MBHaxe/data/multiplayer/hunt/custom/ExampleMission.mis
2024-06-17 00:58:45 +05:30

524 lines
18 KiB
Text

//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
new ScriptObject(MissionInfo) {
level = "1";
type = "Custom";
gameMode = "Hunt";
game = "Custom";
time = "180000";
ultimatescore0 = "0";
maxGemsPerSpawn = "6";
startHelpText = "Press F11 to open the level editor. Select any item to read notes on how to use it.";
platinumscore0 = "0";
alarmStartTime = "15";
music = "Tim Trance.ogg";
score0 = "0";
overviewHeight = "5";
radiusFromGem = "20";
score1 = "0";
desc = "An example level which includes notes on all the ingame elements added in MultiPlayer.";
ultimatescore1 = "0";
name = "Example Mission";
platinumscore1 = "0";
artist = "Threefolder / Notes by HiGuy";
};
new AudioProfile(MusicProfile) {
fileName = "~/data/sound/music/Comforting Mystery.ogg";
description = "AudioMusic";
preload = "0";
};
new Item() {
position = "25 5 5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "1 -5 9";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "5 -7 9";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new SimGroup(Skies) {
note = "These SimGroups are not required, I just added them to create a nice level hierarchy tree.";
};
new MissionArea(MissionArea) {
area = "-360 -648 720 1296";
flightCeiling = "300";
flightCeilingRange = "20";
locked = "true";
};
new Sky(Sky) {
position = "336 136 0";
rotation = "1 0 0 0";
scale = "1 1 1";
cloudHeightPer[0] = "0";
cloudHeightPer[1] = "0";
cloudHeightPer[2] = "0";
cloudSpeed1 = "0.0001";
cloudSpeed2 = "0.0002";
cloudSpeed3 = "0.0003";
visibleDistance = "10000";
useSkyTextures = "1";
renderBottomTexture = "1";
SkySolidColor = "0.600000 0.600000 0.600000 1.000000";
fogDistance = "300";
fogColor = "0.600000 0.600000 0.600000 1.000000";
fogVolume1 = "-1 7.45949e-031 1.3684e-038";
fogVolume2 = "-1 1.07208e-014 8.756e-014";
fogVolume3 = "-1 5.1012e-010 2.05098e-008";
materialList = "~/data/skies/Cloudy/cloudy.dml";
windVelocity = "1 0 0";
windEffectPrecipitation = "0";
noRenderBans = "1";
fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000004";
fogVolumeColor3 = "128.000000 128.000000 128.000000 14435505.000000";
};
new Sun(Sun) {
direction = "0.638261 0.459006 -0.61801";
color = "1.400000 1.200000 0.400000 1.000000";
ambient = "0.300000 0.300000 0.400000 1.000000";
};
new StaticShape(ExampleSky) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1000 1000 1000";
dataBlock = "clear";
note = "These example SkySpheres are the three official skies you can choose from. Simply place one at the origin with a scale of \\\"1000 1000 1000\\\" to make it your SkySphere.";
};
new Trigger(stayHere) {
position = "-38 59.5 2.5";
rotation = "1 0 0 0";
scale = "100 100 1000";
dataBlock = "InBoundsTrigger";
polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
note = "Bounds triggers generally have a height of 1000 (virtually unlimited) to replicate MBUltra\'s bounds triggers.";
};
new SimGroup(SpawnTriggers) {
note = "These SimGroups are not required, I just added them to create a nice level hierarchy tree.";
new Trigger(BasicSpawnTrigger) {
position = "-9 25 8.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnTrigger";
polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
note = "For a spawn point, just place a basic spawn trigger. Players will spawn 3 units above the trigger\'s (+x, -y, -z) corner.";
};
new Trigger(CenterSpawnTrigger) {
position = "-1.5 -12.5 8.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnTrigger";
polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
center = "1";
note = "Defining the \"center\" field as 1 will spawn the player in the trigger\'s wiremesh center, rather than in the corner.";
};
new Trigger(AddSpawnTrigger) {
position = "29 -1 4.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnTrigger";
polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
note = "The \"add\" parameter allows you to customize where the player will spawn in relation to the triggers (+x, -y, -z) corner";
add = "0 0 3";
};
};
new InteriorInstance() {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "~/data/multiplayer/interiors/custom/exampleMission.dif";
showTerrainInside = "0";
};
new Item() {
position = "23 31 13.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemYellow";
collideable = "0";
static = "1";
rotate = "1";
note = "For a yellow (2 point) gem, use GemItemYellow instead of GemItemRed.";
};
new Trigger(CenterSpawnTrigger) {
position = "18.5 37.5 12.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnTrigger";
polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
center = "1";
note = "Defining the \"center\" field as 1 will spawn the player in the trigger\'s wiremesh center, rather than in the corner.";
};
new Item() {
position = "19 20 6.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "MegaMarbleItem";
collideable = "0";
static = "1";
rotate = "1";
note = "Mega marbles are just simple PowerUp items like any other.";
};
new Item() {
position = "4 8 6.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "BlastItem";
collideable = "0";
static = "1";
rotate = "1";
note = "Blast items are basic PowerUps and can be placed like any other PowerUp.";
};
new Item() {
position = "12 -8 6.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "BlastItem";
collideable = "0";
static = "1";
rotate = "1";
note = "Blast items are basic PowerUps and can be placed like any other PowerUp.";
};
new Item() {
position = "18 0 4.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "MegaMarbleItem";
collideable = "0";
static = "1";
rotate = "1";
note = "Mega marbles are just simple PowerUp items like any other.";
};
new Item() {
position = "28 36 12.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "BlastItem";
collideable = "0";
static = "1";
rotate = "1";
note = "Blast items are basic PowerUps and can be placed like any other PowerUp.";
};
new Item() {
position = "10 14 6.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemBlue";
collideable = "0";
static = "1";
rotate = "1";
note = "Blue gems (5 points) are placed in the same way as a yellow gem, but with GemItemBlue instead of GemItemYellow.";
};
new Item() {
position = "1 -9 9";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "3 -7 9.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "3 -9 9.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemYellow";
collideable = "0";
static = "1";
rotate = "1";
note = "For a yellow (2 point) gem, use GemItemYellow instead of GemItemRed.";
};
new Item() {
position = "3 -11 9";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "23 1 5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "-7 17 9";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "-7 19 9";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "-7 21 9.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "-5 21 9";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "-5 23 9";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "-5 19 9.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "23 33 13.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "21 33 13";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "21 31 13";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "23 29 13";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "25 29 13";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "25 31 13";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "13 23 7.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemYellow";
collideable = "0";
static = "1";
rotate = "1";
note = "For a yellow (2 point) gem, use GemItemYellow instead of GemItemRed.";
};
new Item() {
position = "11 21 7";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "13 21 7";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "13 25 7";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "11 23 7";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "9 23 7.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "23 7 5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "21 7 5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "21 5 5.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "23 5 5.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "21 3 5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
new Item() {
position = "23 3 5.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "GemItemRed";
collideable = "0";
static = "1";
rotate = "1";
note = "To place a red gem spawnpoint, simply place a GemItemRed where you want the gem to spawn. Spawns are randomly generated.";
};
};
//--- OBJECT WRITE END ---