MBHaxe/src/gui/PlayGui.hx
2023-07-07 00:10:39 +05:30

758 lines
26 KiB
Haxe

package gui;
import h3d.Matrix;
import src.ProfilerUI;
import hxd.App;
import hxd.res.Image;
import hxd.Window;
import h3d.shader.AlphaMult;
import h3d.shader.ColorKey;
import hxd.snd.WavData;
import gui.GuiControl.HorizSizing;
import src.TimeState;
import format.gif.Data.Block;
import hxd.res.BitmapFont;
import h2d.Text;
import h3d.Vector;
import hxd.fmt.hmd.Data.AnimationEvent;
import h2d.Tile;
import h3d.mat.DepthBuffer;
import h3d.mat.Texture;
import h3d.mat.Material;
import h3d.scene.Mesh;
import h3d.prim.Cube;
import src.DtsObject;
import h2d.Anim;
import h2d.Bitmap;
import src.ResourceLoader;
import src.MarbleGame;
import src.Resource;
import hxd.res.Sound;
import h3d.mat.Texture;
import src.Settings;
import src.Util;
typedef MiddleMessage = {
ctrl:GuiText,
age:Float,
}
class PlayGui {
var scene2d:h2d.Scene;
public function new() {}
var timerNumbers:Array<GuiAnim> = [];
var timerPoint:GuiImage;
var timerColon:GuiImage;
var gemCountNumbers:Array<GuiAnim> = [];
var gemCountSlash:GuiImage;
var gemHUD:GuiImage;
var powerupBox:GuiAnim;
var centerText:GuiText;
var centerTextBg:GuiImage;
var helpTextForeground:GuiText;
var helpTextBackground:GuiText;
var alertTextForeground:GuiText;
var alertTextBackground:GuiText;
var blastBar:GuiControl;
var blastFill:GuiImage;
var blastFillUltra:GuiImage;
var blastFrame:GuiImage;
var imageResources:Array<Resource<Image>> = [];
var textureResources:Array<Resource<Texture>> = [];
var soundResources:Array<Resource<Sound>> = [];
var playGuiCtrlOuter:GuiControl;
var playGuiCtrl:GuiControl;
var resizeEv:Void->Void;
var _init:Bool;
var fpsMeter:GuiText;
var middleMessages:Array<MiddleMessage> = [];
var totalGems:Int = 0;
public function dispose() {
if (_init) {
playGuiCtrlOuter.dispose();
for (textureResource in textureResources) {
textureResource.release();
}
for (imageResource in imageResources) {
imageResource.release();
}
for (audioResource in soundResources) {
audioResource.release();
}
Window.getInstance().removeResizeEvent(resizeEv);
}
}
public function init(scene2d:h2d.Scene, game:String) {
this.scene2d = scene2d;
this._init = true;
// Settings.uiScale = 2.25;
playGuiCtrlOuter = new GuiControl();
playGuiCtrlOuter.position = new Vector();
playGuiCtrlOuter.extent = new Vector(640, 480);
playGuiCtrlOuter.horizSizing = Width;
playGuiCtrlOuter.vertSizing = Height;
var safeVerMargin = 1 + (scene2d.height * 0.15) / 2;
var safeHorMargin = 1 + (scene2d.width * 0.15) / 2;
playGuiCtrl = new GuiControl();
playGuiCtrl.position = new Vector(safeHorMargin, safeVerMargin);
var subX = 640 - (scene2d.width - safeHorMargin * 2) * 640 / scene2d.width;
var subY = 480 - (scene2d.height - safeVerMargin * 2) * 480 / scene2d.height;
playGuiCtrl.extent = new Vector(640 - subX, 480 - subY);
playGuiCtrl.horizSizing = Width;
playGuiCtrl.vertSizing = Height;
playGuiCtrlOuter.addChild(playGuiCtrl);
var numberTiles = [];
for (i in 0...10) {
var tile = ResourceLoader.getResource('data/ui/game/numbers/${i}.png', ResourceLoader.getImage, this.imageResources).toTile();
numberTiles.push(tile);
}
for (i in 0...7) {
timerNumbers.push(new GuiAnim(numberTiles));
}
for (i in 0...6) {
