MBHaxe/src/gui/EndGameGui.hx
2023-07-07 22:30:18 +05:30

188 lines
7.2 KiB
Haxe

package gui;
import modes.GameMode.ScoreType;
import mis.MisParser;
import hxd.BitmapData;
import h2d.Tile;
import src.MarbleGame;
import src.Settings.Score;
import src.Settings.Settings;
import src.Mission;
import h2d.filter.DropShadow;
import hxd.res.BitmapFont;
import h3d.Vector;
import src.ResourceLoader;
import src.TimeState;
import src.Util;
class EndGameGui extends GuiImage {
var mission:Mission;
var innerCtrl:GuiControl;
var endGameWnd:GuiImage;
var scoreSubmitted:Bool = false;
public function new(continueFunc:GuiControl->Void, restartFunc:GuiControl->Void, nextLevelFunc:GuiControl->Void, mission:Mission, score:Float,
scoreType:ScoreType) {
var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
super(res);
this.horizSizing = Width;
this.vertSizing = Height;
this.position = new Vector(0, 0);
this.extent = new Vector(640, 480);
this.mission = mission;
function loadButtonImages(path:String) {
var normal = ResourceLoader.getResource('${path}_n.png', ResourceLoader.getImage, this.imageResources).toTile();
var hover = ResourceLoader.getResource('${path}_h.png', ResourceLoader.getImage, this.imageResources).toTile();
var pressed = ResourceLoader.getResource('${path}_d.png', ResourceLoader.getImage, this.imageResources).toTile();
return [normal, hover, pressed];
}
var scene2d = MarbleGame.canvas.scene2d;
var offsetX = (scene2d.width - 1280) / 2;
var offsetY = (scene2d.height - 720) / 2;
var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
innerCtrl = new GuiControl();
innerCtrl.position = new Vector(offsetX, offsetY);
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
innerCtrl.horizSizing = Width;
innerCtrl.vertSizing = Height;
this.addChild(innerCtrl);
var coliseumfontdata = ResourceLoader.getFileEntry("data/font/ColiseumRR.fnt");
var coliseumb = new BitmapFont(coliseumfontdata.entry);
@:privateAccess coliseumb.loader = ResourceLoader.loader;
var coliseum = coliseumb.toSdfFont(cast 44 * Settings.uiScale, MultiChannel);
var rootTitle = new GuiText(coliseum);
rootTitle.position = new Vector(100, 30);
rootTitle.extent = new Vector(1120, 80);
rootTitle.text.textColor = 0xFFFFFF;
rootTitle.text.text = "LEVEL COMPLETE!";
rootTitle.text.alpha = 0.5;
innerCtrl.addChild(rootTitle);
endGameWnd = new GuiImage(ResourceLoader.getResource("data/ui/xbox/endGameWindow.png", ResourceLoader.getImage, this.imageResources).toTile());
endGameWnd.horizSizing = Left;
endGameWnd.vertSizing = Top;
endGameWnd.position = new Vector(80 - offsetX, 150 - offsetY);
endGameWnd.extent = new Vector(336, 150);
innerCtrl.addChild(endGameWnd);
var arial14fontdata = ResourceLoader.getFileEntry("data/font/Arial Bold.fnt");
var arial14b = new BitmapFont(arial14fontdata.entry);
@:privateAccess arial14b.loader = ResourceLoader.loader;
var arial14 = arial14b.toSdfFont(cast 22 * Settings.uiScale, h2d.Font.SDFChannel.MultiChannel);
var statIcon = new GuiImage(ResourceLoader.getResource("data/ui/xbox/statIcon.png", ResourceLoader.getImage, this.imageResources).toTile());
statIcon.position = new Vector(38, 27);
statIcon.extent = new Vector(20, 20);
endGameWnd.addChild(statIcon);
function mlFontLoader(text:String) {
return arial14;
}
var beatPar = score < mission.qualifyTime;
var egResultLeft = new GuiMLText(arial14, mlFontLoader);
egResultLeft.position = new Vector(28, 26);
egResultLeft.extent = new Vector(180, 100);
if (scoreType == Time)
