MBHaxe/src/collision/CollisionWorld.hx
2024-05-19 13:34:16 +05:30

215 lines
6.4 KiB
Haxe

package collision;
import h3d.Matrix;
import src.MarbleGame;
import src.TimeState;
import h3d.col.Bounds;
import h3d.col.Sphere;
import h3d.Vector;
import octree.Octree;
@:structInit
@:publicFields
class SphereIntersectionResult {
var foundEntities:Array<CollisionEntity>;
var contacts:Array<CollisionInfo>;
}
class CollisionWorld {
public var staticWorld:CollisionEntity;
public var octree:Octree;
public var entities:Array<CollisionEntity> = [];
public var dynamicEntities:Array<CollisionEntity> = [];
public var dynamicOctree:Octree;
public var marbleEntities:Array<SphereCollisionEntity> = [];
var dynamicEntitySet:Map<CollisionEntity, Bool> = [];
public function new() {
this.octree = new Octree();
this.dynamicOctree = new Octree();
this.staticWorld = new CollisionEntity(null);
}
public function sphereIntersection(spherecollision:SphereCollisionEntity, timeState:TimeState):SphereIntersectionResult {
var position = spherecollision.transform.getPosition();
var radius = spherecollision.radius;
// var velocity = spherecollision.velocity;
// var intersections = this.octree.radiusSearch(position, searchdist);
var box = new Bounds();
box.addSpherePos(0, 0, 0, radius);
var rotQuat = spherecollision.marble.getRotationQuat();
box.transform(rotQuat.toMatrix());
box.offset(position.x, position.y, position.z);
// box.addSpherePos(position.x + velocity.x * timeState.dt, position.y + velocity.y * timeState.dt, position.z + velocity.z * timeState.dt, radius);
var intersections = this.octree.boundingSearch(box);
// var intersections = this.rtree.search([box.xMin, box.yMax, box.zMin], [box.xSize, box.ySize, box.zSize]);
var contacts = [];
var foundEntities = [];
for (obj in intersections) {
var entity:CollisionEntity = cast obj;
foundEntities.push(entity);
if (entity.go.isCollideable) {
contacts = contacts.concat(entity.sphereIntersection(spherecollision, timeState));
}
}
// if (marbleEntities.length > 1) {
// marbleSap.recompute();
// var sapCollisions = marbleSap.getIntersections(spherecollision);
// for (obj in sapCollisions) {
// if (obj.go.isCollideable) {
// contacts = contacts.concat(obj.sphereIntersection(spherecollision, timeState));
// }
// }
// }
// contacts = contacts.concat(this.staticWorld.sphereIntersection(spherecollision, timeState));
var dynSearch = dynamicOctree.boundingSearch(box);
for (obj in dynSearch) {
if (obj != spherecollision) {
var col = cast(obj, CollisionEntity);
if (col.boundingBox.collide(box) && col.go.isCollideable)
contacts = contacts.concat(col.sphereIntersection(spherecollision, timeState));
}
}
// for (marb in marbleEntities) {
// if (marb != spherecollision) {
// if (spherecollision.go.isCollideable) {
// var isecs = marb.sphereIntersection(spherecollision, timeState);
// if (isecs.length > 0)
// foundEntities.push(marb);
// contacts = contacts.concat(isecs);
// }
// }
// }
return {foundEntities: foundEntities, contacts: contacts};
}
public function radiusSearch(center:Vector, radius:Float) {
var intersections = this.octree.radiusSearch(center, radius);
var box = new Bounds();
box.xMin = center.x - radius;
box.yMin = center.y - radius;
box.zMin = center.z - radius;
box.xMax = center.x + radius;
box.yMax = center.y + radius;
box.zMax = center.z + radius;
var contacts:Array<CollisionEntity> = [];
for (obj in intersections) {
var entity:CollisionEntity = cast obj;
contacts.push(entity);
}
contacts = contacts.concat(dynamicOctree.boundingSearch(box, false).map(x -> cast(x, CollisionEntity)));
return contacts;
}
public function boundingSearch(bounds:Bounds, useCache:Bool = true) {
var contacts = this.octree.boundingSearch(bounds, useCache).map(x -> cast(x, CollisionEntity));
contacts = contacts.concat(dynamicOctree.boundingSearch(bounds, useCache).map(x -> cast(x, CollisionEntity)));
return contacts;
}
public function rayCast(rayStart:Vector, rayDirection:Vector, rayLength:Float) {
// return [];
rayStart.w = 1;
rayDirection.w = 1;
var bounds = new Bounds();
bounds.addPos(rayStart.x, rayStart.y, rayStart.z);
bounds.addPos(rayStart.x
+ rayDirection.x * rayLength, rayStart.y
+ rayDirection.y * rayLength, rayStart.z
+ rayDirection.z * rayLength);
var objs = this.octree.boundingSearch(bounds);
var dynObjs = dynamicOctree.boundingSearch(bounds);
var results = [];
for (obj in objs) {
var oo = cast(obj, CollisionEntity);
oo.rayCast(rayStart, rayDirection, results);
}
for (obj in dynObjs) {
var oo = cast(obj, CollisionEntity);
oo.rayCast(rayStart, rayDirection, results);
}
// results = results.concat(this.staticWorld.rayCast(rayStart, rayDirection));
return results;
}
public function addEntity(entity:CollisionEntity) {
this.octree.insert(entity);
this.entities.push(entity);
// this.rtree.insert([entity.boundingBox.xMin, entity.boundingBox.yMin, entity.boundingBox.zMin],
// [entity.boundingBox.xSize, entity.boundingBox.ySize, entity.boundingBox.zSize], entity);
}
public function addMarbleEntity(entity:SphereCollisionEntity) {
this.marbleEntities.push(entity);
}
public function removeMarbleEntity(entity:SphereCollisionEntity) {
this.marbleEntities.remove(entity);
}
public function addMovingEntity(entity:CollisionEntity) {
this.dynamicEntities.push(entity);
this.dynamicOctree.insert(entity);
this.dynamicEntitySet.set(entity, true);
}
public function removeMovingEntity(entity:CollisionEntity) {
this.dynamicEntities.remove(entity);
this.dynamicOctree.remove(entity);
this.dynamicEntitySet.remove(entity);
}
public function updateTransform(entity:CollisionEntity) {
if (!dynamicEntitySet.exists(entity)) {
this.octree.update(entity);
} else {
this.dynamicOctree.update(entity);
}
}
public function addStaticInterior(entity:CollisionEntity, transform:Matrix) {
var invTform = transform.getInverse();
for (surf in entity.surfaces) {
staticWorld.addSurface(surf.getTransformed(transform, invTform));
}
}
public function finalizeStaticGeometry() {
this.staticWorld.finalize();
}
public function dispose() {
for (e in entities) {
e.dispose();
}
for (e in dynamicEntities) {
e.dispose();
}
octree = null;
entities = null;
dynamicEntities = null;
dynamicOctree = null;
dynamicEntitySet = null;
staticWorld.dispose();
staticWorld = null;
}
}