mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2025-10-30 08:11:25 +00:00
613 lines
18 KiB
Haxe
613 lines
18 KiB
Haxe
package src;
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import dif.Edge;
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import h3d.shader.pbr.PropsValues;
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import h3d.mat.Material;
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import src.ResourceLoader;
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import src.PathedInterior;
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import h3d.Vector;
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import collision.CollisionSurface;
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import collision.CollisionEntity;
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import h3d.mat.Data.Wrap;
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import hxd.fs.FileSystem;
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import hxd.res.Loader;
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import hxd.res.Image;
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import h3d.mat.Texture;
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import haxe.io.Path;
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import hxd.File;
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import h3d.scene.Mesh;
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import h3d.prim.UV;
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import h3d.col.Point;
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import h3d.prim.Polygon;
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import dif.math.Point2F;
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import dif.math.Point3F;
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import h3d.prim.BigPrimitive;
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import dif.Interior;
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import dif.Dif;
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import src.InteriorObject;
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import src.ResourceLoaderWorker;
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class DifBuilderTriangle {
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public var texture:String;
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public var normal1:Point3F;
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public var normal2:Point3F;
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public var normal3:Point3F;
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public var p1:Point3F;
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public var p2:Point3F;
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public var p3:Point3F;
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public var uv1:Point2F;
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public var uv2:Point2F;
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public var uv3:Point2F;
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public function new() {}
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}
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class TriangleEdge {
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public var index1:Int;
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public var index2:Int;
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public var surfaceIndex:Int;
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public function new(i1:Int, i2:Int, surfaceIndex:Int) {
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if (i2 < i1) {
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index1 = i2;
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index2 = i1;
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} else {
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index1 = i1;
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index2 = i2;
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}
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this.surfaceIndex = surfaceIndex;
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}
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}
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typedef VertexBucket = {
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var referenceNormal:Point3F;
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var triangleIndices:Array<Int>;
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var normals:Array<Point3F>;
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}
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class DifBuilder {
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static var materialDict:Map<String, {
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friction:Float,
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restitution:Float,
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?force:Float
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}> = [
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"friction_none" => {
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friction: 0.01,
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restitution: 0.5
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},
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"friction_low" => {
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friction: 0.2,
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restitution: 0.5
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},
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"friction_high" => {
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friction: 1.5,
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restitution: 0.5
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},
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"friction_ramp_yellow" => {
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friction: 2.0,
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restitution: 1.0
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},
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"oilslick" => {
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friction: 0.05,
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restitution: 0.5
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},
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"base.slick" => {
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friction: 0.05,
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restitution: 0.5
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},
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"ice.slick" => {
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friction: 0.05,
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restitution: 0.5
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},
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"grass" => {
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friction: 1.5,
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restitution: 0.35
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},
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"ice1" => {
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friction: 0.03,
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restitution: 0.95
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},
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"rug" => {
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friction: 6.0,
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restitution: 0.5,
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},
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"tarmac" => {
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friction: 0.35,
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restitution: 0.7
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},
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"carpet" => {