gemCountNumbers.push(new GuiAnim(numberTiles));
}
initTimer();
initGemCounter();
initPowerupBox();
if (game == 'ultra')
initBlastBar();
initTexts();
if (Settings.optionsSettings.frameRateVis)
initFPSMeter();
if (Util.isTouchDevice()) {
MarbleGame.instance.touchInput.showControls(this.playGuiCtrl, game == 'ultra');
}
playGuiCtrlOuter.render(scene2d);
resizeEv = () -> {
var wnd = Window.getInstance();
powerupBox.position.x = wnd.width * 469.0 / 640.0;
playGuiCtrlOuter.render(MarbleGame.canvas.scene2d);
};
Window.getInstance().addResizeEvent(resizeEv);
onFinish();
}
public function initTimer() {
var safeVerMargin = 1 + (scene2d.height * 0.15) / 2;
var timerCtrl = new GuiImage(ResourceLoader.getResource('data/ui/game/timebackdrop0.png', ResourceLoader.getImage, this.imageResources).toTile());
timerCtrl.position = new Vector(215, 0);
timerCtrl.extent = new Vector(256, 64);
timerCtrl.horizSizing = Center;
timerCtrl.xScale = (scene2d.height - safeVerMargin * 2) / 480;
timerCtrl.yScale = (scene2d.height - safeVerMargin * 2) / 480;
var innerCtrl = new GuiControl();
innerCtrl.position = new Vector(26, 0);
innerCtrl.extent = new Vector(256, 64);
innerCtrl.xScale = (scene2d.height - safeVerMargin * 2) / 480;
innerCtrl.yScale = (scene2d.height - safeVerMargin * 2) / 480;
timerCtrl.addChild(innerCtrl);
timerNumbers[0].position = new Vector(20, 4);
timerNumbers[0].extent = new Vector(43, 55);
timerNumbers[0].xScale = (scene2d.height - safeVerMargin * 2) / 480;
timerNumbers[0].yScale = (scene2d.height - safeVerMargin * 2) / 480;
timerNumbers[1].position = new Vector(40, 4);
timerNumbers[1].extent = new Vector(43, 55);
timerNumbers[1].xScale = (scene2d.height - safeVerMargin * 2) / 480;
timerNumbers[1].yScale = (scene2d.height - safeVerMargin * 2) / 480;
var colonCols = ResourceLoader.getResource('data/ui/game/numbers/colon.png', ResourceLoader.getImage, this.imageResources).toTile();
timerColon = new GuiImage(colonCols);
timerColon.position = new Vector(55, 4);
timerColon.extent = new Vector(43, 55);
timerColon.xScale = (scene2d.height - safeVerMargin * 2) / 480;
timerColon.yScale = (scene2d.height - safeVerMargin * 2) / 480;
timerNumbers[2].position = new Vector(70, 4);
timerNumbers[2].extent = new Vector(43, 55);
timerNumbers[2].xScale = (scene2d.height - safeVerMargin * 2) / 480;
timerNumbers[2].yScale = (scene2d.height - safeVerMargin * 2) / 480;
timerNumbers[3].position = new Vector(90, 4);
timerNumbers[3].extent = new Vector(43, 55);
timerNumbers[3].xScale = (scene2d.height - safeVerMargin * 2) / 480;
timerNumbers[3].yScale = (scene2d.height - safeVerMargin * 2) / 480;
var pointCols = ResourceLoader.getResource('data/ui/game/numbers/point.png', ResourceLoader.getImage, this.imageResources).toTile();
timerPoint = new GuiImage(pointCols);
timerPoint.position = new Vector(105, 4);
timerPoint.extent = new Vector(43, 55);
timerPoint.xScale = (scene2d.height - safeVerMargin * 2) / 480;
timerPoint.yScale = (scene2d.height - safeVerMargin * 2) / 480;
timerNumbers[4].position = new Vector(120, 4);
timerNumbers[4].extent = new Vector(43, 55);
timerNumbers[4].xScale = (scene2d.height - safeVerMargin * 2) / 480;
timerNumbers[4].yScale = (scene2d.height - safeVerMargin * 2) / 480;
timerNumbers[5].position = new Vector(140, 4);
