..
collision
more array reuse
2026-03-28 14:33:04 +00:00
dif
make marble shaders better match original, attempt fix internal edge collisions
2022-12-12 22:52:36 +05:30
dts
some optimizations
2024-07-16 18:47:39 +05:30
fs
- fix some loading issues on web
2026-05-21 14:55:08 +01:00
gui
fix chat escaping
2026-04-06 12:31:24 +01:00
mis
- fix some loading issues on web
2026-05-21 14:55:08 +01:00
modes
try this to make them be singleplayer
2026-04-02 20:46:13 +01:00
net
normalize touch camera and do this minor inlining
2026-03-30 17:41:19 +01:00
octree
more optimizations for mp
2024-07-17 16:27:24 +05:30
rewind
fix this gravity rewind bug
2026-03-28 13:42:39 +00:00
shaders
pq shaders and asset update
2024-07-08 22:43:00 +05:30
shapes
fix random powerup
2024-11-20 23:59:23 +05:30
touch
fix touch camera again, bring in mbu camera auto centering
2026-03-31 14:44:03 +01:00
triggers
teleporter networking
2024-06-27 00:11:40 +05:30
Analytics.hx
fix bugs
2023-10-02 12:21:17 +05:30
AudioManager.hx
console start
2022-12-26 19:18:50 +05:30
CameraController.hx
fix touch camera again, bring in mbu camera auto centering
2026-03-31 14:44:03 +01:00
Console.hx
impl console cheats
2026-03-28 15:00:06 +00:00
Debug.hx
make these inline
2025-01-18 12:38:14 +05:30
DifBuilder.hx
fix texture paths for difs and fix endgame softlock for custom missions
2026-03-14 01:42:13 +00:00
DtsObject.hx
- fix some loading issues on web
2026-05-21 14:55:08 +01:00
DynamicPolygon.hx
some optimizations
2024-07-16 18:47:39 +05:30
ForceObject.hx
more optimizations for mp
2024-07-17 16:27:24 +05:30
GameObject.hx
separate out marble logic and apply optimizations from mbu branch, prepare for netcode
2024-06-14 14:53:58 +05:30
Gamepad.hx
server side only quick respawn
2024-06-26 20:27:58 +05:30
Http.hx
leaderboards impl
2024-11-05 00:01:09 +05:30
InstanceManager.hx
reduce allocs
2026-03-31 14:44:11 +01:00
InteriorObject.hx
Merge branch 'mbp-net'
2024-07-19 18:32:52 +05:30
JSPlatform.hx
finally ios support (web)
2024-06-24 21:58:23 +05:30
Leaderboards.hx
- try to make it case insensitive
2026-01-27 22:15:10 +00:00
Macros.hx
add support for MBU/MBM datablocks via substitutions
2025-02-11 12:49:10 +05:30
Main.hx
fix fps not matching tps
2025-02-14 21:56:32 +05:30
Marble.hx
attempt fix camera
2026-03-29 18:08:55 +01:00
MarbleGame.hx
fix chat escaping
2026-04-06 12:31:24 +01:00
Marbleland.hx
fix case insensitivity again and discard the marbleland game requirements
2024-12-13 01:15:28 +05:30
MarbleWorld.hx
some mp optimizations
2026-03-28 18:45:08 +00:00
Mission.hx
add support for marble attribute changing
2025-02-07 14:38:16 +05:30
MissionList.hx
some more optimizations
2024-07-16 19:38:34 +05:30
ParticlesMesh.hx
separate out marble logic and apply optimizations from mbu branch, prepare for netcode
2024-06-14 14:53:58 +05:30
ParticleSystem.hx
slightly better explodables
2024-06-26 12:44:49 +05:30
PathedInterior.hx
fix a lot of things, camera (attempt), improve pathedinteriors scalability, touch support things, spectator mode mobile camera
2024-07-12 00:38:10 +05:30
PathedInteriorMarker.hx
fix a lot of things, camera (attempt), improve pathedinteriors scalability, touch support things, spectator mode mobile camera
2024-07-12 00:38:10 +05:30
Polygon.hx
fix > 65k verts
2024-07-01 19:39:32 +05:30
ProfilerUI.hx
ping icons
2024-07-04 01:32:53 +05:30
Radar.hx
various reported bugfixes
2024-07-15 22:29:29 +05:30
RandomLCG.hx
implement hunt basicss
2024-06-16 00:54:17 +05:30
Renderer.hx
holy shit finally nuke shadows out of the engine
2024-07-12 00:54:54 +05:30
Replay.hx
- try to make it case insensitive
2026-01-27 22:15:10 +00:00
Resource.hx
more console support
2022-12-26 22:17:55 +05:30
ResourceLoader.hx
- fix some loading issues on web
2026-05-21 14:55:08 +01:00
ResourceLoaderWorker.hx
- fix some loading issues on web
2026-05-21 14:55:08 +01:00
Settings.hx
uuid things
2025-02-14 20:13:23 +05:30
Sky.hx
fix sky z fighting
2024-06-29 12:29:51 +05:30
TimeState.hx
separate out marble logic and apply optimizations from mbu branch, prepare for netcode
2024-06-14 14:53:58 +05:30
Util.hx
fix this broadphase crash
2026-03-28 01:51:24 +00:00