MBHaxe/src/gui/GuiImage.hx
2022-12-22 00:34:46 +05:30

84 lines
2.1 KiB
Haxe

package gui;
import h2d.Flow;
import shaders.GuiClipFilter;
import h2d.filter.Mask;
import gui.GuiControl.MouseState;
import h2d.Scene;
import h2d.Tile;
import h2d.Bitmap;
import src.MarbleGame;
@:publicFields
class GuiImage extends GuiControl {
var bmp:Bitmap;
var bmpFlow:Flow;
public var pressedAction:GuiEvent->Void = null;
public var doClipping:Bool = false;
public function new(texture:Tile) {
super();
this.bmp = new Bitmap(texture);
}
public override function render(scene2d:Scene) {
var renderRect = this.getRenderRectangle();
var hittestRect = this.getHitTestRect();
var obj:h2d.Object = bmp;
if (doClipping) {
bmpFlow = new Flow();
bmpFlow.addChild(bmp);
bmpFlow.overflow = FlowOverflow.Hidden;
bmpFlow.multiline = true;
bmpFlow.setPosition(hittestRect.position.x, hittestRect.position.y);
obj = bmpFlow;
}
if (doClipping) {
var fp = bmpFlow.getProperties(bmp);
fp.offsetX = -Std.int(hittestRect.position.x - renderRect.position.x);
fp.offsetY = -Std.int(hittestRect.position.y - renderRect.position.y);
} else {
bmp.setPosition(Math.floor(renderRect.position.x), Math.floor(renderRect.position.y));
}
bmp.width = renderRect.extent.x;
bmp.height = renderRect.extent.y;
if (doClipping) {
bmpFlow.maxWidth = Std.int(hittestRect.extent.x);
bmpFlow.maxHeight = Std.int(hittestRect.extent.y);
}
if (scene2d.contains(obj)) {
scene2d.removeChild(obj); // Refresh "layer"
}
scene2d.addChild(obj);
super.render(scene2d);
}
public override function dispose() {
super.dispose();
if (this.doClipping) {
bmpFlow.remove();
} else
this.bmp.remove();
}
public override function onMouseRelease(mouseState:MouseState) {
super.onMouseRelease(mouseState);
if (this.pressedAction != null) {
this.pressedAction(new GuiEvent(this));
}
}
public override function onRemove() {
super.onRemove();
if (MarbleGame.canvas.scene2d.contains(bmpFlow)) {
MarbleGame.canvas.scene2d.removeChild(bmpFlow); // Refresh "layer"
}
if (MarbleGame.canvas.scene2d.contains(bmp)) {
MarbleGame.canvas.scene2d.removeChild(bmp); // Refresh "layer"
}
}
}