//----------------------------------------------------------------------------- // Torque Game Engine // // Copyright (c) 2001 GarageGames.Com //----------------------------------------------------------------------------- new MaterialProperty(DefaultMaterial) { friction = 1; restitution = 1; force = 0; }; // Will need to play with these three friction values to balance game play new MaterialProperty(NoFrictionMaterial) { friction = 0.01; restitution = 0.5; }; new MaterialProperty(LowFrictionMaterial) { friction = 0.20; restitution = 0.5; }; new MaterialProperty(HighFrictionMaterial) { friction = 1.50; restitution = 0.5; }; new MaterialProperty(VeryHighFrictionMaterial) { friction = 2; restitution = 1; }; new MaterialProperty(RubberFloorMaterial) { friction = 1; restitution = 1; }; new MaterialProperty(IceMaterial) { friction = 0.05; restitution = 0.5; }; new MaterialProperty(BumperMaterial) { friction = 0.5; restitution = 0; force = 15; }; new MaterialProperty(ButtonMaterial) { friction = 1; restitution = 1; }; // addMaterialMapping( "", DefaultMaterial); // Textures listed in BrianH texture document addMaterialMapping( "grid_warm" , DefaultMaterial); addMaterialMapping( "grid_cool" , DefaultMaterial); addMaterialMapping( "grid_neutral" , DefaultMaterial); addMaterialMapping( "stripe_cool" , DefaultMaterial); addMaterialMapping( "stripe_neutral" , DefaultMaterial); addMaterialMapping( "stripe_warm" , DefaultMaterial); addMaterialMapping( "tube_cool" , DefaultMaterial); addMaterialMapping( "tube_neutral" , DefaultMaterial); addMaterialMapping( "tube_warm" , DefaultMaterial); addMaterialMapping( "solid_cool1" , DefaultMaterial); addMaterialMapping( "solid_cool2" , DefaultMaterial); addMaterialMapping( "solid_neutral1" , DefaultMaterial); addMaterialMapping( "solid_neutral2" , DefaultMaterial); addMaterialMapping( "solid_warm1" , DefaultMaterial); addMaterialMapping( "solid_warm2" , DefaultMaterial); addMaterialMapping( "pattern_cool1" , DefaultMaterial); addMaterialMapping( "pattern_cool2" , DefaultMaterial); addMaterialMapping( "pattern_neutral1" , DefaultMaterial); addMaterialMapping( "pattern_neutral2" , DefaultMaterial); addMaterialMapping( "pattern_warm1" , DefaultMaterial); addMaterialMapping( "pattern_warm2" , DefaultMaterial); addMaterialMapping( "friction_none" , NoFrictionMaterial); addMaterialMapping( "friction_low" , LowFrictionMaterial); addMaterialMapping( "friction_high" , HighFrictionMaterial); // used for ramps in escher level addMaterialMapping( "friction_ramp_yellow" , VeryHighFrictionMaterial); // old textures (to be removed?) addMaterialMapping( "grid1" , RubberFloorMaterial); addMaterialMapping( "grid2" , RubberFloorMaterial); addMaterialMapping( "grid3" , RubberFloorMaterial); addMaterialMapping( "grid4" , RubberFloorMaterial); // some part textures addMaterialMapping( "oilslick" , IceMaterial); addMaterialMapping( "base.slick" , IceMaterial); addMaterialMapping( "ice.slick" , IceMaterial); addMaterialMapping( "bumper-rubber" , BumperMaterial); addMaterialMapping( "triang-side" , BumperMaterial); addMaterialMapping( "triang-top" , BumperMaterial); addMaterialMapping( "pball-round-side" , BumperMaterial); addMaterialMapping( "pball-round-top" , BumperMaterial); addMaterialMapping( "pball-round-bottm" , BumperMaterial); addMaterialMapping( "button" , ButtonMaterial);