| data | ||
| src | ||
| .gitignore | ||
| compile-c.hxml | ||
| compile-js.hxml | ||
| compile.bat | ||
| compile.hxml | ||
| index.html | ||
| LICENSE | ||
| marblegame.hl | ||
| README.md | ||
MBHaxe
A Haxe port of Marble Blast Gold, name subject to change. The marble physics code was taken from OpenMBU along with my own collision detection code, game logic was partially from scratch and taken with permission from Marble Blast Web Port. The browser version of this port is hosted here
Why Haxe?
I chose Haxe because its a good language that can target other languages, meaning any Haxe code can be converted and used in Python, C++, Java very easily so that nobody has to take effort in porting the code to different languages, atleast thats what my mindset was when I started it, but unfortunately because of the 3d engine I used, it only compiles to C and Javascript. You will have to isolate the engine specific features yourself if you want to use this for other programming languages.
Build
Requires Haxe 4.2.2 or above You require the following Haxe libraries:
- heaps: 1.9.1 (not the git version) with https://github.com/HeapsIO/heaps/pull/573 applied
- hlsdl (You will have to update it manually by replacing the files after doing the below steps) (Hashlink/C native target)
- stb_ogg_sound (JS/Browser target)
Hashlink/Native
You have to compile your own version of Hashlink with https://github.com/HaxeFoundation/hashlink/pull/444 applied
After all that has been setup, compile to hashlink by doing haxe compile.hxml and then running the game by hl marblegame.hl
To compile to C, do haxe compile-c.hxml and use the instructions in https://gist.github.com/Yanrishatum/d69ed72e368e35b18cbfca726d81279a
Javascript/Browser
If the build dependencies are fullfilled, compile with haxe compile-js.hxml and run the game by running a web server in the same directory as the repo where index.html is located.