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friction: 6.0,
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restitution: 0.5
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},
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"sand" => {
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friction: 4.0,
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restitution: 0.1
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},
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"water" => {
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friction: 6.0,
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restitution: 0.0,
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},
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"floor_bounce" => {
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friction: 0.2,
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restitution: 0.0,
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force: 15
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},
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"mbp_chevron_friction" => {
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friction: -1.0,
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restitution: 1.0
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},
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"mbp_chevron_friction2" => {
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friction: -1.0,
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restitution: 1.0
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},
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"mbp_chevron_friction3" => {
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friction: -1.0,
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restitution: 1.0
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},
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"mmg_grass" => {
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friction: 0.9,
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restitution: 0.5
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},
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"mmg_sand" => {
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friction: 6.0,
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restitution: 0.1
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},
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"mmg_water" => {
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friction: 6.0,
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restitution: 0.0
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},
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"mmg_ice" => {
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friction: 0.03,
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restitution: 0.95
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},
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"mmg_ice_shadow" => {
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friction: 0.03,
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restitution: 0.95
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}
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];
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public static function loadDif(path:String, itr:InteriorObject, onFinish:Void->Void, ?so:Int = -1) {
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#if (js || android)
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path = StringTools.replace(path, "data/", "");
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#end
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ResourceLoader.load(path).entry.load(() -> {
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var difresource = ResourceLoader.loadInterior(path);
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difresource.acquire();
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var dif = difresource.resource;
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var geo = so == -1 ? dif.interiors[0] : dif.subObjects[so];
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var hulls = geo.convexHulls;
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var triangles = [];
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var textures = [];
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var collider = new CollisionEntity(itr);
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function stripTexName(tex:String) {
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var dotpos = tex.lastIndexOf(".");
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var slashpos = tex.lastIndexOf("/") + 1;
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if (dotpos == -1) {
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dotpos = tex.length;
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}
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if (slashpos == -1) {
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slashpos = 0;
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}
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return tex.substring(slashpos, dotpos);
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}
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var vertexBuckets = new Map<Point3F, Array<VertexBucket>>();
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var edges = [];
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var colliderSurfaces = [];
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for (i in 0...hulls.length) {
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var hullTris = [];
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var hull = hulls[i];
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for (j in hull.surfaceStart...(hull.surfaceStart + hull.surfaceCount)) {
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var surfaceindex = geo.hullSurfaceIndices[j];
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var surface = geo.surfaces[surfaceindex];
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if (surface == null)
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continue;
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var planeindex = surface.planeIndex;
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var planeFlipped = (planeindex & 0x8000) == 0x8000;
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if (planeFlipped)
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planeindex &= ~0x8000;
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var plane = geo.planes[planeindex];
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var normal = geo.normals[plane.normalIndex];
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if (planeFlipped)
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normal = normal.scalar(-1);
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var texture = geo.materialList[surface.textureIndex];
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if (!textures.contains(texture))
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textures.push(texture);
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var points = geo.points;
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var colliderSurface = new CollisionSurface();
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colliderSurface.points = [];
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colliderSurface.normals = [];
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colliderSurface.indices = [];
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colliderSurface.edgeData = [];
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colliderSurface.edgeDots = [];
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colliderSurface.originalIndices = [];
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colliderSurface.originalSurfaceIndex = surfaceindex;
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for (k in (surface.windingStart + 2)...(surface.windingStart + surface.windingCount)) {