timerNumbers[5].extent = new Vector(43, 55);
timerNumbers[5].xScale = (scene2d.height - safeVerMargin * 2) / 480;
timerNumbers[5].yScale = (scene2d.height - safeVerMargin * 2) / 480;
timerNumbers[6].position = new Vector(191, 0);
timerNumbers[6].extent = new Vector(43, 55);
innerCtrl.addChild(timerNumbers[0]);
innerCtrl.addChild(timerNumbers[1]);
innerCtrl.addChild(timerColon);
innerCtrl.addChild(timerNumbers[2]);
innerCtrl.addChild(timerNumbers[3]);
innerCtrl.addChild(timerPoint);
innerCtrl.addChild(timerNumbers[4]);
innerCtrl.addChild(timerNumbers[5]);
// innerCtrl.addChild(timerNumbers[6]);
playGuiCtrl.addChild(timerCtrl);
}
public function setCenterText(text:String) {
if (text != "") {
centerText.text.text = text;
centerText.text.visible = true;
centerTextBg.bmp.visible = true;
} else {
centerText.text.visible = false;
centerTextBg.bmp.visible = false;
}
}
public function initGemCounter() {
var safeVerMargin = 1 + (scene2d.height * 0.15) / 2;
var gemBox = new GuiControl();
gemBox.position = new Vector(0, 0);
gemBox.extent = new Vector(300, 200);
gemBox.xScale = (scene2d.height - safeVerMargin * 2) / 480;
gemBox.yScale = (scene2d.height - safeVerMargin * 2) / 480;
var innerCtrl = new GuiControl();
innerCtrl.position = new Vector(26, 0);
innerCtrl.extent = new Vector(256, 64);
innerCtrl.xScale = (scene2d.height - safeVerMargin * 2) / 480;
innerCtrl.yScale = (scene2d.height - safeVerMargin * 2) / 480;
gemBox.addChild(innerCtrl);
gemCountNumbers[0].position = new Vector(20, 4);
gemCountNumbers[0].extent = new Vector(43, 55);
gemCountNumbers[0].xScale = (scene2d.height - safeVerMargin * 2) / 480;
gemCountNumbers[0].yScale = (scene2d.height - safeVerMargin * 2) / 480;
gemCountNumbers[1].position = new Vector(38, 4);
gemCountNumbers[1].extent = new Vector(43, 55);
gemCountNumbers[1].xScale = (scene2d.height - safeVerMargin * 2) / 480;
gemCountNumbers[1].yScale = (scene2d.height - safeVerMargin * 2) / 480;
gemCountNumbers[2].position = new Vector(56, 4);
gemCountNumbers[2].extent = new Vector(43, 55);
gemCountNumbers[2].xScale = (scene2d.height - safeVerMargin * 2) / 480;
gemCountNumbers[2].yScale = (scene2d.height - safeVerMargin * 2) / 480;
gemCountSlash = new GuiImage(ResourceLoader.getResource('data/ui/game/numbers/slash.png', ResourceLoader.getImage, this.imageResources).toTile());
gemCountSlash.position = new Vector(73, 4);
gemCountSlash.extent = new Vector(43, 55);
gemCountSlash.xScale = (scene2d.height - safeVerMargin * 2) / 480;
gemCountSlash.yScale = (scene2d.height - safeVerMargin * 2) / 480;
gemCountNumbers[3].position = new Vector(89, 4);
gemCountNumbers[3].extent = new Vector(43, 55);
gemCountNumbers[3].xScale = (scene2d.height - safeVerMargin * 2) / 480;
gemCountNumbers[3].yScale = (scene2d.height - safeVerMargin * 2) / 480;
gemCountNumbers[4].position = new Vector(107, 4);
gemCountNumbers[4].extent = new Vector(43, 55);
gemCountNumbers[4].xScale = (scene2d.height - safeVerMargin * 2) / 480;
gemCountNumbers[4].yScale = (scene2d.height - safeVerMargin * 2) / 480;
gemCountNumbers[5].position = new Vector(125, 4);
gemCountNumbers[5].extent = new Vector(43, 55);
gemCountNumbers[5].xScale = (scene2d.height - safeVerMargin * 2) / 480;
