MBHaxe/src/net/NetCommands.hx
2024-06-23 01:16:22 +05:30

407 lines
13 KiB
Haxe

package net;
import gui.MessageBoxOkDlg;
import gui.JoinServerGui;
import gui.MPExitGameDlg;
import gui.MPEndGameGui;
import gui.MPPreGameDlg;
import gui.MPPlayMissionGui;
import net.ClientConnection.NetPlatform;
import gui.EndGameGui;
import modes.HuntMode;
import net.ClientConnection.GameplayState;
import net.Net.NetPacketType;
import src.MarbleGame;
import src.MissionList;
import src.Console;
@:build(net.RPCMacro.build())
class NetCommands {
@:rpc(server) public static function setLobbyLevelIndex(category:String, i:Int) {
if (MPPlayMissionGui.setLevelFn == null) {
MPPlayMissionGui.currentCategoryStatic = category;
MPPlayMissionGui.currentSelectionStatic = i;
} else {
MPPlayMissionGui.setLevelFn(category, i);
}
}
// @:rpc(server) public static function setLobbyCustLevelName(str:String) {
// if (MPPlayMissionGui.setLevelFn != null) {
// MPPlayMissionGui.setLevelStr(str);
// } else {
// MultiplayerLevelSelectGui.custSelected = true;
// MultiplayerLevelSelectGui.custPath = str;
// }
// }
@:rpc(server) public static function playLevel(category:String, levelIndex:Int) {
MPPlayMissionGui.playSelectedLevel(category, levelIndex);
if (Net.isHost) {
Net.serverInfo.state = "WAITING";
MasterServerClient.instance.sendServerInfo(Net.serverInfo); // notify the server of the wait state
}
}
// @:rpc(server) public static function playCustomLevel(levelPath:String) {
// var levelEntry = MPCustoms.missionList.filter(x -> x.path == levelPath)[0];
// MarbleGame.canvas.setContent(new MultiplayerLoadingGui("Downloading", false));
// MPCustoms.play(levelEntry, () -> {}, () -> {
// MarbleGame.canvas.setContent(new MultiplayerGui());
// Net.disconnect(); // disconnect from the server
// });
// if (Net.isHost) {
// Net.serverInfo.state = "WAITING";
// MasterServerClient.instance.sendServerInfo(Net.serverInfo); // notify the server of the wait state
// }
// }
@:rpc(server) public static function playLevelMidJoin(category:String, levelIndex:Int) {
if (Net.isClient) {
MissionList.buildMissionList();
var difficultyMissions = MissionList.missionList['multiplayer'][category];
var curMission = difficultyMissions[levelIndex];
MarbleGame.instance.playMission(curMission, true);
@:privateAccess MarbleGame.instance.world._skipPreGame = true;
}
}
// @:rpc(server) public static function playCustomLevelMidJoin(path:String) {
// if (Net.isClient) {
// playCustomLevel(path);
// }
// }
@:rpc(server) public static function enterLobby() {
if (Net.isClient) {
MarbleGame.canvas.setContent(new MPPlayMissionGui(false));
}
}
@:rpc(server) public static function setNetworkRNG(rng:Float) {
Net.networkRNG = rng;
if (MarbleGame.instance.world != null) {
var gameMode = MarbleGame.instance.world.gameMode;
if (gameMode is modes.HuntMode) {
var hunt:modes.HuntMode = cast gameMode;
@:privateAccess hunt.rng.setSeed(cast rng);
@:privateAccess hunt.rng2.setSeed(cast rng);
}
}
}
@:rpc(client) public static function toggleReadiness(clientId:Int) {
if (Net.isHost) {
if (clientId == 0)
Net.lobbyHostReady = !Net.lobbyHostReady;
else
Net.clientIdMap[clientId].toggleLobbyReady();
var allReady = true;
for (id => client in Net.clientIdMap) {
if (!client.lobbyReady) {
allReady = false;
break;
}
}
if (MarbleGame.canvas.content is MPPlayMissionGui) {
cast(MarbleGame.canvas.content, MPPlayMissionGui).updateLobbyNames();
}
if (MarbleGame.canvas.children[MarbleGame.canvas.children.length - 1] is MPPreGameDlg) {
cast(MarbleGame.canvas.children[MarbleGame.canvas.children.length - 1], MPPreGameDlg).updatePlayerList();
}
var b = Net.sendPlayerInfosBytes();
for (cc in Net.clients) {
cc.sendBytes(b);
}
if (allReady && Net.lobbyHostReady) {
// if (MultiplayerLevelSelectGui.custSelected) {
// NetCommands.playCustomLevel(MultiplayerLevelSelectGui.custPath);
// } else
if (MarbleGame.instance.world == null) {
NetCommands.playLevel(MPPlayMissionGui.currentCategoryStatic, MPPlayMissionGui.currentSelectionStatic);
} else {}
}
}
}
@:rpc(client) public static function clientIsReady(clientId:Int) {