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var p1, p2, p3;
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if ((k - (surface.windingStart + 2)) % 2 == 0) {
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p1 = points[geo.windings[k]];
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p2 = points[geo.windings[k - 1]];
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p3 = points[geo.windings[k - 2]];
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colliderSurface.originalIndices.push(geo.windings[k]);
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colliderSurface.originalIndices.push(geo.windings[k - 1]);
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colliderSurface.originalIndices.push(geo.windings[k - 2]);
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} else {
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p1 = points[geo.windings[k - 2]];
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p2 = points[geo.windings[k - 1]];
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p3 = points[geo.windings[k]];
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colliderSurface.originalIndices.push(geo.windings[k - 2]);
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colliderSurface.originalIndices.push(geo.windings[k - 1]);
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colliderSurface.originalIndices.push(geo.windings[k]);
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}
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var e1 = new TriangleEdge(geo.windings[k], geo.windings[k - 1], surfaceindex);
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var e2 = new TriangleEdge(geo.windings[k - 1], geo.windings[k - 2], surfaceindex);
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var e3 = new TriangleEdge(geo.windings[k], geo.windings[k - 2], surfaceindex);
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edges.push(e1);
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edges.push(e2);
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edges.push(e3);
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var texgen = geo.texGenEQs[surface.texGenIndex];
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var uv1 = new Point2F(p1.x * texgen.planeX.x
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+ p1.y * texgen.planeX.y
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+ p1.z * texgen.planeX.z
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+ texgen.planeX.d,
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p1.x * texgen.planeY.x
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+ p1.y * texgen.planeY.y
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+ p1.z * texgen.planeY.z
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+ texgen.planeY.d);
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var uv2 = new Point2F(p2.x * texgen.planeX.x
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+ p2.y * texgen.planeX.y
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+ p2.z * texgen.planeX.z
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+ texgen.planeX.d,
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p2.x * texgen.planeY.x
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+ p2.y * texgen.planeY.y
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+ p2.z * texgen.planeY.z
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+ texgen.planeY.d);
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var uv3 = new Point2F(p3.x * texgen.planeX.x
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+ p3.y * texgen.planeX.y
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+ p3.z * texgen.planeX.z
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+ texgen.planeX.d,
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p3.x * texgen.planeY.x
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+ p3.y * texgen.planeY.y
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+ p3.z * texgen.planeY.z
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+ texgen.planeY.d);
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var tri = new DifBuilderTriangle();
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tri.texture = texture;
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tri.normal1 = normal;
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tri.normal2 = normal;
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tri.normal3 = normal;
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tri.p1 = p1;
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tri.p2 = p2;
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tri.p3 = p3;
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tri.uv1 = uv1;
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tri.uv2 = uv2;
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tri.uv3 = uv3;
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triangles.push(tri);
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hullTris.push(tri);
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var materialName = stripTexName(texture);
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var hasMaterialInfo = materialDict.exists(materialName);
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if (hasMaterialInfo) {
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var minfo = materialDict.get(materialName);
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colliderSurface.friction = minfo.friction;
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colliderSurface.restitution = minfo.restitution;
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colliderSurface.force = minfo.force != null ? minfo.force : 0;
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}
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colliderSurface.points.push(new Vector(-p1.x, p1.y, p1.z));
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colliderSurface.points.push(new Vector(-p2.x, p2.y, p2.z));
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colliderSurface.points.push(new Vector(-p3.x, p3.y, p3.z));
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colliderSurface.normals.push(new Vector(-normal.x, normal.y, normal.z));
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colliderSurface.normals.push(new Vector(-normal.x, normal.y, normal.z));
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colliderSurface.normals.push(new Vector(-normal.x, normal.y, normal.z));
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colliderSurface.indices.push(colliderSurface.indices.length);
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colliderSurface.indices.push(colliderSurface.indices.length);
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colliderSurface.indices.push(colliderSurface.indices.length);
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for (v in [p1, p2, p3]) {
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var buckets = vertexBuckets.get(v);
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if (buckets == null) {
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buckets = [];
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vertexBuckets.set(v, buckets);
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}
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var bucket:VertexBucket = null;
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for (j in 0...buckets.length) {
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bucket = buckets[j];
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if (normal.dot(bucket.referenceNormal) > Math.cos(Math.PI / 12))
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break;
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bucket = null;
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}
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if (bucket == null) {
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bucket = {