gemCountNumbers[5].yScale = (scene2d.height - safeVerMargin * 2) / 480;
gemHUD = new GuiImage(ResourceLoader.getResource('data/ui/game/gem.png', ResourceLoader.getImage, this.imageResources).toTile());
gemHUD.position = new Vector(144, 2);
gemHUD.extent = new Vector(64, 64);
gemHUD.xScale = (scene2d.height - safeVerMargin * 2) / 480;
gemHUD.yScale = (scene2d.height - safeVerMargin * 2) / 480;
innerCtrl.addChild(gemCountNumbers[0]);
innerCtrl.addChild(gemCountNumbers[1]);
innerCtrl.addChild(gemCountNumbers[2]);
innerCtrl.addChild(gemCountSlash);
innerCtrl.addChild(gemCountNumbers[3]);
innerCtrl.addChild(gemCountNumbers[4]);
innerCtrl.addChild(gemCountNumbers[5]);
innerCtrl.addChild(gemHUD);
playGuiCtrl.addChild(gemBox);
// gemImageSceneTargetBitmap.blendMode = None;
// gemImageSceneTargetBitmap.addShader(new ColorKey());
}
function initPowerupBox() {
var safeVerMargin = 1 + (scene2d.height * 0.15) / 2;
var powerupImgs = [
ResourceLoader.getResource('data/ui/game/pc/powerup.png', ResourceLoader.getImage, this.imageResources).toTile(),
ResourceLoader.getResource('data/ui/game/pc/powerup_copter.png', ResourceLoader.getImage, this.imageResources).toTile(),
ResourceLoader.getResource('data/ui/game/pc/powerup_jump.png', ResourceLoader.getImage, this.imageResources).toTile(),
ResourceLoader.getResource('data/ui/game/pc/powerup_mega.png', ResourceLoader.getImage, this.imageResources).toTile(),
ResourceLoader.getResource('data/ui/game/pc/powerup_speed.png', ResourceLoader.getImage, this.imageResources).toTile(),
];
powerupBox = new GuiAnim(powerupImgs);
// powerupBox.position = new Vector(469, 0);
powerupBox.position = new Vector(playGuiCtrl.extent.x - 171, 0);
powerupBox.extent = new Vector(170, 170);
powerupBox.horizSizing = Left;
powerupBox.vertSizing = Bottom;
powerupBox.xScale = (scene2d.height - safeVerMargin * 2) / 480;
powerupBox.yScale = (scene2d.height - safeVerMargin * 2) / 480;
playGuiCtrl.addChild(powerupBox);
}
function initTexts() {
var arial14fontdata = ResourceLoader.getFileEntry("data/font/Arial Bold.fnt");
var arial14b = new BitmapFont(arial14fontdata.entry);
@:privateAccess arial14b.loader = ResourceLoader.loader;
var arial14 = arial14b.toSdfFont(cast 26 * Settings.uiScale, MultiChannel);
var coliseumfontdata = ResourceLoader.getFileEntry("data/font/ColiseumRR.fnt");
var coliseumb = new BitmapFont(coliseumfontdata.entry);
@:privateAccess coliseumb.loader = ResourceLoader.loader;
var coliseum = coliseumb.toSdfFont(cast 44 * Settings.uiScale, MultiChannel);
var centerTextCtrl = new GuiControl();
centerTextCtrl.position = new Vector(0, 0);
centerTextCtrl.extent = new Vector(640, 480);
centerTextCtrl.vertSizing = Center;
centerTextCtrl.horizSizing = Center;
var centerTextBitmap = new GuiImage(ResourceLoader.getResource("data/ui/xbox/bgShadeCircle.png", ResourceLoader.getImage, this.imageResources)
.toTile());
centerTextBitmap.position = new Vector(225, 142);
centerTextBitmap.extent = new Vector(200, 64);
centerTextBitmap.vertSizing = Bottom;
centerTextBitmap.horizSizing = Left;
centerTextBg = centerTextBitmap;
centerTextCtrl.addChild(centerTextBitmap);
var centerTextText = new GuiText(coliseum);
centerTextText.text.textColor = 0xEBEBEB;
centerTextText.position = new Vector(0, 146);
