MBHaxe/src/DifBuilder.hx
2024-06-28 23:10:52 +05:30

1128 lines
40 KiB
Haxe

package src;
import h3d.scene.MultiMaterial;
import shaders.DefaultCubemapMaterial;
import shaders.DefaultNormalMaterial;
import shaders.DefaultMaterial;
import h3d.scene.Mesh;
import shaders.NormalMaterial;
import shaders.NoiseTileMaterial;
import shaders.DirLight;
import shaders.PhongMaterial;
import dif.Edge;
import h3d.shader.pbr.PropsValues;
import h3d.mat.Material;
import src.ResourceLoader;
import src.PathedInterior;
import h3d.Vector;
import collision.CollisionSurface;
import collision.CollisionEntity;
import h3d.mat.Data.Wrap;
import hxd.fs.FileSystem;
import hxd.res.Loader;
import hxd.res.Image;
import h3d.mat.Texture;
import haxe.io.Path;
import hxd.File;
import mesh.Polygon;
import h3d.prim.UV;
import h3d.col.Point;
import dif.math.Point2F;
import dif.math.Point3F;
import h3d.prim.BigPrimitive;
import dif.Interior;
import dif.Dif;
import src.InteriorObject;
import src.MarbleGame;
import src.ResourceLoaderWorker;
import src.Console;
import src.Debug;
import src.LRUCache;
class DifBuilderTriangle {
public var texture:String;
public var normal1:Point3F;
public var normal2:Point3F;
public var normal3:Point3F;
public var p1:Point3F;
public var p2:Point3F;
public var p3:Point3F;
public var uv1:Point2F;
public var uv2:Point2F;
public var uv3:Point2F;
public var t1:Point3F;
public var t2:Point3F;
public var t3:Point3F;
public var b1:Point3F;
public var b2:Point3F;
public var b3:Point3F;
public var n1:Point3F;
public var n2:Point3F;
public var n3:Point3F;
public function new() {}
}
class TriangleEdge {
public var index1:Int;
public var index2:Int;
public var farPoint:Int;
public var surfaceIndex:Int;
public function new(i1:Int, i2:Int, farPoint:Int, surfaceIndex:Int) {
if (i2 < i1) {
index1 = i2;
index2 = i1;
} else {
index1 = i1;
index2 = i2;
}
this.farPoint = farPoint;
this.surfaceIndex = surfaceIndex;
}
}
@:publicFields
class DifCache {
var dif:Dif;
var difTriangles:Map<String, Array<DifBuilderTriangle>>;
var prim:Polygon;
public function new() {}
}
typedef VertexBucket = {
var referenceNormal:Point3F;
var triangleIndices:Array<Int>;
var normals:Array<Point3F>;
}
class DifBuilder {
static var difCache:LRUCache<DifCache> = new LRUCache(24);
static var materialDict:Map<String, {
friction:Float,
restitution:Float,
?force:Float
}> = [
"friction_none" => {
friction: 0.01,
restitution: 0.5
},
"friction_low" => {
friction: 0.2,
restitution: 0.5
},
"friction_low_shadow" => {
friction: 0.2,
restitution: 0.5
},
"friction_high" => {
friction: 1.5,
restitution: 0.5
},
"friction_ramp_yellow" => {
friction: 2.0,
restitution: 1.0
},
"oilslick" => {
friction: 0.05,
restitution: 0.5
},
"base.slick" => {
friction: 0.05,
restitution: 0.5
},
"ice.slick" => {
friction: 0.05,
restitution: 0.5
},
"grass" => {
friction: 1.5,
restitution: 0.35
},
"ice1" => {
friction: 0.03,
restitution: 0.95
},
"rug" => {
friction: 6.0,
restitution: 0.5,
},
"tarmac" => {
friction: 0.35,
restitution: 0.7
},
"carpet" => {
friction: 6.0,
restitution: 0.5
},
"sand" => {
friction: 4.0,
restitution: 0.1
},
"water" => {
friction: 6.0,
restitution: 0.0,
},
"floor_bounce" => {
friction: 0.2,
restitution: 0.0,
force: 15
},
"mbp_chevron_friction" => {
friction: -1.0,
restitution: 1.0
},
"mbp_chevron_friction2" => {
friction: -1.0,
restitution: 1.0
},
"mbp_chevron_friction3" => {
friction: -1.0,
restitution: 1.0
},
"mmg_grass" => {
friction: 0.9,
restitution: 0.5
},
"mmg_sand" => {
friction: 6.0,
restitution: 0.1
},
"mmg_water" => {
friction: 6.0,
restitution: 0.0
},
"mmg_ice" => {
friction: 0.03,
restitution: 0.95
},
"mmg_ice_shadow" => {
friction: 0.03,
restitution: 0.95
},
"friction_mp_high" => {
friction: 6,
restitution: 0.3
},
"friction_mp_high_shadow" => {
friction: 6,
restitution: 0.3
},
"friction_high_shadow" => {
friction: 6,
restitution: 0.3
},
];
static function createDefaultMaterial(onFinish:hxsl.Shader->Void, baseTexture:String, normalTexture:String, shininess:Float, specularColor:Vector,
uvScaleFactor:Float = 1, half:Bool = false) {
var worker = new ResourceLoaderWorker(() -> {
var diffuseTex = ResourceLoader.getTexture(baseTexture).resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Nearest;
// diffuseTex.filter = Linear;
var normalTex = ResourceLoader.getTexture(normalTexture).resource;
normalTex.wrap = Repeat;
normalTex.mipMap = Nearest;
var shader = new DefaultMaterial(diffuseTex, normalTex, shininess, specularColor, uvScaleFactor, half);
