// UT Tip: There's a small shortcut to bypass some of the level. //--- OBJECT WRITE BEGIN --- new SimGroup(MissionGroup) { new ScriptObject(MissionInfo) { name = "Roll Like the Wind!"; desc = "Lead the marble up the tricky trail but don\'t let the clock beat you!"; type = "intermediate"; level = "12"; music = "Endurance.ogg"; artist = "Phil"; time = "50000"; goldTime = "22500"; UltimateTime = "14000"; }; new MissionArea(MissionArea) { area = "-360 -648 720 1296"; flightCeiling = "300"; flightCeilingRange = "20"; locked = "true"; }; new Sky(Sky) { position = "336 136 0"; rotation = "1 0 0 0"; scale = "1 1 1"; cloudHeightPer[0] = "0"; cloudHeightPer[1] = "0"; cloudHeightPer[2] = "0"; cloudSpeed1 = "0.0001"; cloudSpeed2 = "0.0002"; cloudSpeed3 = "0.0003"; visibleDistance = "500"; useSkyTextures = "1"; renderBottomTexture = "1"; SkySolidColor = "0.600000 0.600000 0.600000 1.000000"; fogDistance = "300"; fogColor = "0.600000 0.600000 0.600000 1.000000"; fogVolume1 = "-1 7.45949e-031 1.3684e-038"; fogVolume2 = "-1 1.07208e-014 8.756e-014"; fogVolume3 = "-1 5.1012e-010 2.05098e-008"; materialList = "~/data/skies/Intermediate/Intermediate_Sky.dml"; windVelocity = "1 0 0"; windEffectPrecipitation = "0"; noRenderBans = "1"; fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000"; fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000004"; fogVolumeColor3 = "128.000000 128.000000 128.000000 14435505.000000"; }; new Sun() { direction = "0.638261 0.459006 -0.61801"; color = "1.400000 1.200000 0.400000 1.000000"; ambient = "0.300000 0.300000 0.400000 1.000000"; }; new InteriorInstance() { position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "~/data/interiors_MBP/RollLikeTheWind.dif"; showTerrainInside = "0"; }; new StaticShape(StartPoint) { position = "-8 4 1"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "StartPad"; }; new StaticShape(EndPoint) { position = "-15 21 8"; rotation = "0 0 -1 90"; scale = "1 1 1"; dataBlock = "EndPad"; }; new Item() { position = "-7 41 2.25"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "ShockAbsorberItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "-7 37 1"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "7 13 5"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItem"; collideable = "0"; static = "1"; rotate = "1"; }; new StaticShape() { position = "-3 9 5"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "TrapDoor"; open = "0"; timeout = "200"; resetTime = "Default"; }; new StaticShape() { position = "1 7 5"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "TrapDoor"; open = "0"; timeout = "200"; resetTime = "Default"; }; new StaticShape() { position = "5 9 5"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "TrapDoor"; open = "0"; timeout = "200"; resetTime = "Default"; }; new StaticShape() { position = "5 11 5"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "TrapDoor"; open = "0"; timeout = "200"; resetTime = "Default"; }; new Item() { position = "1 7 5.25"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItem"; collideable = "0"; static = "1"; rotate = "1"; }; new SimGroup(MustChange_g) { new Path() { new Marker() { position = "-3 18.5 0.5"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "0"; msToNext = "1000"; smoothingType = "Accelerate"; }; new Marker() { position = "-3 17 0.5"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "1"; msToNext = "1000"; smoothingType = "Accelerate"; }; new Marker() { position = "-3 18.5 0.5"; rotation = "1 0 0 0"; scale = "1 1 1"; seqNum = "2"; msToNext = "0"; smoothingType = "Accelerate"; }; }; new PathedInterior(MustChange) { position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "PathedDefault"; interiorResource = $usermods @ "/data/interiors_MBP/RollLikeTheWind.dif"; interiorIndex = "0"; basePosition = "0 0 0"; baseRotation = "1 0 0 0"; baseScale = "1 1 1"; initialTargetPosition = "-1"; }; }; new Trigger(Bounds) { position = "-21 47 -13.1"; rotation = "1 0 0 0"; scale = "32 50 35"; dataBlock = "InBoundsTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; }; new Item() { position = "-6 17.7 11.2"; rotation = "1 0 0 0"; scale = "0.7 0.7 1"; dataBlock = "EasterEgg"; collideable = "0"; static = "1"; rotate = "1"; }; new Item() { position = "-7 44.75 0.45"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "AntiGravityItem"; collideable = "0"; static = "1"; rotate = "1"; }; new Trigger() { position = "-8 42 2"; rotation = "1 0 0 0"; scale = "2 2 1"; dataBlock = "HelpTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; text = "Turn backwards and follow the path upwards!"; }; new StaticShape() { position = "-15.6403 19.1136 12.2222"; rotation = "0 0 1 75"; scale = "1 1 1"; dataBlock = "SignFinish"; }; new AudioProfile(MusicProfile) { fileName = "~/data/sound/Seaside Revisited.ogg"; description = "AudioMusic"; preload = "0"; }; }; //--- OBJECT WRITE END ---