MBHaxe/src/MarbleWorld.hx

2653 lines
84 KiB
Haxe

package src;
import net.NetPacket.ScoreboardPacket;
import net.NetPacket.PowerupPickupPacket;
import net.Move;
import net.NetPacket.GemSpawnPacket;
import net.BitStream.OutputBitStream;
import net.MasterServerClient;
import gui.MarblePickerGui;
import gui.MultiplayerLevelSelectGui;
import collision.CollisionPool;
import net.GemPredictionStore;
import modes.HuntMode;
import net.NetPacket.MarbleNetFlags;
import net.PowerupPredictionStore;
import net.MarblePredictionStore;
import net.MarblePredictionStore.MarblePrediction;
import net.MarbleUpdateQueue;
import haxe.Exception;
import net.NetPacket.MarbleUpdatePacket;
import net.NetPacket.MarbleMovePacket;
import net.MoveManager;
import net.NetCommands;
import net.Net;
import net.ClientConnection;
import net.ClientConnection.GameConnection;
import rewind.InputRecorder;
import gui.AchievementsGui;
import src.Radar;
import gui.LevelSelectGui;
import h3d.scene.fwd.Light;
import rewind.RewindManager;
import Macros.MarbleWorldMacros;
#if js
import gui.MainMenuGui;
#else
import gui.ReplayCenterGui;
#end
import gui.ReplayNameDlg;
import gui.MessageBoxOkDlg;
import collision.Collision;
import shapes.MegaMarble;
import shapes.Blast;
import shapes.Glass;
import shapes.Checkpoint;
import triggers.CheckpointTrigger;
import shapes.EasterEgg;
import shapes.Sign;
import src.Replay;
import gui.Canvas;
import hxd.snd.Channel;
import hxd.res.Sound;
import src.ResourceLoader;
import src.AudioManager;
import src.Settings;
import gui.LoadingGui;
import src.MarbleGame;
import gui.EndGameGui;
#if hlsdl
import sdl.Cursor;
#end
#if hldx
import dx.Cursor;
#end
import src.ForceObject;
import shaders.DirLight;
import h3d.col.Bounds;
import triggers.HelpTrigger;
import triggers.InBoundsTrigger;
import triggers.OutOfBoundsTrigger;
import shapes.Trapdoor;
import shapes.TimeTravel;
import shapes.SuperSpeed;
import shapes.AntiGravity;
import shapes.SmallDuctFan;
import shapes.DuctFan;
import shapes.Helicopter;
import shapes.RoundBumper;
import shapes.SignCaution;
import shapes.SuperJump;
import shapes.Gem;
import shapes.SignPlain;
import shapes.EndPad;
import shapes.StartPad;
import h3d.Matrix;
import mis.MisParser;
import src.DifBuilder;
import mis.MissionElement;
import src.GameObject;
import triggers.Trigger;
import src.Mission;
import src.TimeState;
import gui.PlayGui;
import src.ParticleSystem.ParticleManager;
import src.Util;
import h3d.Quat;
import shapes.PowerUp;
import collision.SphereCollisionEntity;
import src.Sky;
import h3d.scene.Mesh;
import src.InstanceManager;
import src.MeshBatch;
import src.DtsObject;
import src.PathedInterior;
import hxd.Key;
import h3d.Vector;
import src.InteriorObject;
import h3d.scene.Scene;
import collision.CollisionWorld;
import src.Marble;
import src.Resource;
import src.ProfilerUI;
import src.ResourceLoaderWorker;
import haxe.io.Path;
import src.Console;
import src.Gamepad;
import modes.GameMode;
import modes.NullMode;
import modes.GameMode.GameModeFactory;
import src.Renderer;
import src.Analytics;
import src.Debug;
class MarbleWorld extends Scheduler {
public var collisionWorld:CollisionWorld;
public var instanceManager:InstanceManager;
public var particleManager:ParticleManager;
var playGui:PlayGui;
var loadingGui:LoadingGui;
var radar:Radar;
public var interiors:Array<InteriorObject> = [];
public var pathedInteriors:Array<PathedInterior> = [];