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referenceNormal: normal,
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triangleIndices: [],
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normals: []
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};
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buckets.push(bucket);
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}
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bucket.triangleIndices.push(triangles.length - 1);
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bucket.normals.push(normal);
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}
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}
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colliderSurface.generateBoundingBox();
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collider.addSurface(colliderSurface);
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colliderSurfaces.push(colliderSurface);
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}
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}
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var edgeMap:Map<Int, TriangleEdge> = new Map();
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var internalEdges:Map<Int, Bool> = new Map();
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var difEdges:Map<Int, Edge> = [];
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for (edge in edges) {
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var edgeHash = edge.index1 >= edge.index2 ? edge.index1 * edge.index1 + edge.index1 + edge.index2 : edge.index1 + edge.index2 * edge.index2;
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if (internalEdges.exists(edgeHash))
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continue;
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if (edgeMap.exists(edgeHash)) {
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if (edgeMap[edgeHash].surfaceIndex == edge.surfaceIndex) {
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// Internal edge
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internalEdges.set(edgeHash, true);
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edgeMap.remove(edgeHash);
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// trace('Removing internal edge: ${edge.index1} ${edge.index2}');
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} else {
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var difEdge = new Edge(edge.index1, edge.index2, edge.surfaceIndex, edgeMap[edgeHash].surfaceIndex);
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difEdges.set(edgeHash, difEdge); // Literal edge
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}
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} else {
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edgeMap.set(edgeHash, edge);
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}
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}
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function hashEdge(i1:Int, i2:Int) {
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return i1 >= i2 ? i1 * i1 + i1 + i2 : i1 + i2 * i2;
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}
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function getEdgeDot(edge:Edge) {
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var edgeSurface0 = edge.surfaceIndex0;
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var surface0 = geo.surfaces[edgeSurface0];
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var planeindex = surface0.planeIndex;
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var planeFlipped = (planeindex & 0x8000) == 0x8000;
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if (planeFlipped)
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planeindex &= ~0x8000;
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var plane = geo.planes[planeindex];
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var normal0 = geo.normals[plane.normalIndex];
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if (planeFlipped)
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normal0 = normal0.scalar(-1);
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var edgeSurface1 = edge.surfaceIndex1;
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var surface1 = geo.surfaces[edgeSurface1];
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planeindex = surface1.planeIndex;
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planeFlipped = (planeindex & 0x8000) == 0x8000;
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if (planeFlipped)
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planeindex &= ~0x8000;
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plane = geo.planes[planeindex];
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var normal1 = geo.normals[plane.normalIndex];
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if (planeFlipped)
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normal1 = normal1.scalar(-1);
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var dot = normal0.dot(normal1);
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return dot;
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}
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function getEdgeNormal(edge:Edge) {
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var edgeSurface0 = edge.surfaceIndex0;
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var surface0 = geo.surfaces[edgeSurface0];
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var planeindex = surface0.planeIndex;
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var planeFlipped = (planeindex & 0x8000) == 0x8000;
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if (planeFlipped)
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planeindex &= ~0x8000;
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var plane = geo.planes[planeindex];
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var normal0 = geo.normals[plane.normalIndex];
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if (planeFlipped)
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normal0 = normal0.scalar(-1);
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var edgeSurface1 = edge.surfaceIndex1;
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var surface1 = geo.surfaces[edgeSurface1];
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planeindex = surface1.planeIndex;
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planeFlipped = (planeindex & 0x8000) == 0x8000;
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if (planeFlipped)
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planeindex &= ~0x8000;
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plane = geo.planes[planeindex];
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var normal1 = geo.normals[plane.normalIndex];
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if (planeFlipped)
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normal1 = normal1.scalar(-1);
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var norm = normal0.add(normal1).scalarDiv(2).normalized();
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var vec = new Vector(norm.x, norm.y, norm.z);
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return vec;
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}
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for (colliderSurface in colliderSurfaces) {
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var i = 0;
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while (i < colliderSurface.indices.length) {
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var e1e2 = hashEdge(colliderSurface.originalIndices[i], colliderSurface.originalIndices[i + 1]);
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var e2e3 = hashEdge(colliderSurface.originalIndices[i + 1], colliderSurface.originalIndices[i + 2]);
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var e1e3 = hashEdge(colliderSurface.originalIndices[i], colliderSurface.originalIndices[i + 2]);
