package gui; import h2d.filter.DropShadow; import src.MarbleGame; import gui.GuiControl.MouseState; import hxd.res.BitmapFont; import h3d.Vector; import src.ResourceLoader; import src.Settings; class LeaderboardsSelectGui extends GuiImage { var innerCtrl:GuiControl; var btnList:GuiXboxList; public function new() { var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile(); super(res); var domcasual32fontdata = ResourceLoader.getFileEntry("data/font/DomCasualD.fnt"); var domcasual32b = new BitmapFont(domcasual32fontdata.entry); @:privateAccess domcasual32b.loader = ResourceLoader.loader; var domcasual32 = domcasual32b.toSdfFont(cast 42 * Settings.uiScale, MultiChannel); this.horizSizing = Width; this.vertSizing = Height; this.position = new Vector(); this.extent = new Vector(640, 480); var scene2d = MarbleGame.instance.scene2d; var offsetX = (scene2d.width - 1280) / 2; var offsetY = (scene2d.height - 720) / 2; var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width; var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height; innerCtrl = new GuiControl(); innerCtrl.position = new Vector(offsetX, offsetY); innerCtrl.extent = new Vector(640 - subX, 480 - subY); innerCtrl.horizSizing = Width; innerCtrl.vertSizing = Height; this.addChild(innerCtrl); var coliseumfontdata = ResourceLoader.getFileEntry("data/font/ColiseumRR.fnt"); var coliseumb = new BitmapFont(coliseumfontdata.entry); @:privateAccess coliseumb.loader = ResourceLoader.loader; var coliseum = coliseumb.toSdfFont(cast 44 * Settings.uiScale, MultiChannel); var rootTitle = new GuiText(coliseum); rootTitle.position = new Vector(100, 30); rootTitle.extent = new Vector(1120, 80); rootTitle.text.textColor = 0xFFFFFF; rootTitle.text.text = "SELECT LEADERBOARDS"; rootTitle.text.alpha = 0.5; innerCtrl.addChild(rootTitle); btnList = new GuiXboxList(); btnList.position = new Vector(70 - offsetX, 165); btnList.horizSizing = Left; btnList.extent = new Vector(502, 500); innerCtrl.addChild(btnList); btnList.addButton(0, 'Level Leaderboards', (e) -> { MarbleGame.canvas.setContent(new LeaderboardsGui(0, "beginner", false)); }); btnList.addButton(0, 'Player Leaderboards', (e) -> { MarbleGame.canvas.setContent(new LeaderboardsGui(0, "players", false)); }); var bottomBar = new GuiControl(); bottomBar.position = new Vector(0, 590); bottomBar.extent = new Vector(640, 200); bottomBar.horizSizing = Width; bottomBar.vertSizing = Bottom; innerCtrl.addChild(bottomBar); var backButton = new GuiXboxButton("Back", 160); backButton.position = new Vector(400, 0); backButton.vertSizing = Bottom; backButton.horizSizing = Right; backButton.gamepadAccelerator = [Settings.gamepadSettings.back]; backButton.accelerators = [hxd.Key.ESCAPE, hxd.Key.BACKSPACE]; backButton.pressedAction = (e) -> MarbleGame.canvas.setContent(new MainMenuGui()); bottomBar.addChild(backButton); } override function onResize(width:Int, height:Int) { var offsetX = (width - 1280) / 2; var offsetY = (height - 720) / 2; var subX = 640 - (width - offsetX) * 640 / width; var subY = 480 - (height - offsetY) * 480 / height; innerCtrl.position = new Vector(offsetX, offsetY); innerCtrl.extent = new Vector(640 - subX, 480 - subY); btnList.position = new Vector(70 - offsetX, 165); super.onResize(width, height); } }