MBHaxe/src/gui/GuiAnim.hx

53 lines
1.3 KiB
Haxe

package gui;
import h2d.Anim;
import h2d.Scene;
import h2d.Tile;
import h2d.Bitmap;
import src.MarbleGame;
@:publicFields
class GuiAnim extends GuiControl {
var anim:Anim;
public function new(textures:Array<Tile>) {
super();
this.anim = new Anim(textures, 0);
}
public override function render(scene2d:Scene, ?parent:h2d.Flow) {
if (parent != null) {
if (parent.contains(this.anim)) {
parent.removeChild(this.anim);
}
parent.addChild(this.anim);
var off = this.getOffsetFromParent();
var props = parent.getProperties(this.anim);
props.isAbsolute = true;
this.anim.setPosition(off.x, off.y);
}
var renderRect = this.getRenderRectangle();
// anim.setPosition(Math.floor(renderRect.position.x), Math.floor(renderRect.position.y));
anim.scaleX = renderRect.extent.x / anim.getFrame().width;
anim.scaleY = renderRect.extent.y / anim.getFrame().height;
// if (scene2d.contains(anim)) {
// scene2d.removeChild(anim); // Refresh "layer"
// }
// scene2d.addChild(anim);
super.render(scene2d, parent);
}
public override function dispose() {
super.dispose();
this.anim.remove();
}
public override function onRemove() {
super.onRemove();
if (MarbleGame.canvas.scene2d.contains(anim)) {
MarbleGame.canvas.scene2d.removeChild(anim); // Refresh "layer"
}
this.anim.remove();
}
}