onFinish(shader);
});
worker.loadFile(baseTexture);
worker.loadFile(normalTexture);
worker.run();
}
static function createDefaultCubemapMaterial(onFinish:hxsl.Shader->Void, baseTexture:String, normalTexture:String, shininess:Float, specularColor:Vector,
uvScaleFactor:Float = 1) {
var worker = new ResourceLoaderWorker(() -> {
var diffuseTex = ResourceLoader.getTexture(baseTexture).resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Linear;
diffuseTex.filter = Linear;
var normalTex = ResourceLoader.getTexture(normalTexture).resource;
normalTex.wrap = Repeat;
normalTex.mipMap = Nearest;
var cubemapTex = new h3d.mat.Texture(128, 128, [Cube]);
var cubemapFace1 = ResourceLoader.getImage('data/textures/acubexpos2.png').resource;
var cubemapFace2 = ResourceLoader.getImage('data/textures/acubexneg2.png').resource;
var cubemapFace3 = ResourceLoader.getImage('data/textures/acubezneg2.png').resource;
var cubemapFace4 = ResourceLoader.getImage('data/textures/acubezpos2.png').resource;
var cubemapFace5 = ResourceLoader.getImage('data/textures/acubeypos2.png').resource;
var cubemapFace6 = ResourceLoader.getImage('data/textures/acubeyneg2.png').resource;
cubemapTex.uploadPixels(cubemapFace1.getPixels(), 0, 0);
cubemapTex.uploadPixels(cubemapFace2.getPixels(), 0, 1);
cubemapTex.uploadPixels(cubemapFace3.getPixels(), 0, 2);
cubemapTex.uploadPixels(cubemapFace4.getPixels(), 0, 3);
cubemapTex.uploadPixels(cubemapFace5.getPixels(), 0, 4);
cubemapTex.uploadPixels(cubemapFace6.getPixels(), 0, 5);
var shader = new DefaultCubemapMaterial(diffuseTex, normalTex, shininess, specularColor, uvScaleFactor, cubemapTex);
onFinish(shader);
});
worker.loadFile(baseTexture);
worker.loadFile(normalTexture);
worker.run();
}
static function createDefaultNormalMaterial(onFinish:hxsl.Shader->Void, baseTexture:String, shininess:Float, specularColor:Vector,
uvScaleFactor:Float = 1) {
var worker = new ResourceLoaderWorker(() -> {
var diffuseTex = ResourceLoader.getTexture(baseTexture).resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Linear;
diffuseTex.filter = Linear;
var shader = new DefaultNormalMaterial(diffuseTex, shininess, specularColor, uvScaleFactor);
onFinish(shader);
});
worker.loadFile(baseTexture);
worker.run();
}
static function createNoiseTileMaterial(onFinish:hxsl.Shader->Void, baseTexture:String, noiseSuffix:String, shininess:Float, specular:Vector,
uvScale:Float = 1.0) {
var worker = new ResourceLoaderWorker(() -> {
var diffuseTex = ResourceLoader.getTexture('data/textures/${baseTexture}').resource;
diffuseTex.wrap = Repeat;
diffuseTex.mipMap = Linear;
diffuseTex.filter = Linear;
var normalTex = ResourceLoader.getTexture('data/textures/tile_intermediate.normal.png').resource;
normalTex.wrap = Repeat;
normalTex.mipMap = Nearest;
var noiseTex = ResourceLoader.getTexture('data/textures/noise${noiseSuffix}.jpg').resource;
noiseTex.wrap = Repeat;
noiseTex.mipMap = None;
var shader = new NoiseTileMaterial(diffuseTex, normalTex, noiseTex, shininess, specular, uvScale);
#if hl
shader.useAccurateNoise = true;
#end
onFinish(shader);
});
worker.loadFile('textures/${baseTexture}');
worker.loadFile('textures/noise${noiseSuffix}.jpg');
worker.loadFile('textures/tile_intermediate.normal.png');
worker.run();
}
static function createNormalMapMaterial(onFinish:hxsl.Shader->Void, baseTexture:String, normalTexture:String) {
var worker = new ResourceLoaderWorker(() -> {
var diffuseTex = ResourceLoader.getTexture('data/interiors_mbu/${baseTexture}').resource;
var normalTex = ResourceLoader.getTexture('data/shaders/tex/${normalTexture}').resource;
normalTex.wrap = Repeat;
var shader = new NormalMaterial(diffuseTex, normalTex, MarbleGame.instance.world.ambient, MarbleGame.instance.world.dirLight,
MarbleGame.instance.world.dirLightDir);
onFinish(shader);
});
worker.loadFile('interiors_mbu/${baseTexture}');
worker.loadFile('shaders/tex/${normalTexture}');
worker.run();
}
static var shaderMaterialDict:Map<String, (hxsl.Shader->Void)->Void> = [
'plate_1' => (onFinish) -> createDefaultMaterial(onFinish, 'data/textures/plate.randomize.png', 'data/textures/plate.normal.png', 8,
new Vector(1, 1, 0.8, 1), 1, true),
'plate_1_small' => (onFinish) -> createDefaultMaterial(onFinish, 'data/textures/plate.randomize.png', 'data/textures/plate.normal.png', 8,
new Vector(1, 1, 0.8, 1), 1, false),
// Tiles
'tile_beginner' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '', 40, new Vector(1, 1, 1, 1)),
