MBHaxe/src/gui/LevelSelectGui.hx
2023-07-15 20:02:26 +05:30

301 lines
11 KiB
Haxe

package gui;
import modes.GameMode.ScoreType;
import src.Util;
import haxe.io.Path;
import h2d.filter.DropShadow;
import src.MarbleGame;
import gui.GuiControl.MouseState;
import hxd.res.BitmapFont;
import h3d.Vector;
import src.ResourceLoader;
import src.Settings;
import src.MissionList;
class LevelSelectGui extends GuiImage {
static var currentSelectionStatic:Int = 0;
static var currentDifficultyStatic:String = "beginner";
var innerCtrl:GuiControl;
public function new(difficulty:String) {
var res = ResourceLoader.getImage("data/ui/game/CloudBG.jpg").resource.toTile();
super(res);
var arial14fontdata = ResourceLoader.getFileEntry("data/font/Arial Bold.fnt");
var arial14b = new BitmapFont(arial14fontdata.entry);
@:privateAccess arial14b.loader = ResourceLoader.loader;
var arial14 = arial14b.toSdfFont(cast 21 * Settings.uiScale, h2d.Font.SDFChannel.MultiChannel);
function mlFontLoader(text:String) {
return arial14;
}
MarbleGame.instance.toRecord = false;
var fadeEdge = new GuiImage(ResourceLoader.getResource("data/ui/xbox/BG_fadeOutSoftEdge.png", ResourceLoader.getImage, this.imageResources).toTile());
fadeEdge.position = new Vector(0, 0);
fadeEdge.extent = new Vector(640, 480);
fadeEdge.vertSizing = Height;
fadeEdge.horizSizing = Width;
this.addChild(fadeEdge);
var loadAnim = new GuiLoadAnim();
loadAnim.position = new Vector(610, 253);
loadAnim.extent = new Vector(63, 63);
loadAnim.horizSizing = Center;
loadAnim.vertSizing = Bottom;
this.addChild(loadAnim);
var loadTextBg = new GuiText(arial14);
loadTextBg.position = new Vector(608, 335);
loadTextBg.extent = new Vector(63, 40);
loadTextBg.horizSizing = Center;
loadTextBg.vertSizing = Bottom;
loadTextBg.justify = Center;
loadTextBg.text.text = "Loading";
loadTextBg.text.textColor = 0;
this.addChild(loadTextBg);
var loadText = new GuiText(arial14);
loadText.position = new Vector(610, 334);
loadText.extent = new Vector(63, 40);
loadText.horizSizing = Center;
loadText.vertSizing = Bottom;
loadText.justify = Center;
loadText.text.text = "Loading";
this.addChild(loadText);
if (currentDifficultyStatic != difficulty) {
currentSelectionStatic = 0;
}
currentDifficultyStatic = difficulty;
var difficultyMissions = MissionList.missionList['ultra'][currentDifficultyStatic];
if (currentSelectionStatic >= difficultyMissions.length)
currentSelectionStatic = 0;
var curMission = difficultyMissions[currentSelectionStatic];
var lock = true;
var currentToken = 0;
var requestToken = 0;
// var misFile = Path.withoutExtension(Path.withoutDirectory(curMission.path));
// MarbleGame.instance.setPreviewMission(misFile, () -> {
// lock = false;
// if (currentToken != requestToken)
// return;
// this.bmp.visible = false;
// loadAnim.anim.visible = false;
// loadText.text.visible = false;
// loadTextBg.text.visible = false;
// });
var domcasual32fontdata = ResourceLoader.getFileEntry("data/font/DomCasualD.fnt");
var domcasual32b = new BitmapFont(domcasual32fontdata.entry);
@:privateAccess domcasual32b.loader = ResourceLoader.loader;
var domcasual32 = domcasual32b.toSdfFont(cast 42 * Settings.uiScale, MultiChannel);
this.horizSizing = Width;
this.vertSizing = Height;
this.position = new Vector();
this.extent = new Vector(640, 480);
#if hl
var scene2d = hxd.Window.getInstance();
#end
#if js
var scene2d = MarbleGame.instance.scene2d;
#end
var offsetX = (scene2d.width - 1280) / 2;
var offsetY = (scene2d.height - 720) / 2;
var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
innerCtrl = new GuiControl();