public var marbles:Array<Marble> = [];
public var dtsObjects:Array<DtsObject> = [];
public var powerUps:Array<PowerUp> = [];
public var forceObjects:Array<ForceObject> = [];
public var triggers:Array<Trigger> = [];
public var gems:Array<Gem> = [];
public var namedObjects:Map<String, {obj:DtsObject, elem:MissionElementBase}> = [];
public var simGroups:Map<MissionElementSimGroup, Array<GameObject>> = [];
var shapeImmunity:Array<DtsObject> = [];
var shapeOrTriggerInside:Array<GameObject> = [];
public var timeState:TimeState = new TimeState();
public var bonusTime:Float = 0;
public var sky:Sky;
var endPadElement:MissionElementStaticShape;
var endPad:EndPad;
var skyElement:MissionElementSky;
public var gameMode:GameMode;
// Lighting
public var ambient:Vector;
public var dirLight:Vector;
public var dirLightDir:Vector;
public var scene:Scene;
public var scene2d:h2d.Scene;
public var mission:Mission;
public var game:String;
public var marble:Marble;
public var finishTime:TimeState;
public var finishPitch:Float;
public var finishYaw:Float;
public var totalGems:Int = 0;
public var gemCount:Int = 0;
public var skipStartBugPauseTime:Float = 0.0;
var renderBlastAmount:Float = 0;
public var cursorLock:Bool = true;
var timeTravelSound:Channel;
var helpTextTimeState:Float = -1e8;
var alertTextTimeState:Float = -1e8;
var respawnPressedTime:Float = -1e8;
// Orientation
var orientationChangeTime = -1e8;
var oldOrientationQuat = new Quat();
public var newOrientationQuat = new Quat();
// Checkpoint
var currentCheckpoint:DtsObject = null;
var currentCheckpointTrigger:CheckpointTrigger = null;
var checkpointCollectedGems:Map<Gem, Bool> = [];
var checkpointHeldPowerup:PowerUp = null;
var cheeckpointBlast:Float = 0;
var checkpointSequence:Int = 0;
// Replay
public var replay:Replay;
public var isWatching:Bool = false;
public var isRecording:Bool = false;
// Rewind
public var rewindManager:RewindManager;
public var rewinding:Bool = false;
public var inputRecorder:InputRecorder;
public var isReplayingMovement:Bool = false;
public var currentInputMoves:Array<InputRecorderFrame>;
// Multiplayer
public var isMultiplayer:Bool;
public var serverStartTicks:Int;
public var startTime:Float = 1e8;
public var multiplayerStarted:Bool = false;
var tickAccumulator:Float = 0.0;
var maxPredictionTicks:Int = 16;
var clientMarbles:Map<GameConnection, Marble> = [];
var predictions:MarblePredictionStore;
var powerupPredictions:PowerupPredictionStore;
var gemPredictions:GemPredictionStore;
public var lastMoves:MarbleUpdateQueue;
// Loading
var resourceLoadFuncs:Array<(() -> Void)->Void> = [];
public var _disposed:Bool = false;
public var _ready:Bool = false;
var _loadBegin:Bool = false;
var _loaded:Bool = false;
var _loadingLength:Int = 0;
var _resourcesLoaded:Int = 0;
var textureResources:Array<Resource<h3d.mat.Texture>> = [];
var soundResources:Array<Resource<Sound>> = [];
var oobSchedule:Float;
var _instancesNeedsUpdate:Bool = false;
var lock:Bool = false;
public function new(scene:Scene, scene2d:h2d.Scene, mission:Mission, record:Bool = false, multiplayer:Bool = false) {
this.scene = scene;
this.scene2d = scene2d;
this.mission = mission;
this.game = mission.game.toLowerCase();
this.gameMode = GameModeFactory.getGameMode(cast this, mission.missionInfo.gamemode);
this.replay = new Replay(mission.path, mission.isClaMission ? mission.id : 0);
this.isRecording = record;