'tile_beginner_shadow' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '_shadow', 40, new Vector(0.2, 0.2, 0.2, 0.2)),
'tile_beginner_red' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '_red', 40, new Vector(1, 1, 1, 1)),
'tile_beginner_red_shadow' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '_red_shadow', 40, new Vector(0.2, 0.2, 0.2, 0.2)),
'tile_beginner_blue' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '_blue', 40, new Vector(1, 1, 1, 1)),
'tile_beginner_blue_shadow' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '_blue_shadow', 40, new Vector(0.2, 0.2, 0.2, 0.2)),
'tile_intermediate' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '', 40, new Vector(1, 1, 1, 1)),
'tile_intermediate_shadow' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '_shadow', 40, new Vector(0.2, 0.2, 0.2, 0.2)),
'tile_intermediate_red' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '_red', 40, new Vector(1, 1, 1, 1)),
'tile_intermediate_red_shadow' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '_red_shadow', 40,
new Vector(0.2, 0.2, 0.2, 0.2)),
'tile_intermediate_green' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '_green', 40, new Vector(1, 1, 1, 1)),
'tile_intermediate_green_shadow' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '_green_shadow', 40,
new Vector(0.2, 0.2, 0.2, 0.2)),
'tile_advanced' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '', 40, new Vector(1, 1, 1, 1)),
'tile_advanced_shadow' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '_shadow', 40, new Vector(0.2, 0.2, 0.2, 0.2)),
'tile_advanced_blue' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '_blue', 40, new Vector(1, 1, 1, 1)),
'tile_advanced_blue_shadow' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '_blue_shadow', 40, new Vector(0.2, 0.2, 0.2, 0.2)),
'tile_advanced_green' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '_green', 40, new Vector(1, 1, 1, 1)),
'tile_advanced_green_shadow' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '_green_shadow', 40,
new Vector(0.2, 0.2, 0.2, 0.2)),
'tile_underside' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_underside.png', '', 40, new Vector(1, 1, 1, 1)),
// 4x4 Variant
'tile_beginner_4x4' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '', 40, new Vector(1, 1, 1, 1), 4),
'tile_beginner_shadow_4x4' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '_shadow', 40, new Vector(0.2, 0.2, 0.2, 0.2), 4),
'tile_beginner_red_4x4' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '_red', 40, new Vector(1, 1, 1, 1), 4),
'tile_beginner_red_shadow_4x4' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '_red_shadow', 40,
new Vector(0.2, 0.2, 0.2, 0.2), 4),
'tile_beginner_blue_4x4' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '_blue', 40, new Vector(1, 1, 1, 1), 4),
'tile_beginner_blue_shadow_4x4' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_beginner.png', '_blue_shadow', 40,
new Vector(0.2, 0.2, 0.2, 0.2), 4),
'tile_intermediate_4x4' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '', 40, new Vector(1, 1, 1, 1), 4),
'tile_intermediate_shadow_4x4' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '_shadow', 40,
new Vector(0.2, 0.2, 0.2, 0.2), 4),
'tile_intermediate_red_4x4' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '_red', 40, new Vector(1, 1, 1, 1), 4),
'tile_intermediate_red_shadow_4x4' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '_red_shadow', 40,
new Vector(0.2, 0.2, 0.2, 0.2), 4),
'tile_intermediate_green_4x4' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '_green', 40, new Vector(1, 1, 1, 1), 4),
'tile_intermediate_green_shadow_4x4' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_intermediate.png', '_green_shadow', 40,
new Vector(0.2, 0.2, 0.2, 0.2), 4),
'tile_advanced_4x4' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '', 40, new Vector(1, 1, 1, 1), 4),
'tile_advanced_shadow_4x4' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '_shadow', 40, new Vector(0.2, 0.2, 0.2, 0.2), 4),
'tile_advanced_blue_4x4' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '_blue', 40, new Vector(1, 1, 1, 1), 4),
'tile_advanced_blue_shadow_4x4' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '_blue_shadow', 40,
new Vector(0.2, 0.2, 0.2, 0.2), 4),
'tile_advanced_green_4x4' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '_green', 40, new Vector(1, 1, 1, 1), 4),
'tile_advanced_green_shadow_4x4' => (onFinish) -> createNoiseTileMaterial(onFinish, 'tile_advanced.png', '_green_shadow', 40,