egResultLeft.text.text = '<p align="right"><font color="${beatPar ? "#8DFF8D" : "#FF7575"}">Time:</font><br/><font color="#88BCEE">Par Time:</font><br/><font color="#EBEBEB">Rating:</font><br/><font color="#EBEBEB">My Best Time:</font></p>';
if (scoreType == Score)
egResultLeft.text.text = '<p align="right"><font color="#8DFF8D">Score:</font><br/><font color="#EBEBEB">My Best Score:</font></p>';
endGameWnd.addChild(egResultLeft);
var c0 = 0xEBEBEB;
var c1 = 0x8DFF8D;
var c2 = 0x88BCEE;
var c3 = 0xFF7575;
function calcRating(time:Float, parTime:Float, goldTime:Float, difficulty:Int):Int {
var t = time - (time % 10);
if (t == 0)
return 0;
var completionBonus = 1000;
var timeBonus = 0;
if (t < parTime)
timeBonus = Math.floor(parTime / t) * 1000;
else
timeBonus = Math.floor(parTime / t) * 500;
return (completionBonus + timeBonus) * difficulty;
}
var rating = calcRating(score * 1000, mission.qualifyTime * 1000, mission.goldTime * 1000, Std.parseInt(mission.missionInfo.difficulty));
var myScore = {name: "Player", time: score};
Settings.saveScore(mission.path, myScore, scoreType);
var scoreData:Array<Score> = Settings.getScores(mission.path);
while (scoreData.length < 1) {
if (scoreType == Score)
scoreData.push({name: "Nardo Polo", time: 0});
if (scoreType == Time)
scoreData.push({name: "Nardo Polo", time: 5999.999});
}
var bestScore = scoreData[0];
var egResultRight = new GuiMLText(arial14, mlFontLoader);
egResultRight.position = new Vector(214, 26);
egResultRight.extent = new Vector(180, 100);
if (scoreType == Score)
egResultRight.text.text = '<font color="#8DFF8D">${Util.formatScore(score)}</font><br/><font color="#EBEBEB">${Util.formatScore(bestScore.time)}</font>';
if (scoreType == Time)
egResultRight.text.text = '<font color="${beatPar ? "#8DFF8D" : "0xFF7575"}">${Util.formatTime(score)}</font><br/><font color="#88BCEE">${Util.formatTime(mission.qualifyTime)}</font><br/><font color="#EBEBEB">${rating}</font><br/><font color="#EBEBEB">${Util.formatTime(bestScore.time)}</font>';
endGameWnd.addChild(egResultRight);
var bottomBar = new GuiControl();
bottomBar.position = new Vector(0, 590);
bottomBar.extent = new Vector(640, 200);
bottomBar.horizSizing = Width;
bottomBar.vertSizing = Bottom;
innerCtrl.addChild(bottomBar);
var retryButton = new GuiXboxButton("Retry", 160);
retryButton.position = new Vector(400, 0);
retryButton.vertSizing = Bottom;
retryButton.horizSizing = Right;
retryButton.gamepadAccelerator = ["B"];
retryButton.accelerators = [hxd.Key.ESCAPE, hxd.Key.BACKSPACE];
retryButton.pressedAction = (e) -> restartFunc(retryButton);
bottomBar.addChild(retryButton);
var lbButton = new GuiXboxButton("Leaderboard", 220);
lbButton.position = new Vector(750, 0);
lbButton.vertSizing = Bottom;
lbButton.horizSizing = Right;
bottomBar.addChild(lbButton);
var nextButton = new GuiXboxButton("Next", 160);
nextButton.position = new Vector(960, 0);
nextButton.vertSizing = Bottom;
nextButton.horizSizing = Right;
nextButton.gamepadAccelerator = ["A"];
nextButton.accelerators = [hxd.Key.ENTER];
nextButton.pressedAction = (e) -> continueFunc(nextButton);
bottomBar.addChild(nextButton);
}
override function onResize(width:Int, height:Int) {
var offsetX = (width - 1280) / 2;
var offsetY = (height - 720) / 2;
var subX = 640 - (width - offsetX) * 640 / width;
var subY = 480 - (height - offsetY) * 480 / height;
innerCtrl.position = new Vector(offsetX, offsetY);
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
endGameWnd.position = new Vector(80 - offsetX, 170 - offsetY);
super.onResize(width, height);
}
}