centerTextText.extent = new Vector(640, 80);
centerTextText.vertSizing = Bottom;
centerTextText.horizSizing = Left;
centerTextText.justify = Center;
centerTextCtrl.addChild(centerTextText);
centerText = centerTextText;
playGuiCtrlOuter.addChild(centerTextCtrl);
var helpTextCtrl = new GuiControl();
helpTextCtrl.position = new Vector(0, playGuiCtrl.extent.y * 190 / 480);
helpTextCtrl.extent = new Vector(640, 60);
helpTextCtrl.vertSizing = Center;
helpTextCtrl.horizSizing = Width;
helpTextBackground = new GuiText(arial14);
helpTextBackground.text.textColor = 0x000000;
helpTextBackground.position = new Vector(2, 2);
helpTextBackground.extent = new Vector(640, 14);
helpTextBackground.vertSizing = Height;
helpTextBackground.horizSizing = Width;
helpTextBackground.justify = Center;
helpTextForeground = new GuiText(arial14);
helpTextForeground.text.textColor = 0xEBEBEB;
helpTextForeground.position = new Vector(0, 0);
helpTextForeground.extent = new Vector(640, 16);
helpTextForeground.vertSizing = Height;
helpTextForeground.horizSizing = Width;
helpTextForeground.justify = Center;
helpTextCtrl.addChild(helpTextBackground);
helpTextCtrl.addChild(helpTextForeground);
var alertTextCtrl = new GuiControl();
alertTextCtrl.position = new Vector(0, playGuiCtrl.extent.y * 375 / 480);
alertTextCtrl.extent = new Vector(640, 105);
alertTextCtrl.vertSizing = Top;
alertTextCtrl.horizSizing = Width;
alertTextBackground = new GuiText(arial14);
alertTextBackground.text.textColor = 0x000000;
alertTextBackground.position = new Vector(2, 2);
alertTextBackground.extent = new Vector(640, 32);
alertTextBackground.vertSizing = Height;
alertTextBackground.horizSizing = Width;
alertTextBackground.justify = Center;
alertTextForeground = new GuiText(arial14);
alertTextForeground.text.textColor = 0xEBEBEB;
alertTextForeground.position = new Vector(0, 0);
alertTextForeground.extent = new Vector(640, 32);
alertTextForeground.vertSizing = Height;
alertTextForeground.horizSizing = Width;
alertTextForeground.justify = Center;
alertTextCtrl.addChild(alertTextBackground);
alertTextCtrl.addChild(alertTextForeground);
playGuiCtrlOuter.addChild(helpTextCtrl);
playGuiCtrlOuter.addChild(alertTextCtrl);
}
function initFPSMeter() {
var domcasual32fontdata = ResourceLoader.getFileEntry("data/font/DomCasualD.fnt");
var domcasual32b = new BitmapFont(domcasual32fontdata.entry);
@:privateAccess domcasual32b.loader = ResourceLoader.loader;
var bfont = domcasual32b.toSdfFont(cast 26 * Settings.uiScale, MultiChannel);
var fpsMeterCtrl = new GuiImage(ResourceLoader.getResource("data/ui/game/transparency-fps.png", ResourceLoader.getImage, this.imageResources)
.toTile());
fpsMeterCtrl.position = new Vector(544, 448);
fpsMeterCtrl.horizSizing = Left;
fpsMeterCtrl.vertSizing = Top;
fpsMeterCtrl.extent = new Vector(96, 32);
fpsMeter = new GuiText(bfont);
fpsMeter.horizSizing = Width;
fpsMeter.vertSizing = Height;
fpsMeter.position = new Vector(10, 3);
fpsMeter.text.textColor = 0;
fpsMeter.extent = new Vector(96, 32);
fpsMeterCtrl.addChild(fpsMeter);
playGuiCtrl.addChild(fpsMeterCtrl);
}
function initBlastBar() {
var safeVerMargin = 1 + (scene2d.height * 0.15) / 2;
blastBar = new GuiControl();
blastBar.position = new Vector(0, 400);