new Vector(0.2, 0.2, 0.2, 0.2), 4),
// Others
'wall_beginner' => (onFinish) -> createDefaultNormalMaterial(onFinish, 'data/textures/wall_beginner.png', 12, new Vector(0.8, 0.8, 0.6, 1)),
'edge_white' => (onFinish) -> createDefaultMaterial(onFinish, 'data/textures/edge_white.png', 'data/textures/edge.normal.png', 50,
new Vector(0.8, 0.8, 0.8, 1)),
'edge_white_shadow' => (onFinish) -> createDefaultMaterial(onFinish, 'data/textures/edge_white_shadow.png', 'data/textures/edge.normal.png', 50,
new Vector(0.2, 0.2, 0.2, 0.2)),
'beam' => (onFinish) -> createDefaultMaterial(onFinish, 'data/textures/beam.png', 'data/textures/beam.normal.png', 12, new Vector(0.8, 0.8, 0.6, 1)),
'beam_side' => (onFinish) -> createDefaultMaterial(onFinish, 'data/textures/beam_side.png', 'data/textures/beam_side.normal.png', 12,
new Vector(0.8, 0.8, 0.6, 1)),
'friction_low' => (onFinish) -> createDefaultCubemapMaterial(onFinish, 'data/textures/friction_low.png', 'data/textures/friction_low.normal.png', 128,
new Vector(1, 1, 1, 0.8)),
'friction_low_shadow' => (onFinish) -> createDefaultCubemapMaterial(onFinish, 'data/textures/friction_low_shadow.png',
'data/textures/friction_low.normal.png', 128, new Vector(0.3, 0.3, 0.35, 1)),
'friction_high' => (onFinish) -> createDefaultMaterial(onFinish, 'data/textures/friction_high.png', 'data/textures/friction_high.normal.png', 10,
new Vector(0.3, 0.3, 0.35, 1)),
'friction_high_shadow' => (onFinish) -> createDefaultMaterial(onFinish, 'data/textures/friction_high_shadow.png',
'data/textures/friction_high.normal.png', 10, new Vector(0.15, 0.15, 0.16, 1.0)),
'stripe_caution' => (onFinish) -> createDefaultNormalMaterial(onFinish, 'data/textures/stripe_caution.png', 12, new Vector(0.8, 0.8, 0.6, 1)),
];
public static function loadDif(path:String, itr:InteriorObject, onFinish:Void->Void, ?so:Int = -1, makeCollideable = true) {
#if (js || android)
path = StringTools.replace(path, "data/", "");
#end
function stripTexName(tex:String) {
var dotpos = tex.lastIndexOf(".");
var slashpos = tex.lastIndexOf("/") + 1;
if (dotpos == -1) {
dotpos = tex.length;
}
if (slashpos == -1) {
slashpos = 0;
}
return tex.substring(slashpos, dotpos);
}
ResourceLoader.load(path).entry.load(() -> {
var dif:Dif = null;
var cache:DifCache = null;
var cachePath = '${path}${so}';
if (difCache.exists(cachePath)) {
cache = difCache.get(cachePath);
dif = cache.dif;
} else {
var difresource = ResourceLoader.loadInterior(path);
difresource.acquire();
dif = difresource.resource;
dumbDownDif(dif);
}
var geo = (so == -1 ? dif.interiors[0] : dif.subObjects[so]);
var triangles = [];
var textures = [];
var collider = new CollisionEntity(itr);
var vertexBuckets = new Map<Point3F, Array<VertexBucket>>();
var edges = [];
var colliderSurfaces = [];
var mats = new Map<String, Array<DifBuilderTriangle>>();
var difEdges:Map<Int, Edge> = [];
if (cache != null) {
mats = cache.difTriangles;
}
if (cache == null || makeCollideable) {
mats = [];
colliderSurfaces = [];
difEdges = [];
for (i in 0...geo.surfaces.length) {
var surfaceindex = i;
var surface = geo.surfaces[surfaceindex];
if (surface == null)
continue;
var planeindex = surface.planeIndex;
var planeFlipped = (planeindex & 0x8000) == 0x8000;
if (planeFlipped)
planeindex &= ~0x8000;
var plane = geo.planes[planeindex];
var normal = geo.normals[plane.normalIndex];
if (planeFlipped)
normal = normal.scalar(-1);
var texture = geo.materialList[surface.textureIndex];
if (!textures.contains(texture))
textures.push(texture);
var points = geo.points;
var colliderSurface = new CollisionSurface();
colliderSurface.points = [];
colliderSurface.normals = [];
colliderSurface.indices = [];
colliderSurface.transformKeys = [];
colliderSurface.originalIndices = [];
colliderSurface.originalSurfaceIndex = surfaceindex;
// Pick the three non-collinear points
var texPlanes = geo.texGenEQs[surface.texGenIndex];
var startIdx = 0;
while (true) {
var pc0 = geo.points[geo.windings[surface.windingStart + startIdx + 1]];
var pc1 = geo.points[geo.windings[surface.windingStart + startIdx]];
var pc2 = geo.points[geo.windings[surface.windingStart + startIdx + 2]];
var tc0 = new Vector(texPlanes.planeX.x * pc0.x
+ texPlanes.planeX.y * pc0.y
+ texPlanes.planeX.z * pc0.z
+ texPlanes.planeX.d,
texPlanes.planeY.x * pc0.x
+ texPlanes.planeY.y * pc0.y
+ texPlanes.planeY.z * pc0.z
+ texPlanes.planeY.d, 0, 0);
var tc1 = new Vector(texPlanes.planeX.x * pc1.x
+ texPlanes.planeX.y * pc1.y
+ texPlanes.planeX.z * pc1.z
