// UT Tip: Go diagonally and make a special start to skillshot this UT. //--- OBJECT WRITE BEGIN --- new SimGroup(MissionGroup) { new ScriptObject(MissionInfo) { startHelpText = "One-Way Skillshot!"; name = "Gap Aimer"; desc = "Use the Helicopter to help you aim to the goal!"; artist = "Matan"; type = "Advanced"; level = "3"; music = "Pianoforte.ogg"; goldTime = "12000"; UltimateTime = "10000"; }; new MissionArea(MissionArea) { area = "-360 -648 720 1296"; flightCeiling = "300"; flightCeilingRange = "20"; locked = "true"; }; new Sky(Sky) { position = "336 136 0"; rotation = "1 0 0 0"; scale = "1 1 1"; cloudHeightPer[0] = "0.349971"; cloudHeightPer[1] = "0.3"; cloudHeightPer[2] = "0.199973"; cloudSpeed1 = "0.0005"; cloudSpeed2 = "0.001"; cloudSpeed3 = "0.0003"; visibleDistance = "500"; useSkyTextures = "1"; renderBottomTexture = "1"; SkySolidColor = "0.900000 0.900000 0.900000 1.000000"; fogDistance = "300"; fogColor = "0.600000 0.600000 0.600000 1.000000"; fogVolume1 = "0 0 0"; fogVolume2 = "0 0 0"; fogVolume3 = "0 0 0"; materialList = "~/data/skies/Advanced/Advanced_Sky.dml"; windVelocity = "1 1 0"; windEffectPrecipitation = "1"; noRenderBans = "1"; fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000"; fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000"; fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000"; locked = "true"; }; new Sun() { direction = "0.544508 0.439467 -0.714409"; color = "1.400000 1.200000 0.400000 1.000000"; ambient = "0.300000 0.300000 0.400000 1.000000"; locked = "true"; scale = "1 1 1"; position = "0 0 0"; rotation = "1 0 0 0"; }; new InteriorInstance() { position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "~/data/interiors_MBP/GapAimer.dif"; showTerrainInside = "0"; }; new Item() { position = "-4 400 1.75"; rotation = "1 0 0 0"; scale = "1 1 1.25"; dataBlock = "EasterEgg"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "-4 40 0"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "HelicopterItem"; collideable = "0"; static = "1"; rotate = "1"; }; new StaticShape(StartPoint) { position = "-4 3 0.25"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "StartPad"; }; new StaticShape(EndPoint) { position = "-4 411 -4"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "EndPad"; }; new StaticShape() { position = "-4 398.25 6"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "SignFinish"; }; new Trigger(Bounds) { position = "-30 439 -7"; rotation = "1 0 0 0"; scale = "50 450 157"; dataBlock = "InBoundsTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; }; new AudioProfile(MusicProfile) { fileName = "~/data/sound/Seaside Temper.ogg"; description = "AudioMusic"; preload = "0"; }; }; //--- OBJECT WRITE END ---