MBHaxe/src/Settings.hx
2021-06-28 22:27:21 +05:30

135 lines
3.2 KiB
Haxe

package src;
import hxd.Key;
import src.MarbleGame;
import hxd.Window;
import haxe.DynamicAccess;
import sys.io.File;
import src.ResourceLoader;
import haxe.Json;
typedef Score = {
var name:String;
var time:Float;
}
typedef OptionsSettings = {
var screenWidth:Int;
var screenHeight:Int;
var isFullScreen:Bool;
var videoDriver:Int;
var colorDepth:Int;
var shadows:Bool;
var musicVolume:Float;
var soundVolume:Float;
}
typedef ControlsSettings = {
var forward:Int;
var backward:Int;
var left:Int;
var right:Int;
var camForward:Int;
var camBackward:Int;
var camLeft:Int;
var camRight:Int;
var jump:Int;
var powerup:Int;
var freelook:Int;
var alwaysFreeLook:Bool;
var cameraSensitivity:Float;
var invertYAxis:Bool;
}
class Settings {
public static var highScores:Map<String, Array<Score>> = [];
public static var optionsSettings:OptionsSettings = {
screenWidth: 1280,
screenHeight: 720,
isFullScreen: false,
videoDriver: 0,
colorDepth: 1,
shadows: false,
musicVolume: 0,
soundVolume: 0,
};
public static var controlsSettings:ControlsSettings = {
forward: Key.W,
backward: Key.S,
left: Key.A,
right: Key.D,
camForward: Key.UP,
camBackward: Key.DOWN,
camLeft: Key.LEFT,
camRight: Key.RIGHT,
jump: Key.SPACE,
powerup: Key.MOUSE_LEFT,
freelook: Key.MOUSE_RIGHT,
alwaysFreeLook: true,
cameraSensitivity: 0.6,
invertYAxis: false
};
public static function applySettings() {
Window.getInstance().resize(optionsSettings.screenWidth, optionsSettings.screenHeight);
Window.getInstance().displayMode = optionsSettings.isFullScreen ? FullscreenResize : Windowed;
MarbleGame.canvas.render(MarbleGame.canvas.scene2d);
save();
}
public static function saveScore(mapPath:String, score:Score) {
if (highScores.exists(mapPath)) {
var scoreList = highScores.get(mapPath);
scoreList.push(score);
scoreList.sort((a, b) -> a.time == b.time ? 0 : (a.time > b.time ? 1 : -1));
} else {
highScores.set(mapPath, [score]);
}
save();
}
public static function getScores(mapPath:String) {
if (highScores.exists(mapPath)) {
return highScores.get(mapPath).copy();
} else {
return [];
}
}
public static function save() {
var outputData = {
highScores: highScores,
options: optionsSettings,
controls: controlsSettings
};
var json = Json.stringify(outputData);
File.saveContent("settings.json", json);
}
public static function load() {
if (ResourceLoader.fileSystem.exists("settings.json")) {
var json = Json.parse(ResourceLoader.fileSystem.get("settings.json").getText());
var highScoreData:DynamicAccess<Array<Score>> = json.highScores;
for (key => value in highScoreData) {
highScores.set(key, value);
}
optionsSettings = json.options;
controlsSettings = json.controls;
}
}
public static function init() {
load();
Window.getInstance().resize(optionsSettings.screenWidth, optionsSettings.screenHeight);
Window.getInstance().displayMode = optionsSettings.isFullScreen ? FullscreenResize : Windowed;
Window.getInstance().addResizeEvent(() -> {
var wnd = Window.getInstance();
Settings.optionsSettings.screenWidth = wnd.width;
Settings.optionsSettings.screenHeight = wnd.height;
MarbleGame.canvas.render(MarbleGame.canvas.scene2d);
});
}
}