mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2025-10-30 08:11:25 +00:00
188 lines
7.2 KiB
Haxe
188 lines
7.2 KiB
Haxe
package gui;
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import modes.GameMode.ScoreType;
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import mis.MisParser;
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import hxd.BitmapData;
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import h2d.Tile;
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import src.MarbleGame;
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import src.Settings.Score;
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import src.Settings.Settings;
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import src.Mission;
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import h2d.filter.DropShadow;
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import hxd.res.BitmapFont;
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import h3d.Vector;
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import src.ResourceLoader;
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import src.TimeState;
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import src.Util;
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class EndGameGui extends GuiImage {
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var mission:Mission;
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var innerCtrl:GuiControl;
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var endGameWnd:GuiImage;
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var scoreSubmitted:Bool = false;
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public function new(continueFunc:GuiControl->Void, restartFunc:GuiControl->Void, nextLevelFunc:GuiControl->Void, mission:Mission, score:Float,
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scoreType:ScoreType) {
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var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
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super(res);
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this.horizSizing = Width;
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this.vertSizing = Height;
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this.position = new Vector(0, 0);
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this.extent = new Vector(640, 480);
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this.mission = mission;
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function loadButtonImages(path:String) {
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var normal = ResourceLoader.getResource('${path}_n.png', ResourceLoader.getImage, this.imageResources).toTile();
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var hover = ResourceLoader.getResource('${path}_h.png', ResourceLoader.getImage, this.imageResources).toTile();
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var pressed = ResourceLoader.getResource('${path}_d.png', ResourceLoader.getImage, this.imageResources).toTile();
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return [normal, hover, pressed];
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}
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var scene2d = MarbleGame.canvas.scene2d;
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var offsetX = (scene2d.width - 1280) / 2;
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var offsetY = (scene2d.height - 720) / 2;
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var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
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var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
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innerCtrl = new GuiControl();
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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innerCtrl.horizSizing = Width;
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innerCtrl.vertSizing = Height;
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this.addChild(innerCtrl);
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var coliseumfontdata = ResourceLoader.getFileEntry("data/font/ColiseumRR.fnt");
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var coliseumb = new BitmapFont(coliseumfontdata.entry);
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@:privateAccess coliseumb.loader = ResourceLoader.loader;
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var coliseum = coliseumb.toSdfFont(cast 44 * Settings.uiScale, MultiChannel);
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var rootTitle = new GuiText(coliseum);
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rootTitle.position = new Vector(100, 30);
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rootTitle.extent = new Vector(1120, 80);
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rootTitle.text.textColor = 0xFFFFFF;
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rootTitle.text.text = "LEVEL COMPLETE!";
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rootTitle.text.alpha = 0.5;
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innerCtrl.addChild(rootTitle);
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endGameWnd = new GuiImage(ResourceLoader.getResource("data/ui/xbox/endGameWindow.png", ResourceLoader.getImage, this.imageResources).toTile());
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endGameWnd.horizSizing = Left;
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endGameWnd.vertSizing = Top;
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endGameWnd.position = new Vector(80 - offsetX, 150 - offsetY);
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endGameWnd.extent = new Vector(336, 150);
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innerCtrl.addChild(endGameWnd);
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var arial14fontdata = ResourceLoader.getFileEntry("data/font/Arial Bold.fnt");
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var arial14b = new BitmapFont(arial14fontdata.entry);
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@:privateAccess arial14b.loader = ResourceLoader.loader;
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var arial14 = arial14b.toSdfFont(cast 22 * Settings.uiScale, h2d.Font.SDFChannel.MultiChannel);
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var statIcon = new GuiImage(ResourceLoader.getResource("data/ui/xbox/statIcon.png", ResourceLoader.getImage, this.imageResources).toTile());
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statIcon.position = new Vector(38, 27);
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statIcon.extent = new Vector(20, 20);
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endGameWnd.addChild(statIcon);
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function mlFontLoader(text:String) {
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return arial14;
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}
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var beatPar = score < mission.qualifyTime;
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var egResultLeft = new GuiMLText(arial14, mlFontLoader);
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egResultLeft.position = new Vector(28, 26);
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egResultLeft.extent = new Vector(180, 100);
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if (scoreType == Time)
