package gui; import src.Console; import net.Net; import net.Net.ServerInfo; import net.MasterServerClient; import hxd.res.BitmapFont; import h3d.Vector; import src.ResourceLoader; import src.MarbleGame; import src.Settings; import src.Mission; import src.MissionList; class MPServerListGui extends GuiImage { var innerCtrl:GuiControl; var serverWnd:GuiImage; public function new() { var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile(); super(res); var arial14fontdata = ResourceLoader.getFileEntry("data/font/Arial Bold.fnt"); var arial14b = new BitmapFont(arial14fontdata.entry); @:privateAccess arial14b.loader = ResourceLoader.loader; var arial14 = arial14b.toSdfFont(cast 21 * Settings.uiScale, h2d.Font.SDFChannel.MultiChannel); this.horizSizing = Width; this.vertSizing = Height; this.position = new Vector(); this.extent = new Vector(640, 480); var scene2d = MarbleGame.canvas.scene2d; var offsetX = (scene2d.width - 1280) / 2; var offsetY = (scene2d.height - 720) / 2; var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width; var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height; innerCtrl = new GuiControl(); innerCtrl.position = new Vector(offsetX, offsetY); innerCtrl.extent = new Vector(640 - subX, 480 - subY); innerCtrl.horizSizing = Width; innerCtrl.vertSizing = Height; this.addChild(innerCtrl); serverWnd = new GuiImage(ResourceLoader.getResource("data/ui/xbox/helpWindow.png", ResourceLoader.getImage, this.imageResources).toTile()); serverWnd.horizSizing = Right; serverWnd.vertSizing = Bottom; serverWnd.position = new Vector(260, 107); serverWnd.extent = new Vector(736, 460); innerCtrl.addChild(serverWnd); function imgLoader(path:String) { var t = switch (path) { case "ready": ResourceLoader.getResource("data/ui/xbox/Ready.png", ResourceLoader.getImage, this.imageResources).toTile(); case "notready": ResourceLoader.getResource("data/ui/xbox/NotReady.png", ResourceLoader.getImage, this.imageResources).toTile(); case "pc": ResourceLoader.getResource("data/ui/xbox/platform_desktop_white.png", ResourceLoader.getImage, this.imageResources).toTile(); case "mac": ResourceLoader.getResource("data/ui/xbox/platform_mac_white.png", ResourceLoader.getImage, this.imageResources).toTile(); case "web": ResourceLoader.getResource("data/ui/xbox/platform_web_white.png", ResourceLoader.getImage, this.imageResources).toTile(); case "android": ResourceLoader.getResource("data/ui/xbox/platform_android_white.png", ResourceLoader.getImage, this.imageResources).toTile(); case "unknown": ResourceLoader.getResource("data/ui/xbox/platform_unknown_white.png", ResourceLoader.getImage, this.imageResources).toTile(); case _: return null; }; if (t != null) t.scaleToSize(t.width * (Settings.uiScale), t.height * (Settings.uiScale)); return t; } var curSelection = -1; var serverDisplays = []; var serverList = new GuiMLTextListCtrl(arial14, serverDisplays, imgLoader); serverList.selectedColor = 0xF29515; serverList.selectedFillColor = 0x858585; serverList.position = new Vector(25, 22); serverList.extent = new Vector(680, 480); serverList.scrollable = true; serverList.onSelectedFunc = (sel) -> { curSelection = sel; } serverWnd.addChild(serverList); var ourServerList:Array = []; var platformToString = ["unknown", "pc", "mac", "web", "android"]; function updateServerListDisplay() { serverDisplays = ourServerList.map(x -> return '${x.players}/${x.maxPlayers} ${x.name}'); serverList.setTexts(serverDisplays); } var serverListStatusText = new GuiText(arial14); serverListStatusText.text.text = "Searching for matches..."; serverListStatusText.justify = Center; serverListStatusText.horizSizing = Center; serverListStatusText.vertSizing = Center; serverListStatusText.position = new Vector(); serverListStatusText.extent = new Vector(100, 30); serverList.addChild(serverListStatusText); MasterServerClient.connectToMasterServer(() -> { MasterServerClient.instance.getServerList((servers) -> { ourServerList = servers; updateServerListDisplay(); if (ourServerList.length == 0) { serverListStatusText.text.visible = true; serverListStatusText.text.text = "No matches found, you should start a match for others."; } else { serverListStatusText.text.visible = false; } }); }); var bottomBar = new GuiControl(); bottomBar.position = new Vector(0, 590); bottomBar.extent = new Vector(640, 200); bottomBar.horizSizing = Width; bottomBar.vertSizing = Bottom; innerCtrl.addChild(bottomBar); var backButton = new GuiXboxButton("Back", 160); backButton.position = new Vector(400, 0); backButton.vertSizing = Bottom; backButton.horizSizing = Right; backButton.gamepadAccelerator = [Settings.gamepadSettings.back]; backButton.accelerators = [hxd.Key.ESCAPE, hxd.Key.BACKSPACE]; backButton.pressedAction = (e) -> MarbleGame.canvas.setContent(new MainMenuGui()); bottomBar.addChild(backButton); var refreshing = false; var refreshButton = new GuiXboxButton("Refresh", 220); refreshButton.position = new Vector(750, 0); refreshButton.vertSizing = Bottom; refreshButton.horizSizing = Right; refreshButton.pressedAction = (e) -> { if (refreshing) return; refreshing = true; serverListStatusText.text.visible = true; serverListStatusText.text.text = "Searching for matches..."; MasterServerClient.connectToMasterServer(() -> { MasterServerClient.instance.getServerList((servers) -> { ourServerList = servers; updateServerListDisplay(); refreshing = false; if (ourServerList.length == 0) { serverListStatusText.text.visible = true; serverListStatusText.text.text = "No matches found, you should start a match for others."; } else { serverListStatusText.text.visible = false; } }); }, () -> { refreshing = false; serverListStatusText.text.visible = true; serverListStatusText.text.text = "Failed to connect to master server."; }); } bottomBar.addChild(refreshButton); var nextButton = new GuiXboxButton("Join", 160); nextButton.position = new Vector(960, 0); nextButton.vertSizing = Bottom; nextButton.horizSizing = Right; nextButton.accelerators = [hxd.Key.ENTER]; nextButton.gamepadAccelerator = [Settings.gamepadSettings.alt1]; nextButton.pressedAction = (e) -> { if (curSelection != -1) { var selectedServerVersion = ourServerList[curSelection].version; if (selectedServerVersion != MarbleGame.currentVersion) { var pup = new MessageBoxOkDlg("You are using a different version of the game than the server. Please update your game."); MarbleGame.canvas.pushDialog(pup); return; } MarbleGame.canvas.setContent(new MultiplayerLoadingGui("Connecting")); var failed = true; haxe.Timer.delay(() -> { if (failed) { if (MarbleGame.canvas.content is MultiplayerLoadingGui) { var loadGui:MultiplayerLoadingGui = cast MarbleGame.canvas.content; if (loadGui != null) { loadGui.setErrorStatus("Failed to connect to server. Please try again."); Net.disconnect(); } } } }, 15000); Net.joinServer(ourServerList[curSelection].name, false, () -> { failed = false; Net.remoteServerInfo = ourServerList[curSelection]; }); } }; bottomBar.addChild(nextButton); } override function onResize(width:Int, height:Int) { var offsetX = (width - 1280) / 2; var offsetY = (height - 720) / 2; var subX = 640 - (width - offsetX) * 640 / width; var subY = 480 - (height - offsetY) * 480 / height; innerCtrl.position = new Vector(offsetX, offsetY); innerCtrl.extent = new Vector(640 - subX, 480 - subY); super.onResize(width, height); } }