mirror of
https://github.com/RandomityGuy/MBHaxe.git
synced 2026-02-14 18:25:59 +00:00
267 lines
8 KiB
Haxe
267 lines
8 KiB
Haxe
package net;
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import net.ClientConnection.NetPlatform;
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import gui.EndGameGui;
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import modes.HuntMode;
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import net.ClientConnection.GameplayState;
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import net.Net.NetPacketType;
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import gui.MultiplayerLevelSelectGui;
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import src.MarbleGame;
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import gui.MultiplayerLoadingGui;
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import src.MissionList;
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import src.Console;
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@:build(net.RPCMacro.build())
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class NetCommands {
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@:rpc(server) public static function setLobbyLevelIndex(i:Int) {
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if (MultiplayerLevelSelectGui.setLevelFn == null) {
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MultiplayerLevelSelectGui.currentSelectionStatic = i;
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} else {
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MultiplayerLevelSelectGui.setLevelFn(i);
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}
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}
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@:rpc(server) public static function playLevel(levelIndex:Int) {
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MultiplayerLevelSelectGui.playSelectedLevel(levelIndex);
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if (Net.isHost) {
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Net.serverInfo.state = "WAITING";
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MasterServerClient.instance.sendServerInfo(Net.serverInfo); // notify the server of the wait state
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}
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}
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@:rpc(server) public static function playLevelMidJoin(index:Int) {
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if (Net.isClient) {
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var difficultyMissions = MissionList.missionList['ultra']["multiplayer"];
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var curMission = difficultyMissions[index];
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MarbleGame.instance.playMission(curMission, true);
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}
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}
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@:rpc(server) public static function enterLobby() {
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if (Net.isClient) {
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MarbleGame.canvas.setContent(new MultiplayerLevelSelectGui(false));
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}
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}
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@:rpc(server) public static function setNetworkRNG(rng:Float) {
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Net.networkRNG = rng;
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if (MarbleGame.instance.world != null) {
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var gameMode = MarbleGame.instance.world.gameMode;
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if (gameMode is modes.HuntMode) {
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var hunt:modes.HuntMode = cast gameMode;
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@:privateAccess hunt.rng.setSeed(cast rng);
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@:privateAccess hunt.rng2.setSeed(cast rng);
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}
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}
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}
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@:rpc(client) public static function toggleReadiness(clientId:Int) {
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if (Net.isHost) {
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if (clientId == 0)
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Net.lobbyHostReady = !Net.lobbyHostReady;
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else
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Net.clientIdMap[clientId].toggleLobbyReady();
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var allReady = true;
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for (id => client in Net.clientIdMap) {
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if (!client.lobbyReady) {
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allReady = false;
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break;
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}
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}
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if (MarbleGame.canvas.content is MultiplayerLevelSelectGui) {
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cast(MarbleGame.canvas.content, MultiplayerLevelSelectGui).updateLobbyNames();
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}
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var b = Net.sendPlayerInfosBytes();
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for (cc in Net.clients) {
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cc.sendBytes(b);
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}
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if (allReady && Net.lobbyHostReady) {
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NetCommands.playLevel(MultiplayerLevelSelectGui.currentSelectionStatic);
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}
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}
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}
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@:rpc(client) public static function clientIsReady(clientId:Int) {
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if (Net.isHost) {
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if (Net.serverInfo.state == "WAITING" && MarbleGame.instance.world != null) {
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Net.clientIdMap[clientId].ready();
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var allReady = true;
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for (id => client in Net.clientIdMap) {
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if (client.state != GameplayState.GAME) {
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allReady = false;
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break;
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}
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}
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if (allReady) {
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if (MarbleGame.instance.world != null) {
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MarbleGame.instance.world.allClientsReady();
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}
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}
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if (Net.isHost) {
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Net.serverInfo.state = "PLAYING";
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MasterServerClient.instance.sendServerInfo(Net.serverInfo); // notify the server of the playing state
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}
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} else {
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// Mid game join
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Console.log("Mid game join for client " + clientId);
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// Send em our present world state
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var packets = MarbleGame.instance.world.getWorldStateForClientJoin();
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var c = Net.clientIdMap[clientId];
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for (packet in packets) {
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c.sendBytes(packet);
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}
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Net.clientIdMap[clientId].ready();
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// Send the start ticks
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NetCommands.setStartTicksMidJoinClient(c, MarbleGame.instance.world.serverStartTicks, MarbleGame.instance.world.timeState.ticks);
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}
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}
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}
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@:rpc(server) public static function addMidGameJoinMarble(cc:Int) {
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if (Net.isClient) {
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if (MarbleGame.instance.world != null) {
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MarbleGame.instance.world.addJoiningClientGhost(Net.clientIdMap[cc], () -> {});
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}
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}
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}
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@:rpc(server) public static function setStartTicks(ticks:Int) {
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if (MarbleGame.instance.world != null) {
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MarbleGame.instance.world.serverStartTicks = ticks + 1; // Extra tick so we don't get 0
