MBHaxe/data/missions_mbg/advanced/Battlements.mis
2022-11-21 00:08:13 +05:30

649 lines
18 KiB
Text

//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
new ScriptObject(MissionInfo) {
type = "advanced";
desc = "Make your way to the inner keep!";
startHelpText = "Time your movements carefully to get past the gates.";
name = "Battlements";
music = "Classic Vibe.ogg";
artist = "Alex Swanson";
level = "41";
goldTime = "45000";
};
new MissionArea(MissionArea) {
area = "-360 -648 720 1296";
flightCeiling = "300";
flightCeilingRange = "20";
locked = "true";
};
new Sky(Sky) {
position = "336 136 0";
rotation = "1 0 0 0";
scale = "1 1 1";
cloudHeightPer[0] = "0";
cloudHeightPer[1] = "0";
cloudHeightPer[2] = "0";
cloudSpeed1 = "0.0001";
cloudSpeed2 = "0.0002";
cloudSpeed3 = "0.0003";
visibleDistance = "500";
useSkyTextures = "1";
renderBottomTexture = "1";
SkySolidColor = "0.600000 0.600000 0.600000 1.000000";
fogDistance = "300";
fogColor = "0.600000 0.600000 0.600000 1.000000";
fogVolume1 = "-1 2.8026e-045 1.91698e-042";
fogVolume2 = "-1 2.8026e-045 1.89175e-042";
fogVolume3 = "-1 2.8026e-045 1.85392e-042";
materialList = "~/data/skies/sky_day.dml";
windVelocity = "1 0 0";
windEffectPrecipitation = "0";
noRenderBans = "1";
fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 0.000000";
};
new Sun() {
direction = "-0.617004 0.173654 -0.767561";
color = "1.400000 1.200000 0.400000 1.000000";
ambient = "0.300000 0.300000 0.400000 1.000000";
};
new InteriorInstance() {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "~/data/interiors_mbg/addon/battlements.dif";
showTerrainInside = "0";
};
new StaticShape() {
position = "-15 0 -20";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "TrapDoor";
open = "0";
resetTime = "Default";
timeout = "200";
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new StaticShape() {
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new StaticShape(EndPoint) {
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new StaticShape(StartPoint) {
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new SimGroup(MustChange_g) {
new Path() {
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new PathedInterior(MustChange) {
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//--- OBJECT WRITE END ---