MBHaxe/src/gui/EndGameGui.hx
2025-02-11 12:41:15 +05:30

463 lines
17 KiB
Haxe

package gui;
import src.Leaderboards;
import hxd.BitmapData;
import h2d.Tile;
import src.MarbleGame;
import src.Settings.Score;
import src.Settings.Settings;
import src.Mission;
import h2d.filter.DropShadow;
import hxd.res.BitmapFont;
import h3d.Vector;
import src.ResourceLoader;
import src.TimeState;
import src.Util;
class EndGameGui extends GuiControl {
var mission:Mission;
var scoreSubmitted:Bool = false;
public function new(continueFunc:GuiControl->Void, restartFunc:GuiControl->Void, nextLevelFunc:GuiControl->Void, mission:Mission, timeState:TimeState) {
super();
this.horizSizing = Width;
this.vertSizing = Height;
this.position = new Vector(0, 0);
this.extent = new Vector(640, 480);
this.mission = mission;
function loadButtonImages(path:String) {
var normal = ResourceLoader.getResource('${path}_n.png', ResourceLoader.getImage, this.imageResources).toTile();
var hover = ResourceLoader.getResource('${path}_h.png', ResourceLoader.getImage, this.imageResources).toTile();
var pressed = ResourceLoader.getResource('${path}_d.png', ResourceLoader.getImage, this.imageResources).toTile();
return [normal, hover, pressed];
}
var pg = new GuiImage(ResourceLoader.getResource("data/ui/endgame/base.png", ResourceLoader.getImage, this.imageResources).toTile());
pg.horizSizing = Center;
pg.vertSizing = Center;
pg.position = new Vector(28, 20);
pg.extent = new Vector(584, 440);
var continueButton = new GuiButton(loadButtonImages("data/ui/endgame/continue"));
continueButton.horizSizing = Right;
continueButton.vertSizing = Bottom;
continueButton.position = new Vector(460, 307);
continueButton.extent = new Vector(104, 54);
continueButton.accelerator = hxd.Key.ENTER;
continueButton.gamepadAccelerator = ["A"];
continueButton.pressedAction = (e) -> continueFunc(continueButton);
var restartButton = new GuiButton(loadButtonImages("data/ui/endgame/replay"));
restartButton.horizSizing = Right;
restartButton.vertSizing = Bottom;
restartButton.position = new Vector(460, 363);
restartButton.extent = new Vector(104, 54);
restartButton.gamepadAccelerator = ["B"];
restartButton.pressedAction = (e) -> restartFunc(restartButton);
var nextLevel = new GuiControl();
nextLevel.position = new Vector(326, 307);
nextLevel.extent = new Vector(130, 110);
var temprev = new BitmapData(1, 1);
temprev.setPixel(0, 0, 0);
var tmpprevtile = Tile.fromBitmap(temprev);
var nextLevelPreview = new GuiImage(tmpprevtile);
nextLevelPreview.position = new Vector(-15, 0);
nextLevelPreview.extent = new Vector(160, 110);
nextLevel.addChild(nextLevelPreview);
mission.getNextMission().getPreviewImage(t -> {
nextLevelPreview.bmp.tile = t;
});
var nextLevelBtn = new GuiButton(loadButtonImages('data/ui/endgame/level_window'));
nextLevelBtn.horizSizing = Width;
nextLevelBtn.vertSizing = Height;
nextLevelBtn.position = new Vector(0, 0);
nextLevelBtn.extent = new Vector(130, 110);
nextLevelBtn.gamepadAccelerator = ["X"];
nextLevelBtn.pressedAction = (e) -> nextLevelFunc(nextLevelBtn);
nextLevel.addChild(nextLevelBtn);
function setButtonStates(enabled:Bool) {
nextLevelBtn.disabled = !enabled;
continueButton.disabled = !enabled;