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egResultLeft.text.text = '<p align="right"><font color="${beatPar ? "#8DFF8D" : "#FF7575"}">Time:</font><br/><font color="#88BCEE">Par Time:</font><br/><font color="#EBEBEB">Rating:</font><br/><font color="#EBEBEB">My Best Time:</font></p>';
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if (scoreType == Score)
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egResultLeft.text.text = '<p align="right"><font color="#8DFF8D">Score:</font><br/><font color="#EBEBEB">My Best Score:</font></p>';
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endGameWnd.addChild(egResultLeft);
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var c0 = 0xEBEBEB;
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var c1 = 0x8DFF8D;
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var c2 = 0x88BCEE;
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var c3 = 0xFF7575;
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function calcRating(time:Float, parTime:Float, goldTime:Float, difficulty:Int):Int {
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var t = time - (time % 10);
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if (t == 0)
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return 0;
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var completionBonus = 1000;
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var timeBonus = 0;
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if (t < parTime)
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timeBonus = Math.floor(parTime / t) * 1000;
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else
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timeBonus = Math.floor(parTime / t) * 500;
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return (completionBonus + timeBonus) * difficulty;
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}
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var rating = calcRating(score * 1000, mission.qualifyTime * 1000, mission.goldTime * 1000, Std.parseInt(mission.missionInfo.difficulty));
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var myScore = {name: "Player", time: score};
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Settings.saveScore(mission.path, myScore, scoreType);
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var scoreData:Array<Score> = Settings.getScores(mission.path);
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while (scoreData.length < 1) {
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if (scoreType == Score)
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scoreData.push({name: "Nardo Polo", time: 0});
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if (scoreType == Time)
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scoreData.push({name: "Nardo Polo", time: 5999.999});
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}
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var bestScore = scoreData[0];
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var egResultRight = new GuiMLText(arial14, mlFontLoader);
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egResultRight.position = new Vector(214, 26);
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egResultRight.extent = new Vector(180, 100);
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if (scoreType == Score)
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egResultRight.text.text = '<font color="#8DFF8D">${Util.formatScore(score)}</font><br/><font color="#EBEBEB">${Util.formatScore(bestScore.time)}</font>';
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if (scoreType == Time)
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egResultRight.text.text = '<font color="${beatPar ? "#8DFF8D" : "0xFF7575"}">${Util.formatTime(score)}</font><br/><font color="#88BCEE">${Util.formatTime(mission.qualifyTime)}</font><br/><font color="#EBEBEB">${rating}</font><br/><font color="#EBEBEB">${Util.formatTime(bestScore.time)}</font>';
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endGameWnd.addChild(egResultRight);
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var bottomBar = new GuiControl();
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bottomBar.position = new Vector(0, 590);
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bottomBar.extent = new Vector(640, 200);
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bottomBar.horizSizing = Width;
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bottomBar.vertSizing = Bottom;
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innerCtrl.addChild(bottomBar);
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var retryButton = new GuiXboxButton("Retry", 160);
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retryButton.position = new Vector(400, 0);
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retryButton.vertSizing = Bottom;
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retryButton.horizSizing = Right;
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retryButton.gamepadAccelerator = ["B"];
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retryButton.accelerators = [hxd.Key.ESCAPE, hxd.Key.BACKSPACE];
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retryButton.pressedAction = (e) -> restartFunc(retryButton);
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bottomBar.addChild(retryButton);
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var lbButton = new GuiXboxButton("Leaderboard", 220);
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lbButton.position = new Vector(750, 0);
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lbButton.vertSizing = Bottom;
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lbButton.horizSizing = Right;
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bottomBar.addChild(lbButton);
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var nextButton = new GuiXboxButton("Next", 160);
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nextButton.position = new Vector(960, 0);
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nextButton.vertSizing = Bottom;
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nextButton.horizSizing = Right;
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nextButton.gamepadAccelerator = ["A"];
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nextButton.accelerators = [hxd.Key.ENTER];
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nextButton.pressedAction = (e) -> continueFunc(nextButton);
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bottomBar.addChild(nextButton);
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}
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override function onResize(width:Int, height:Int) {
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var offsetX = (width - 1280) / 2;
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var offsetY = (height - 720) / 2;
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var subX = 640 - (width - offsetX) * 640 / width;
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var subY = 480 - (height - offsetY) * 480 / height;
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innerCtrl.position = new Vector(offsetX, offsetY);
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innerCtrl.extent = new Vector(640 - subX, 480 - subY);
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endGameWnd.position = new Vector(80 - offsetX, 170 - offsetY);
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super.onResize(width, height);
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}
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}
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