this.rewindManager = new RewindManager(cast this);
this.inputRecorder = new InputRecorder(cast this);
this.isMultiplayer = multiplayer;
if (this.isMultiplayer) {
isRecording = false;
isWatching = false;
lastMoves = new MarbleUpdateQueue();
predictions = new MarblePredictionStore();
powerupPredictions = new PowerupPredictionStore();
gemPredictions = new GemPredictionStore();
}
// Set the network RNG for hunt
if (isMultiplayer && gameMode is modes.HuntMode && Net.isHost) {
var hunt:modes.HuntMode = cast gameMode;
var rng = Math.random() * 10000;
NetCommands.setNetworkRNG(rng);
@:privateAccess hunt.rng.setSeed(cast rng);
@:privateAccess hunt.rng2.setSeed(cast rng);
}
}
public function init() {
initLoading();
}
public function initLoading() {
Console.log("*** LOADING MISSION: " + mission.path);
this.loadingGui = new LoadingGui(this.mission.title, this.mission.game);
MarbleGame.canvas.setContent(this.loadingGui);
if (this.mission.isClaMission) {
this.mission.download(() -> loadBegin());
} else {
loadBegin();
}
}
function loadBegin() {
_loadBegin = true;
function scanMission(simGroup:MissionElementSimGroup) {
for (element in simGroup.elements) {
if ([
MissionElementType.InteriorInstance,
MissionElementType.Item,
MissionElementType.PathedInterior,
MissionElementType.StaticShape,
MissionElementType.TSStatic,
MissionElementType.Sky
].contains(element._type)) {
// this.loadingState.total++;
// Override the end pad element. We do this because only the last finish pad element will actually do anything.
if (element._type == MissionElementType.StaticShape) {
var so:MissionElementStaticShape = cast element;
if (so.datablock.toLowerCase() == 'endpad')
this.endPadElement = so;
}
if (element._type == Sky) {
this.skyElement = cast element;
}
} else if (element._type == MissionElementType.SimGroup) {
scanMission(cast element);
}
}
};
this.mission.load();
scanMission(this.mission.root);
this.gameMode.missionScan(this.mission);
this.resourceLoadFuncs.push(fwd -> this.initScene(fwd));
if (this.isMultiplayer) {
for (client in Net.clientIdMap) {
this.resourceLoadFuncs.push(fwd -> this.initMarble(client, fwd)); // Others
}
}
this.resourceLoadFuncs.push(fwd -> this.initMarble(null, fwd)); // Self
this.resourceLoadFuncs.push(fwd -> {
this.addSimGroup(this.mission.root);
this._loadingLength = resourceLoadFuncs.length;
fwd();
});
this._loadingLength = resourceLoadFuncs.length;
}
public function postInit() {
// Add the sky at the last so that cubemap reflections work
this.collisionWorld.finalizeStaticGeometry();
this.playGui.init(this.scene2d, this.mission.game.toLowerCase());
this.scene.addChild(this.sky);
if (this.isMultiplayer) {
// Add us
if (Net.isHost) {
this.playGui.addPlayer(0, Settings.highscoreName.substr(0, 15), true);
} else {
this.playGui.addPlayer(Net.clientId, Settings.highscoreName.substr(0, 15), true);
}
for (client in Net.clientIdMap) {
this.playGui.addPlayer(client.id, client.name.substr(0, 15), false);
}
}
this._ready = true;
// AudioManager.playShell();
MarbleGame.canvas.clearContent();
if (this.endPad != null)
this.endPad.generateCollider();
this.playGui.formatGemCounter(this.gemCount, this.totalGems);
Console.log("MISSION LOADED");
start();
}
public function initScene(onFinish:Void->Void) {
Console.log("Starting scene");
this.collisionWorld = new CollisionWorld();
this.playGui = new PlayGui();
this.instanceManager = new InstanceManager(scene);
this.particleManager = new ParticleManager(cast this);
