MBHaxe/src/gui/MultiplayerLoadingGui.hx
2024-06-02 22:32:51 +05:30

130 lines
4 KiB
Haxe

package gui;
import net.Net;
import hxd.res.BitmapFont;
import h3d.Vector;
import src.ResourceLoader;
import src.MarbleGame;
import src.Settings;
import src.Util;
class MultiplayerLoadingGui extends GuiImage {
var loadText:GuiText;
var loadTextBg:GuiText;
var loadAnim:GuiLoadAnim;
var bottomBar:GuiControl;
var innerCtrl:GuiControl;
var backButton:GuiXboxButton;
public function new(initialStatus:String, showCancel = true) {
var res = ResourceLoader.getImage("data/ui/game/CloudBG.jpg").resource.toTile();
super(res);
this.position = new Vector();
this.extent = new Vector(640, 480);
this.horizSizing = Width;
this.vertSizing = Height;
var fadeEdge = new GuiImage(ResourceLoader.getResource("data/ui/xbox/BG_fadeOutSoftEdge.png", ResourceLoader.getImage, this.imageResources).toTile());
fadeEdge.position = new Vector(0, 0);
fadeEdge.extent = new Vector(640, 480);
fadeEdge.vertSizing = Height;
fadeEdge.horizSizing = Width;
this.addChild(fadeEdge);
var arial14fontdata = ResourceLoader.getFileEntry("data/font/Arial Bold.fnt");
var arial14b = new BitmapFont(arial14fontdata.entry);
@:privateAccess arial14b.loader = ResourceLoader.loader;
var arial14 = arial14b.toSdfFont(cast 21 * Settings.uiScale, h2d.Font.SDFChannel.MultiChannel);
loadAnim = new GuiLoadAnim();
loadAnim.position = new Vector(610, 253);
loadAnim.extent = new Vector(63, 63);
loadAnim.horizSizing = Center;
loadAnim.vertSizing = Bottom;
this.addChild(loadAnim);
loadTextBg = new GuiText(arial14);
loadTextBg.position = new Vector(608, 335);
loadTextBg.extent = new Vector(63, 40);
loadTextBg.horizSizing = Center;
loadTextBg.vertSizing = Bottom;
loadTextBg.justify = Center;
loadTextBg.text.text = initialStatus;
loadTextBg.text.textColor = 0;
this.addChild(loadTextBg);
loadText = new GuiText(arial14);
loadText.position = new Vector(610, 334);
loadText.extent = new Vector(63, 40);
loadText.horizSizing = Center;
loadText.vertSizing = Bottom;
loadText.justify = Center;
loadText.text.text = initialStatus;
this.addChild(loadText);
var scene2d = MarbleGame.canvas.scene2d;
var offsetX = (scene2d.width - 1280) / 2;
var offsetY = (scene2d.height - 720) / 2;
var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
innerCtrl = new GuiControl();
innerCtrl.position = new Vector(offsetX, offsetY);
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
innerCtrl.horizSizing = Width;
innerCtrl.vertSizing = Height;
this.addChild(innerCtrl);
bottomBar = new GuiControl();
bottomBar.position = new Vector(0, 590);
bottomBar.extent = new Vector(640, 200);
bottomBar.horizSizing = Width;
bottomBar.vertSizing = Bottom;
innerCtrl.addChild(bottomBar);
if (showCancel) {
backButton = new GuiXboxButton("Cancel", 160);
backButton.position = new Vector(960, 0);
backButton.vertSizing = Bottom;
backButton.horizSizing = Right;
backButton.gamepadAccelerator = ["A"];
backButton.accelerators = [hxd.Key.ENTER];
backButton.pressedAction = (e) -> {
Net.disconnect();
MarbleGame.canvas.setContent(new MultiplayerGui());
};
bottomBar.addChild(backButton);
}
}
public function setLoadingStatus(str:String) {
loadText.text.text = str;
loadTextBg.text.text = str;
}
public function setErrorStatus(str:String) {
loadText.text.text = str;
loadTextBg.text.text = str;
loadAnim.anim.visible = false;
backButton.text.text.text = "Ok";
backButton.pressedAction = (e) -> {
MarbleGame.canvas.setContent(new MultiplayerGui());
};
MarbleGame.canvas.render(MarbleGame.canvas.scene2d);
}
override function onResize(width:Int, height:Int) {
var offsetX = (width - 1280) / 2;
var offsetY = (height - 720) / 2;
var subX = 640 - (width - offsetX) * 640 / width;
var subY = 480 - (height - offsetY) * 480 / height;
innerCtrl.position = new Vector(offsetX, offsetY);
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
super.onResize(width, height);
}
}