mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2025-10-30 08:11:25 +00:00
130 lines
4 KiB
Haxe
130 lines
4 KiB
Haxe
package gui;
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import net.Net;
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import hxd.res.BitmapFont;
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import h3d.Vector;
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import src.ResourceLoader;
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import src.MarbleGame;
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import src.Settings;
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import src.Util;
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class MultiplayerLoadingGui extends GuiImage {
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var loadText:GuiText;
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var loadTextBg:GuiText;
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var loadAnim:GuiLoadAnim;
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var bottomBar:GuiControl;
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var innerCtrl:GuiControl;
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var backButton:GuiXboxButton;
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public function new(initialStatus:String, showCancel = true) {
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var res = ResourceLoader.getImage("data/ui/game/CloudBG.jpg").resource.toTile();
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super(res);
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this.position = new Vector();
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this.extent = new Vector(640, 480);
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this.horizSizing = Width;
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this.vertSizing = Height;
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var fadeEdge = new GuiImage(ResourceLoader.getResource("data/ui/xbox/BG_fadeOutSoftEdge.png", ResourceLoader.getImage, this.imageResources).toTile());
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fadeEdge.position = new Vector(0, 0);
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fadeEdge.extent = new Vector(640, 480);
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fadeEdge.vertSizing = Height;
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fadeEdge.horizSizing = Width;
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this.addChild(fadeEdge);
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var arial14fontdata = ResourceLoader.getFileEntry("data/font/Arial Bold.fnt");
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var arial14b = new BitmapFont(arial14fontdata.entry);
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@:privateAccess arial14b.loader = ResourceLoader.loader;
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var arial14 = arial14b.toSdfFont(cast 21 * Settings.uiScale, h2d.Font.SDFChannel.MultiChannel);
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loadAnim = new GuiLoadAnim();
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loadAnim.position = new Vector(610, 253);
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loadAnim.extent = new Vector(63, 63);
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loadAnim.horizSizing = Center;
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loadAnim.vertSizing = Bottom;
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this.addChild(loadAnim);
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loadTextBg = new GuiText(arial14);
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loadTextBg.position = new Vector(608, 335);
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loadTextBg.extent = new Vector(63, 40);
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loadTextBg.horizSizing = Center;
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loadTextBg.vertSizing = Bottom;
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loadTextBg.justify = Center;
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loadTextBg.text.text = initialStatus;
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loadTextBg.text.textColor = 0;
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this.addChild(loadTextBg);
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loadText = new GuiText(arial14);
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loadText.position = new Vector(610, 334);
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loadText.extent = new Vector(63, 40);
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loadText.horizSizing = Center;
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loadText.vertSizing = Bottom;
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loadText.justify = Center;
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loadText.text.text = initialStatus;
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this.addChild(loadText);
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var scene2d = MarbleGame.canvas.scene2d;
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var offsetX = (scene2d.width - 1280) / 2;
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var offsetY = (scene2d.height - 720) / 2;
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var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
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var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
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innerCtrl = new GuiControl();
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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innerCtrl.horizSizing = Width;
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innerCtrl.vertSizing = Height;
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this.addChild(innerCtrl);
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bottomBar = new GuiControl();
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bottomBar.position = new Vector(0, 590);
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bottomBar.extent = new Vector(640, 200);
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bottomBar.horizSizing = Width;
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bottomBar.vertSizing = Bottom;
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innerCtrl.addChild(bottomBar);
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if (showCancel) {
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backButton = new GuiXboxButton("Cancel", 160);
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backButton.position = new Vector(960, 0);
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backButton.vertSizing = Bottom;
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backButton.horizSizing = Right;
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backButton.gamepadAccelerator = ["A"];
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backButton.accelerators = [hxd.Key.ENTER];
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backButton.pressedAction = (e) -> {
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Net.disconnect();
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MarbleGame.canvas.setContent(new MultiplayerGui());
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};
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bottomBar.addChild(backButton);
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}
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}
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public function setLoadingStatus(str:String) {
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loadText.text.text = str;
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loadTextBg.text.text = str;
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}
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public function setErrorStatus(str:String) {
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loadText.text.text = str;
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loadTextBg.text.text = str;
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loadAnim.anim.visible = false;
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backButton.text.text.text = "Ok";
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backButton.pressedAction = (e) -> {
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MarbleGame.canvas.setContent(new MultiplayerGui());
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};
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MarbleGame.canvas.render(MarbleGame.canvas.scene2d);
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}
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override function onResize(width:Int, height:Int) {
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var offsetX = (width - 1280) / 2;
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var offsetY = (height - 720) / 2;
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var subX = 640 - (width - offsetX) * 640 / width;
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var subY = 480 - (height - offsetY) * 480 / height;
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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super.onResize(width, height);
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}
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}
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