this.radar = new Radar(cast this, this.scene2d);
radar.init();
var worker = new ResourceLoaderWorker(() -> {
var renderer = cast(this.scene.renderer, src.Renderer);
for (element in mission.root.elements) {
if (element._type != MissionElementType.Sun)
continue;
var sunElement:MissionElementSun = cast element;
var directionalColor = MisParser.parseVector4(sunElement.color);
var ambientColor = MisParser.parseVector4(sunElement.ambient);
if (this.game == "ultra") {
ambientColor.r *= 1.18;
ambientColor.g *= 1.06;
ambientColor.b *= 0.95;
}
var sunDirection = MisParser.parseVector3(sunElement.direction);
sunDirection.x = -sunDirection.x;
// sunDirection.x = 0;
// sunDirection.y = 0;
// sunDirection.z = -sunDirection.z;
var ls = cast(scene.lightSystem, h3d.scene.fwd.LightSystem);
ls.ambientLight.load(ambientColor);
// ls.shadowLight.setDirection(new Vector(0, 0, -1));
this.ambient = ambientColor;
// ls.perPixelLighting = false;
var shadow = scene.renderer.getPass(h3d.pass.DefaultShadowMap);
shadow.power = 1;
shadow.mode = Dynamic;
shadow.minDist = 0.1;
shadow.maxDist = 200;
shadow.bias = 0;
var sunlight = new DirLight(sunDirection, scene);
sunlight.color = directionalColor;
this.dirLight = directionalColor;
this.dirLightDir = sunDirection;
}
onFinish();
});
var filestoload = [
"particles/bubble.png",
"particles/saturn.png",
"particles/smoke.png",
"particles/spark.png",
"particles/star.png",
"particles/twirl.png"
];
for (file in filestoload) {
worker.loadFile(file);
}
this.scene.camera.zFar = Std.parseFloat(this.skyElement.visibledistance);
this.sky = new Sky();
sky.dmlPath = ResourceLoader.getProperFilepath(skyElement.materiallist);
worker.addTask(fwd -> sky.init(cast this, fwd, skyElement));
// worker.addTask(fwd -> {
// scene.addChild(sky);
// return fwd();
// });
worker.run();
}
public function initMarble(client:GameConnection, onFinish:Void->Void) {
Console.log("Initializing marble");
var worker = new ResourceLoaderWorker(onFinish);
var marblefiles = [
"particles/star.png",
"particles/smoke.png",
"particles/burst.png",
"sound/rolling_hard.wav",
"sound/sliding.wav",
"sound/use_gyrocopter.wav",
"sound/bumperding1.wav",
"sound/jump.wav",
"sound/mega_roll.wav",
"sound/bouncehard1.wav",
"sound/bouncehard2.wav",
"sound/bouncehard3.wav",
"sound/bouncehard4.wav",
"sound/spawn_alternate.wav",
"sound/missinggems.wav",
"sound/level_text.wav",
"sound/level_finish.wav",
"sound/finish.wav",
"shapes/images/helicopter.dts",
"shapes/images/helicopter.jpg", // These irk us a lot because ifl shit
"shapes/items/gem.dts", // Ew ew
"shapes/items/gemshine.png",
"shapes/items/enviro1.jpg",
"shapes/hazards/null.png"
];
if (this.game == "ultra") {
marblefiles.push("shapes/balls/marble20.normal.png");
marblefiles.push("shapes/balls/marble18.normal.png");
marblefiles.push("shapes/balls/marble01.normal.png");
marblefiles.push("shapes/balls/marble02.normal.png");
marblefiles.push("sound/use_blast.wav");
}
// Hacky
if (client == null)
marblefiles.push(StringTools.replace(Settings.optionsSettings.marbleModel, "data/", ""));
else {
var marbleDts = MarblePickerGui.marbleData[client.getMarbleId()].dts;
marblefiles.push(StringTools.replace(marbleDts, "data/", ""));
}
// if (Settings.optionsSettings.marbleCategoryIndex == 0)
// marblefiles.push("shapes/balls/" + Settings.optionsSettings.marbleSkin + ".marble.png");
// else
// marblefiles.push("shapes/balls/" + