mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2025-10-30 08:11:25 +00:00
118 lines
No EOL
4 KiB
HTML
118 lines
No EOL
4 KiB
HTML
<!DOCTYPE>
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<html>
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<head>
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<meta charset="utf-8" />
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<title>Marble Blast Gold Haxe Port</title>
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<style>
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body {
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margin: 0;
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padding: 0;
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background-color: black;
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}
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canvas#webgl {
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width: 100%;
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height: 100%;
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}
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#pointercontainer {
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width: 100%;
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height: 100%;
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position: absolute;
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top: 0;
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left: 0;
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}
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#fullscreen-enforcer {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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z-index: 69420;
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background: rgba(0, 0, 0, 0.5);
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backdrop-filter: blur(5px);
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display: flex;
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justify-content: center;
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align-items: center;
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color: white;
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font-family: 'Marker Felt';
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font-size: 24px;
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text-align: center;
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flex-direction: column;
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}
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#enter-fullscreen {
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position: absolute;
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display: block;
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left: 0px;
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top: 50%;
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transform: translateY(-50%);
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z-index: 5;
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width: 50px;
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padding: 5px;
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background: #00000031;
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border-bottom-right-radius: 10px;
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border-top-right-radius: 10px;
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}
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.hidden {
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display: none !important;
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pointer-events: none !important;
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}
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</style>
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<canvas id="webgl"></canvas>
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</head>
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<body>
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<div id="fullscreen-enforcer" class="hidden">
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Tap to enter fullscreen<br><span style="opacity: 0.5; font-size: 18px;">(recommended for touch devices)</span>
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</div>
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<div id="enter-fullscreen" class="hidden"></div>
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<div id="pointercontainer" tabindex="0"></div>
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<script type="text/javascript" src="marblegame.js"></script>
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<script>
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let dislikesFullscreen = false;
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const fullscreenEnforcer = document.querySelector('#fullscreen-enforcer');
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fullscreenEnforcer.addEventListener('click', () => {
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document.documentElement.requestFullscreen();
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});
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const enterFullscreenButton = document.querySelector('#enter-fullscreen');
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enterFullscreenButton.addEventListener('click', () => {
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document.documentElement.requestFullscreen();
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dislikesFullscreen = false; // They changed their mind, yay
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});
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let fullscreenButtonVisibility = true;
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const setEnterFullscreenButtonVisibility = (state) => {
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fullscreenButtonVisibility = state;
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let isInFullscreen = (/*window.innerWidth === screen.width && */window.innerHeight === screen.height || (screen.orientation?.type?.includes('portrait') && window.innerHeight === screen.width)) || !!document.fullscreenElement;
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if (state && !isInFullscreen) enterFullscreenButton.classList.remove('hidden');
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else enterFullscreenButton.classList.add('hidden');
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};
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// Periodically, check if the mobile user has left fullscreen and if so, remind them to re-enter it.
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let lastImmunityTime = -Infinity;
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setInterval(() => {
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if (document.activeElement?.tagName === 'INPUT') lastImmunityTime = performance.now();
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let isInFullscreen = (/*window.innerWidth === screen.width && */window.innerHeight === screen.height || (screen.orientation?.type?.includes('portrait') && window.innerHeight === screen.width)) || !!document.fullscreenElement;
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if (isInFullscreen) {
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// They're in fullscreen, hide the overlay
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fullscreenEnforcer.classList.add('hidden');
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} else if (!dislikesFullscreen && document.activeElement?.tagName !== 'INPUT' && performance.now() - lastImmunityTime > 666) {
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// They're not in fullscreen, show the overlay
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fullscreenEnforcer.classList.remove('hidden');
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}
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setEnterFullscreenButtonVisibility(fullscreenButtonVisibility);
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}, 250);
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</script>
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</body>
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</html> |