MBHaxe/src/MarbleGame.hx
2024-05-25 00:06:09 +05:30

406 lines
11 KiB
Haxe

package src;
import haxe.io.Path;
import gui.MultiplayerGui;
import net.MasterServerClient;
import gui.MultiplayerLevelSelectGui;
import net.NetCommands;
import net.Net;
import gui.LevelSelectGui;
import gui.MainMenuGui;
#if !js
import gui.ReplayCenterGui;
#end
import gui.ReplayNameDlg;
import gui.ConsoleDlg;
import gui.MessageBoxOkDlg;
import src.Replay;
import touch.TouchInput;
import src.ResourceLoader;
import src.AudioManager;
import gui.ExitGameDlg;
import hxd.Key;
import src.Mission;
import h3d.Vector;
import gui.GuiControl.MouseState;
import hxd.Window;
import src.MarbleWorld;
import src.JSPlatform;
import gui.Canvas;
import src.Util;
import src.ProfilerUI;
import src.Settings;
import src.Console;
import src.Debug;
import src.Gamepad;
import src.Analytics;
import src.PreviewWorld;
@:publicFields
class MarbleGame {
static var canvas:Canvas;
static var instance:MarbleGame;
static var currentVersion = "1.0.2";
var world:MarbleWorld;
var previewWorld:PreviewWorld;
var scene2d:h2d.Scene;
var scene:h3d.scene.Scene;
var paused:Bool;
var toRecord:Bool = false;
var recordingName:String;
var exitGameDlg:ExitGameDlg;
var touchInput:TouchInput;
var consoleShown:Bool = false;
var console:ConsoleDlg;
var _exitingToMenu:Bool = false;
var fpsLimit:Float = 60;
var limitingFps:Bool = false;
var fpsLimitAccum:Float = 0.0;
public function new(scene2d:h2d.Scene, scene:h3d.scene.Scene) {
Console.log("Initializing the game...");
canvas = new Canvas(scene2d, cast this);
this.scene = scene;
this.scene2d = scene2d;
MarbleGame.instance = this;
this.touchInput = new TouchInput();
#if js
// Pause shit
if (Util.isTouchDevice())
this.touchInput.registerTouchInput();
js.Browser.document.addEventListener('pointerlockchange', () -> {
if (!paused && world != null) {
if (world.finishTime == null && world._ready) {
if (js.Browser.document.pointerLockElement != @:privateAccess Window.getInstance().canvas) {
handlePauseGame();
// Focus the shit again
var jsCanvas = @:privateAccess Window.getInstance().canvas;
@:privateAccess Window.getInstance().lockCallback = null; // Fix cursorlock position shit
jsCanvas.focus();
// js.Browser.document.exitPointerLock();
}
}
}
});
// Resize shit
js.Browser.window.addEventListener('resize', () -> {
var canvasElement = js.Browser.document.getElementById("webgl");
canvasElement.style.width = "100%";
canvasElement.style.height = "100%";
});
var canvas = js.Browser.document.getElementById("webgl");
var pointercontainer = js.Browser.document.querySelector("#pointercontainer");
pointercontainer.addEventListener('mousedown', (e:js.html.MouseEvent) -> {
var buttonCode = switch (e.button) {
case 1: 2;
case 2: 1;
case x: x;
};
@:privateAccess Key.keyPressed[buttonCode] = Key.getFrame();
@:privateAccess Window.getInstance().onMouseDown(e);
});
pointercontainer.addEventListener('mouseup', (e:js.html.MouseEvent) -> {
var buttonCode = switch (e.button) {
case 1: 2;
case 2: 1;
case x: x;
};
@:privateAccess Key.keyPressed[buttonCode] = -Key.getFrame();
@:privateAccess Window.getInstance().onMouseUp(e);
});
canvas.addEventListener('mousedown', (e:js.html.MouseEvent) -> {
var buttonCode = switch (e.button) {
case 1: 2;
case 2: 1;
case x: x;
};
@:privateAccess Key.keyPressed[buttonCode] = Key.getFrame();
});
canvas.addEventListener('mouseup', (e:js.html.MouseEvent) -> {
var buttonCode = switch (e.button) {
case 1: 2;
case 2: 1;
case x: x;
};
@:privateAccess Key.keyPressed[buttonCode] = -Key.getFrame();
});
pointercontainer.addEventListener('keypress', (e:js.html.KeyboardEvent) -> {
