mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2025-10-30 08:11:25 +00:00
301 lines
11 KiB
Haxe
301 lines
11 KiB
Haxe
package gui;
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import modes.GameMode.ScoreType;
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import src.Util;
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import haxe.io.Path;
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import h2d.filter.DropShadow;
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import src.MarbleGame;
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import gui.GuiControl.MouseState;
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import hxd.res.BitmapFont;
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import h3d.Vector;
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import src.ResourceLoader;
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import src.Settings;
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import src.MissionList;
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class LevelSelectGui extends GuiImage {
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static var currentSelectionStatic:Int = 0;
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static var currentDifficultyStatic:String = "beginner";
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var innerCtrl:GuiControl;
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public function new(difficulty:String) {
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var res = ResourceLoader.getImage("data/ui/game/CloudBG.jpg").resource.toTile();
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super(res);
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var arial14fontdata = ResourceLoader.getFileEntry("data/font/Arial Bold.fnt");
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var arial14b = new BitmapFont(arial14fontdata.entry);
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@:privateAccess arial14b.loader = ResourceLoader.loader;
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var arial14 = arial14b.toSdfFont(cast 21 * Settings.uiScale, h2d.Font.SDFChannel.MultiChannel);
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function mlFontLoader(text:String) {
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return arial14;
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}
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MarbleGame.instance.toRecord = false;
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var fadeEdge = new GuiImage(ResourceLoader.getResource("data/ui/xbox/BG_fadeOutSoftEdge.png", ResourceLoader.getImage, this.imageResources).toTile());
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fadeEdge.position = new Vector(0, 0);
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fadeEdge.extent = new Vector(640, 480);
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fadeEdge.vertSizing = Height;
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fadeEdge.horizSizing = Width;
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this.addChild(fadeEdge);
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var loadAnim = new GuiLoadAnim();
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loadAnim.position = new Vector(610, 253);
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loadAnim.extent = new Vector(63, 63);
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loadAnim.horizSizing = Center;
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loadAnim.vertSizing = Bottom;
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this.addChild(loadAnim);
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var loadTextBg = new GuiText(arial14);
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loadTextBg.position = new Vector(608, 335);
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loadTextBg.extent = new Vector(63, 40);
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loadTextBg.horizSizing = Center;
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loadTextBg.vertSizing = Bottom;
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loadTextBg.justify = Center;
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loadTextBg.text.text = "Loading";
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loadTextBg.text.textColor = 0;
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this.addChild(loadTextBg);
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var loadText = new GuiText(arial14);
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loadText.position = new Vector(610, 334);
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loadText.extent = new Vector(63, 40);
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loadText.horizSizing = Center;
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loadText.vertSizing = Bottom;
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loadText.justify = Center;
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loadText.text.text = "Loading";
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this.addChild(loadText);
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if (currentDifficultyStatic != difficulty) {
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currentSelectionStatic = 0;
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}
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currentDifficultyStatic = difficulty;
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var difficultyMissions = MissionList.missionList['ultra'][currentDifficultyStatic];
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if (currentSelectionStatic >= difficultyMissions.length)
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currentSelectionStatic = 0;
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var curMission = difficultyMissions[currentSelectionStatic];
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var lock = true;
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var currentToken = 0;
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var requestToken = 0;
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// var misFile = Path.withoutExtension(Path.withoutDirectory(curMission.path));
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// MarbleGame.instance.setPreviewMission(misFile, () -> {
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// lock = false;
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// if (currentToken != requestToken)
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// return;
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// this.bmp.visible = false;
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// loadAnim.anim.visible = false;
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// loadText.text.visible = false;
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// loadTextBg.text.visible = false;
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// });
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var domcasual32fontdata = ResourceLoader.getFileEntry("data/font/DomCasualD.fnt");
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var domcasual32b = new BitmapFont(domcasual32fontdata.entry);
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@:privateAccess domcasual32b.loader = ResourceLoader.loader;
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var domcasual32 = domcasual32b.toSdfFont(cast 42 * Settings.uiScale, MultiChannel);
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this.horizSizing = Width;
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this.vertSizing = Height;
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this.position = new Vector();
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this.extent = new Vector(640, 480);
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#if hl
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var scene2d = hxd.Window.getInstance();
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#end
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#if js
