mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2025-10-30 08:11:25 +00:00
232 lines
6.5 KiB
Text
232 lines
6.5 KiB
Text
// UT Tip: There's a small shortcut to bypass some of the level.
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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new ScriptObject(MissionInfo) {
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name = "Roll Like the Wind!";
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desc = "Lead the marble up the tricky trail but don\'t let the clock beat you!";
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type = "intermediate";
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level = "12";
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music = "Endurance.ogg";
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artist = "Phil";
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time = "50000";
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goldTime = "22500";
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UltimateTime = "14000";
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};
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new MissionArea(MissionArea) {
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area = "-360 -648 720 1296";
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flightCeiling = "300";
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flightCeilingRange = "20";
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locked = "true";
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};
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new Sky(Sky) {
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position = "336 136 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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cloudHeightPer[0] = "0";
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cloudHeightPer[1] = "0";
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cloudHeightPer[2] = "0";
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cloudSpeed1 = "0.0001";
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cloudSpeed2 = "0.0002";
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cloudSpeed3 = "0.0003";
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visibleDistance = "500";
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useSkyTextures = "1";
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renderBottomTexture = "1";
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SkySolidColor = "0.600000 0.600000 0.600000 1.000000";
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fogDistance = "300";
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fogColor = "0.600000 0.600000 0.600000 1.000000";
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fogVolume1 = "-1 7.45949e-031 1.3684e-038";
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fogVolume2 = "-1 1.07208e-014 8.756e-014";
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fogVolume3 = "-1 5.1012e-010 2.05098e-008";
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materialList = "~/data/skies/Intermediate/Intermediate_Sky.dml";
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windVelocity = "1 0 0";
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windEffectPrecipitation = "0";
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noRenderBans = "1";
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fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000";
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fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000004";
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fogVolumeColor3 = "128.000000 128.000000 128.000000 14435505.000000";
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};
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new Sun() {
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direction = "0.638261 0.459006 -0.61801";
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color = "1.400000 1.200000 0.400000 1.000000";
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ambient = "0.300000 0.300000 0.400000 1.000000";
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};
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new InteriorInstance() {
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position = "0 0 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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interiorFile = "~/data/interiors_MBP/RollLikeTheWind.dif";
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showTerrainInside = "0";
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};
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new StaticShape(StartPoint) {
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position = "-8 4 1";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "StartPad";
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};
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new StaticShape(EndPoint) {
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position = "-15 21 8";
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rotation = "0 0 -1 90";
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scale = "1 1 1";
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dataBlock = "EndPad";
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};
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new Item() {
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position = "-7 41 2.25";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "ShockAbsorberItem";
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collideable = "0";
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static = "1";
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rotate = "1";
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};
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new Item() {
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position = "-7 37 1";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "GemItem";
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collideable = "0";
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static = "1";
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rotate = "1";
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};
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new Item() {
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position = "7 13 5";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "GemItem";
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collideable = "0";
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static = "1";
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rotate = "1";
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};
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new StaticShape() {
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position = "-3 9 5";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "TrapDoor";
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open = "0";
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timeout = "200";
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resetTime = "Default";
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};
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new StaticShape() {
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position = "1 7 5";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "TrapDoor";
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open = "0";
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timeout = "200";
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resetTime = "Default";
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};
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new StaticShape() {
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position = "5 9 5";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "TrapDoor";
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open = "0";
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timeout = "200";
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resetTime = "Default";
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};
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new StaticShape() {
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position = "5 11 5";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "TrapDoor";
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open = "0";
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timeout = "200";
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resetTime = "Default";
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};
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new Item() {
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position = "1 7 5.25";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "GemItem";
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collideable = "0";
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static = "1";
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rotate = "1";
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};
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new SimGroup(MustChange_g) {
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new Path() {
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new Marker() {
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position = "-3 18.5 0.5";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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seqNum = "0";
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msToNext = "1000";
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smoothingType = "Accelerate";
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};
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new Marker() {
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position = "-3 17 0.5";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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seqNum = "1";
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msToNext = "1000";
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smoothingType = "Accelerate";
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};
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new Marker() {
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position = "-3 18.5 0.5";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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seqNum = "2";
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msToNext = "0";
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smoothingType = "Accelerate";
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};
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};
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new PathedInterior(MustChange) {
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position = "0 0 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "PathedDefault";
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interiorResource = $usermods @ "/data/interiors_MBP/RollLikeTheWind.dif";
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interiorIndex = "0";
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basePosition = "0 0 0";
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baseRotation = "1 0 0 0";
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baseScale = "1 1 1";
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initialTargetPosition = "-1";
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};
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};
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new Trigger(Bounds) {
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position = "-21 47 -13.1";
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rotation = "1 0 0 0";
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scale = "32 50 35";
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dataBlock = "InBoundsTrigger";
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polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
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};
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new Item() {
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position = "-6 17.7 11.2";
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rotation = "1 0 0 0";
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scale = "0.7 0.7 1";
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dataBlock = "EasterEgg";
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collideable = "0";
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static = "1";
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rotate = "1";
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};
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new Item() {
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position = "-7 44.75 0.45";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "AntiGravityItem";
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collideable = "0";
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static = "1";
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rotate = "1";
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};
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new Trigger() {
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position = "-8 42 2";
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rotation = "1 0 0 0";
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scale = "2 2 1";
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dataBlock = "HelpTrigger";
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polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
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text = "Turn backwards and follow the path upwards!";
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};
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new StaticShape() {
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position = "-15.6403 19.1136 12.2222";
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rotation = "0 0 1 75";
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scale = "1 1 1";
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dataBlock = "SignFinish";
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};
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new AudioProfile(MusicProfile) {
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fileName = "~/data/sound/Seaside Revisited.ogg";
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description = "AudioMusic";
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preload = "0";
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};
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};
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//--- OBJECT WRITE END ---
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