+ texPlanes.planeX.d,
texPlanes.planeY.x * pc1.x
+ texPlanes.planeY.y * pc1.y
+ texPlanes.planeY.z * pc1.z
+ texPlanes.planeY.d, 0, 0);
var tc2 = new Vector(texPlanes.planeX.x * pc2.x
+ texPlanes.planeX.y * pc2.y
+ texPlanes.planeX.z * pc2.z
+ texPlanes.planeX.d,
texPlanes.planeY.x * pc2.x
+ texPlanes.planeY.y * pc2.y
+ texPlanes.planeY.z * pc2.z
+ texPlanes.planeY.d, 0, 0);
var edge1 = new Vector(pc1.x - pc0.x, tc1.x - tc0.x, tc1.y - tc0.y);
var edge2 = new Vector(pc2.x - pc0.x, tc2.x - tc0.x, tc2.y - tc0.y);
var cp = edge1.cross(edge2);
if (cp.lengthSq() > 1e-12) {
break;
}
startIdx += 3;
if (startIdx >= surface.windingCount) {
startIdx = 0;
break;
}
}
var pc0 = geo.points[geo.windings[surface.windingStart + startIdx + 1]];
var pc1 = geo.points[geo.windings[surface.windingStart + startIdx]];
var pc2 = geo.points[geo.windings[surface.windingStart + startIdx + 2]];
var tc0 = new Vector(texPlanes.planeX.x * pc0.x
+ texPlanes.planeX.y * pc0.y
+ texPlanes.planeX.z * pc0.z
+ texPlanes.planeX.d,
texPlanes.planeY.x * pc0.x
+ texPlanes.planeY.y * pc0.y
+ texPlanes.planeY.z * pc0.z
+ texPlanes.planeY.d, 0, 0);
var tc1 = new Vector(texPlanes.planeX.x * pc1.x
+ texPlanes.planeX.y * pc1.y
+ texPlanes.planeX.z * pc1.z
+ texPlanes.planeX.d,
texPlanes.planeY.x * pc1.x
+ texPlanes.planeY.y * pc1.y
+ texPlanes.planeY.z * pc1.z
+ texPlanes.planeY.d, 0, 0);
var tc2 = new Vector(texPlanes.planeX.x * pc2.x
+ texPlanes.planeX.y * pc2.y
+ texPlanes.planeX.z * pc2.z
+ texPlanes.planeX.d,
texPlanes.planeY.x * pc2.x
+ texPlanes.planeY.y * pc2.y
+ texPlanes.planeY.z * pc2.z
+ texPlanes.planeY.d, 0, 0);
var edge1 = new Vector(pc1.x - pc0.x, tc1.x - tc0.x, tc1.y - tc0.y);
var edge2 = new Vector(pc2.x - pc0.x, tc2.x - tc0.x, tc2.y - tc0.y);
var cp = edge1.cross(edge2);
var s = new Vector();
var t = new Vector();
if (Math.abs(cp.x) > 1e-12) {
s.x = -cp.y / cp.x;
t.x = -cp.z / cp.x;
}
edge1.set(pc1.y - pc0.y, tc1.x - tc0.x, tc1.y - tc0.y);
edge2.set(pc2.y - pc0.y, tc2.x - tc0.x, tc2.y - tc0.y);
cp.load(edge1.cross(edge2));
if (Math.abs(cp.x) > 1e-12) {
s.y = -cp.y / cp.x;
t.y = -cp.z / cp.x;
}
edge1.set(pc1.z - pc0.z, tc1.x - tc0.x, tc1.y - tc0.y);
edge2.set(pc2.z - pc0.z, tc2.x - tc0.x, tc2.y - tc0.y);
cp.load(edge1.cross(edge2));
if (Math.abs(cp.x) > 1e-12) {
s.z = -cp.y / cp.x;
t.z = -cp.z / cp.x;
}
s.normalize();
t.normalize();
var st = s.cross(t);
if (st.x * normal.x + st.y * normal.y + st.z * normal.z < 0) {
st.scale(-1);
}
// s.x *= -1;
// t.x *= -1;
// st.x *= -1;
for (k in (surface.windingStart + 2)...(surface.windingStart + surface.windingCount)) {
var p1, p2, p3;
var i1, i2, i3;
if ((k - (surface.windingStart + 2)) % 2 == 0) {
i1 = k;
i2 = k - 1;
i3 = k - 2;
p1 = points[geo.windings[k]];
p2 = points[geo.windings[k - 1]];
p3 = points[geo.windings[k - 2]];
if (makeCollideable) {
colliderSurface.originalIndices.push(geo.windings[k]);
colliderSurface.originalIndices.push(geo.windings[k - 1]);
colliderSurface.originalIndices.push(geo.windings[k - 2]);
}
} else {
i1 = k - 2;
i2 = k - 1;
i3 = k;
p1 = points[geo.windings[k - 2]];
p2 = points[geo.windings[k - 1]];
p3 = points[geo.windings[k]];
if (makeCollideable) {
colliderSurface.originalIndices.push(geo.windings[k - 2]);
colliderSurface.originalIndices.push(geo.windings[k - 1]);
colliderSurface.originalIndices.push(geo.windings[k]);
}
}
var e1 = new TriangleEdge(geo.windings[k], geo.windings[k - 1], geo.windings[k - 2], surfaceindex);
var e2 = new TriangleEdge(geo.windings[k - 1], geo.windings[k - 2], geo.windings[k], surfaceindex);
var e3 = new TriangleEdge(geo.windings[k], geo.windings[k - 2], geo.windings[k - 1], surfaceindex);
edges.push(e1);
edges.push(e2);
edges.push(e3);
var texgen = geo.texGenEQs[surface.texGenIndex];
var uv1 = new Point2F(p1.x * texgen.planeX.x
+ p1.y * texgen.planeX.y
+ p1.z * texgen.planeX.z
+ texgen.planeX.d,
p1.x * texgen.planeY.x
+ p1.y * texgen.planeY.y
+ p1.z * texgen.planeY.z
+ texgen.planeY.d);
var uv2 = new Point2F(p2.x * texgen.planeX.x
+ p2.y * texgen.planeX.y
+ p2.z * texgen.planeX.z
+ texgen.planeX.d,
p2.x * texgen.planeY.x
+ p2.y * texgen.planeY.y
+ p2.z * texgen.planeY.z
+ texgen.planeY.d);
var uv3 = new Point2F(p3.x * texgen.planeX.x
+ p3.y * texgen.planeX.y
+ p3.z * texgen.planeX.z
+ texgen.planeX.d,
p3.x * texgen.planeY.x
+ p3.y * texgen.planeY.y
+ p3.z * texgen.planeY.z
+ texgen.planeY.d);
var tri = new DifBuilderTriangle();
tri.texture = texture;
tri.normal1 = normal;
tri.normal2 = normal;
tri.normal3 = normal;
tri.p1 = p1;
