mirror of
https://github.com/RandomityGuy/MBHaxe.git
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118 lines
3.6 KiB
Haxe
118 lines
3.6 KiB
Haxe
package src;
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import hxd.Pixels;
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import shaders.Skybox;
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import h3d.shader.pbr.PropsValues;
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import h3d.shader.AmbientLight;
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import h3d.scene.pbr.Environment;
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import src.Util;
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import src.MarbleWorld;
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import hxd.BitmapData;
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import h3d.shader.CubeMap;
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import h3d.mat.Texture;
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import haxe.io.Path;
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import src.ResourceLoader;
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import h3d.scene.Object;
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import src.Resource;
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import hxd.res.Image;
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class Sky extends Object {
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public var dmlPath:String;
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var imageResources:Array<Resource<Image>> = [];
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public function new() {
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super();
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}
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public function init(level:MarbleWorld) {
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var texture = createSkyboxCubeTextured(this.dmlPath);
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var sky = new h3d.prim.Sphere(1, 128, 128);
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sky.addNormals();
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sky.addUVs();
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var skyMesh = new h3d.scene.Mesh(sky, this);
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skyMesh.material.mainPass.culling = Front;
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// This is such a hack
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// skyMesh.material.mainPass.addShader(new h3d.shader.pbr.PropsValues(1, 0, 0, 1));
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skyMesh.material.mainPass.enableLights = false;
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skyMesh.material.shadows = false;
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skyMesh.material.blendMode = None;
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// var pbrprops = skyMesh.material.mainPass.getShader(PropsValues);
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// pbrprops.emissiveValue = 1;
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// pbrprops.roughnessValue = 0;`
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// pbrprops.occlusionValue = 0;
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// pbrprops.metalnessValue = 1;
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skyMesh.scale(3500);
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// var env = new Environment(texture);
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// env.compute();
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// var renderer = cast(level.scene.renderer, h3d.scene.pbr.Renderer);
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var shad = new Skybox(texture);
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skyMesh.material.mainPass.addShader(shad);
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skyMesh.material.mainPass.depthWrite = false;
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// skyMesh.material.shadows = false;
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}
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public function dispose() {
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for (imageResource in imageResources) {
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imageResource.release();
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}
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}
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function createSkyboxCubeTextured(dmlPath:String) {
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#if js
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dmlPath = StringTools.replace(dmlPath, "data/", "");
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#end
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if (ResourceLoader.fileSystem.exists(dmlPath)) {
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var dmlFile = ResourceLoader.fileSystem.get(dmlPath).getText();
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var dmlDirectory = Path.directory(dmlPath);
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var lines = dmlFile.split('\n').map(x -> x.toLowerCase());
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var skyboxImages = [];
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// 5: bottom, to be rotated/flipped
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// 0: front
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var skyboxIndices = [3, 1, 2, 0, 4, 5];
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for (i in 0...6) {
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var line = StringTools.trim(lines[i]);
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var filenames = ResourceLoader.getFullNamesOf(dmlDirectory + '/' + line);
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if (filenames.length == 0) {
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var pixels = Texture.fromColor(0).capturePixels(0, 0);
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skyboxImages.push(pixels);
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// var tex = new h3d.mat.Texture();
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// skyboxImages.push(new BitmapData(128, 128));
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} else {
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var image = ResourceLoader.getResource(filenames[0], ResourceLoader.getImage, this.imageResources).toBitmap();
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var pixels = image.getPixels();
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skyboxImages.push(pixels);
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}
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}
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var maxwidth = 0;
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var maxheight = 0;
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for (texture in skyboxImages) {
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if (texture.height > maxheight)
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maxheight = texture.height;
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if (texture.width > maxwidth)
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maxwidth = texture.width;
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}
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Util.flipImage(skyboxImages[0], true, false);
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Util.flipImage(skyboxImages[4], true, false);
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Util.rotateImage(skyboxImages[5], Math.PI);
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Util.flipImage(skyboxImages[5], true, false);
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Util.rotateImage(skyboxImages[1], -Math.PI / 2);
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Util.flipImage(skyboxImages[1], true, false);
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Util.rotateImage(skyboxImages[2], Math.PI);
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Util.flipImage(skyboxImages[2], true, false);
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Util.rotateImage(skyboxImages[3], Math.PI / 2);
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Util.flipImage(skyboxImages[3], true, false);
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var cubemaptexture = new Texture(maxheight, maxwidth, [Cube]);
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for (i in 0...6) {
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cubemaptexture.uploadPixels(skyboxImages[skyboxIndices[i]], 0, i);
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}
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return cubemaptexture;
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}
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return null;
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}
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}
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