package touch; import src.MarbleGame; import touch.TouchInput.Touch; import h3d.Vector; import hxd.Window; import src.ResourceLoader; import src.Settings; class SpectatorChangeTargetButton extends TouchButton { public var didPressIt:Bool = true; public function new(rightFacing:Bool) { super(ResourceLoader.getImage(rightFacing ? "data/ui/touch/right.png" : "data/ui/touch/left.png").resource, new Vector(rightFacing ? 560 : 70, 120), 60); if (!rightFacing) { this.guiElement.horizSizing = Right; } this.setEnabled(false); this.onClick = () -> { this.pressed = true; didPressIt = true; } } }