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MarbleGame.instance.world.startTime = MarbleGame.instance.world.timeState.timeSinceLoad + 3.5 + 0.032; // 1 extra tick
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}
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}
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@:rpc(server) public static function setStartTicksMidJoin(startTicks:Int, currentTicks:Int) {
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if (MarbleGame.instance.world != null) {
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MarbleGame.instance.world.serverStartTicks = startTicks + 1; // Extra tick so we don't get 0
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MarbleGame.instance.world.startTime = MarbleGame.instance.world.timeState.timeSinceLoad + 0.032; // 1 extra tick
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MarbleGame.instance.world.timeState.ticks = currentTicks;
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}
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}
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@:rpc(server) public static function timerRanOut() {
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if (Net.isClient && MarbleGame.instance.world != null) {
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var huntMode:HuntMode = cast MarbleGame.instance.world.gameMode;
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huntMode.onTimeExpire();
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}
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if (Net.isHost) {
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Net.serverInfo.state = "WAITING";
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MasterServerClient.instance.sendServerInfo(Net.serverInfo); // notify the server of the playing state
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}
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}
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@:rpc(server) public static function clientDisconnected(clientId:Int) {
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var conn = Net.clientIdMap.get(clientId);
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if (MarbleGame.instance.world != null) {
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MarbleGame.instance.world.removePlayer(conn);
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var allReady = true;
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for (id => client in Net.clientIdMap) {
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if (client.state != GameplayState.GAME) {
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allReady = false;
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break;
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}
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}
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if (allReady && MarbleGame.instance.world.serverStartTicks == 0) {
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MarbleGame.instance.world.allClientsReady();
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}
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}
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Net.clientIdMap.remove(clientId);
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if (MarbleGame.canvas.content is MultiplayerLevelSelectGui) {
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cast(MarbleGame.canvas.content, MultiplayerLevelSelectGui).updateLobbyNames();
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}
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}
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@:rpc(server) public static function clientJoin(clientId:Int) {}
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@:rpc(client) public static function clientLeave(clientId:Int) {
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if (Net.isHost) {
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@:privateAccess Net.onClientLeave(cast Net.clientIdMap[clientId]);
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}
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}
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@:rpc(server) public static function serverClosed() {
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if (Net.isClient) {
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if (MarbleGame.instance.world != null) {
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MarbleGame.instance.quitMission();
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}
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var loadGui = new MultiplayerLoadingGui("Server closed");
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MarbleGame.canvas.setContent(loadGui);
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loadGui.setErrorStatus("Server closed");
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}
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}
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@:rpc(client) public static function setPlayerData(clientId:Int, name:String, marble:Int) {
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if (Net.isHost) {
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Net.clientIdMap[clientId].setName(name);
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Net.clientIdMap[clientId].setMarbleId(marble);
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if (MarbleGame.canvas.content is MultiplayerLevelSelectGui) {
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cast(MarbleGame.canvas.content, MultiplayerLevelSelectGui).updateLobbyNames();
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}
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}
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}
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@:rpc(client) public static function transmitPlatform(clientId:Int, platform:Int) {
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if (Net.isHost) {
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Net.clientIdMap[clientId].platform = platform;
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if (MarbleGame.canvas.content is MultiplayerLevelSelectGui) {
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cast(MarbleGame.canvas.content, MultiplayerLevelSelectGui).updateLobbyNames();
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}
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}
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}
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@:rpc(server) public static function endGame() {
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for (c => v in Net.clientIdMap) {
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v.state = LOBBY;
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v.lobbyReady = false;
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}
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if (Net.isClient) {
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if (MarbleGame.instance.world != null) {
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MarbleGame.instance.quitMission();
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}
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}
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if (Net.isHost) {
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Net.lobbyHostReady = false;
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if (Net.isHost) {
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Net.serverInfo.state = "LOBBY";
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MasterServerClient.instance.sendServerInfo(Net.serverInfo); // notify the server of the playing state
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}
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}
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}
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@:rpc(server) public static function restartGame() {
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var world = MarbleGame.instance.world;
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if (Net.isHost) {
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world.startTime = 1e8;
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haxe.Timer.delay(() -> world.allClientsReady(), 1500);
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}
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if (Net.isClient) {
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var gui = MarbleGame.canvas.children[MarbleGame.canvas.children.length - 1];
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if (gui is EndGameGui) {
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var egg = cast(gui, EndGameGui);
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egg.retryFunc(null);
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world.restartMultiplayerState();
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}
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}
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world.multiplayerStarted = false;
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}
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@:rpc(server) public static function ping(sendTime:Float) {
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if (Net.isClient) {
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pingBack(Console.time() - sendTime);
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}
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}
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@:rpc(client) public static function pingBack(ping:Float) {
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// Do nothing???
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}
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@:rpc(client) public static function requestPing() {
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if (Net.isHost) {
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ping(Console.time());
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}
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}
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}
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