MBHaxe/src/gui/GuiMLText.hx
2025-02-10 00:20:26 +05:30

96 lines
2.3 KiB
Haxe

package gui;
import h2d.Flow;
import h3d.mat.Texture;
import h2d.Tile;
import h2d.Bitmap;
import h3d.Engine;
import h3d.Vector;
import gui.GuiText.Justification;
import h2d.Scene;
import hxd.res.BitmapFont;
import h2d.Text;
import src.MarbleGame;
import src.Settings;
@:publicFields
class GuiMLText extends GuiControl {
var text:HtmlText;
var justify:Justification = Left;
var flow:Flow;
public var scrollable:Bool = false;
var _scroll:Float = 0;
public function new(font:h2d.Font, loadFontFunc:String->h2d.Font) {
super();
this.text = new HtmlText(font);
this.text.loadFont = loadFontFunc;
}
public override function render(scene2d:Scene) {
var renderRect = this.getRenderRectangle();
text.maxWidth = renderRect.extent.x;
if (this.scrollable) {
this.flow = new Flow();
this.flow.addChild(this.text);
this.flow.maxWidth = cast renderRect.extent.x;
this.flow.maxHeight = cast renderRect.extent.y;
this.flow.multiline = true;
this.flow.overflow = FlowOverflow.Hidden;
}
var obj:h2d.Object = this.scrollable ? flow : text;
if (justify == Left) {
obj.setPosition(Math.floor(renderRect.position.x), Math.floor(renderRect.position.y));
text.textAlign = Left;
}
if (justify == Right) {
obj.setPosition(Math.floor(renderRect.position.x + renderRect.extent.x), Math.floor(renderRect.position.y));
text.textAlign = Right;
}
if (justify == Center) {
obj.setPosition(Math.floor(renderRect.position.x + renderRect.extent.x / 2), Math.floor(renderRect.position.y));
text.textAlign = Center;
}
if (scrollable)
text.setPosition(0, -_scroll);
if (scene2d.contains(obj))
scene2d.removeChild(obj);
scene2d.addChild(obj);
super.render(scene2d);
}
public override function dispose() {
super.dispose();
if (!this.scrollable) {
this.text.remove();
} else {
this.flow.remove();
}
}
public override function onRemove() {
super.onRemove();
if (MarbleGame.canvas.scene2d.contains(flow)) {
MarbleGame.canvas.scene2d.removeChild(flow); // Refresh "layer"
}
if (MarbleGame.canvas.scene2d.contains(text)) {
MarbleGame.canvas.scene2d.removeChild(text); // Refresh "layer"
}
}
public override function onScroll(scrollX:Float, scrollY:Float) {
_scroll = scrollY;
text.setPosition(0, -scrollY);
if (flow != null)
flow.getProperties(text).offsetY = cast - scrollY;
}
}