mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2025-10-30 08:11:25 +00:00
299 lines
8.2 KiB
Haxe
299 lines
8.2 KiB
Haxe
package src;
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import gui.MainMenuGui;
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#if !js
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import gui.ReplayCenterGui;
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#end
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import gui.ReplayNameDlg;
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import gui.ConsoleDlg;
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import src.Replay;
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import touch.TouchInput;
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import src.ResourceLoader;
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import src.AudioManager;
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import gui.PlayMissionGui;
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import gui.ExitGameDlg;
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import hxd.Key;
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import src.Mission;
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import h3d.Vector;
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import gui.GuiControl.MouseState;
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import hxd.Window;
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import src.MarbleWorld;
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import src.JSPlatform;
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import gui.Canvas;
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import src.Util;
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import src.ProfilerUI;
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import src.Settings;
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import src.Console;
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import src.Debug;
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@:publicFields
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class MarbleGame {
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static var canvas:Canvas;
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static var instance:MarbleGame;
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var world:MarbleWorld;
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var scene2d:h2d.Scene;
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var scene:h3d.scene.Scene;
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var paused:Bool;
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var toRecord:Bool = false;
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var recordingName:String;
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var exitGameDlg:ExitGameDlg;
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var touchInput:TouchInput;
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var consoleShown:Bool = false;
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var console:ConsoleDlg;
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public function new(scene2d:h2d.Scene, scene:h3d.scene.Scene) {
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Console.log("Initializing the game...");
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canvas = new Canvas(scene2d, cast this);
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this.scene = scene;
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this.scene2d = scene2d;
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MarbleGame.instance = this;
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this.touchInput = new TouchInput();
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#if js
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// Pause shit
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if (Util.isTouchDevice())
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this.touchInput.registerTouchInput();
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js.Browser.document.addEventListener('pointerlockchange', () -> {
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if (!paused && world != null) {
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if (world.finishTime == null && world._ready) {
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if (js.Browser.document.pointerLockElement != @:privateAccess Window.getInstance().canvas) {
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paused = true;
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handlePauseGame();
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// Focus the shit again
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var jsCanvas = @:privateAccess Window.getInstance().canvas;
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@:privateAccess Window.getInstance().lockCallback = null; // Fix cursorlock position shit
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jsCanvas.focus();
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// js.Browser.document.exitPointerLock();
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}
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}
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}
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});
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// Resize shit
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js.Browser.window.addEventListener('resize', () -> {
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var canvasElement = js.Browser.document.getElementById("webgl");
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canvasElement.style.width = "100%";
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canvasElement.style.height = "100%";
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});
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var canvas = js.Browser.document.getElementById("webgl");
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var pointercontainer = js.Browser.document.querySelector("#pointercontainer");
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pointercontainer.addEventListener('mousedown', (e:js.html.MouseEvent) -> {
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var buttonCode = switch (e.button) {
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case 1: 2;
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case 2: 1;
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case x: x;
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};
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@:privateAccess Key.keyPressed[buttonCode] = Key.getFrame();
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@:privateAccess Window.getInstance().onMouseDown(e);
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});
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pointercontainer.addEventListener('mouseup', (e:js.html.MouseEvent) -> {
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var buttonCode = switch (e.button) {
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case 1: 2;
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case 2: 1;
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case x: x;
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};
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@:privateAccess Key.keyPressed[buttonCode] = -Key.getFrame();
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@:privateAccess Window.getInstance().onMouseUp(e);
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});
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canvas.addEventListener('mousedown', (e:js.html.MouseEvent) -> {
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var buttonCode = switch (e.button) {
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case 1: 2;
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case 2: 1;
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case x: x;
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};
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@:privateAccess Key.keyPressed[buttonCode] = Key.getFrame();
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});
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canvas.addEventListener('mouseup', (e:js.html.MouseEvent) -> {
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var buttonCode = switch (e.button) {
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case 1: 2;
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case 2: 1;
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case x: x;
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};
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@:privateAccess Key.keyPressed[buttonCode] = -Key.getFrame();
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});
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pointercontainer.addEventListener('keypress', (e:js.html.KeyboardEvent) -> {
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@:privateAccess Window.getInstance().onKeyPress(e);
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});
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pointercontainer.addEventListener('keydown', (e:js.html.KeyboardEvent) -> {
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var buttonCode = (e.keyCode);
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@:privateAccess Key.keyPressed[buttonCode] = Key.getFrame();
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@:privateAccess Window.getInstance().onKeyDown(e);
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});
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pointercontainer.addEventListener('keyup', (e:js.html.KeyboardEvent) -> {
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var buttonCode = (e.keyCode);
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@:privateAccess Key.keyPressed[buttonCode] = -Key.getFrame();
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@:privateAccess Window.getInstance().onKeyUp(e);
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});
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js.Browser.window.addEventListener('keydown', (e:js.html.KeyboardEvent) -> {
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var buttonCode = (e.keyCode);
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@:privateAccess Key.keyPressed[buttonCode] = Key.getFrame();
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});
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js.Browser.window.addEventListener('keyup', (e:js.html.KeyboardEvent) -> {
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var buttonCode = (e.keyCode);
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@:privateAccess Key.keyPressed[buttonCode] = -Key.getFrame();
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});
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pointercontainer.addEventListener('touchstart', (e:js.html.TouchEvent) -> {
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@:privateAccess Key.keyPressed[Key.MOUSE_LEFT] = Key.getFrame();