if (Net.isHost) {
if (Net.serverInfo.state == "WAITING") {
Console.log('Client ${clientId} is ready!');
if (clientId != -1)
Net.clientIdMap[clientId].ready();
else
Net.hostReady = true;
var allReady = true;
for (id => client in Net.clientIdMap) {
if (client.state != GameplayState.GAME) {
allReady = false;
break;
}
}
if (allReady && Net.hostReady) {
if (MarbleGame.instance.world != null) {
Console.log('All are ready, starting');
MarbleGame.instance.world.allClientsReady();
}
Net.serverInfo.state = "PLAYING";
MasterServerClient.instance.sendServerInfo(Net.serverInfo); // notify the server of the playing state
}
} else {}
}
}
@:rpc(client) public static function requestMidGameJoinState(clientId:Int) {
if (Net.isHost) {
// Mid game join
Console.log("Mid game join for client " + clientId);
// Send em our present world state
if (MarbleGame.instance.world != null) {
var packets = MarbleGame.instance.world.getWorldStateForClientJoin();
var c = Net.clientIdMap[clientId];
for (packet in packets) {
c.sendBytes(packet);
}
Net.clientIdMap[clientId].ready();
if (MarbleGame.instance.world.serverStartTicks == 0) {
var allReady = true;
for (id => client in Net.clientIdMap) {
if (client.state != GameplayState.GAME) {
allReady = false;
break;
}
}
if (allReady) {
if (MarbleGame.instance.world != null) {
MarbleGame.instance.world.allClientsReady();
}
}
} else {
// Send the start ticks
NetCommands.setStartTicksMidJoinClient(c, MarbleGame.instance.world.serverStartTicks, MarbleGame.instance.world.timeState.ticks);
}
}
}
}
@:rpc(server) public static function addMidGameJoinMarble(cc:Int) {
if (Net.isClient) {
if (MarbleGame.instance.world != null) {
MarbleGame.instance.world.addJoiningClientGhost(Net.clientIdMap[cc], () -> {});
}
}
}
@:rpc(server) public static function setStartTicks(ticks:Int) {
if (MarbleGame.instance.world != null) {
MarbleGame.instance.world.serverStartTicks = ticks + 1; // Extra tick so we don't get 0
if (Net.isClient) {
@:privateAccess MarbleGame.instance.world.marble.serverTicks = ticks;
}
MarbleGame.instance.world.startTime = MarbleGame.instance.world.timeState.timeSinceLoad + 3.5 + 0.032; // 1 extra tick
if (MarbleGame.canvas.children[MarbleGame.canvas.children.length - 1] is MPPreGameDlg) {
MarbleGame.canvas.popDialog(MarbleGame.canvas.children[MarbleGame.canvas.children.length - 1]);
MarbleGame.instance.world.setCursorLock(true);
MarbleGame.instance.world.marble.camera.stopOverview();
}
}
}
@:rpc(server) public static function setStartTicksMidJoin(startTicks:Int, currentTicks:Int) {
if (MarbleGame.instance.world != null) {
MarbleGame.instance.world.serverStartTicks = startTicks + 1; // Extra tick so we don't get 0
MarbleGame.instance.world.startTime = MarbleGame.instance.world.timeState.timeSinceLoad + 0.032; // 1 extra tick
MarbleGame.instance.world.timeState.ticks = currentTicks;
}
}
@:rpc(server) public static function timerRanOut() {
if (Net.isClient && MarbleGame.instance.world != null) {
if (MarbleGame.instance.paused) {
MarbleGame.instance.handlePauseGame(); // Unpause
}
var huntMode:HuntMode = cast MarbleGame.instance.world.gameMode;
huntMode.onTimeExpire();
}
if (Net.isHost) {
Net.serverInfo.state = "WAITING";
MasterServerClient.instance.sendServerInfo(Net.serverInfo); // notify the server of the playing state
}
}
@:rpc(server) public static function clientDisconnected(clientId:Int) {
var conn = Net.clientIdMap.get(clientId);
if (MarbleGame.instance.world != null) {
MarbleGame.instance.world.removePlayer(conn);
var allReady = true;
for (id => client in Net.clientIdMap) {
if (client.state != GameplayState.GAME && client != conn) {
allReady = false;
break;
}
}
if (allReady && MarbleGame.instance.world.serverStartTicks == 0) {
MarbleGame.instance.world.allClientsReady();
}
}
Net.clientIdMap.remove(clientId);
if (MarbleGame.canvas.content is MPPlayMissionGui) {
cast(MarbleGame.canvas.content, MPPlayMissionGui).updateLobbyNames();
}
if (MarbleGame.canvas.children[MarbleGame.canvas.children.length - 1] is MPPreGameDlg) {
