MBHaxe/src/mis/MissionElement.hx

308 lines
6.9 KiB
Haxe

package mis;
enum MissionElementType {
SimGroup;
ScriptObject;
MissionArea;
Sky;
Sun;
InteriorInstance;
StaticShape;
Item;
Path;
Marker;
PathedInterior;
Trigger;
AudioProfile;
MessageVector;
TSStatic;
ParticleEmitterNode;
}
@:publicFields
class MissionElementBase {
// Underscore prefix to avoid name clashes
/** The general type of the element. */
var _type:MissionElementType; /** The object name; specified in the () of the "constructor". */
var _name:String;
/** Is unique for every element in the mission file. */
var _id:Int;
var fields:Map<String, Array<String>>;
}
@:publicFields
class MissionElementSimGroup extends MissionElementBase {
var elements:Array<MissionElementBase>;
public function new() {
_type = MissionElementType.SimGroup;
}
}
@:publicFields
/** Stores metadata about the mission. */
class MissionElementScriptObject extends MissionElementBase {
var time:String;
var name:String;
var desc:String;
var type:String;
var starthelptext:String;
var level:String;
var artist:String;
var goldtime:String;
var ultimatetime:String;
var music:String;
var alarmstarttime:String;
var game:String;
var gamemode:String;
var maxgemsperspawn:String;
var radiusfromgem:String;
var spawnblock:String;
var overviewwidth:String;
var overviewheight:String;
public function new() {
_type = MissionElementType.ScriptObject;
}
}
@:publicFields
class MissionElementMissionArea extends MissionElementBase {
var area:String;
var flightceiling:String;
var flightceilingRange:String;
var locked:String;
public function new() {
_type = MissionElementType.MissionArea;
}
}
@:publicFields
class MissionElementSky extends MissionElementBase {
var position:String;
var rotation:String;
var scale:String;
var cloudheightper0:String;
var cloudheightper1:String;
var cloudheightper2:String;
var cloudspeed1:String;
var cloudspeed2:String;
var cloudspeed3:String;
var visibledistance:String;
var useskytextures:String;
var renderbottomtexture:String;
var skysolidcolor:String;
var fogdistance:String;
var fogcolor:String;
var fogvolume1:String;
var fogvolume2:String;
var fogvolume3:String;
var materiallist:String;
var windvelocity:String;
var windeffectprecipitation:String;
var norenderbans:String;
var fogvolumecolor1:String;
var fogvolumecolor2:String;
var fogvolumecolor3:String;
public function new() {
_type = MissionElementType.Sky;
}
}
@:publicFields
/** Stores information about the lighting direction and color. */
class MissionElementSun extends MissionElementBase {
var direction:String;
var color:String;
var ambient:String;
public function new() {
_type = MissionElementType.Sun;
}
}
@:publicFields
/** Represents a static (non-moving) interior instance. */
class MissionElementInteriorInstance extends MissionElementBase {
var position:String;
var rotation:String;
var scale:String;
var interiorfile:String;
var showterraininside:String;
public function new() {
_type = MissionElementType.InteriorInstance;
}
}
@:publicFields
/** Represents a static shape. */
class MissionElementStaticShape extends MissionElementBase {
var position:String;
var rotation:String;
var scale:String;
var datablock:String;
var resettime:Null<String>;
var timeout:Null<String>;
public function new() {
_type = MissionElementType.StaticShape;
}
}
@:publicFields
/** Represents an item. */
class MissionElementItem extends MissionElementBase {
var position:String;
var rotation:String;
var scale:String;
var datablock:String;
var collideable:String;
var isStatic:String;
var rotate:String;
var showhelponpickup:String;
var timebonus:Null<String>;
var timepenalty:Null<String>;
public function new() {
_type = MissionElementType.Item;
}
}
@:publicFields
/** Holds the markers used for the path of a pathed interior. */
class MissionElementPath extends MissionElementBase {
var markers:Array<MissionElementMarker>;
public function new() {
_type = MissionElementType.Path;
}
}
@:publicFields
/** One keyframe in a pathed interior path. */
class MissionElementMarker extends MissionElementBase {
var position:String;
var rotation:String;
var scale:String;
var seqnum:String;
var mstonext:String;
/** Either Linear; Accelerate or Spline. */
var smoothingtype:String;
public function new() {
_type = MissionElementType.Marker;
}
}
@:publicFields
/** Represents a moving interior. */
class MissionElementPathedInterior extends MissionElementBase {
var position:String;
var rotation:String;
var scale:String;
var datablock:String;
var interiorresource:String;
var interiorindex:String;
var baseposition:String;
var baserotation:String;
var basescale:String;
// These two following values are a bit weird. See usage for more explanation.
var initialtargetposition:String;
var initialposition:String;
public function new() {
_type = MissionElementType.PathedInterior;
}
}
@:publicFields
/** Represents a trigger area used for out-of-bounds and help. */
class MissionElementTrigger extends MissionElementBase {
var position:String;
var rotation:String;
var scale:String;
var datablock:String;
/** A list of 12 Strings representing 4 vectors. The first vector corresponds to the origin point of the cuboid; the other three are the side vectors. */
var polyhedron:String;
var text:Null<String>;
var targettime:Null<String>;
var instant:Null<String>;
var icontinuetottime:Null<String>;
// checkpoint stuff:
var respawnpoint:Null<String>;
var add:Null<String>;
var sub:Null<String>;
var gravity:Null<String>;
var disableOob:Null<String>;
// teleport/destination trigger stuff:
var destination:Null<String>;
var delay:Null<String>;
var centerdestpoint:Null<String>;
var keepvelocity:Null<String>;
var inversevelocity:Null<String>;
var keepangular:Null<String>;
var keepcamera:Null<String>;
var camerayaw:Null<String>;
public function new() {
_type = MissionElementType.Trigger;
}
}
@:publicFields
/** Represents the song choice. */
class MissionElementAudioProfile extends MissionElementBase {
var filename:String;
var description:String;
var preload:String;
public function new() {
_type = MissionElementType.AudioProfile;
}
}
@:publicFields
class MissionElementMessageVector extends MissionElementBase {
public function new() {
_type = MissionElementType.MessageVector;
}
}
@:publicFields
/** Represents a static; unmoving; unanimated DTS shape. They're pretty dumb; tbh. */
class MissionElementTSStatic extends MissionElementBase {
var position:String;
var rotation:String;
var scale:String;
var shapename:String;
public function new() {
_type = MissionElementType.TSStatic;
}
}
@:publicFields
/** Represents a particle emitter. Currently unused by this port (these are really niche). */
class MissionElementParticleEmitterNode extends MissionElementBase {
var position:String;
var rotation:String;
var scale:String;
var datablock:String;
var emitter:String;
var velocity:String;
public function new() {
_type = MissionElementType.ParticleEmitterNode;
}
}