MBHaxe/server/MasterServer.hx
2024-03-02 01:33:50 +05:30

194 lines
6 KiB
Haxe

import hx.ws.WebSocket;
import haxe.Json;
import hx.ws.SocketImpl;
import hx.ws.WebSocketHandler;
import hx.ws.WebSocketServer;
import hx.ws.State;
import hx.ws.Log;
import hx.ws.HttpHeader;
import hx.ws.HttpResponse;
import hx.ws.HttpRequest;
using Lambda;
@:publicFields
class ServerInfo {
var socket:SignallingHandler;
var name:String;
var players:Int;
var maxPlayers:Int;
var privateSlots:Int;
var privateServer:Bool;
var inviteCode:Int;
var state:String;
var platform:String;
public function new(socket:SignallingHandler, name:String, players:Int, maxPlayers:Int, privateSlots:Int, privateServer:Bool, inviteCode:Int,
state:String, platform:String) {
this.socket = socket;
this.name = name;
this.players = players;
this.maxPlayers = maxPlayers;
this.privateSlots = privateSlots;
this.privateServer = privateServer;
this.inviteCode = inviteCode;
this.state = state;
this.platform = platform;
}
}
class SignallingHandler extends WebSocketHandler {
static var clients:Array<SignallingHandler> = [];
static var servers:Array<ServerInfo> = [];
static var joiningClients:Map<Int, SignallingHandler> = [];
static var clientId = 0;
public override function handshake(httpRequest:HttpRequest) {
var httpResponse = new HttpResponse();
httpResponse.headers.set(HttpHeader.SEC_WEBSOSCKET_VERSION, "13");
httpResponse.headers.set("Access-Control-Allow-Origin", "*"); // Enable CORS pls, why do i have to override this entire function for a single line
if (httpRequest.method != "GET" || httpRequest.httpVersion != "HTTP/1.1") {
httpResponse.code = 400;
httpResponse.text = "Bad";
httpResponse.headers.set(HttpHeader.CONNECTION, "close");
httpResponse.headers.set(HttpHeader.X_WEBSOCKET_REJECT_REASON, 'Bad request');
} else if (httpRequest.headers.get(HttpHeader.SEC_WEBSOSCKET_VERSION) != "13") {
httpResponse.code = 426;
httpResponse.text = "Upgrade";
httpResponse.headers.set(HttpHeader.CONNECTION, "close");
httpResponse.headers.set(HttpHeader.X_WEBSOCKET_REJECT_REASON,
'Unsupported websocket client version: ${httpRequest.headers.get(HttpHeader.SEC_WEBSOSCKET_VERSION)}, Only version 13 is supported.');
} else if (httpRequest.headers.get(HttpHeader.UPGRADE) != "websocket") {
httpResponse.code = 426;
httpResponse.text = "Upgrade";
httpResponse.headers.set(HttpHeader.CONNECTION, "close");
httpResponse.headers.set(HttpHeader.X_WEBSOCKET_REJECT_REASON, 'Unsupported upgrade header: ${httpRequest.headers.get(HttpHeader.UPGRADE)}.');
} else if (httpRequest.headers.get(HttpHeader.CONNECTION).indexOf("Upgrade") == -1) {
httpResponse.code = 426;
httpResponse.text = "Upgrade";
httpResponse.headers.set(HttpHeader.CONNECTION, "close");
httpResponse.headers.set(HttpHeader.X_WEBSOCKET_REJECT_REASON, 'Unsupported connection header: ${httpRequest.headers.get(HttpHeader.CONNECTION)}.');
} else {
Log.debug('Handshaking', id);
var key = httpRequest.headers.get(HttpHeader.SEC_WEBSOCKET_KEY);
var result = makeWSKeyResponse(key);
Log.debug('Handshaking key - ${result}', id);
httpResponse.code = 101;
httpResponse.text = "Switching Protocols";
httpResponse.headers.set(HttpHeader.UPGRADE, "websocket");
httpResponse.headers.set(HttpHeader.CONNECTION, "Upgrade");
httpResponse.headers.set(HttpHeader.SEC_WEBSOSCKET_ACCEPT, result);
}
sendHttpResponse(httpResponse);
if (httpResponse.code == 101) {
_onopenCalled = false;
state = State.Head;
Log.debug('Connected', id);
} else {
close();
}
}
public function new(s:SocketImpl) {
super(s);
onopen = () -> {
clients.push(this);
}
onclose = () -> {
servers = servers.filter(x -> x.socket != this); // remove server
for (key => val in joiningClients) {
if (val == this) {
joiningClients.remove(key);
break;
}
}
clients.remove(this);
}
onmessage = (m) -> {
switch (m) {
case StrMessage(content):
var conts = Json.parse(content);
trace('Received ${conts.type}');
if (conts.type == "serverInfo") {
var serverInfo = new ServerInfo(this, conts.name, conts.players, conts.maxPlayers, conts.privateSlots, conts.privateServer,
conts.inviteCode, conts.state, conts.platform);
if (servers.find(x -> x.name == serverInfo.name) == null) {
servers.push(serverInfo);
} else {
servers = servers.filter(x -> x.socket != this);
servers.push(serverInfo); // update server
}
}
if (conts.type == "connect") {
var serverInfo = servers.find(x -> x.name == conts.serverName);
if (serverInfo != null) {
if (serverInfo.players >= serverInfo.maxPlayers) {
this.send(Json.stringify({
type: "connectFailed",
reason: "The server is full"
}));
} else {
var cid = clientId++;
joiningClients.set(cid, this);
serverInfo.socket.send(Json.stringify({
type: "connect",
sdp: conts.sdp,
clientId: cid
}));
}
} else {
this.send(Json.stringify({
type: "connectFailed",
reason: "Server not found"
}));
}
}
if (conts.type == "connectResponse") {
var client = joiningClients.get(conts.clientId);
if (client != null) {
var success = conts.success;
if (!success) {
client.send(Json.stringify({
type: "connectFailed",
reason: conts.reason
}));
} else {
client.send(Json.stringify({
type: "connectResponse",
sdp: conts.sdp
}));
}
}
}
if (conts.type == "serverList") {
this.send(Json.stringify({
type: "serverList",
servers: servers.filter(x -> !x.privateServer && x.state == "Lobby").map(x -> {
return {
name: x.name,
players: x.players,
maxPlayers: x.maxPlayers,
platform: x.platform
}
})
}));
}
case _: {}
}
}
}
}
class MasterServer {
static function main() {
var ws = new WebSocketServer<SignallingHandler>("0.0.0.0", 8080, 2);
ws.start();
}
}