mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2026-01-26 17:05:55 +00:00
128 lines
4.3 KiB
Haxe
128 lines
4.3 KiB
Haxe
package gui;
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import net.Net;
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import src.MarbleGame;
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import hxd.res.BitmapFont;
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import h3d.Vector;
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import src.ResourceLoader;
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import src.Settings;
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import src.Util;
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class MultiplayerGui extends GuiImage {
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var innerCtrl:GuiControl;
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var btnList:GuiXboxList;
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public function new() {
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var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
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super(res);
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var domcasual32fontdata = ResourceLoader.getFileEntry("data/font/DomCasualD.fnt");
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var domcasual32b = new BitmapFont(domcasual32fontdata.entry);
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@:privateAccess domcasual32b.loader = ResourceLoader.loader;
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var domcasual32 = domcasual32b.toSdfFont(cast 42 * Settings.uiScale, MultiChannel);
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this.horizSizing = Width;
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this.vertSizing = Height;
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this.position = new Vector();
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this.extent = new Vector(640, 480);
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#if hl
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var scene2d = hxd.Window.getInstance();
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#end
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#if js
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var scene2d = MarbleGame.instance.scene2d;
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#end
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var offsetX = (scene2d.width - 1280) / 2;
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var offsetY = (scene2d.height - 720) / 2;
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var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
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var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
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innerCtrl = new GuiControl();
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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innerCtrl.horizSizing = Width;
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innerCtrl.vertSizing = Height;
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this.addChild(innerCtrl);
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var coliseumfontdata = ResourceLoader.getFileEntry("data/font/ColiseumRR.fnt");
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var coliseumb = new BitmapFont(coliseumfontdata.entry);
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@:privateAccess coliseumb.loader = ResourceLoader.loader;
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var coliseum = coliseumb.toSdfFont(cast 44 * Settings.uiScale, MultiChannel);
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var rootTitle = new GuiText(coliseum);
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rootTitle.position = new Vector(100, 30);
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rootTitle.extent = new Vector(1120, 80);
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rootTitle.text.textColor = 0xFFFFFF;
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rootTitle.text.text = "MULTIPLAYER";
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rootTitle.text.alpha = 0.5;
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innerCtrl.addChild(rootTitle);
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var arial14fontdata = ResourceLoader.getFileEntry("data/font/Arial Bold.fnt");
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var arial14b = new BitmapFont(arial14fontdata.entry);
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@:privateAccess arial14b.loader = ResourceLoader.loader;
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var arial12 = arial14b.toSdfFont(cast 18 * Settings.uiScale, h2d.Font.SDFChannel.MultiChannel);
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#if js
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var warningTxt = new GuiText(arial12);
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warningTxt.text.textColor = 0xEBEBEB;
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warningTxt.position = new Vector(150, 250);
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warningTxt.extent = new Vector(100, 100);
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warningTxt.text.text = "Warning: You are playing on a browser.\nFor smooth multiplayer experience, it is\nrecommended to download the game on your device.";
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innerCtrl.addChild(warningTxt);
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#end
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var btnList = new GuiXboxList();
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btnList.position = new Vector(70 - offsetX, 165);
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btnList.horizSizing = Left;
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btnList.extent = new Vector(502, 500);
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innerCtrl.addChild(btnList);
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btnList.addButton(3, 'Search Matches', (e) -> {
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MarbleGame.canvas.setContent(new MPServerListGui());
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});
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btnList.addButton(3, 'Create Match', (e) -> {
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MarbleGame.canvas.setContent(new CreateMatchGui());
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});
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btnList.addButton(3, 'Join Match', (e) -> {
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MarbleGame.canvas.setContent(new JoinServerGui());
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// Net.joinServer(() -> {
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// MarbleGame.canvas.setContent(new MultiplayerLevelSelectGui(false));
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// });
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});
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btnList.addButton(5, 'Change Display Name', (e) -> {
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MarbleGame.canvas.setContent(new EnterNameDlg());
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});
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var bottomBar = new GuiControl();
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bottomBar.position = new Vector(0, 590);
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bottomBar.extent = new Vector(640, 200);
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bottomBar.horizSizing = Width;
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bottomBar.vertSizing = Bottom;
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innerCtrl.addChild(bottomBar);
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var backButton = new GuiXboxButton("Back", 160);
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backButton.position = new Vector(400, 0);
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backButton.vertSizing = Bottom;
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backButton.horizSizing = Right;
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backButton.gamepadAccelerator = ["B"];
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backButton.accelerators = [hxd.Key.ESCAPE, hxd.Key.BACKSPACE];
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backButton.pressedAction = (e) -> MarbleGame.canvas.setContent(new MainMenuGui());
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bottomBar.addChild(backButton);
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}
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override function onResize(width:Int, height:Int) {
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var offsetX = (width - 1280) / 2;
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var offsetY = (height - 720) / 2;
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var subX = 640 - (width - offsetX) * 640 / width;
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var subY = 480 - (height - offsetY) * 480 / height;
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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super.onResize(width, height);
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}
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}
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