// UT Tip: Hit the TM first, go back [after passing the goal] and edge hit // to the first diamond and do the level in order. Of course you can cut off some bits. //--- OBJECT WRITE BEGIN --- new SimGroup(MissionGroup) { new ScriptObject(MissionInfo) { name = "Treachery"; artist = "Phil"; startHelpText = "Jump past the obstacles ahead!"; type = "advanced"; desc = "Jump past the platform obstacles to survive!"; level = "6"; music = "Grudge.ogg"; goldTime = "30000"; UltimateTime = "16000"; }; new MissionArea(MissionArea) { area = "-360 -648 720 1296"; flightCeiling = "300"; flightCeilingRange = "20"; locked = "true"; }; new Sky(Sky) { position = "336 136 0"; rotation = "1 0 0 0"; scale = "1 1 1"; cloudHeightPer[0] = "0"; cloudHeightPer[1] = "0"; cloudHeightPer[2] = "0"; cloudSpeed1 = "0.0001"; cloudSpeed2 = "0.0002"; cloudSpeed3 = "0.0003"; visibleDistance = "500"; useSkyTextures = "1"; renderBottomTexture = "1"; SkySolidColor = "0.600000 0.600000 0.600000 1.000000"; fogDistance = "300"; fogColor = "0.600000 0.600000 0.600000 1.000000"; fogVolume1 = "-1 7.45949e-031 1.3684e-038"; fogVolume2 = "-1 1.07208e-014 8.756e-014"; fogVolume3 = "-1 5.1012e-010 2.05098e-008"; materialList = "~/data/skies/Advanced/Advanced_Sky.dml"; windVelocity = "1 0 0"; windEffectPrecipitation = "0"; noRenderBans = "1"; fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000"; fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000004"; fogVolumeColor3 = "128.000000 128.000000 128.000000 14435505.000000"; }; new Sun() { direction = "0.638261 0.459006 -0.61801"; color = "1.400000 1.200000 0.400000 1.000000"; ambient = "0.300000 0.300000 0.400000 1.000000"; }; new StaticShape() { position = "54 13.7 7.6"; rotation = "0 0 1 90"; scale = "1 1 1"; dataBlock = "SignFinish"; }; new StaticShape(EndPoint) { position = "54 14 2"; rotation = "0 0 1 90"; scale = "1 1 1"; dataBlock = "EndPad"; }; new StaticShape(StartPoint) { position = "-6 2 4"; rotation = "0 0 1 90"; scale = "1 1 1"; dataBlock = "StartPad"; }; new InteriorInstance() { position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "~/data/interiors_MBP/mbp_treachery.dif"; showTerrainInside = "0"; }; new Item() { position = "29 7 5.5"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "TimeTravelItem"; collideable = "0"; static = "1"; rotate = "1"; timeBonus = "13000"; }; new Item() { position = "14 2 5.55"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "18 26 5.55"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "30.25 18 6.55"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Trigger() { position = "24 24 4"; rotation = "1 0 0 0"; scale = "4 8 1"; dataBlock = "HelpTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; text = "To get on to the higher platform, gain some speed, jump and rebound off the wall!"; }; new Item() { position = "38 38 12.05"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Trigger() { position = "28.25 7.75 5"; rotation = "1 0 0 0"; scale = "1.5 1.5 1"; dataBlock = "HelpTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; text = "You found me!"; }; new Trigger() { position = "28 40 12"; rotation = "1 0 0 0"; scale = "4 4 1"; dataBlock = "HelpTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; text = "Careful jumping through the hole..."; }; new Trigger() { position = "-4 40 10.5"; rotation = "1 0 0 0"; scale = "4 4 1"; dataBlock = "HelpTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; text = "There is a trick to going down steep ice slopes. Simply jump on the flat part!"; }; new Item() { position = "-2 38 10.55"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "32 13 0.55"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "20 15 0.55"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Trigger() { position = "-8.88163 50 -1.0748"; rotation = "1 0 0 0"; scale = "70 60 27.5"; dataBlock = "InBoundsTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; }; new Item() { position = "54.675 13.824 6.1582"; rotation = "1 0 0 0"; scale = "0.6 0.6 0.8"; dataBlock = "EasterEgg"; collideable = "0"; static = "1"; rotate = "1"; }; new StaticShape() { position = "19.9907 27.9436 5.5"; rotation = "0 0 1 107.143"; scale = "1 1 1"; dataBlock = "SignDownSide"; }; new StaticShape() { position = "-3.83544 35.1589 11.1001"; rotation = "-0.0179248 -0.150821 0.988399 199.445"; scale = "1 1 1"; dataBlock = "SignCautionDanger"; }; new AudioProfile(MusicProfile) { fileName = "~/data/sound/Seaside Revisited.ogg"; description = "AudioMusic"; preload = "0"; }; }; //--- OBJECT WRITE END ---