#include #define SDL_MAIN_HANDLED = 1 #include "SDL.h" typedef wchar_t pchar; extern "C" int wmain(int, pchar**); int bootstrap(int, char**) { SDL_Init(SDL_INIT_VIDEO); // That's it, run the main process return wmain(0, 0); } int CALLBACK WinMain(HINSTANCE h, HINSTANCE, LPSTR argv, int argc) { return SDL_WinRTRunApp(bootstrap, NULL); }