blastBar.extent = new Vector(170, 83);
blastBar.vertSizing = Bottom;
blastBar.xScale = (scene2d.height - safeVerMargin * 2) / 480;
blastBar.yScale = (scene2d.height - safeVerMargin * 2) / 480;
this.playGuiCtrl.addChild(blastBar);
blastFill = new GuiImage(ResourceLoader.getResource("data/ui/game/powerbarMask.png", ResourceLoader.getImage, this.imageResources).toTile());
blastFill.position = new Vector(36, 38);
blastFill.extent = new Vector(100, 27);
blastFill.xScale = (scene2d.height - safeVerMargin * 2) / 480;
blastFill.yScale = (scene2d.height - safeVerMargin * 2) / 480;
var colorMat = Matrix.I();
colorMat.colorSet(0x0080FF);
blastFill.bmp.filter = new h2d.filter.ColorMatrix(colorMat);
blastBar.addChild(blastFill);
blastFillUltra = new GuiImage(ResourceLoader.getResource("data/ui/game/powerbarMask.png", ResourceLoader.getImage, this.imageResources).toTile());
blastFillUltra.position = new Vector(36, 38);
blastFillUltra.extent = new Vector(100, 27);
blastFillUltra.xScale = (scene2d.height - safeVerMargin * 2) / 480;
blastFillUltra.yScale = (scene2d.height - safeVerMargin * 2) / 480;
var colorMat = Matrix.I();
colorMat.colorSet(0xC4FF00);
blastFillUltra.bmp.filter = new h2d.filter.ColorMatrix(colorMat);
blastBar.addChild(blastFillUltra);
blastFrame = new GuiImage(ResourceLoader.getResource("data/ui/game/pc/powerbar.png", ResourceLoader.getImage, this.imageResources).toTile());
blastFrame.position = new Vector(0, 0);
blastFrame.extent = new Vector(170, 83);
blastFrame.xScale = (scene2d.height - safeVerMargin * 2) / 480;
blastFrame.yScale = (scene2d.height - safeVerMargin * 2) / 480;
blastBar.addChild(blastFrame);
}
var blastValue:Float = 0;
public function setBlastValue(value:Float) {
if (value <= 1) {
var oldVal = blastValue;
blastValue = value;
blastFill.bmp.tile.setSize(Util.lerp(0, 75, value), 20);
blastFill.bmp.scaleX = value;
// blastFill.extent = new Vector(Util.lerp(0, 100, value), 27);
if (oldVal < 0.25 && value >= 0.25) {
var colorMat = cast(blastFill.bmp.filter, h2d.filter.ColorMatrix);
colorMat.matrix.colorSet(0x0080FF);
MarbleGame.instance.touchInput.blastbutton.setEnabled(true);
}
if (oldVal >= 0.25 && value < 0.25) {
var colorMat = cast(blastFill.bmp.filter, h2d.filter.ColorMatrix);
colorMat.matrix.colorSet(0xCDD2D7);
MarbleGame.instance.touchInput.blastbutton.setEnabled(false);
}
blastFillUltra.bmp.visible = false;
} else {
blastFillUltra.bmp.visible = true;
var fillPercent = (value - 1) * 6;
blastFillUltra.bmp.tile.setSize(Util.lerp(0, 75, fillPercent), 20);
blastFillUltra.bmp.scaleX = fillPercent;
MarbleGame.instance.touchInput.blastbutton.setEnabled(true);
}
}
public function setHelpTextOpacity(value:Float) {
@:privateAccess helpTextForeground.text._textColorVec.a = value;
@:privateAccess helpTextBackground.text._textColorVec.a = value;
}
public function setAlertTextOpacity(value:Float) {
@:privateAccess alertTextForeground.text._textColorVec.a = value;
@:privateAccess alertTextBackground.text._textColorVec.a = value;
}
public function setAlertText(text:String) {
this.alertTextForeground.text.text = text;
this.alertTextBackground.text.text = text;
// alertTextBackground.render(scene2d);
// alertTextForeground.x = scene2d.width / 2 - alertTextForeground.textWidth / 2;