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@:privateAccess scene2d.window.curMouseX = e.touches[0].clientX;
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@:privateAccess scene2d.window.curMouseY = e.touches[0].clientY;
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});
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pointercontainer.addEventListener('touchend', (e:js.html.TouchEvent) -> {
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// @:privateAccess Key.keyPressed[Key.MOUSE_LEFT] = -Key.getFrame();
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});
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pointercontainer.addEventListener('touchmove', (e:js.html.TouchEvent) -> {
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@:privateAccess scene2d.window.curMouseX = e.touches[0].clientX;
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@:privateAccess scene2d.window.curMouseY = e.touches[0].clientY;
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});
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js.Browser.window.addEventListener('contextmenu', (e) -> e.preventDefault()); // Disable right click context menu for good
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js.Browser.window.addEventListener('beforeunload', (e) -> {
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// Ask the user if they're sure about closing the tab if they're currently in game
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if (world != null) {
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e.preventDefault();
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e.returnValue = '';
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}
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});
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JSPlatform.initFullscreenEnforcer();
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Window.getInstance().removeEventTarget(@:privateAccess Key.onEvent);
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#end
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}
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public function update(dt:Float) {
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if (world != null) {
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if (world._disposed) {
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world = null;
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return;
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}
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Debug.update();
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if (Util.isTouchDevice()) {
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touchInput.update();
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}
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if (!paused) {
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world.update(dt * Debug.timeScale);
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}
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if (Key.isPressed(Key.ESCAPE) && world.finishTime == null && world._ready) {
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#if hl
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paused = !paused;
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handlePauseGame();
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#end
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#if js
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if (paused) {
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paused = false;
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}
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handlePauseGame();
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#end
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}
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}
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if (canvas != null) {
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if (Key.isPressed(Key.QWERTY_TILDE)) {
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consoleShown = !consoleShown;
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if (consoleShown) {
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if (console == null || @:privateAccess console._disposed)
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console = new ConsoleDlg();
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@:privateAccess console.isShowing = true;
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canvas.pushDialog(console);
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} else {
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@:privateAccess console.isShowing = false;
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canvas.popDialog(console, false);
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}
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}
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var mouseState:MouseState = {
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position: new Vector(canvas.scene2d.mouseX, canvas.scene2d.mouseY)
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}
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ProfilerUI.measure("canvasUpdate");
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canvas.update(dt, mouseState);
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}
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}
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public function handlePauseGame() {
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if (paused && world._ready) {
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Console.log("Game paused");
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world.setCursorLock(false);
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exitGameDlg = new ExitGameDlg((sender) -> {
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canvas.popDialog(exitGameDlg);
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if (world.isRecording) {
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MarbleGame.canvas.pushDialog(new ReplayNameDlg(() -> {
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quitMission();
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}));
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} else {
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quitMission();
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}
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}, (sender) -> {
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canvas.popDialog(exitGameDlg);
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paused = !paused;
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world.setCursorLock(true);
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}, (sender) -> {
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canvas.popDialog(exitGameDlg);
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world.restart(true);
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// world.setCursorLock(true);
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paused = !paused;
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});
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canvas.pushDialog(exitGameDlg);
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} else {
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if (world._ready) {
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Console.log("Game unpaused");
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if (exitGameDlg != null)
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canvas.popDialog(exitGameDlg);
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world.setCursorLock(true);
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}
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}
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}
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public function quitMission() {
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Console.log("Quitting mission");
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world.setCursorLock(false);
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paused = false;
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if (world.isWatching) {
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#if !js
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canvas.setContent(new ReplayCenterGui());
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#else
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canvas.setContent(new MainMenuGui());
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#end
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} else {
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var pmg = new PlayMissionGui();
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PlayMissionGui.currentSelectionStatic = world.mission.index;
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PlayMissionGui.currentGameStatic = world.mission.game;
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canvas.setContent(pmg);
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}
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world.dispose();
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world = null;
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Settings.save();
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}
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public function playMission(mission:Mission) {
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canvas.clearContent();
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if (world != null) {
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world.dispose();
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}
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world = new MarbleWorld(scene, scene2d, mission, toRecord);
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world.init();
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}
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public function watchMissionReplay(mission:Mission, replay:Replay) {
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canvas.clearContent();
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world = new MarbleWorld(scene, scene2d, mission);
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world.replay = replay;
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world.isWatching = true;
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world.init();
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}
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public function render(e:h3d.Engine) {
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if (world != null && !world._disposed)
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world.render(e);
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canvas.renderEngine(e);
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}
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}
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