innerCtrl.position = new Vector(offsetX, offsetY);
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
innerCtrl.horizSizing = Width;
innerCtrl.vertSizing = Height;
this.addChild(innerCtrl);
var coliseumfontdata = ResourceLoader.getFileEntry("data/font/ColiseumRR.fnt");
var coliseumb = new BitmapFont(coliseumfontdata.entry);
@:privateAccess coliseumb.loader = ResourceLoader.loader;
var coliseum = coliseumb.toSdfFont(cast 44 * Settings.uiScale, MultiChannel);
var rootTitle = new GuiText(coliseum);
rootTitle.position = new Vector(100, 30);
rootTitle.extent = new Vector(1120, 80);
rootTitle.text.textColor = 0xFFFFFF;
rootTitle.text.text = "SELECT LEVEL";
rootTitle.text.alpha = 0.5;
innerCtrl.addChild(rootTitle);
var bottomBar = new GuiControl();
bottomBar.position = new Vector(0, 590);
bottomBar.extent = new Vector(640, 200);
bottomBar.horizSizing = Width;
bottomBar.vertSizing = Bottom;
innerCtrl.addChild(bottomBar);
var backButton = new GuiXboxButton("Back", 160);
backButton.position = new Vector(400, 0);
backButton.vertSizing = Bottom;
backButton.horizSizing = Right;
backButton.gamepadAccelerator = ["B"];
backButton.accelerators = [hxd.Key.ESCAPE, hxd.Key.BACKSPACE];
backButton.pressedAction = (e) -> MarbleGame.canvas.setContent(new DifficultySelectGui());
bottomBar.addChild(backButton);
var recordButton = new GuiXboxButton("Record", 200);
recordButton.position = new Vector(560, 0);
recordButton.vertSizing = Bottom;
recordButton.horizSizing = Right;
recordButton.gamepadAccelerator = ["X"];
recordButton.pressedAction = (e) -> {
MarbleGame.instance.toRecord = true;
MarbleGame.canvas.pushDialog(new MessageBoxOkDlg("The next mission you play will be recorded."));
}
bottomBar.addChild(recordButton);
// var lbButton = new GuiXboxButton("Leaderboard", 220);
// lbButton.position = new Vector(750, 0);
// lbButton.vertSizing = Bottom;
// lbButton.horizSizing = Right;
// bottomBar.addChild(lbButton);
var nextButton = new GuiXboxButton("Play", 160);
nextButton.position = new Vector(960, 0);
nextButton.vertSizing = Bottom;
nextButton.horizSizing = Right;
nextButton.gamepadAccelerator = ["A"];
nextButton.accelerators = [hxd.Key.ENTER];
nextButton.pressedAction = (e) -> {
MarbleGame.instance.playMission(curMission);
};
bottomBar.addChild(nextButton);
var levelWnd = new GuiImage(ResourceLoader.getResource("data/ui/xbox/levelPreviewWindow.png", ResourceLoader.getImage, this.imageResources).toTile());
levelWnd.position = new Vector(555, 469);
levelWnd.extent = new Vector(535, 137);
levelWnd.vertSizing = Bottom;
levelWnd.horizSizing = Right;
innerCtrl.addChild(levelWnd);
var statIcon = new GuiImage(ResourceLoader.getResource("data/ui/xbox/statIcon.png", ResourceLoader.getImage, this.imageResources).toTile());
statIcon.position = new Vector(29, 54);
statIcon.extent = new Vector(20, 20);
levelWnd.addChild(statIcon);
var eggIcon = new GuiImage(ResourceLoader.getResource("data/ui/xbox/eggIcon.png", ResourceLoader.getImage, this.imageResources).toTile());
eggIcon.position = new Vector(29, 79);
eggIcon.extent = new Vector(20, 20);
levelWnd.addChild(eggIcon);
var c0 = 0xEBEBEB;
var c1 = 0x8DFF8D;
var c2 = 0x88BCEE;
var c3 = 0xFF7575;
var levelInfoLeft = new GuiMLText(arial14, mlFontLoader);
levelInfoLeft.position = new Vector(69, 54);
levelInfoLeft.extent = new Vector(180, 100);
levelInfoLeft.text.text = '<p align="right"><font color="#EBEBEB">My Best Time:</font><br/><font color="#EBEBEB">Par Time:</font></p>';
levelInfoLeft.text.lineSpacing = 6;
levelWnd.addChild(levelInfoLeft);