// alertTextForeground.y = scene2d.height - 102;
// alertTextBackground.x = scene2d.width / 2 - alertTextBackground.textWidth / 2 + 1;
// alertTextBackground.y = scene2d.height - 102 + 1;
}
public function setHelpText(text:String) {
this.helpTextForeground.text.text = text;
this.helpTextBackground.text.text = text;
// helpTextBackground.render(scene2d);
// helpTextForeground.x = scene2d.width / 2 - helpTextForeground.textWidth / 2;
// helpTextForeground.y = scene2d.height * 0.45;
// helpTextBackground.x = scene2d.width / 2 - helpTextBackground.textWidth / 2 + 1;
// helpTextBackground.y = scene2d.height * 0.45 + 1;
}
public function setPowerupImage(powerupIdentifier:String) {
if (powerupIdentifier == "SuperJump") {
powerupBox.anim.currentFrame = 2;
} else if (powerupIdentifier == "SuperSpeed") {
powerupBox.anim.currentFrame = 4;
} else if (powerupIdentifier == "Helicopter") {
powerupBox.anim.currentFrame = 1;
} else if (powerupIdentifier == "MegaMarble") {
powerupBox.anim.currentFrame = 3;
} else {
powerupBox.anim.currentFrame = 0;
}
}
public function resizeGemCounter(total:Int) {
if (total >= 100) {
// 3 digits
gemCountNumbers[0].anim.visible = true;
gemCountNumbers[1].anim.visible = true;
gemCountNumbers[2].anim.visible = true;
gemCountNumbers[3].anim.visible = true;
gemCountNumbers[4].anim.visible = true;
gemCountNumbers[5].anim.visible = true;
gemCountNumbers[0].position.x = 20;
gemCountNumbers[1].position.x = 38;
gemCountNumbers[2].position.x = 56;
gemCountNumbers[3].position.x = 89;
gemCountNumbers[4].position.x = 107;
gemCountNumbers[5].position.x = 125;
gemCountSlash.position.x = 73;
gemHUD.position.x = 144;
} else if (total >= 10) {
// 2 digits
gemCountNumbers[0].anim.visible = false;
gemCountNumbers[1].anim.visible = true;
gemCountNumbers[2].anim.visible = true;
gemCountNumbers[3].anim.visible = false;
gemCountNumbers[4].anim.visible = true;
gemCountNumbers[5].anim.visible = true;
gemCountNumbers[2].position.x = 32;
gemCountNumbers[5].position.x = 83;
gemCountNumbers[1].position.x = 14;
gemCountNumbers[4].position.x = 65;
gemCountSlash.position.x = 49;
gemHUD.position.x = 101;
} else {
// 1 digit
gemCountNumbers[0].anim.visible = false;
gemCountNumbers[1].anim.visible = false;
gemCountNumbers[2].anim.visible = true;
gemCountNumbers[3].anim.visible = false;
gemCountNumbers[4].anim.visible = false;
gemCountNumbers[5].anim.visible = true;
gemCountNumbers[2].position.x = 8;
gemCountNumbers[5].position.x = 41;
gemCountSlash.position.x = 25;
gemHUD.position.x = 59;
}
gemHUD.parent.render(scene2d, @:privateAccess gemHUD.parent.parent._flow);
}
public function formatGemCounter(collected:Int, total:Int) {
if (total == 0) {
for (number in gemCountNumbers) {
number.anim.visible = false;
}
gemCountSlash.bmp.visible = false;
gemHUD.bmp.visible = false;
} else {
if (totalGems != total) {
resizeGemCounter(total);
totalGems = total;
}
gemCountSlash.bmp.visible = true;
gemHUD.bmp.visible = true;
}
var totalHundredths = Math.floor(total / 100);
var totalTenths = Math.floor(total / 10) % 10;
var totalOnes = total % 10;
var collectedHundredths = Math.floor(collected / 100);
var collectedTenths = Math.floor(collected / 10) % 10;
var collectedOnes = collected % 10;