restartButton.disabled = !enabled;
}
var arial14fontdata = ResourceLoader.getFileEntry("data/font/arial.fnt");
var arial14b = new BitmapFont(arial14fontdata.entry);
@:privateAccess arial14b.loader = ResourceLoader.loader;
var arial14 = arial14b.toSdfFont(cast 12 * Settings.uiScale, MultiChannel);
var domcasual32fontdata = ResourceLoader.getFileEntry("data/font/DomCasualD.fnt");
var domcasual32b = new BitmapFont(domcasual32fontdata.entry);
@:privateAccess domcasual32b.loader = ResourceLoader.loader;
var domcasual32 = domcasual32b.toSdfFont(cast 28 * Settings.uiScale, MultiChannel);
var domcasual64 = domcasual32b.toSdfFont(cast 58 * Settings.uiScale, MultiChannel);
var domcasual24 = domcasual32b.toSdfFont(cast 20 * Settings.uiScale, MultiChannel);
var expo50fontdata = ResourceLoader.getFileEntry("data/font/EXPON.fnt");
var expo50b = new BitmapFont(expo50fontdata.entry);
@:privateAccess expo50b.loader = ResourceLoader.loader;
var expo50 = expo50b.toSdfFont(cast 35 * Settings.uiScale, MultiChannel);
var expo32 = expo50b.toSdfFont(cast 24 * Settings.uiScale, MultiChannel);
function mlFontLoader(text:String) {
switch (text) {
case "DomCasual24":
return domcasual24;
case "DomCasual32":
return domcasual32;
case "DomCasual64":
return domcasual64;
case "Arial14":
return arial14;
case "Expo32":
return expo32;
default:
return null;
}
}
var egResult = new GuiMLText(domcasual32, mlFontLoader);
egResult.position = new Vector(313, 54);
egResult.extent = new Vector(244, 69);
egResult.text.text = '<font face="DomCasual64" color="#FFFFFF"><p align="right">${Util.formatTime(timeState.gameplayClock)}</p></font>';
egResult.text.dropShadow = {
dx: 1 * Settings.uiScale,
dy: 1 * Settings.uiScale,
alpha: 0.5,
color: 0
};
pg.addChild(egResult);
var egFirstLine = new GuiMLText(domcasual24, mlFontLoader);
egFirstLine.position = new Vector(340, 150);
egFirstLine.extent = new Vector(210, 25);
egFirstLine.text.dropShadow = {
dx: 1 * Settings.uiScale,
dy: 1 * Settings.uiScale,
alpha: 0.5,
color: 0x777777
};
pg.addChild(egFirstLine);
var egSecondLine = new GuiMLText(domcasual24, mlFontLoader);
egSecondLine.position = new Vector(341, 178);
egSecondLine.extent = new Vector(209, 25);
egSecondLine.text.dropShadow = {
dx: 1 * Settings.uiScale,
dy: 1 * Settings.uiScale,
alpha: 0.5,
color: 0x777777
};
pg.addChild(egSecondLine);
var egThirdLine = new GuiMLText(domcasual24, mlFontLoader);
egThirdLine.position = new Vector(341, 206);
egThirdLine.extent = new Vector(209, 25);
egThirdLine.text.dropShadow = {
dx: 1 * Settings.uiScale,
dy: 1 * Settings.uiScale,
alpha: 0.5,
color: 0x777777
};
pg.addChild(egThirdLine);
var egFourthLine = new GuiMLText(domcasual24, mlFontLoader);
egFourthLine.position = new Vector(341, 234);
egFourthLine.extent = new Vector(209, 25);
egFourthLine.text.dropShadow = {
dx: 1 * Settings.uiScale,
dy: 1 * Settings.uiScale,
alpha: 0.5,
color: 0x777777
};
pg.addChild(egFourthLine);
var egFifthLine = new GuiMLText(domcasual24, mlFontLoader);
egFifthLine.position = new Vector(341, 262);
egFifthLine.extent = new Vector(209, 25);
egFifthLine.text.dropShadow = {
dx: 1 * Settings.uiScale,
dy: 1 * Settings.uiScale,
alpha: 0.5,
color: 0x777777
};
pg.addChild(egFifthLine);
