# 1.5.4 This update fixes the following bugs: - Updated Marbleland support. New levels will now automatically show up. - Implement "Latest" and "Alphabetical" sorting for Marbleland customs. - Optimized rewind to use memory better. - Fixed a handful of memory leaks. - Match with MBG Collision code. # 1.5.3 This update fixes the following bugs: - Slightly improved marble cubemaps. - Fixed camera movement for varying FPS and sensitivities. - Fixed rolling sound bug. # 1.5.2 - Updated Marbleland integration link to the new site. # 1.5.1 This update fixes the following bugs: - Fixed a bug concerning moving platform collisions. - Made moving platforms rewind correctly in case of traplaunches. # 1.5.0 This update brings the following big changes: - Added Rewind capabilities. Open options to configure it. - Added capability to play locally installed custom levels. Install your customs in platinum/data/missions. - Improved traplaunches, now they should be much more easier to do. - Buffed nuke a bit, hold jump key to make it blast much stronger. - Minor physics improvements. - Minor performance improvements. # 1.4.0 This update adds all the playable MBG, MBP, MBU custom levels via Marbleland integration. Play the entire custom level archive without manually installing with, with a single click. - Added controller support. (Thanks thearst3rd) - Improved replay saving flow. - Improved marble physics a bit. - Cleaned up some UI. - Fixed collision detection bugs. - Fixed various graphical bugs. - Fixed item hitboxes being too small. # 1.3.3 This update addresses the following issues: - FOV is now based on horizontal FOV instead of vertical, matching with- original MB. - Fixed the marble getting stuck in the corners. - Fixed black screen on opening the game for the first time on MacOS # 1.3.2 This is the first build of MBHaxe Platinum that has Mac support. - MBU interior shaders now match more closely to those of MBU in Xbox. - Added Console for debug purposes. Press Tilde ~ to bring it up. - Added replay browser for native. - Reduced lag caused by end pad. - Fixed inactive button hover sounds. - Fixed OOB animation timings. - Added HighDPI/Retina support. - Fixed the color bugs regarding text input. - Minor graphical changes to match original. - Minor performance and physics improvements. - Fixed tornado rendering. # 1.3.1 This release fixes a lot of bugs that were reported and adds in minor improvements: - Fixed Pad animations not working - Fixed bugs relating to powerup pickup on respawn. - Fixed marble not using the hitbox of the rotated hitbox for item pickups. - Marble finish animation now matches more closely with the original. - Fixed camera keys not working. - Added keyboard shortcuts to certain buttons on certain dialog boxes. - Timer now becomes green on finishing, to match original. - Fixed double click sound on selecting level category. - Hypercube now uses MBG gameplay logic. - Added Time Travel Bonus messages to HUD. - Fixed lag caused by GJK/Startpad/Endpad. - Fixed being able to press the end game buttons while typing the name. The- input box will be focused. - Fixed option sliders not updating values # 1.3.0 - Added Marble Blast Ultra levels as per Platinum. - Added Ultra Marbles as per Platinum and their shaders. - Added shaders for Ultra levels closely matching original MBU. (This may- lag mobile devices) - Fixed lot of marble physics bugs, they should now be smoother. - Minor performance improvements. - Added restart button to touch controls. # 1.2.0 - Implemented most Marble Blast Platinum 1.7.42 (except Ultra) - Marble reflections - Optimized resource loading and performance