tri.p2 = p2;
tri.p3 = p3;
tri.uv1 = uv1;
tri.uv2 = uv2;
tri.uv3 = uv3;
// if (geo.normalIndices != null && geo.normalIndices.length > 0) {
// tri.t1 = geo.normals2[geo.normalIndices[3 * i1 + 3 * surface.windingStart]];
// tri.t1.x *= -1;
// tri.n1 = geo.normals2[geo.normalIndices[3 * i1 + 1 + 3 * surface.windingStart]];
// tri.n1.x *= -1;
// tri.b1 = geo.normals2[geo.normalIndices[3 * i1 + 2 + 3 * surface.windingStart]];
// tri.b1.x *= -1;
// tri.t2 = geo.normals2[geo.normalIndices[3 * i2 + 3 * surface.windingStart]];
// tri.t2.x *= -1;
// tri.n2 = geo.normals2[geo.normalIndices[3 * i2 + 1 + 3 * surface.windingStart]];
// tri.n2.x *= -1;
// tri.b2 = geo.normals2[geo.normalIndices[3 * i2 + 2 + 3 * surface.windingStart]];
// tri.b2.x *= -1;
// tri.t3 = geo.normals2[geo.normalIndices[3 * i3 + 3 * surface.windingStart]];
// tri.t3.x *= -1;
// tri.n3 = geo.normals2[geo.normalIndices[3 * i3 + 1 + 3 * surface.windingStart]];
// tri.n3.x *= -1;
// tri.b3 = geo.normals2[geo.normalIndices[3 * i3 + 2 + 3 * surface.windingStart]];
// tri.b3.x *= -1;
// } else {
tri.t1 = new Point3F(s.x, s.y, s.z);
tri.n1 = new Point3F(st.x, st.y, st.z);
tri.b1 = new Point3F(t.x, t.y, t.z);
tri.t2 = new Point3F(s.x, s.y, s.z);
tri.n2 = new Point3F(st.x, st.y, st.z);
tri.b2 = new Point3F(t.x, t.y, t.z);
tri.t3 = new Point3F(s.x, s.y, s.z);
tri.n3 = new Point3F(st.x, st.y, st.z);
tri.b3 = new Point3F(t.x, t.y, t.z);
// }
triangles.push(tri);
var materialName = stripTexName(texture).toLowerCase();
var hasMaterialInfo = materialDict.exists(materialName);
if (hasMaterialInfo) {
var minfo = materialDict.get(materialName);
if (makeCollideable) {
colliderSurface.friction = minfo.friction;
colliderSurface.restitution = minfo.restitution;
colliderSurface.force = minfo.force != null ? minfo.force : 0;
}
}
if (makeCollideable) {
colliderSurface.addPoint(-p1.x, p1.y, p1.z);
colliderSurface.addPoint(-p2.x, p2.y, p2.z);
colliderSurface.addPoint(-p3.x, p3.y, p3.z);
colliderSurface.addNormal(-normal.x, normal.y, normal.z);
colliderSurface.addNormal(-normal.x, normal.y, normal.z);
colliderSurface.addNormal(-normal.x, normal.y, normal.z);
colliderSurface.indices.push(colliderSurface.indices.length);
colliderSurface.indices.push(colliderSurface.indices.length);
colliderSurface.indices.push(colliderSurface.indices.length);
colliderSurface.transformKeys.push(0);
colliderSurface.transformKeys.push(0);
colliderSurface.transformKeys.push(0);
}
for (v in [p1, p2, p3]) {
var buckets = vertexBuckets.get(v);
if (buckets == null) {
buckets = [];
vertexBuckets.set(v, buckets);
}
var bucket:VertexBucket = null;
for (j in 0...buckets.length) {
bucket = buckets[j];
if (normal.dot(bucket.referenceNormal) > Math.cos(Math.PI / 12))
break;
bucket = null;
}
if (bucket == null) {
bucket = {
referenceNormal: normal,
triangleIndices: [],
normals: [],
};
buckets.push(bucket);
}
bucket.triangleIndices.push(triangles.length - 1);
bucket.normals.push(normal);
}
}
if (makeCollideable) {
colliderSurface.generateBoundingBox();
collider.addSurface(colliderSurface);
colliderSurfaces.push(colliderSurface);
}
}
var edgeMap:Map<Int, TriangleEdge> = new Map();
var internalEdges:Map<Int, Bool> = new Map();
for (edge in edges) {
var edgeHash = edge.index1 >= edge.index2 ? edge.index1 * edge.index1 + edge.index1 + edge.index2 : edge.index1
+ edge.index2 * edge.index2;
if (internalEdges.exists(edgeHash))
continue;
if (edgeMap.exists(edgeHash)) {
if (edgeMap[edgeHash].surfaceIndex == edge.surfaceIndex) {
// Internal edge
internalEdges.set(edgeHash, true);
edgeMap.remove(edgeHash);
// trace('Removing internal edge: ${edge.index1} ${edge.index2}');
} else {
var difEdge = new Edge(edge.index1, edge.index2, edge.surfaceIndex, edgeMap[edgeHash].surfaceIndex);
difEdge.farPoint0 = edge.farPoint;
difEdge.farPoint1 = edgeMap[edgeHash].farPoint;
difEdges.set(edgeHash, difEdge); // Literal edge
}
} else {
edgeMap.set(edgeHash, edge);
}
}
function hashEdge(i1:Int, i2:Int) {
return i1 >= i2 ? i1 * i1 + i1 + i2 : i1 + i2 * i2;
}
function getEdgeConcavity(edge:Edge) {
var edgeSurface0 = edge.surfaceIndex0;
var surface0 = geo.surfaces[edgeSurface0];
var planeindex = surface0.planeIndex;
var planeFlipped = (planeindex & 0x8000) == 0x8000;
if (planeFlipped)
planeindex &= ~0x8000;
var plane = geo.planes[planeindex];
var normal0 = geo.normals[plane.normalIndex];
if (planeFlipped)
normal0 = normal0.scalar(-1);
var edgeSurface1 = edge.surfaceIndex1;
var surface1 = geo.surfaces[edgeSurface1];
