MBHaxe/src/Replay.hx
2022-11-04 00:00:55 +05:30

191 lines
5.4 KiB
Haxe

package src;
import haxe.EnumFlags;
import h3d.Quat;
import h3d.Vector;
import src.Util;
enum ReplayMarbleState {
UsedPowerup;
Jumped;
InstantTeleport;
}
@:publicFields
class ReplayFrame {
// Time
var time:Float;
var clockTime:Float;
var bonusTime:Float;
// Marble
var marblePosition:Vector;
var marbleVelocity:Vector;
var marbleOrientation:Quat;
var marbleAngularVelocity:Vector;
var marbleStateFlags:EnumFlags<ReplayMarbleState>;
// Camera
var cameraPitch:Float;
var cameraYaw:Float;
// Input
var marbleX:Float;
var marbleY:Float;
public function new() {}
public function interpolate(next:ReplayFrame, time:Float) {
var t = (time - this.time) / (next.time - this.time);
var dt = time - this.time;
var interpFrame = new ReplayFrame();
// Interpolate time
interpFrame.time = time;
interpFrame.bonusTime = this.bonusTime;
interpFrame.clockTime = this.clockTime;
if (interpFrame.bonusTime != 0 && time >= 3.5) {
if (dt <= this.bonusTime) {
interpFrame.bonusTime -= dt;
} else {
interpFrame.clockTime += dt - this.bonusTime;
interpFrame.bonusTime = 0;
}
} else {
if (this.time >= 3.5)
interpFrame.clockTime += dt;
else if (this.time + dt >= 3.5) {
interpFrame.clockTime += (this.time + dt) - 3.5;
}
}
// Interpolate marble
if (this.marbleStateFlags.has(InstantTeleport)) {
interpFrame.marblePosition = this.marblePosition.clone();
interpFrame.marbleVelocity = this.marbleVelocity.clone();
interpFrame.marbleOrientation = this.marbleOrientation.clone();
interpFrame.marbleAngularVelocity = this.marbleAngularVelocity.clone();
interpFrame.marbleStateFlags.set(InstantTeleport);
} else {
interpFrame.marblePosition = Util.lerpThreeVectors(this.marblePosition, next.marblePosition, t);
interpFrame.marbleVelocity = Util.lerpThreeVectors(this.marbleVelocity, next.marbleVelocity, t);
interpFrame.marbleOrientation = new Quat();
interpFrame.marbleOrientation.slerp(this.marbleOrientation, next.marbleOrientation, t);
interpFrame.marbleAngularVelocity = Util.lerpThreeVectors(this.marbleAngularVelocity, next.marbleAngularVelocity, t);
}
// Interpolate camera
if (this.marbleStateFlags.has(InstantTeleport)) {
interpFrame.cameraYaw = this.cameraYaw;
interpFrame.cameraPitch = this.cameraPitch;
} else {
interpFrame.cameraYaw = Util.lerp(this.cameraYaw, next.cameraYaw, t);
interpFrame.cameraPitch = Util.lerp(this.cameraPitch, next.cameraPitch, t);
}
// State flags
if (this.marbleStateFlags.has(UsedPowerup))
interpFrame.marbleStateFlags.set(UsedPowerup);
if (this.marbleStateFlags.has(Jumped))
interpFrame.marbleStateFlags.set(Jumped);
// Input
interpFrame.marbleX = this.marbleX;
interpFrame.marbleY = this.marbleY;
return interpFrame;
}
}
class Replay {
public var mission:String;
var frames:Array<ReplayFrame>;
var currentRecordFrame:ReplayFrame;
public var currentPlaybackFrame:ReplayFrame;
var currentPlaybackFrameIdx:Int;
var currentPlaybackTime:Float;
public function new(mission:String) {
this.mission = mission;
}
public function startFrame() {
currentRecordFrame = new ReplayFrame();
}
public function endFrame() {
frames.push(currentRecordFrame);
currentRecordFrame = null;
}
public function recordTimeState(time:Float, clockTime:Float, bonusTime:Float) {
currentRecordFrame.time = time;
currentRecordFrame.clockTime = clockTime;
currentRecordFrame.bonusTime = bonusTime;
}
public function recordMarbleState(position:Vector, velocity:Vector, orientation:Quat, angularVelocity:Vector) {
currentRecordFrame.marblePosition = position.clone();
currentRecordFrame.marbleVelocity = velocity.clone();
currentRecordFrame.marbleOrientation = orientation.clone();
currentRecordFrame.marbleAngularVelocity = angularVelocity.clone();
}
public function recordMarbleStateFlags(jumped:Bool, usedPowerup:Bool, instantTeleport:Bool) {
if (jumped)
currentRecordFrame.marbleStateFlags.set(Jumped);
if (usedPowerup)
currentRecordFrame.marbleStateFlags.set(UsedPowerup);
if (instantTeleport)
currentRecordFrame.marbleStateFlags.set(InstantTeleport);
}
public function recordMarbleInput(x:Float, y:Float) {
currentRecordFrame.marbleX = x;
currentRecordFrame.marbleY = y;
}
public function recordCameraState(pitch:Float, yaw:Float) {
currentRecordFrame.cameraPitch = pitch;
currentRecordFrame.cameraYaw = yaw;
}
public function clear() {
this.frames = [];
currentRecordFrame = null;
}
public function advance(dt:Float) {
if (this.currentPlaybackFrame == null) {
this.currentPlaybackFrame = this.frames[this.currentPlaybackFrameIdx];
}
var nextT = this.currentPlaybackTime + dt;
var startFrame = this.frames[this.currentPlaybackFrameIdx];
if (this.currentPlaybackFrameIdx + 1 >= this.frames.length) {
return false;
}
var nextFrame = this.frames[this.currentPlaybackFrameIdx + 1];
while (nextFrame.time <= nextT) {
this.currentPlaybackFrameIdx++;
if (this.currentPlaybackFrameIdx + 1 >= this.frames.length) {
return false;
}
var testNextFrame = this.frames[this.currentPlaybackFrameIdx + 1];
startFrame = nextFrame;
nextFrame = testNextFrame;
}
this.currentPlaybackFrame = startFrame.interpolate(nextFrame, nextT);
this.currentPlaybackTime += dt;
return true;
}
public function rewind() {
this.currentPlaybackTime = 0;
this.currentPlaybackFrame = null;
this.currentPlaybackFrameIdx = 0;
}
}