var levelInfoMid = new GuiMLText(arial14, mlFontLoader);
levelInfoMid.position = new Vector(269, 54);
levelInfoMid.extent = new Vector(180, 100);
levelInfoMid.text.text = '<p align="left"><font color="#EBEBEB">None</font><br/><font color="#88BCEE">99:59:99</font></p>';
levelInfoMid.text.lineSpacing = 6;
levelWnd.addChild(levelInfoMid);
var levelInfoRight = new GuiMLText(arial14, mlFontLoader);
levelInfoRight.position = new Vector(379, 54);
levelInfoRight.extent = new Vector(180, 100);
levelInfoRight.text.text = '<p align="left"><font color="#EBEBEB">Level 1<br/>Difficulty 1</font></p>';
levelInfoRight.text.lineSpacing = 6;
levelWnd.addChild(levelInfoRight);
function setLevel(idx:Int) {
// if (lock)
// return false;
this.bmp.visible = true;
loadAnim.anim.visible = true;
loadText.text.visible = true;
loadTextBg.text.visible = true;
lock = true;
curMission = difficultyMissions[idx];
currentSelectionStatic = idx;
currentToken++;
var misFile = Path.withoutExtension(Path.withoutDirectory(curMission.path));
var mis = difficultyMissions[idx];
var requestToken = currentToken;
if (Settings.easterEggs.exists(mis.path))
eggIcon.bmp.visible = true;
else
eggIcon.bmp.visible = false;
MarbleGame.instance.setPreviewMission(misFile, () -> {
lock = false;
if (requestToken != currentToken)
return;
this.bmp.visible = false;
loadAnim.anim.visible = false;
loadText.text.visible = false;
loadTextBg.text.visible = false;
});
var scoreType = mis.missionInfo.gamemode != null
&& mis.missionInfo.gamemode.toLowerCase() == 'scrum' ? ScoreType.Score : ScoreType.Time;
var myScore = Settings.getScores(mis.path);
var scoreDisp = "None";
if (myScore.length != 0)
scoreDisp = scoreType == Time ? Util.formatTime(myScore[0].time) : Util.formatScore(myScore[0].time);
var isPar = myScore.length != 0 && myScore[0].time < mis.qualifyTime;
var scoreColor = "#EBEBEB";
if (isPar)
scoreColor = "#8DFF8D";
if (scoreType == Score && myScore.length == 0)
scoreColor = "#EBEBEB";
if (scoreType == Time) {
levelInfoLeft.text.text = '<p align="right"><font color="#EBEBEB">My Best Time:</font><br/><font color="#EBEBEB">Par Time:</font></p>';
levelInfoMid.text.text = '<p align="left"><font color="${scoreColor}">${scoreDisp}</font><br/><font color="#88BCEE">${Util.formatTime(mis.qualifyTime)}</font></p>';
}
if (scoreType == Score) {
levelInfoLeft.text.text = '<p align="right"><font color="#EBEBEB">My Best Score:</font></p>';
levelInfoMid.text.text = '<p align="left"><font color="${scoreColor}">${scoreDisp}</font></p>';
}
levelInfoRight.text.text = '<p align="left"><font color="#EBEBEB">Level ${mis.missionInfo.level}<br/>Difficulty ${mis.missionInfo.difficulty == null ? "" : mis.missionInfo.difficulty}</font></p>';
return true;
}
var levelNames = difficultyMissions.map(x -> x.title);
var levelSelectOpts = new GuiXboxOptionsList(6, "Level", levelNames);
levelSelectOpts.position = new Vector(380, 435);
levelSelectOpts.extent = new Vector(815, 94);
levelSelectOpts.vertSizing = Bottom;
levelSelectOpts.horizSizing = Right;
levelSelectOpts.alwaysActive = true;
levelSelectOpts.onChangeFunc = setLevel;
levelSelectOpts.setCurrentOption(currentSelectionStatic);
setLevel(currentSelectionStatic);
innerCtrl.addChild(levelSelectOpts);
}
override function onResize(width:Int, height:Int) {
var offsetX = (width - 1280) / 2;
var offsetY = (height - 720) / 2;
var subX = 640 - (width - offsetX) * 640 / width;
var subY = 480 - (height - offsetY) * 480 / height;
innerCtrl.position = new Vector(offsetX, offsetY);
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
super.onResize(width, height);
}
}