planeindex = surface1.planeIndex;
planeFlipped = (planeindex & 0x8000) == 0x8000;
if (planeFlipped)
planeindex &= ~0x8000;
plane = geo.planes[planeindex];
var normal1 = geo.normals[plane.normalIndex];
if (planeFlipped)
normal1 = normal1.scalar(-1);
var dot = normal0.dot(normal1);
if (Math.abs(dot) < 0.1)
return false;
var farP0 = geo.points[edge.farPoint0];
var farP1 = geo.points[edge.farPoint1];
var diff = farP1.sub(farP0);
var cdot0 = normal0.dot(diff);
if (cdot0 > -0.1) {
return true;
}
return false;
}
function getEdgeNormal(edge:Edge) {
var edgeSurface0 = edge.surfaceIndex0;
var surface0 = geo.surfaces[edgeSurface0];
var planeindex = surface0.planeIndex;
var planeFlipped = (planeindex & 0x8000) == 0x8000;
if (planeFlipped)
planeindex &= ~0x8000;
var plane = geo.planes[planeindex];
var normal0 = geo.normals[plane.normalIndex];
if (planeFlipped)
normal0 = normal0.scalar(-1);
var edgeSurface1 = edge.surfaceIndex1;
var surface1 = geo.surfaces[edgeSurface1];
planeindex = surface1.planeIndex;
planeFlipped = (planeindex & 0x8000) == 0x8000;
if (planeFlipped)
planeindex &= ~0x8000;
plane = geo.planes[planeindex];
var normal1 = geo.normals[plane.normalIndex];
if (planeFlipped)
normal1 = normal1.scalar(-1);
var norm = normal0.add(normal1).scalarDiv(2).normalized();
var vec = new Vector(norm.x, norm.y, norm.z);
return vec;
}
var time = Console.time();
for (vtex => buckets in vertexBuckets) {
for (i in 0...buckets.length) {
var bucket = buckets[i];
var avgNormal = new Point3F();
for (normal in bucket.normals)
avgNormal = avgNormal.add(normal);
avgNormal = avgNormal.scalarDiv(bucket.normals.length);
for (j in 0...bucket.triangleIndices.length) {
var index = bucket.triangleIndices[j];
var tri = triangles[index];
if (tri.p1 == vtex) {
tri.normal1 = avgNormal;
tri.n1 = avgNormal;
tri.t1 = tri.t1.sub(avgNormal.scalar(avgNormal.dot(tri.t1))).normalized();
tri.b1 = tri.b1.sub(avgNormal.scalar(avgNormal.dot(tri.b1))).normalized();
}
if (tri.p2 == vtex) {
tri.normal2 = avgNormal;
tri.n2 = avgNormal;
tri.t2 = tri.t2.sub(avgNormal.scalar(avgNormal.dot(tri.t2))).normalized();
tri.b2 = tri.b2.sub(avgNormal.scalar(avgNormal.dot(tri.b2))).normalized();
}
if (tri.p3 == vtex) {
tri.normal3 = avgNormal;
tri.n3 = avgNormal;
tri.t3 = tri.t3.sub(avgNormal.scalar(avgNormal.dot(tri.t3))).normalized();
tri.b3 = tri.b3.sub(avgNormal.scalar(avgNormal.dot(tri.b3))).normalized();
}
}
}
}
for (index => value in triangles) {
if (mats.exists(value.texture)) {
mats[value.texture].push(value);
} else {
mats.set(value.texture, [value]);
}
}
var interval = Console.time() - time;
Console.log('Normal smoothing build time: ${interval}');
}
if (makeCollideable) {
collider.finalize();
itr.collider = collider;
}
var buildNewCache = false;
if (cache == null) {
cache = new DifCache();
cache.difTriangles = mats;
cache.dif = dif;
cache.prim = null;
buildNewCache = true;
difCache.set(cachePath, cache);
}
function canFindTex(tex:String) {
if (["NULL"].contains(tex)) {
return false;
}
if (tex.indexOf('/') != -1) {
tex = tex.split('/')[1];
}
#if (js || android)
path = StringTools.replace(path, "data/", "");
#end
if (ResourceLoader.exists("data/textures/" + tex + ".jpg")) {
return true;
}
if (ResourceLoader.exists("data/textures/" + tex + ".png")) {
return true;
}
return false;
}
function tex(tex:String):String {
if (tex.indexOf('/') != -1) {
tex = tex.split('/')[1];
}
if (ResourceLoader.exists("data/textures/" + tex + ".jpg")) {
return "data/textures/" + tex + ".jpg";
}
if (ResourceLoader.exists("data/textures/" + tex + ".png")) {
return "data/textures/" + tex + ".png";
}
return null;
}
var loadtexs = [];
for (grp => tris in mats) {
if (canFindTex(grp)) {
loadtexs.push(tex(grp));
}
}
#if hl
var memStats = hl.Gc.stats();
trace('Interior: ${path} ${memStats.currentMemory} ${memStats.totalAllocated} ${memStats.allocationCount}');
#end
var worker = new ResourceLoaderWorker(() -> {
var shaderWorker = new ResourceLoaderWorker(() -> {
onFinish();
});
var time = Console.time();
var prim:Polygon = null;
if (!buildNewCache && cache != null) {
prim = cache.prim;
} else {
prim = new Polygon();
cache.prim = prim;
}
var materials = [];
for (grp => tris in mats) {
if (buildNewCache || cache == null) {
var points = [];
var normals = [];
var uvs = [];
var t = [];
var b = [];
var n = [];
for (tri in tris) {
var p1 = new Point(-tri.p1.x, tri.p1.y, tri.p1.z);
var p2 = new Point(-tri.p2.x, tri.p2.y, tri.p2.z);
var p3 = new Point(-tri.p3.x, tri.p3.y, tri.p3.z);