@:privateAccess Window.getInstance().onKeyPress(e);
});
pointercontainer.addEventListener('keydown', (e:js.html.KeyboardEvent) -> {
var buttonCode = (e.keyCode);
@:privateAccess Key.keyPressed[buttonCode] = Key.getFrame();
@:privateAccess Window.getInstance().onKeyDown(e);
});
pointercontainer.addEventListener('keyup', (e:js.html.KeyboardEvent) -> {
var buttonCode = (e.keyCode);
@:privateAccess Key.keyPressed[buttonCode] = -Key.getFrame();
@:privateAccess Window.getInstance().onKeyUp(e);
});
js.Browser.window.addEventListener('keydown', (e:js.html.KeyboardEvent) -> {
var buttonCode = (e.keyCode);
@:privateAccess Key.keyPressed[buttonCode] = Key.getFrame();
});
js.Browser.window.addEventListener('keyup', (e:js.html.KeyboardEvent) -> {
var buttonCode = (e.keyCode);
@:privateAccess Key.keyPressed[buttonCode] = -Key.getFrame();
});
pointercontainer.addEventListener('touchstart', (e:js.html.TouchEvent) -> {
@:privateAccess Key.keyPressed[Key.MOUSE_LEFT] = Key.getFrame();
@:privateAccess scene2d.window.curMouseX = e.touches[0].clientX;
@:privateAccess scene2d.window.curMouseY = e.touches[0].clientY;
});
pointercontainer.addEventListener('touchend', (e:js.html.TouchEvent) -> {
// @:privateAccess Key.keyPressed[Key.MOUSE_LEFT] = -Key.getFrame();
});
pointercontainer.addEventListener('touchmove', (e:js.html.TouchEvent) -> {
@:privateAccess scene2d.window.curMouseX = e.touches[0].clientX;
@:privateAccess scene2d.window.curMouseY = e.touches[0].clientY;
});
js.Browser.window.addEventListener('contextmenu', (e) -> e.preventDefault()); // Disable right click context menu for good
js.Browser.window.addEventListener('beforeunload', (e) -> {
// Ask the user if they're sure about closing the tab if they're currently in game
if (world != null) {
e.preventDefault();
e.returnValue = '';
}
});
JSPlatform.initFullscreenEnforcer();
Window.getInstance().removeEventTarget(@:privateAccess Key.onEvent);
#end
Analytics.trackSingle("game-start");
Analytics.trackPlatformInfo();
}
public function update(dt:Float) {
MasterServerClient.process();
Net.checkPacketTimeout(dt);
if (limitingFps) {
fpsLimitAccum += dt;
if (fpsLimitAccum < 1.0 / fpsLimit) {
return;
}
fpsLimitAccum -= (1.0 / fpsLimit);
dt = 1.0 / fpsLimit;
}
if (world != null) {
if (world._disposed) {
world = null;
return;
}
Debug.update(dt);
if (Util.isTouchDevice()) {
touchInput.update();
}
if (!paused || world.isMultiplayer) {
world.update(dt * Debug.timeScale);
}
if (((Key.isPressed(Key.ESCAPE) #if js && paused #end) || Gamepad.isPressed(["start"]))
&& world.finishTime == null
&& world._ready) {
handlePauseGame();
}
}
if (world == null && previewWorld != null) {
previewWorld.update(dt * Debug.timeScale);
}
if (canvas != null) {
if (Key.isPressed(Key.QWERTY_TILDE)) {
consoleShown = !consoleShown;
if (consoleShown) {
if (console == null || @:privateAccess console._disposed)
console = new ConsoleDlg();
@:privateAccess console.isShowing = true;
canvas.pushDialog(console);
} else {
@:privateAccess console.isShowing = false;
console.unfocus();
canvas.popDialog(console, false);
}
}
var mouseState:MouseState = {
position: new Vector(canvas.scene2d.mouseX, canvas.scene2d.mouseY),
handled: false
}
ProfilerUI.measure("canvasUpdate", 1);
canvas.update(dt, mouseState);
}
}
public function showPauseUI() {
exitGameDlg = new ExitGameDlg((sender) -> {
canvas.popDialog(exitGameDlg);
var w = getWorld();
if (w.isRecording) {
MarbleGame.canvas.pushDialog(new ReplayNameDlg(() -> {
quitMission();
}));
} else {
quitMission(Net.isClient);
if (Net.isMP && Net.isClient) {
Net.disconnect();
}
}
