MBHaxe/src/gui/MPServerListGui.hx
RandomityGuy bb47690dc0 preserve leaderboards view state on exit
attempt fix case sensitivity issue (web)
add controller bindings ui
2025-06-21 20:47:32 +05:30

224 lines
7.9 KiB
Haxe

package gui;
import src.Console;
import net.Net;
import net.Net.ServerInfo;
import net.MasterServerClient;
import hxd.res.BitmapFont;
import h3d.Vector;
import src.ResourceLoader;
import src.MarbleGame;
import src.Settings;
import src.Mission;
import src.MissionList;
class MPServerListGui extends GuiImage {
var innerCtrl:GuiControl;
var serverWnd:GuiImage;
public function new() {
var res = ResourceLoader.getImage("data/ui/xbox/BG_fadeOutSoftEdge.png").resource.toTile();
super(res);
var arial14fontdata = ResourceLoader.getFileEntry("data/font/Arial Bold.fnt");
var arial14b = new BitmapFont(arial14fontdata.entry);
@:privateAccess arial14b.loader = ResourceLoader.loader;
var arial14 = arial14b.toSdfFont(cast 21 * Settings.uiScale, h2d.Font.SDFChannel.MultiChannel);
this.horizSizing = Width;
this.vertSizing = Height;
this.position = new Vector();
this.extent = new Vector(640, 480);
var scene2d = MarbleGame.canvas.scene2d;
var offsetX = (scene2d.width - 1280) / 2;
var offsetY = (scene2d.height - 720) / 2;
var subX = 640 - (scene2d.width - offsetX) * 640 / scene2d.width;
var subY = 480 - (scene2d.height - offsetY) * 480 / scene2d.height;
innerCtrl = new GuiControl();
innerCtrl.position = new Vector(offsetX, offsetY);
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
innerCtrl.horizSizing = Width;
innerCtrl.vertSizing = Height;
this.addChild(innerCtrl);
serverWnd = new GuiImage(ResourceLoader.getResource("data/ui/xbox/helpWindow.png", ResourceLoader.getImage, this.imageResources).toTile());
serverWnd.horizSizing = Right;
serverWnd.vertSizing = Bottom;
serverWnd.position = new Vector(260, 107);
serverWnd.extent = new Vector(736, 460);
innerCtrl.addChild(serverWnd);
function imgLoader(path:String) {
var t = switch (path) {
case "ready":
ResourceLoader.getResource("data/ui/xbox/Ready.png", ResourceLoader.getImage, this.imageResources).toTile();
case "notready":
ResourceLoader.getResource("data/ui/xbox/NotReady.png", ResourceLoader.getImage, this.imageResources).toTile();
case "pc":
ResourceLoader.getResource("data/ui/xbox/platform_desktop_white.png", ResourceLoader.getImage, this.imageResources).toTile();
case "mac":
ResourceLoader.getResource("data/ui/xbox/platform_mac_white.png", ResourceLoader.getImage, this.imageResources).toTile();
case "web":
ResourceLoader.getResource("data/ui/xbox/platform_web_white.png", ResourceLoader.getImage, this.imageResources).toTile();
case "android":
ResourceLoader.getResource("data/ui/xbox/platform_android_white.png", ResourceLoader.getImage, this.imageResources).toTile();
case "unknown":
ResourceLoader.getResource("data/ui/xbox/platform_unknown_white.png", ResourceLoader.getImage, this.imageResources).toTile();
case _:
return null;
};
if (t != null)
t.scaleToSize(t.width * (Settings.uiScale), t.height * (Settings.uiScale));
return t;
}
var curSelection = -1;
var serverDisplays = [];
var serverList = new GuiMLTextListCtrl(arial14, serverDisplays, imgLoader);
serverList.selectedColor = 0xF29515;
serverList.selectedFillColor = 0x858585;
serverList.position = new Vector(25, 22);
serverList.extent = new Vector(680, 480);
serverList.scrollable = true;
serverList.onSelectedFunc = (sel) -> {
curSelection = sel;
}
serverWnd.addChild(serverList);
var ourServerList:Array<RemoteServerInfo> = [];
var platformToString = ["unknown", "pc", "mac", "web", "android"];
function updateServerListDisplay() {
serverDisplays = ourServerList.map(x -> return
'<img src="${platformToString[x.platform]}"></img><font color="#FFFFFF">${x.players}/${x.maxPlayers} ${x.name}</font>');
serverList.setTexts(serverDisplays);
}
var serverListStatusText = new GuiText(arial14);