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var edgeData = 0;
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if (difEdges.exists(e1e2)) {
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if (getEdgeDot(difEdges[e1e2]) < Math.cos(Math.PI / 12)) {
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edgeData |= 1;
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}
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colliderSurface.edgeDots.push(getEdgeDot(difEdges[e1e2]));
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// colliderSurface.edgeNormals.push(getEdgeNormal(difEdges[e1e2]));
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} else {
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colliderSurface.edgeDots.push(0);
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// colliderSurface.edgeNormals.push(new Vector(0, 0, 0));
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}
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if (difEdges.exists(e2e3)) {
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if (getEdgeDot(difEdges[e2e3]) < Math.cos(Math.PI / 12)) {
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edgeData |= 2;
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}
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colliderSurface.edgeDots.push(getEdgeDot(difEdges[e2e3]));
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// colliderSurface.edgeNormals.push(getEdgeNormal(difEdges[e2e3]));
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// colliderSurface.edgeDots.push(dot);
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} else {
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colliderSurface.edgeDots.push(0);
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// colliderSurface.edgeNormals.push(new Vector(0, 0, 0));
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}
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if (difEdges.exists(e1e3)) {
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if (getEdgeDot(difEdges[e1e3]) < Math.cos(Math.PI / 12)) {
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edgeData |= 4;
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}
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colliderSurface.edgeDots.push(getEdgeDot(difEdges[e1e3]));
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// colliderSurface.edgeNormals.push(getEdgeNormal(difEdges[e1e3]));
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// colliderSurface.edgeDots.push(dot);
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} else {
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colliderSurface.edgeDots.push(0);
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// colliderSurface.edgeNormals.push(new Vector(0, 0, 0));
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}
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colliderSurface.edgeData.push(edgeData);
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i += 3;
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}
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}
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for (vtex => buckets in vertexBuckets) {
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for (i in 0...buckets.length) {
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var bucket = buckets[i];
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var avgNormal = new Point3F();
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for (normal in bucket.normals)
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avgNormal = avgNormal.add(normal);
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avgNormal = avgNormal.scalarDiv(bucket.normals.length);
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for (j in 0...bucket.triangleIndices.length) {
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var index = bucket.triangleIndices[j];
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var tri = triangles[index];
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if (tri.p1 == vtex)
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tri.normal1 = avgNormal;
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if (tri.p2 == vtex)
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tri.normal2 = avgNormal;
|
|
if (tri.p3 == vtex)
|
|
tri.normal3 = avgNormal;
|
|
}
|
|
}
|
|
}
|
|
var mats = new Map<String, Array<DifBuilderTriangle>>();
|
|
for (index => value in triangles) {
|
|
if (mats.exists(value.texture)) {
|
|
mats[value.texture].push(value);
|
|
} else {
|
|
mats.set(value.texture, [value]);
|
|
}
|
|
}
|
|
collider.difEdgeMap = difEdges;
|
|
collider.finalize();
|
|
itr.collider = collider;
|
|
function canFindTex(tex:String) {
|
|
if (["NULL"].contains(tex)) {
|
|
return false;
|
|
}
|
|
if (tex.indexOf('/') != -1) {
|
|
tex = tex.split('/')[1];
|
|
}
|
|
|
|
#if (js || android)
|
|
path = StringTools.replace(path, "data/", "");
|
|
#end
|
|
|
|
if (ResourceLoader.fileSystem.exists(Path.directory(path) + "/" + tex + ".jpg")) {
|
|
return true;
|
|
}
|
|
if (ResourceLoader.fileSystem.exists(Path.directory(path) + "/" + tex + ".png")) {
|
|
return true;
|
|
}
|
|
var prevDir = Path.directory(Path.directory(path));
|
|
|
|
if (ResourceLoader.fileSystem.exists(prevDir + "/" + tex + ".jpg")) {
|
|
return true;
|
|
}
|
|
if (ResourceLoader.fileSystem.exists(prevDir + "/" + tex + ".png")) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
function tex(tex:String):String {
|
|
if (tex.indexOf('/') != -1) {
|
|
tex = tex.split('/')[1];
|
|
}
|
|
|
|
if (ResourceLoader.fileSystem.exists(Path.directory(path) + "/" + tex + ".jpg")) {
|
|
return Path.directory(path) + "/" + tex + ".jpg";
|
|
}
|
|
if (ResourceLoader.fileSystem.exists(Path.directory(path) + "/" + tex + ".png")) {
|
|
return Path.directory(path) + "/" + tex + ".png";
|
|
}
|
|
|
|
var prevDir = Path.directory(Path.directory(path));
|
|
|
|
if (ResourceLoader.fileSystem.exists(prevDir + "/" + tex + ".jpg")) {
|
|
return prevDir + "/" + tex + ".jpg";
|
|
}
|
|
if (ResourceLoader.fileSystem.exists(prevDir + "/" + tex + ".png")) {
|
|
return prevDir + "/" + tex + ".png";
|
|
}
|
|
|
|
return null;
|
|
}
|
|
var loadtexs = [];
|
|
for (grp => tris in mats) {
|
|
if (canFindTex(grp)) {
|
|
loadtexs.push(tex(grp));
|
|
}
|
|
}
|
|
var worker = new ResourceLoaderWorker(() -> {
|
|
for (grp => tris in mats) {
|
|
var points = [];
|
|
var normals = [];
|
|
var uvs = [];
|
|
for (tri in tris) {
|
|
var p1 = new Point(-tri.p1.x, tri.p1.y, tri.p1.z);
|
|
var p2 = new Point(-tri.p2.x, tri.p2.y, tri.p2.z);
|
|
var p3 = new Point(-tri.p3.x, tri.p3.y, tri.p3.z);
|
|
var n1 = new Point(-tri.normal1.x, tri.normal1.y, tri.normal1.z);
|
|
var n2 = new Point(-tri.normal2.x, tri.normal2.y, tri.normal2.z);
|
|
var n3 = new Point(-tri.normal3.x, tri.normal3.y, tri.normal3.z);
|
|
var uv1 = new UV(tri.uv1.x, tri.uv1.y);
|
|
var uv2 = new UV(tri.uv2.x, tri.uv2.y);
|
|
var uv3 = new UV(tri.uv3.x, tri.uv3.y);
|
|
points.push(p3);
|
|
points.push(p2);
|
|
points.push(p1);
|
|
normals.push(n3);
|
|
normals.push(n2);
|
|
normals.push(n1);
|
|
uvs.push(uv3);
|
|
uvs.push(uv2);
|
|
uvs.push(uv1);
|
|
}
|
|
var prim = new Polygon(points);
|
|
prim.uvs = uvs;
|
|
prim.normals = normals;
|
|
var material:Material;
|
|
var texture:Texture;
|
|
if (canFindTex(grp)) {
|
|
texture = ResourceLoader.getFileEntry(tex(grp)).toImage().toTexture();
|
|
texture.wrap = Wrap.Repeat;
|
|
texture.mipMap = Nearest;
|
|
material = h3d.mat.Material.create(texture);
|
|
} else {
|
|
material = Material.create();
|
|
}
|
|
material.shadows = false;
|
|
material.receiveShadows = true;
|
|
// material.mainPass.addShader(new h3d.shader.pbr.PropsValues(1, 0, 0, 1));
|
|
// material.mainPass.wireframe = true;
|
|
var mesh = new Mesh(prim, material, itr);
|
|
}
|
|
difresource.release();
|
|
onFinish();
|
|
});
|
|
for (f in loadtexs) {
|
|
worker.loadFile(f);
|
|
}
|
|
worker.run();
|
|
});
|
|
}
|
|
}
|