// UT Tip: It's all about speed and timing. // Rep. by Phil //--- OBJECT WRITE BEGIN --- new SimGroup(MissionGroup) { new ScriptObject(MissionInfo) { desc = "Use several examples that will teach you about the bouncy floor in this game."; name = "Learn the Bouncy Floor!"; level = "10"; artist = "Matan"; type = "beginner"; music = "Seaside Revisited.ogg"; startHelpText = "Step off the pad to start bouncing!"; goldTime = "13500"; UltimateTime = "8000"; }; new MissionArea(MissionArea) { area = "-360 -648 720 1296"; flightCeiling = "300"; flightCeilingRange = "20"; locked = "true"; }; new Sky(Sky) { position = "336 136 0"; rotation = "1 0 0 0"; scale = "1 1 1"; cloudHeightPer[0] = "0"; cloudHeightPer[1] = "0"; cloudHeightPer[2] = "0"; cloudSpeed1 = "0.0001"; cloudSpeed2 = "0.0002"; cloudSpeed3 = "0.0003"; visibleDistance = "500"; useSkyTextures = "1"; renderBottomTexture = "1"; SkySolidColor = "0.600000 0.600000 0.600000 1.000000"; fogDistance = "300"; fogColor = "0.600000 0.600000 0.600000 1.000000"; fogVolume1 = "-1 -1.73483e+009 -1.73483e+009"; fogVolume2 = "-1 -1.73483e+009 -1.73483e+009"; fogVolume3 = "-1 -1.73483e+009 -1.73483e+009"; materialList = "~/data/skies/Beginner/Beginner_Sky.dml"; windVelocity = "1 0 0"; windEffectPrecipitation = "0"; noRenderBans = "1"; fogVolumeColor1 = "128.000000 128.000000 128.000000 -1734829824.000000"; fogVolumeColor2 = "128.000000 128.000000 128.000000 -1734829824.000000"; fogVolumeColor3 = "128.000000 128.000000 128.000000 -1734829824.000000"; }; new Sun() { direction = "0.701976 -0.52137 -0.485184"; color = "1.400000 1.200000 0.400000 1.000000"; ambient = "0.300000 0.300000 0.400000 1.000000"; }; new Trigger() { position = "-17.4446 119.716 21.85"; rotation = "1 0 0 0"; scale = "7 1 7"; dataBlock = "HelpTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; text = "There\'re many more uses for the bouncy floor but it\'s not the time to learn these yet. You\'ll learn them with time."; }; new InteriorInstance() { position = "-10.6 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "~/data/interiors_MBP/BouncyFloor.dif"; showTerrainInside = "0"; }; new StaticShape(StartPoint) { position = "-13.6 3 0.5"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "StartPad"; }; new Trigger(stayhere) { position = "-22 213.8 -2"; rotation = "1 0 0 0"; scale = "15 230 60"; dataBlock = "InBoundsTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; }; new StaticShape() { position = "-12.6051 181.377 35.95"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "SignFinish"; }; new StaticShape(EndPoint) { position = "-13.4 181 29.907"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "EndPad"; }; new Trigger() { position = "-17.2 5.4 0"; rotation = "1 0 0 0"; scale = "7 1 7"; dataBlock = "HelpTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; text = "The bouncy floor is like a bumper. It\'s able to take you to higher places that you normally cannot reach."; }; new Trigger() { position = "-17.0181 138.697 29.25"; rotation = "1 0 0 0"; scale = "7 1 7"; dataBlock = "HelpTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; text = "Bounce to the finish!"; }; new Trigger() { position = "-16.6868 95.5021 16.25"; rotation = "1 0 0 0"; scale = "7 1 7"; dataBlock = "HelpTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; text = "Use the bouncy floor to get all the way up the bouncy stairs."; }; new Trigger() { position = "-17.2339 37.5971 4.45"; rotation = "1 0 0 0"; scale = "7 1 7"; dataBlock = "HelpTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; text = "Use the bouncy floor to go up two floors!"; }; new Trigger() { position = "-17.3212 68.3633 8.85"; rotation = "1 0 0 0"; scale = "7 1 7"; dataBlock = "HelpTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; text = "Use the bouncy floor in conjunction with the Jump Boost to make it all the way up!"; }; new Item() { position = "-13.6 77 9.3"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "SuperJumpItem"; collideable = "0"; static = "1"; rotate = "1"; }; new AudioProfile(MusicProfile) { fileName = "~/data/sound/Seaside Revisited.ogg"; description = "AudioMusic"; preload = "0"; }; }; //--- OBJECT WRITE END ---