// UT Tip: Instead of slowing down after the first wall hit, you can just hit the wall normally instead of jumping. // This will get you to the first diamond much faster. // Rep. by Matan //--- OBJECT WRITE BEGIN --- new SimGroup(MissionGroup) { new ScriptObject(MissionInfo) { name = "Learn the Wall-Hit"; artist = "Andrew"; startHelpText = "Wall-hits are used when you must reach a platform that is too high to jump to."; type = "beginner"; music = "Pianoforte.ogg"; desc = "Learn how to do wall-hits to make yourself go higher."; level = "12"; goldTime = "18000"; UltimateTime = "14500"; }; new MissionArea(MissionArea) { area = "-360 -648 720 1296"; flightCeiling = "300"; flightCeilingRange = "20"; locked = "true"; }; new Sky(Sky) { position = "336 136 0"; rotation = "1 0 0 0"; scale = "1 1 1"; cloudHeightPer[0] = "0.349971"; cloudHeightPer[1] = "0.3"; cloudHeightPer[2] = "0.199973"; cloudSpeed1 = "0.0005"; cloudSpeed2 = "0.001"; cloudSpeed3 = "0.0003"; visibleDistance = "500"; useSkyTextures = "1"; renderBottomTexture = "1"; SkySolidColor = "0.900000 0.900000 0.900000 1.000000"; fogDistance = "300"; fogColor = "0.600000 0.600000 0.600000 1.000000"; fogVolume1 = "0 0 0"; fogVolume2 = "0 0 0"; fogVolume3 = "0 0 0"; materialList = "~/data/skies/Beginner/Beginner_Sky.dml"; windVelocity = "1 1 0"; windEffectPrecipitation = "1"; noRenderBans = "1"; fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000"; fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000"; fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000"; locked = "true"; }; new Sun() { direction = "0.544508 0.439467 -0.714409"; color = "1.400000 1.200000 0.400000 1.000000"; ambient = "0.300000 0.300000 0.400000 1.000000"; scale = "1 1 1"; locked = "true"; position = "0 0 0"; rotation = "1 0 0 0"; }; new Trigger(IBT) { position = "-55 11 536"; rotation = "1 0 0 0"; scale = "100 80 50"; dataBlock = "InBoundsTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; }; new Trigger(congrats) { position = "-33.2883 0.538779 542.452"; rotation = "1 0 0 0"; scale = "10 10 3"; dataBlock = "HelpTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; text = "Congratulations! You have made your first successful wall-hit!"; }; new StaticShape(StartPoint) { position = "-38.3089 -56.3419 539.4"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "StartPad"; }; new Trigger(wall2) { position = "-43.3264 -15.3648 539.298"; rotation = "1 0 0 0"; scale = "10 2 2"; dataBlock = "HelpTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; text = "Do a wall-hit on the wall ahead to reach the platform above and to the right of you."; }; new Trigger(wall3) { position = "-33.2964 -29.4496 542.452"; rotation = "1 0 0 0"; scale = "10 2 3"; dataBlock = "HelpTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; text = "Rebound off the wall to your left to make it to the platform above."; }; new Item() { position = "-28.3839 -19.4084 542.7"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItem"; collideable = "0"; static = "1"; rotate = "1"; }; new StaticShape() { position = "-24.0829 -4.5634 542.652"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "SignSide"; }; new InteriorInstance() { position = "-43.3421 -59.3551 531.59"; rotation = "0 0 1 90"; scale = "1 1 1"; interiorFile = "~/data/interiors_MBP/WallHit.dif"; showTerrainInside = "0"; }; new StaticShape(EndPoint) { position = "19.9448 -54.3791 551.65"; rotation = "0 0 -1 90"; scale = "1 1 1"; dataBlock = "EndPad"; }; new Trigger(wall1) { position = "-43.303 -43.4689 539.298"; rotation = "1 0 0 0"; scale = "10 2 2"; dataBlock = "HelpTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; text = "To do a wall-hit, get a running start, jump, and rebound off the wall!"; }; new Item() { position = "-15.4009 -54.4367 545.7"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GemItem"; collideable = "0"; static = "1"; rotate = "1"; }; new StaticShape() { position = "20 -55.4 556.3"; rotation = "0 0 1 90"; scale = "1 1 1"; dataBlock = "SignFinish"; }; new Trigger(wall4) { position = "-7.41268 -49.3329 545.474"; rotation = "1 0 0 0"; scale = "2 10 3"; dataBlock = "HelpTrigger"; polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000"; text = "Get a running start and rebound off the wall ahead to make it to the finish."; }; new StaticShape() { position = "-28.4 -58.7 545.65"; rotation = "0 0 -1 90"; scale = "1 1 1"; dataBlock = "SignSide"; }; new Item() { position = "20 -54 556.4"; rotation = "1 0 0 0"; scale = "1 1 1.3"; dataBlock = "EasterEgg"; collideable = "0"; static = "1"; rotate = "1"; }; new AudioProfile(MusicProfile) { fileName = "~/data/sound/Seaside Revisited.ogg"; description = "AudioMusic"; preload = "0"; }; }; //--- OBJECT WRITE END ---