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105 lines
3.7 KiB
Haxe
105 lines
3.7 KiB
Haxe
package shapes;
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import src.ResourceLoaderWorker;
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import src.MarbleWorld;
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import src.ResourceLoader;
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import src.TimeState;
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import mis.MissionElement.MissionElementItem;
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import src.AudioManager;
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class MegaMarble extends PowerUp {
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public function new(element:MissionElementItem) {
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super(element);
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this.dtsPath = "data/shapes/images/grow.dts";
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this.isCollideable = false;
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this.isTSStatic = false;
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this.showSequences = true;
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this.identifier = "MegaMarble";
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this.pickUpName = "a Mega-Marble powerup";
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}
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public override function init(level:MarbleWorld, onFinish:Void->Void) {
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super.init(level, () -> {
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ResourceLoader.load("sound/mega_marble.wav").entry.load(() -> {
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var worker = new ResourceLoaderWorker(onFinish);
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worker.loadFile("sound/mega_bouncehard1.wav");
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worker.loadFile("sound/mega_bouncehard2.wav");
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worker.loadFile("sound/mega_bouncehard3.wav");
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worker.loadFile("sound/mega_bouncehard4.wav");
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worker.loadFile("sound/mega_roll.wav");
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worker.loadFile("sound/MegaShrink.wav");
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worker.loadFile("sound/use_mega.wav");
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this.pickupSound = ResourceLoader.getResource("data/sound/mega_marble.wav", ResourceLoader.getAudio, this.soundResources);
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worker.run();
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});
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});
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}
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public function pickUp():Bool {
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return this.level.pickUpPowerUp(this);
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}
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public function use(timeState:TimeState) {
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this.level.marble.enableMegaMarble(timeState.currentAttemptTime);
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this.level.deselectPowerUp();
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AudioManager.playSound(ResourceLoader.getResource('data/sound/use_mega.wav', ResourceLoader.getAudio, this.soundResources));
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}
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override function getPreloadMaterials(dts:dts.DtsFile) {
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var mats = super.getPreloadMaterials(dts);
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mats.push("data/shapes/images/grow_bump.png");
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mats.push("data/shapes/images/grow_glow.png");
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return mats;
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}
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override function postProcessMaterial(matName:String, material:h3d.mat.Material) {
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if (matName == "grow") {
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var diffuseTex = ResourceLoader.getTexture("data/shapes/images/grow.png").resource;
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diffuseTex.wrap = Repeat;
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diffuseTex.mipMap = Nearest;
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var normalTex = ResourceLoader.getTexture("data/shapes/images/grow_bump.png").resource;
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normalTex.wrap = Repeat;
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normalTex.mipMap = Nearest;
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var shader = new shaders.DefaultMaterial(diffuseTex, normalTex, 32, new h3d.Vector(0.8, 0.8, 0.6, 1), 1);
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shader.doGammaRamp = false;
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var dtsTex = material.mainPass.getShader(shaders.DtsTexture);
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dtsTex.passThrough = true;
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material.mainPass.removeShader(material.textureShader);
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material.mainPass.addShader(shader);
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var thisprops:Dynamic = material.getDefaultProps();
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thisprops.light = false; // We will calculate our own lighting
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material.props = thisprops;
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material.shadows = false;
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material.receiveShadows = true;
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}
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if (matName == "item_glow") {
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var diffuseTex = ResourceLoader.getTexture("data/shapes/images/grow_glow.png").resource;
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diffuseTex.wrap = Repeat;
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diffuseTex.mipMap = Nearest;
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var trivialShader = new shaders.TrivialMaterial(diffuseTex);
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var glowpass = material.mainPass.clone();
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glowpass.addShader(trivialShader);
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var dtsshader = glowpass.getShader(shaders.DtsTexture);
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if (dtsshader != null)
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glowpass.removeShader(dtsshader);
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glowpass.setPassName("glow");
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glowpass.depthTest = LessEqual;
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glowpass.enableLights = false;
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material.addPass(glowpass);
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material.mainPass.setPassName("glowPre");
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material.mainPass.addShader(trivialShader);
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dtsshader = material.mainPass.getShader(shaders.DtsTexture);
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if (dtsshader != null)
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material.mainPass.removeShader(dtsshader);
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material.mainPass.enableLights = false;
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var thisprops:Dynamic = material.getDefaultProps();
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thisprops.light = false; // We will calculate our own lighting
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material.props = thisprops;
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material.shadows = false;
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}
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}
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}
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