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var scene2d = MarbleGame.instance.scene2d;
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#end
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var offsetX = (scene2d.width - 1280) / 2;
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var offsetY = (scene2d.height - 720) / 2;
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var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
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var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
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innerCtrl = new GuiControl();
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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innerCtrl.horizSizing = Width;
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innerCtrl.vertSizing = Height;
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this.addChild(innerCtrl);
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var coliseumfontdata = ResourceLoader.getFileEntry("data/font/ColiseumRR.fnt");
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var coliseumb = new BitmapFont(coliseumfontdata.entry);
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@:privateAccess coliseumb.loader = ResourceLoader.loader;
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var coliseum = coliseumb.toSdfFont(cast 44 * Settings.uiScale, MultiChannel);
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var rootTitle = new GuiText(coliseum);
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rootTitle.position = new Vector(100, 30);
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rootTitle.extent = new Vector(1120, 80);
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rootTitle.text.textColor = 0xFFFFFF;
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rootTitle.text.text = "SELECT LEVEL";
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rootTitle.text.alpha = 0.5;
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innerCtrl.addChild(rootTitle);
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var bottomBar = new GuiControl();
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bottomBar.position = new Vector(0, 590);
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bottomBar.extent = new Vector(640, 200);
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bottomBar.horizSizing = Width;
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bottomBar.vertSizing = Bottom;
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innerCtrl.addChild(bottomBar);
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var backButton = new GuiXboxButton("Back", 160);
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backButton.position = new Vector(400, 0);
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backButton.vertSizing = Bottom;
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backButton.horizSizing = Right;
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backButton.gamepadAccelerator = ["B"];
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backButton.accelerators = [hxd.Key.ESCAPE, hxd.Key.BACKSPACE];
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backButton.pressedAction = (e) -> MarbleGame.canvas.setContent(new DifficultySelectGui());
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bottomBar.addChild(backButton);
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var recordButton = new GuiXboxButton("Record", 200);
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recordButton.position = new Vector(560, 0);
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recordButton.vertSizing = Bottom;
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recordButton.horizSizing = Right;
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recordButton.gamepadAccelerator = ["X"];
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recordButton.pressedAction = (e) -> {
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MarbleGame.instance.toRecord = true;
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MarbleGame.canvas.pushDialog(new MessageBoxOkDlg("The next mission you play will be recorded."));
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}
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bottomBar.addChild(recordButton);
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// var lbButton = new GuiXboxButton("Leaderboard", 220);
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// lbButton.position = new Vector(750, 0);
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// lbButton.vertSizing = Bottom;
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// lbButton.horizSizing = Right;
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// bottomBar.addChild(lbButton);
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var nextButton = new GuiXboxButton("Play", 160);
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nextButton.position = new Vector(960, 0);
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nextButton.vertSizing = Bottom;
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nextButton.horizSizing = Right;
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nextButton.gamepadAccelerator = ["A"];
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nextButton.accelerators = [hxd.Key.ENTER];
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nextButton.pressedAction = (e) -> {
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MarbleGame.instance.playMission(curMission);
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};
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bottomBar.addChild(nextButton);
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var levelWnd = new GuiImage(ResourceLoader.getResource("data/ui/xbox/levelPreviewWindow.png", ResourceLoader.getImage, this.imageResources).toTile());
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levelWnd.position = new Vector(555, 469);
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levelWnd.extent = new Vector(535, 137);
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levelWnd.vertSizing = Bottom;
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levelWnd.horizSizing = Right;
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innerCtrl.addChild(levelWnd);
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var statIcon = new GuiImage(ResourceLoader.getResource("data/ui/xbox/statIcon.png", ResourceLoader.getImage, this.imageResources).toTile());
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statIcon.position = new Vector(29, 54);
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statIcon.extent = new Vector(20, 20);
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levelWnd.addChild(statIcon);
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var eggIcon = new GuiImage(ResourceLoader.getResource("data/ui/xbox/eggIcon.png", ResourceLoader.getImage, this.imageResources).toTile());
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eggIcon.position = new Vector(29, 79);
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eggIcon.extent = new Vector(20, 20);
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levelWnd.addChild(eggIcon);
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var c0 = 0xEBEBEB;
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var c1 = 0x8DFF8D;
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var c2 = 0x88BCEE;
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var c3 = 0xFF7575;
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var levelInfoLeft = new GuiMLText(arial14, mlFontLoader);
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levelInfoLeft.position = new Vector(69, 54);
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levelInfoLeft.extent = new Vector(180, 100);
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levelInfoLeft.text.text = '<p align="right"><font color="#EBEBEB">My Best Time:</font><br/><font color="#EBEBEB">Par Time:</font></p>';
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levelInfoLeft.text.lineSpacing = 6;