var egFirstLineScore = new GuiMLText(domcasual24, mlFontLoader);
egFirstLineScore.position = new Vector(475, 150);
egFirstLineScore.extent = new Vector(210, 25);
egFirstLineScore.text.dropShadow = {
dx: 1 * Settings.uiScale,
dy: 1 * Settings.uiScale,
alpha: 0.5,
color: 0x777777
};
pg.addChild(egFirstLineScore);
var egSecondLineScore = new GuiMLText(domcasual24, mlFontLoader);
egSecondLineScore.position = new Vector(476, 178);
egSecondLineScore.extent = new Vector(209, 25);
egSecondLineScore.text.dropShadow = {
dx: 1 * Settings.uiScale,
dy: 1 * Settings.uiScale,
alpha: 0.5,
color: 0x777777
};
pg.addChild(egSecondLineScore);
var egThirdLineScore = new GuiMLText(domcasual24, mlFontLoader);
egThirdLineScore.position = new Vector(476, 206);
egThirdLineScore.extent = new Vector(209, 25);
egThirdLineScore.text.dropShadow = {
dx: 1 * Settings.uiScale,
dy: 1 * Settings.uiScale,
alpha: 0.5,
color: 0x777777
};
pg.addChild(egThirdLineScore);
var egFourthLineScore = new GuiMLText(domcasual24, mlFontLoader);
egFourthLineScore.position = new Vector(476, 234);
egFourthLineScore.extent = new Vector(209, 25);
egFourthLineScore.text.dropShadow = {
dx: 1 * Settings.uiScale,
dy: 1 * Settings.uiScale,
alpha: 0.5,
color: 0x777777
};
pg.addChild(egFourthLineScore);
var egFifthLineScore = new GuiMLText(domcasual24, mlFontLoader);
egFifthLineScore.position = new Vector(476, 262);
egFifthLineScore.extent = new Vector(209, 25);
egFifthLineScore.text.dropShadow = {
dx: 1 * Settings.uiScale,
dy: 1 * Settings.uiScale,
alpha: 0.5,
color: 0x777777
};
pg.addChild(egFifthLineScore);
var egTitleText = new GuiMLText(expo50, mlFontLoader);
egTitleText.text.textColor = 0xffff00;
egTitleText.text.text = '<font color="#FFFFFF" face="DomCasual64">Your Time:</font>';
egTitleText.text.dropShadow = {
dx: 1 * Settings.uiScale,
dy: 1 * Settings.uiScale,
alpha: 0.5,
color: 0
};
egTitleText.position = new Vector(34, 54);
egTitleText.extent = new Vector(247, 69);
pg.addChild(egTitleText);
var egTopThreeText = new GuiMLText(domcasual32, mlFontLoader);
egTopThreeText.position = new Vector(341, 114);
egTopThreeText.extent = new Vector(209, 34);
egTopThreeText.text.text = '<font face="DomCasual32" color="#FFFFFF">Top 5 Times:</font>'; // Make toggleable 3-5
egTopThreeText.text.dropShadow = {
dx: 1 * Settings.uiScale,
dy: 1 * Settings.uiScale,
alpha: 0.5,
color: 0
};
pg.addChild(egTopThreeText);
var text = '<font color="#FFFFFF" face="DomCasual32"><p align="center">';
// Check for ultimate time TODO
if (mission.ultimateTime > 0 && timeState.gameplayClock < mission.ultimateTime) {
text += 'You beat the <font color="#FFDD22">Ultimate</font> Time!';
} else {
if (mission.goldTime > 0 && timeState.gameplayClock < mission.goldTime) {
if (mission.game == "gold" || mission.game.toLowerCase() == "ultra")
text += 'You beat the <font color="#FFCC00">Gold</font> Time!';
else
text += 'You beat the <font color="#CCCCCC">Platinum</font> Time!';
} else {
if (mission.qualifyTime > timeState.gameplayClock) {
text += "You beat the Par Time!";
} else {
text += '<font color="#F55555">You didn\'t pass the Par Time!</font>';
}
}
}
text += '</p></font>';
var finishMessage = new GuiMLText(expo32, mlFontLoader);
finishMessage.text.textColor = 0x00ff00;