}, (sender) -> {
@:privateAccess world.playGui.setGuiVisibility(true);
canvas.popDialog(exitGameDlg);
paused = !paused;
var w = getWorld();
w.setCursorLock(true);
}, (sender) -> {
@:privateAccess world.playGui.setGuiVisibility(true);
canvas.popDialog(exitGameDlg);
var w = getWorld();
w.restart(w.marble, true);
// world.setCursorLock(true);
paused = !paused;
});
canvas.pushDialog(exitGameDlg);
}
public function handlePauseGame() {
if (!paused && world._ready) {
paused = true;
Console.log("Game paused");
world.setCursorLock(false);
@:privateAccess world.playGui.setGuiVisibility(false);
showPauseUI();
} else {
if (world._ready) {
if (canvas.children[0] is ExitGameDlg) {
paused = false;
Console.log("Game unpaused");
if (exitGameDlg != null) {
canvas.popDialog(exitGameDlg);
@:privateAccess world.playGui.setGuiVisibility(true);
}
world.setCursorLock(true);
}
}
}
}
public function getWorld() {
// So that we don't actually store this somewhere in any closure stack
return world;
}
public function quitMission(weDisconnecting:Bool = false) {
Console.log("Quitting mission");
if (Net.isMP) {
if (Net.isHost) {
NetCommands.endGame();
}
}
var watching = world.isWatching;
var missionType = world.mission.type;
var isNotCustom = !world.mission.isClaMission && !world.mission.isCustom;
var lastMis = Path.withoutExtension(Path.withoutDirectory(world.mission.path));
world.setCursorLock(false);
if (!Settings.levelStatistics.exists(world.mission.path)) {
Settings.levelStatistics.set(world.mission.path, {
oobs: 0,
respawns: 0,
totalTime: 0,
totalMPScore: 0
});
}
var stats = Settings.levelStatistics[world.mission.path];
Analytics.trackLevelQuit(world.mission.title, world.mission.path, Std.int(world.timeState.timeSinceLoad * 1000), stats.oobs, stats.respawns,
Settings.optionsSettings.rewindEnabled);
world.dispose();
world = null;
paused = false;
if (watching) {
#if !js
canvas.setContent(new ReplayCenterGui());
#else
canvas.setContent(new MainMenuGui());
#end
} else {
if (Net.isMP) {
if (weDisconnecting) {
MarbleGame.instance.setPreviewMission(lastMis, () -> {
canvas.setContent(new MultiplayerGui());
});
} else {
var lobby = new MultiplayerLevelSelectGui(Net.isHost);
canvas.setContent(lobby);
}
} else {
var pmg = new LevelSelectGui(LevelSelectGui.currentDifficultyStatic);
if (_exitingToMenu) {
_exitingToMenu = false;
canvas.setContent(new MainMenuGui());
} else {
canvas.setContent(pmg);
}
}
}
Settings.save();
}
public function playMission(mission:Mission, multiplayer:Bool = false) {
canvas.clearContent();
destroyPreviewWorld();
if (world != null) {
world.dispose();
}
Analytics.trackLevelPlay(mission.title, mission.path);
world = new MarbleWorld(scene, scene2d, mission, toRecord, multiplayer);
world.init();
}
public function watchMissionReplay(mission:Mission, replay:Replay) {
canvas.clearContent();
destroyPreviewWorld();
Analytics.trackSingle("replay-watch");
world = new MarbleWorld(scene, scene2d, mission);
world.replay = replay;
world.isWatching = true;
world.init();
}
public function startPreviewWorld(onFinish:() -> Void) {
previewWorld = new PreviewWorld(scene);
previewWorld.init(onFinish);
}
public function destroyPreviewWorld() {
previewWorld.destroyAllObjects();
}
public function setPreviewMission(misname:String, onFinish:() -> Void, physics:Bool = false) {
Console.log("Setting preview mission " + misname);
previewWorld.loadMission(misname, onFinish, physics);
}
public function render(e:h3d.Engine) {
if (world != null && !world._disposed)
world.render(e);
if (previewWorld != null && world == null)
previewWorld.render(e);
canvas.renderEngine(e);
}
}