package gui; import src.Console; import net.Net; import net.Net.ServerInfo; import net.MasterServerClient; import hxd.res.BitmapFont; import h3d.Vector; import src.ResourceLoader; import src.MarbleGame; import src.Settings; import src.Mission; import src.MissionList; class MPServerListGui extends GuiImage { var innerCtrl:GuiControl; var serverWnd:GuiImage; public function new() { var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile(); super(res); var arial14fontdata = ResourceLoader.getFileEntry("data/font/Arial Bold.fnt"); var arial14b = new BitmapFont(arial14fontdata.entry); @:privateAccess arial14b.loader = ResourceLoader.loader; var arial14 = arial14b.toSdfFont(cast 21 * Settings.uiScale, h2d.Font.SDFChannel.MultiChannel); this.horizSizing = Width; this.vertSizing = Height; this.position = new Vector(); this.extent = new Vector(640, 480); #if hl var scene2d = hxd.Window.getInstance(); #end #if js var scene2d = MarbleGame.instance.scene2d; #end var offsetX = (scene2d.width - 1280) / 2; var offsetY = (scene2d.height - 720) / 2; var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width; var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height; innerCtrl = new GuiControl(); innerCtrl.position = new Vector(offsetX, offsetY); innerCtrl.extent = new Vector(640 - subX, 480 - subY); innerCtrl.horizSizing = Width; innerCtrl.vertSizing = Height; this.addChild(innerCtrl); serverWnd = new GuiImage(ResourceLoader.getResource("data/ui/xbox/helpWindow.png", ResourceLoader.getImage, this.imageResources).toTile()); serverWnd.horizSizing = Right; serverWnd.vertSizing = Bottom; serverWnd.position = new Vector(260, 107); serverWnd.extent = new Vector(736, 460); innerCtrl.addChild(serverWnd); function imgLoader(path:String) { switch (path) { case "locked": return ResourceLoader.getResource("data/ui/xbox/DemoOutOfTimeIcon.png", ResourceLoader.getImage, this.imageResources).toTile(); case "unlocked": return ResourceLoader.getResource("data/ui/xbox/Ready.png", ResourceLoader.getImage, this.imageResources).toTile(); } return null; } var curSelection = -1; var serverDisplays = []; var serverList = new GuiMLTextListCtrl(arial14, serverDisplays, imgLoader); serverList.selectedColor = 0xF29515; serverList.selectedFillColor = 0xEBEBEB; serverList.position = new Vector(25, 22); serverList.extent = new Vector(550, 480); serverList.scrollable = true; serverList.onSelectedFunc = (sel) -> { curSelection = sel; } serverWnd.addChild(serverList); var ourServerList:Array = []; function updateServerListDisplay() { serverDisplays = ourServerList.map(x -> x.name); serverList.setTexts(serverDisplays); } MasterServerClient.connectToMasterServer(() -> { MasterServerClient.instance.getServerList((servers) -> { ourServerList = servers; updateServerListDisplay(); }); }); var bottomBar = new GuiControl(); bottomBar.position = new Vector(0, 590); bottomBar.extent = new Vector(640, 200); bottomBar.horizSizing = Width; bottomBar.vertSizing = Bottom; innerCtrl.addChild(bottomBar); var backButton = new GuiXboxButton("Back", 160); backButton.position = new Vector(400, 0); backButton.vertSizing = Bottom; backButton.horizSizing = Right; backButton.gamepadAccelerator = ["B"]; backButton.accelerators = [hxd.Key.ESCAPE, hxd.Key.BACKSPACE]; backButton.pressedAction = (e) -> MarbleGame.canvas.setContent(new MainMenuGui()); bottomBar.addChild(backButton); var nextButton = new GuiXboxButton("Join", 160); nextButton.position = new Vector(960, 0); nextButton.vertSizing = Bottom; nextButton.horizSizing = Right; nextButton.accelerators = [hxd.Key.ENTER]; nextButton.gamepadAccelerator = ["X"]; nextButton.pressedAction = (e) -> { MarbleGame.canvas.setContent(new MultiplayerLoadingGui("Connecting")); Net.joinServer(ourServerList[curSelection].name, () -> { MarbleGame.canvas.setContent(new MultiplayerLevelSelectGui(false)); Net.remoteServerInfo = ourServerList[curSelection]; }); }; bottomBar.addChild(nextButton); } override function onResize(width:Int, height:Int) { var offsetX = (width - 1280) / 2; var offsetY = (height - 720) / 2; var subX = 640 - (width - offsetX) * 640 / width; var subY = 480 - (height - offsetY) * 480 / height; innerCtrl.position = new Vector(offsetX, offsetY); innerCtrl.extent = new Vector(640 - subX, 480 - subY); super.onResize(width, height); } }