var n1 = new Point(-tri.normal1.x, tri.normal1.y, tri.normal1.z);
var n2 = new Point(-tri.normal2.x, tri.normal2.y, tri.normal2.z);
var n3 = new Point(-tri.normal3.x, tri.normal3.y, tri.normal3.z);
var uv1 = new UV(tri.uv1.x, tri.uv1.y);
var uv2 = new UV(tri.uv2.x, tri.uv2.y);
var uv3 = new UV(tri.uv3.x, tri.uv3.y);
points.push(p3);
points.push(p2);
points.push(p1);
normals.push(n3);
normals.push(n2);
normals.push(n1);
uvs.push(uv3);
uvs.push(uv2);
uvs.push(uv1);
t.push(new Point(-tri.t3.x, tri.t3.y, tri.t3.z));
t.push(new Point(-tri.t2.x, tri.t2.y, tri.t2.z));
t.push(new Point(-tri.t1.x, tri.t1.y, tri.t1.z));
b.push(new Point(-tri.b3.x, tri.b3.y, tri.b3.z));
b.push(new Point(-tri.b2.x, tri.b2.y, tri.b2.z));
b.push(new Point(-tri.b1.x, tri.b1.y, tri.b1.z));
n.push(new Point(-tri.n3.x, tri.n3.y, tri.n3.z));
n.push(new Point(-tri.n2.x, tri.n2.y, tri.n2.z));
n.push(new Point(-tri.n1.x, tri.n1.y, tri.n1.z));
}
prim.appendPoints(points);
prim.appendUVs(uvs);
prim.appendNormals(normals);
prim.appendTangents(t);
prim.appendBitangents(b);
prim.appendTexMatNormals(n);
prim.nextMaterial();
}
var texture:Texture;
var material:Material;
var exactName = stripTexName(StringTools.replace(grp.toLowerCase(), "textures/", ""));
if (canFindTex(grp) || shaderMaterialDict.exists(exactName)) {
material = h3d.mat.Material.create();
if (shaderMaterialDict.exists(exactName)) {
var retrievefunc = shaderMaterialDict[exactName];
shaderWorker.addTask(fwd -> {
retrievefunc(shad -> {
var zPass = material.mainPass.clone();
zPass.removeShader(material.textureShader);
var tx = zPass.getShader(h3d.shader.Texture);
zPass.removeShader(tx);
zPass.setColorMask(false, false, false, false);
zPass.depthWrite = true;
zPass.setPassName("zPass");
material.addPass(zPass);
material.mainPass.depthTest = LessEqual;
material.mainPass.removeShader(material.textureShader);
material.mainPass.addShader(shad);
var thisprops:Dynamic = material.getDefaultProps();
thisprops.light = false; // We will calculate our own lighting
material.props = thisprops;
material.shadows = false;
material.receiveShadows = false;
material.mainPass.setPassName("interior");
fwd();
});
});
} else {
texture = ResourceLoader.getTextureRealpath(tex(grp)).resource; // ResourceLoader.getTexture(tex(grp), false).resource;
texture.wrap = Wrap.Repeat;
texture.mipMap = Linear;
material.texture = texture;
material.shadows = false;
material.receiveShadows = false;
}
} else {
Console.warn('Unable to load ${grp} texture for dif ${path}');
material = Material.create();
material.shadows = false;
material.receiveShadows = false;
}
// material.mainPass.addShader(new h3d.shader.pbr.PropsValues(1, 0, 0, 1));
if (Debug.wireFrame)
material.mainPass.wireframe = true;
materials.push(material);
}
if (buildNewCache || cache == null) {
prim.endPrimitive();
}
var mesh = new MultiMaterial(prim, materials, itr);
var interval = Console.time() - time;
Console.log('Geometry build time ${interval}');
time = Console.time();
shaderWorker.run();
interval = Console.time() - time;
Console.log('Shader building time ${interval}');
});
for (f in loadtexs) {
worker.loadFile(f);
}
worker.run();
});
}
// Keeps only relevant parts of the dif to reduce memory footprint
static function dumbDownDif(dif:Dif) {
dif.aiSpecialNodes = null;
dif.forceFields = null;
dif.triggers = null;
dif.gameEntities = null;
dif.interiorPathfollowers = null;
dif.triggers = null;
dif.vehicleCollision = null;
for (itr in dif.interiors.concat(dif.subObjects)) {
itr.alarmAmbientColor = null;
itr.alarmLMapIndices = null;
itr.animatedLights = null;
itr.baseAmbientColor = null;
itr.bspNodes = null;
itr.bspSolidLeaves = null;
itr.convexHullEmitStrings = null;
itr.convexHulls = null;
itr.coordBinIndices = null;
itr.boundingSphere = null;
itr.coordBins = null;
itr.edges = null;
itr.edges2 = null;
itr.hullEmitStringIndices = null;
itr.hullIndices = null;
itr.hullPlaneIndices = null;
itr.hullSurfaceIndices = null;
itr.lightMaps = null;
itr.lightStates = null;
itr.nameBuffer = null;
itr.normalIndices = null;
itr.normalLMapIndices = null;
itr.nullSurfaces = null;
itr.pointVisibilities = null;
itr.polyListPlanes = null;
itr.polyListPoints = null;
itr.polyListStrings = null;
itr.portals = null;
itr.solidLeafSurfaces = null;
itr.stateDataBuffers = null;
itr.zones = null;
itr.zoneSurfaces = null;
itr.zoneStaticMeshes = null;
itr.windingIndices = null;
itr.texNormals = null;
itr.texMatrices = null;
itr.texMatIndices = null;
itr.stateDatas = null;
}
}
}