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levelWnd.addChild(levelInfoLeft);
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var levelInfoMid = new GuiMLText(arial14, mlFontLoader);
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levelInfoMid.position = new Vector(269, 54);
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levelInfoMid.extent = new Vector(180, 100);
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levelInfoMid.text.text = '<p align="left"><font color="#EBEBEB">None</font><br/><font color="#88BCEE">99:59:99</font></p>';
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levelInfoMid.text.lineSpacing = 6;
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levelWnd.addChild(levelInfoMid);
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var levelInfoRight = new GuiMLText(arial14, mlFontLoader);
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levelInfoRight.position = new Vector(379, 54);
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levelInfoRight.extent = new Vector(180, 100);
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levelInfoRight.text.text = '<p align="left"><font color="#EBEBEB">Level 1<br/>Difficulty 1</font></p>';
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levelInfoRight.text.lineSpacing = 6;
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levelWnd.addChild(levelInfoRight);
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function setLevel(idx:Int) {
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// if (lock)
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// return false;
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this.bmp.visible = true;
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loadAnim.anim.visible = true;
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loadText.text.visible = true;
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loadTextBg.text.visible = true;
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lock = true;
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curMission = difficultyMissions[idx];
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currentSelectionStatic = idx;
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currentToken++;
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var misFile = Path.withoutExtension(Path.withoutDirectory(curMission.path));
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var mis = difficultyMissions[idx];
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var requestToken = currentToken;
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if (Settings.easterEggs.exists(mis.path))
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eggIcon.bmp.visible = true;
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else
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eggIcon.bmp.visible = false;
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MarbleGame.instance.setPreviewMission(misFile, () -> {
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lock = false;
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if (requestToken != currentToken)
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return;
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this.bmp.visible = false;
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loadAnim.anim.visible = false;
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loadText.text.visible = false;
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loadTextBg.text.visible = false;
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});
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var scoreType = mis.missionInfo.gamemode != null
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&& mis.missionInfo.gamemode.toLowerCase() == 'scrum' ? ScoreType.Score : ScoreType.Time;
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var myScore = Settings.getScores(mis.path);
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var scoreDisp = "None";
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if (myScore.length != 0)
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scoreDisp = scoreType == Time ? Util.formatTime(myScore[0].time) : Util.formatScore(myScore[0].time);
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var isPar = myScore.length != 0 && myScore[0].time < mis.qualifyTime;
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var scoreColor = "#EBEBEB";
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if (isPar)
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scoreColor = "#8DFF8D";
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if (scoreType == Score && myScore.length == 0)
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scoreColor = "#EBEBEB";
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if (scoreType == Time) {
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levelInfoLeft.text.text = '<p align="right"><font color="#EBEBEB">My Best Time:</font><br/><font color="#EBEBEB">Par Time:</font></p>';
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levelInfoMid.text.text = '<p align="left"><font color="${scoreColor}">${scoreDisp}</font><br/><font color="#88BCEE">${Util.formatTime(mis.qualifyTime)}</font></p>';
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}
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if (scoreType == Score) {
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levelInfoLeft.text.text = '<p align="right"><font color="#EBEBEB">My Best Score:</font></p>';
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levelInfoMid.text.text = '<p align="left"><font color="${scoreColor}">${scoreDisp}</font></p>';
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}
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levelInfoRight.text.text = '<p align="left"><font color="#EBEBEB">Level ${mis.missionInfo.level}<br/>Difficulty ${mis.missionInfo.difficulty == null ? "" : mis.missionInfo.difficulty}</font></p>';
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return true;
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}
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var levelNames = difficultyMissions.map(x -> x.title);
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var levelSelectOpts = new GuiXboxOptionsList(6, "Level", levelNames);
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levelSelectOpts.position = new Vector(380, 435);
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levelSelectOpts.extent = new Vector(815, 94);
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levelSelectOpts.vertSizing = Bottom;
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levelSelectOpts.horizSizing = Right;
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levelSelectOpts.alwaysActive = true;
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levelSelectOpts.onChangeFunc = setLevel;
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levelSelectOpts.setCurrentOption(currentSelectionStatic);
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setLevel(currentSelectionStatic);
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innerCtrl.addChild(levelSelectOpts);
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}
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override function onResize(width:Int, height:Int) {
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var offsetX = (width - 1280) / 2;
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var offsetY = (height - 720) / 2;
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var subX = 640 - (width - offsetX) * 640 / width;
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var subY = 480 - (height - offsetY) * 480 / height;
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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super.onResize(width, height);
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}
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}
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