gemCountNumbers[0].anim.currentFrame = collectedHundredths;
gemCountNumbers[1].anim.currentFrame = collectedTenths;
gemCountNumbers[2].anim.currentFrame = collectedOnes;
gemCountNumbers[3].anim.currentFrame = totalHundredths;
gemCountNumbers[4].anim.currentFrame = totalTenths;
gemCountNumbers[5].anim.currentFrame = totalOnes;
}
// 0: default
// 1: green
// 2: red
public function formatTimer(time:Float) {
var et = time * 1000;
var thousandth = et % 10;
var hundredth = Math.floor((et % 1000) / 10);
var totalSeconds = Math.floor(et / 1000);
var seconds = totalSeconds % 60;
var minutes = (totalSeconds - seconds) / 60;
var secondsOne = seconds % 10;
var secondsTen = (seconds - secondsOne) / 10;
var minutesOne = minutes % 10;
var minutesTen = ((minutes - minutesOne) / 10) % 10;
var hundredthOne = hundredth % 10;
var hundredthTen = (hundredth - hundredthOne) / 10;
timerNumbers[0].anim.currentFrame = minutesTen;
timerNumbers[1].anim.currentFrame = minutesOne;
timerNumbers[2].anim.currentFrame = secondsTen;
timerNumbers[3].anim.currentFrame = secondsOne;
timerNumbers[4].anim.currentFrame = hundredthTen;
timerNumbers[5].anim.currentFrame = hundredthOne;
timerNumbers[6].anim.currentFrame = thousandth;
}
public function render(engine:h3d.Engine) {
// Do nothing
}
public function update(timeState:TimeState) {
if (this.fpsMeter != null) {
this.fpsMeter.text.text = '${Math.floor(ProfilerUI.instance.fps)} fps';
}
this.updateMiddleMessages(timeState.dt);
}
function updateMiddleMessages(dt:Float) {
var itermessages = this.middleMessages.copy();
if (itermessages.length > 0) {
var thismsg = itermessages.shift();
thismsg.age += dt;
if (thismsg.age > 0.6) {
this.middleMessages.remove(thismsg);
thismsg.ctrl.parent.removeChild(thismsg.ctrl); // Delete it
} else {
if (thismsg.age >= 0.3) {
thismsg.ctrl.text.alpha = 1 - (thismsg.age - 0.3) / 0.3;
}
thismsg.ctrl.text.y -= (0.1 / playGuiCtrl.extent.y) * scene2d.height;
}
}
}
public function addMiddleMessage(text:String, color:Int) {
var markerFelt32fontdata = ResourceLoader.getFileEntry("data/font/MarkerFelt.fnt");
var markerFelt32b = new BitmapFont(markerFelt32fontdata.entry);
@:privateAccess markerFelt32b.loader = ResourceLoader.loader;
var markerFelt32 = markerFelt32b.toSdfFont(cast 44 * Settings.uiScale, MultiChannel);
var middleMsg = new GuiText(markerFelt32);
middleMsg.position = new Vector(200, 50);
middleMsg.extent = new Vector(400, 100);
middleMsg.horizSizing = Center;
middleMsg.vertSizing = Center;
middleMsg.text.text = text;
middleMsg.justify = Center;
middleMsg.text.textColor = color;
middleMsg.text.filter = new h2d.filter.DropShadow(1.414, 0.785, 0x000000F, 1, 0, 0.4, 1, true);
this.playGuiCtrl.addChild(middleMsg);
middleMsg.render(scene2d);
middleMsg.text.y -= (25 / playGuiCtrl.extent.y) * scene2d.height;
this.middleMessages.push({ctrl: middleMsg, age: 0});
}
var pgoChildren = [];
public function setGuiVisibility(show:Bool) {
if (show) {
if (pgoChildren.length != 0) {
for (ch in pgoChildren) {
playGuiCtrlOuter.addChild(ch);
}
playGuiCtrlOuter.render(MarbleGame.canvas.scene2d);
pgoChildren = [];
}
} else {
pgoChildren = playGuiCtrlOuter.children.copy();
playGuiCtrlOuter.removeChildren();
playGuiCtrlOuter.render(MarbleGame.canvas.scene2d);
}
}
}