finishMessage.text.text = text;
finishMessage.text.dropShadow = {
dx: 1 * Settings.uiScale,
dy: 1 * Settings.uiScale,
alpha: 0.5,
color: 0
};
// finishMessage.justify = Center;
finishMessage.position = new Vector(25, 120);
finishMessage.extent = new Vector(293, 211);
pg.addChild(finishMessage);
var qualified = mission.qualifyTime > timeState.gameplayClock;
var scoreData:Array<Score> = Settings.getScores(mission.path);
while (scoreData.length < 5) {
scoreData.push({name: "Matan W.", time: 5999.999});
}
egFirstLine.text.text = '<p align="left"><font color="#EEC884">1. </font>${scoreData[0].name}</p>';
egSecondLine.text.text = '<p align="left"><font color="#CDCDCD">2. </font>${scoreData[1].name}</p>';
egThirdLine.text.text = '<p align="left"><font color="#C9AFA0">3. </font>${scoreData[2].name}</p>';
egFourthLine.text.text = '<p align="left"><font color="#A4A4A4">4. </font>${scoreData[3].name}</p>';
egFifthLine.text.text = '<p align="left"><font color="#949494">5. </font>${scoreData[4].name}</p>';
var lineelems = [
egFirstLineScore,
egSecondLineScore,
egThirdLineScore,
egFourthLineScore,
egFifthLineScore
];
for (i in 0...5) {
if (scoreData[i].time < mission.ultimateTime) {
lineelems[i].text.text = '<font color="#FFDD22">${Util.formatTime(scoreData[i].time)}</font>';
} else {
if (scoreData[i].time < mission.goldTime) {
if (mission.game == "gold" || mission.game.toLowerCase() == "ultra")
lineelems[i].text.text = '<font color="#FFCC00">${Util.formatTime(scoreData[i].time)}</font>';
else
lineelems[i].text.text = '<font color="#CCCCCC">${Util.formatTime(scoreData[i].time)}</font>';
} else {
lineelems[i].text.text = '${Util.formatTime(scoreData[i].time)}';
}
}
}
var leftColumn = new GuiMLText(domcasual24, mlFontLoader);
leftColumn.text.lineSpacing = 5;
leftColumn.text.textColor = 0xFFFFFF;
leftColumn.text.text = 'Par Time:<br/>${mission.game == "gold" || mission.game.toLowerCase() == "ultra" ? '<font color="#FFCC00">Gold Time:</font>' : '<font color="#CCCCCC">Platinum Time:</font>'}<br/>${mission.ultimateTime != 0 ? '<font color="#FFDD22">Ultimate Time:</font><br/>' : ''}<font face="Arial14"><br/></font><font color="#FFFFFF" face="DomCasual24">Time Passed:<br/>Clock Bonuses:</font>';
leftColumn.text.dropShadow = {
dx: 1 * Settings.uiScale,
dy: 1 * Settings.uiScale,
alpha: 0.5,
color: 0x777777
};
leftColumn.position = new Vector(25, 165);
leftColumn.extent = new Vector(293, 211);
pg.addChild(leftColumn);
var elapsedTime = Math.max(timeState.currentAttemptTime - 3.5, 0);
var bonusTime = Math.max(0, Std.int((elapsedTime - timeState.gameplayClock) * 1000) / 1000);
var rightColumn = new GuiMLText(domcasual24, mlFontLoader);
rightColumn.text.lineSpacing = 5;
rightColumn.text.textColor = 0xFFFFFF;
rightColumn.text.text = '${Util.formatTime(mission.qualifyTime == Math.POSITIVE_INFINITY ? 5999.999 : mission.qualifyTime)}<br/><font color="${mission.game == "gold" || mission.game.toLowerCase() == "ultra" ? '#FFCC00' : '#CCCCCC'}">${Util.formatTime(mission.goldTime)}</font><br/>${mission.ultimateTime != 0 ? '<font color="#FFDD22">${Util.formatTime(mission.ultimateTime)}</font><br/>' : ''}<font face="Arial14"><br/></font><font color="#FFFFFF" face="DomCasual24">${Util.formatTime(elapsedTime)}<br/>${Util.formatTime(bonusTime)}</font>';