cast(MarbleGame.canvas.children[MarbleGame.canvas.children.length - 1], MPPreGameDlg).updatePlayerList();
}
}
@:rpc(server) public static function clientJoin(clientId:Int) {}
@:rpc(client) public static function clientLeave(clientId:Int) {
if (Net.isHost) {
@:privateAccess Net.onClientLeave(cast Net.clientIdMap[clientId]);
}
}
@:rpc(server) public static function serverClosed() {
if (Net.isClient) {
if (MarbleGame.instance.world != null) {
MarbleGame.instance.quitMission();
}
MarbleGame.canvas.setContent(new JoinServerGui());
MarbleGame.canvas.pushDialog(new MessageBoxOkDlg("Server closed"));
}
}
@:rpc(server) public static function getKicked() {
if (Net.isClient) {
Net.disconnect();
MarbleGame.canvas.setContent(new JoinServerGui());
MarbleGame.canvas.pushDialog(new MessageBoxOkDlg("Kicked from server"));
}
}
@:rpc(client) public static function setPlayerData(clientId:Int, name:String, marble:Int, marbleCat:Int, needRetransmit:Bool) {
if (Net.isHost) {
Net.clientIdMap[clientId].setName(name);
Net.clientIdMap[clientId].setMarbleId(marble, marbleCat);
if (MarbleGame.canvas.content is MPPlayMissionGui) {
cast(MarbleGame.canvas.content, MPPlayMissionGui).updateLobbyNames();
}
if (needRetransmit) {
var b = Net.sendPlayerInfosBytes();
for (cc in Net.clients) {
cc.sendBytes(b);
}
}
}
}
@:rpc(client) public static function transmitPlatform(clientId:Int, platform:Int) {
if (Net.isHost) {
Net.clientIdMap[clientId].platform = platform;
if (MarbleGame.canvas.content is MPPlayMissionGui) {
cast(MarbleGame.canvas.content, MPPlayMissionGui).updateLobbyNames();
}
}
}
@:rpc(server) public static function endGame() {
for (c => v in Net.clientIdMap) {
v.state = LOBBY;
v.lobbyReady = false;
}
if (Net.isClient) {
if (MarbleGame.instance.world != null) {
MarbleGame.instance.quitMission();
}
}
if (Net.isHost) {
Net.lobbyHostReady = false;
Net.hostReady = false;
Net.serverInfo.state = "LOBBY";
MasterServerClient.instance.sendServerInfo(Net.serverInfo); // notify the server of the playing state
var b = Net.sendPlayerInfosBytes();
for (cc in Net.clients) {
cc.sendBytes(b);
}
}
}
@:rpc(server) public static function completeRestartGame() {
if (Net.isClient) {
var gui = MarbleGame.canvas.children[MarbleGame.canvas.children.length - 1];
if (gui is MPEndGameGui || gui is MPExitGameDlg) {
MarbleGame.instance.paused = false;
MarbleGame.canvas.popDialog(gui);
// egg.retryFunc(null);
}
}
var world = MarbleGame.instance.world;
world.completeRestart();
if (Net.isClient) {
world.restartMultiplayerState();
}
}
@:rpc(server) public static function partialRestartGame() {
if (Net.isClient) {
var gui = MarbleGame.canvas.children[MarbleGame.canvas.children.length - 1];
if (gui is MPEndGameGui || gui is MPExitGameDlg) {
MarbleGame.instance.paused = false;
MarbleGame.canvas.popDialog(gui);
// egg.retryFunc(null);
}
}
var world = MarbleGame.instance.world;
world.partialRestart();
if (Net.isClient) {
world.restartMultiplayerState();
}
}
@:rpc(server) public static function ping(sendTime:Float) {
if (Net.isClient) {
pingBack(Console.time() - sendTime);
}
}
@:rpc(client) public static function pingBack(ping:Float) {
// Do nothing???
}
@:rpc(client) public static function requestPing() {
if (Net.isHost) {
ping(Console.time());
}
}
@:rpc(server) public static function sendServerSettings(name:String, desc:String, quickRespawn:Bool, forceSpectator:Bool) {
Net.connectedServerInfo = {
name: name,
description: desc,
quickRespawn: quickRespawn,
forceSpectator: forceSpectator
};
}
// @:rpc(client) public static function sendChatMessage(msg:String) {
// if (Net.isHost) {
// sendServerChatMessage(msg);
// }
// }
// @:rpc(server) public static function sendServerChatMessage(msg:String) {
// if (MarbleGame.instance.world != null) {
// if (MarbleGame.instance.world._ready) {
// @:privateAccess MarbleGame.instance.world.playGui.addChatMessage(msg);
// }
// } else {
// if (MarbleGame.canvas.content is MultiplayerLevelSelectGui) {
// cast(MarbleGame.canvas.content, MultiplayerLevelSelectGui).addChatMessage(msg);
// }
// }
// }
}