serverListStatusText.text.text = "Searching for matches...";
serverListStatusText.justify = Center;
serverListStatusText.horizSizing = Center;
serverListStatusText.vertSizing = Center;
serverListStatusText.position = new Vector();
serverListStatusText.extent = new Vector(100, 30);
serverList.addChild(serverListStatusText);
MasterServerClient.connectToMasterServer(() -> {
MasterServerClient.instance.getServerList((servers) -> {
ourServerList = servers;
updateServerListDisplay();
if (ourServerList.length == 0) {
serverListStatusText.text.visible = true;
serverListStatusText.text.text = "No matches found, you should start a match for others.";
} else {
serverListStatusText.text.visible = false;
}
});
});
var bottomBar = new GuiControl();
bottomBar.position = new Vector(0, 590);
bottomBar.extent = new Vector(640, 200);
bottomBar.horizSizing = Width;
bottomBar.vertSizing = Bottom;
innerCtrl.addChild(bottomBar);
var backButton = new GuiXboxButton("Back", 160);
backButton.position = new Vector(400, 0);
backButton.vertSizing = Bottom;
backButton.horizSizing = Right;
backButton.gamepadAccelerator = [Settings.gamepadSettings.back];
backButton.accelerators = [hxd.Key.ESCAPE, hxd.Key.BACKSPACE];
backButton.pressedAction = (e) -> MarbleGame.canvas.setContent(new MainMenuGui());
bottomBar.addChild(backButton);
var refreshing = false;
var refreshButton = new GuiXboxButton("Refresh", 220);
refreshButton.position = new Vector(750, 0);
refreshButton.vertSizing = Bottom;
refreshButton.horizSizing = Right;
refreshButton.pressedAction = (e) -> {
if (refreshing)
return;
refreshing = true;
serverListStatusText.text.visible = true;
serverListStatusText.text.text = "Searching for matches...";
MasterServerClient.connectToMasterServer(() -> {
MasterServerClient.instance.getServerList((servers) -> {
ourServerList = servers;
updateServerListDisplay();
refreshing = false;
if (ourServerList.length == 0) {
serverListStatusText.text.visible = true;
serverListStatusText.text.text = "No matches found, you should start a match for others.";
} else {
serverListStatusText.text.visible = false;
}
});
}, () -> {
refreshing = false;
serverListStatusText.text.visible = true;
serverListStatusText.text.text = "Failed to connect to master server.";
});
}
bottomBar.addChild(refreshButton);
var nextButton = new GuiXboxButton("Join", 160);
nextButton.position = new Vector(960, 0);
nextButton.vertSizing = Bottom;
nextButton.horizSizing = Right;
nextButton.accelerators = [hxd.Key.ENTER];
nextButton.gamepadAccelerator = [Settings.gamepadSettings.alt1];
nextButton.pressedAction = (e) -> {
if (curSelection != -1) {
var selectedServerVersion = ourServerList[curSelection].version;
if (selectedServerVersion != MarbleGame.currentVersion) {
var pup = new MessageBoxOkDlg("You are using a different version of the game than the server. Please update your game.");
MarbleGame.canvas.pushDialog(pup);
return;
}
MarbleGame.canvas.setContent(new MultiplayerLoadingGui("Connecting"));
var failed = true;
haxe.Timer.delay(() -> {
if (failed) {
if (MarbleGame.canvas.content is MultiplayerLoadingGui) {
var loadGui:MultiplayerLoadingGui = cast MarbleGame.canvas.content;
if (loadGui != null) {
loadGui.setErrorStatus("Failed to connect to server. Please try again.");
Net.disconnect();
}
}
}
}, 15000);
Net.joinServer(ourServerList[curSelection].name, false, () -> {
failed = false;
Net.remoteServerInfo = ourServerList[curSelection];
});
}
};
bottomBar.addChild(nextButton);
}
override function onResize(width:Int, height:Int) {
var offsetX = (width - 1280) / 2;
var offsetY = (height - 720) / 2;
var subX = 640 - (width - offsetX) * 640 / width;
var subY = 480 - (height - offsetY) * 480 / height;
innerCtrl.position = new Vector(offsetX, offsetY);
innerCtrl.extent = new Vector(640 - subX, 480 - subY);
super.onResize(width, height);
}
}