rightColumn.text.dropShadow = {
dx: 1 * Settings.uiScale,
dy: 1 * Settings.uiScale,
alpha: 0.5,
color: 0x777777
};
rightColumn.position = new Vector(235, 165);
rightColumn.extent = new Vector(293, 211);
pg.addChild(rightColumn);
pg.addChild(continueButton);
pg.addChild(restartButton);
pg.addChild(nextLevel);
pg.addChild(egFirstLine);
pg.addChild(egSecondLine);
pg.addChild(egThirdLine);
pg.addChild(egFourthLine);
pg.addChild(egFifthLine);
this.addChild(pg);
var scoreTimes = scoreData.map(x -> x.time).concat([timeState.gameplayClock]);
scoreTimes.sort((a, b) -> a == b ? 0 : (a > b ? 1 : -1));
var idx = scoreTimes.indexOf(timeState.gameplayClock);
// if (Settings.progression[mission.difficultyIndex] == mission.index && qualified) {
// Settings.progression[mission.difficultyIndex]++;
// }
Settings.save();
if (idx <= 4) {
setButtonStates(false);
var end = new EnterNameDlg(idx, (name) -> {
setButtonStates(true);
if (scoreSubmitted)
return;
var myScore = {name: name, time: timeState.gameplayClock};
scoreData.push(myScore);
scoreData.sort((a, b) -> a.time == b.time ? 0 : (a.time > b.time ? 1 : -1));
egFirstLine.text.text = '<p align="left"><font color="#EEC884">1. </font>${scoreData[0].name}</p>';
egSecondLine.text.text = '<p align="left"><font color="#CDCDCD">2. </font>${scoreData[1].name}</p>';
egThirdLine.text.text = '<p align="left"><font color="#C9AFA0">3. </font>${scoreData[2].name}</p>';
egFourthLine.text.text = '<p align="left"><font color="#A4A4A4">4. </font>${scoreData[3].name}</p>';
egFifthLine.text.text = '<p align="left"><font color="#949494">5. </font>${scoreData[4].name}</p>';
for (i in 0...5) {
if (scoreData[i].time < mission.ultimateTime) {
lineelems[i].text.text = '<font color="#FFDD22">${Util.formatTime(scoreData[i].time)}</font>';
} else {
if (scoreData[i].time < mission.goldTime) {
lineelems[i].text.text = '<font color="${mission.game == "gold" || mission.game.toLowerCase() == "ultra" ? '#FFCC00' : '#CCCCCC'}">${Util.formatTime(scoreData[i].time)}</font>';
} else {
lineelems[i].text.text = '${Util.formatTime(scoreData[i].time)}';
}
}
}
Settings.saveScore(mission.path, myScore);
var lbPath = mission.path;
if (mission.isClaMission)
lbPath = 'custom/${mission.id}';
var replayData = MarbleGame.instance.world.replay.write();
Leaderboards.submitScore(lbPath, myScore.time, MarbleGame.instance.world.rewindUsed, (sendReplay, rowId) -> {
if (sendReplay && !mission.isClaMission) {
Leaderboards.submitReplay(rowId, replayData);
}
});
scoreSubmitted = true;
});
this.addChild(end);
} else {
// Check if we can submit LB scores
var replayData = MarbleGame.instance.world.replay.write();
var lbPath = mission.path;
if (mission.isClaMission)
lbPath = 'custom/${mission.id}';
Leaderboards.getScores(lbPath, All, (scores) -> {
var hasMyScore = false;
for (score in scores) {
if (score.name == Settings.highscoreName) {
hasMyScore = true;
break;
}
}
if (!hasMyScore) {
Leaderboards.submitScore(lbPath, timeState.gameplayClock, MarbleGame.instance.world.rewindUsed, (sendReplay, rowId) -> {
if (sendReplay && !mission.isClaMission) {
Leaderboards.submitReplay(rowId, replayData);
}
});
}
});
}
}
}