MBHaxe/src/Polygon.hx
2024-07-12 20:50:05 +05:30

216 lines
5.3 KiB
Haxe

package src;
import h3d.Vector;
import h3d.col.Point;
import h3d.prim.MeshPrimitive;
class Polygon extends MeshPrimitive {
public var points:Array<Float>;
public var normals:Array<Float>;
public var tangents:Array<Float>;
public var uvs:Array<Float>;
public var indexStarts:Array<Int>;
public var indexCounts:Array<Int>;
var currentMaterial:Int = 0;
var curTris = 0;
var bounds:h3d.col.Bounds;
public function new() {
this.indexStarts = [0];
this.indexCounts = [];
this.points = [];
this.uvs = [];
this.normals = [];
}
public function addPoints(points:Array<h3d.col.Point>) {
for (p in points) {
this.points.push(p.x);
this.points.push(p.y);
this.points.push(p.z);
}
curTris += Math.floor(points.length / 3);
}
public function addUVs(uvs:Array<h3d.prim.UV>) {
for (uv in uvs) {
this.uvs.push(uv.u);
this.uvs.push(uv.v);
}
}
public function addNormals(normals:Array<h3d.col.Point>) {
for (n in normals) {
this.normals.push(n.x);
this.normals.push(n.y);
this.normals.push(n.z);
}
}
public function nextMaterial() {
indexStarts.push(Math.floor(this.points.length / 9));
indexCounts.push(curTris);
curTris = 0;
}
public function endPrimitive() {
indexCounts.push(curTris);
curTris = 0;
}
override function getBounds() {
if (bounds == null) {
var b = new h3d.col.Bounds();
var i = 0;
while (i < points.length) {
b.addPoint(new h3d.col.Point(points[i], points[i + 1], points[i + 2]));
i += 3;
}
bounds = b;
}
return bounds;
}
override function alloc(engine:h3d.Engine) {
dispose();
var size = 3;
var names = ["position"];
var positions = [0];
if (normals != null) {
names.push("normal");
positions.push(size);
size += 3;
}
if (tangents != null) {
names.push("tangent");
positions.push(size);
size += 3;
}
if (uvs != null) {
names.push("uv");
positions.push(size);
size += 2;
}
var buf = new hxd.FloatBuffer();
for (k in 0...Std.int(points.length / 3)) {
buf.push(points[k * 3]);
buf.push(points[k * 3 + 1]);
buf.push(points[k * 3 + 2]);
if (normals != null) {
var n = normals[k * 3];
buf.push(normals[k * 3]);
buf.push(normals[k * 3 + 1]);
buf.push(normals[k * 3 + 2]);
}
if (tangents != null) {
var t = tangents[k];
buf.push(tangents[k * 3]);
buf.push(tangents[k * 3 + 1]);
buf.push(tangents[k * 3 + 2]);
}
if (uvs != null) {
var t = uvs[k];
buf.push(uvs[k * 2]);
buf.push(uvs[k * 2 + 1]);
}
}
var flags:Array<h3d.Buffer.BufferFlag> = [];
flags.push(Triangles);
if (normals == null || tangents != null)
flags.push(RawFormat);
buffer = h3d.Buffer.ofFloats(buf, size, flags);
for (i in 0...names.length)
addBuffer(names[i], buffer, positions[i]);
if (indexes == null && Std.int(points.length / 3) > 65535) {
var indices = new haxe.io.BytesOutput();
for (i in 0...Std.int(points.length / 3))
indices.writeInt32(i);
indexes = new h3d.Indexes(indices.length >> 2, true);
indexes.uploadBytes(indices.getBytes(), 0, indices.length >> 2);
}
}
public function addTangents() {
tangents = [];
for (i in 0...points.length)
tangents[i] = 0.0;
var pos = 0;
for (i in 0...triCount()) {
var i0, i1, i2;
i0 = pos++;
i1 = pos++;
i2 = pos++;
var p0 = new Vector(points[i0 * 3], points[i0 * 3 + 1], points[i0 * 3 + 2]);
var p1 = new Vector(points[i1 * 3], points[i1 * 3 + 1], points[i1 * 3 + 2]);
var p2 = new Vector(points[i2 * 3], points[i2 * 3 + 1], points[i2 * 3 + 2]);
var uv0 = new Vector(uvs[i0 * 2], uvs[i0 * 2 + 1]);
var uv1 = new Vector(uvs[i1 * 2], uvs[i1 * 2 + 1]);
var uv2 = new Vector(uvs[i2 * 2], uvs[i2 * 2 + 1]);
var n = new Vector(normals[i0 * 3], normals[i0 * 3 + 1], normals[i0 * 3 + 2]);
var k0 = p1.sub(p0);
var k1 = p2.sub(p0);
k0.scale(uv2.y - uv0.y);
k1.scale(uv1.y - uv0.y);
var t = k0.sub(k1);
var b = n.cross(t);
b.normalize();
t = b.cross(n);
t.normalize();
// add it to each point
tangents[i0 * 3] += t.x;
tangents[i0 * 3 + 1] += t.y;
tangents[i0 * 3 + 2] += t.z;
tangents[i1 * 3] += t.x;
tangents[i1 * 3 + 1] += t.y;
tangents[i1 * 3 + 2] += t.z;
tangents[i2 * 3] += t.x;
tangents[i2 * 3 + 1] += t.y;
tangents[i2 * 3 + 1] += t.z;
}
for (i in 0...Std.int(tangents.length / 3)) {
var t = new Vector(tangents[i * 3], tangents[i * 3 + 1], tangents[i * 3 + 2]);
t.normalize();
tangents[i * 3] = t.x;
tangents[i * 3 + 1] = t.y;
tangents[i * 3 + 2] = t.z;
}
}
override function triCount() {
var n = super.triCount();
if (n != 0)
return n;
return Std.int(points.length / 3);
}
override function vertexCount() {
return Std.int(points.length / 3);
}
override function selectMaterial(material:Int) {
currentMaterial = material;
}
override function getMaterialIndexes(material:Int):{count:Int, start:Int} {
return {start: indexStarts[material] * 3, count: indexCounts[material] * 3};
}
override function render(engine:h3d.Engine) {
if (buffer == null || buffer.isDisposed())
alloc(engine);
var bufs = getBuffers(engine);
if (indexes != null)
engine.renderMultiBuffers(bufs, indexes, indexStarts[currentMaterial], indexCounts[currentMaterial]);
else
engine.renderMultiBuffers(bufs, engine.mem.triIndexes, indexStarts[currentMaterial], indexCounts[currentMaterial]);
}
}