarble.skin; Settings.optionsSettings.marbleModel = selectedMarble.dts; Settings.optionsSettings.marbleShader = selectedMarble.shader; var changeToken = curToken++; ResourceLoader.load(Settings.optionsSettings.marbleModel).entry.load(() -> { if (changeToken + 1 != curToken) return; @:privateAccess MarbleGame.instance.previewWorld.removeMarble(myMarb); @:privateAccess MarbleGame.instance.previewWorld.spawnMarble(marb -> { if (changeToken + 1 != curToken) { @:privateAccess MarbleGame.instance.previewWorld.removeMarble(marb); return; } var spawnPos = @:privateAccess MarbleGame.instance.scene.camera.pos.add(new Vector(0, 1, 1)); var velAdd = new Vector((1 - 2 * Math.random()) * 2, (1 - 2 * Math.random()) * 1.5, (1 - 2 * Math.random()) * 1); velAdd = velAdd.add(new Vector(0, 3, 0)); marb.setMarblePosition(spawnPos.x, spawnPos.y, spawnPos.z); marb.velocity.load(velAdd); myMarb = marb; }); }); return true; } innerCtrl.addChild(mbOpt); var bottomBar = new GuiControl(); bottomBar.position = new Vector(0, 590); bottomBar.extent = new Vector(640, 200); bottomBar.horizSizing = Width; bottomBar.vertSizing = Bottom; innerCtrl.addChild(bottomBar); var backButton = new GuiXboxButton("Ok", 160); backButton.position = new Vector(960, 0); backButton.vertSizing = Bottom; backButton.horizSizing = Right; backButton.gamepadAccelerator = ["A"]; backButton.accelerators = [hxd.Key.ENTER]; backButton.pressedAction = (e) -> { this.bmp.visible = true; mbOpt.onChangeFunc = (e) -> { return false; }; // Fix that marbug MarbleGame.instance.setPreviewMission(prevPreview, () -> { MarbleGame.canvas.setContent(new OptionsListGui()); }, false); }; bottomBar.addChild(backButton); } override function onResize(width:Int, height:Int) { var offsetX = (width - 1280) / 2; var offsetY = (height - 720) / 2; var subX = 640 - (width - offsetX) * 640 / width; var subY = 480 - (height - offsetY) * 480 / height; innerCtrl.position = new Vector(offsetX, offsetY); innerCtrl.extent = new Vector(640 - subX, 480 - subY); super.onResize(width, height); } }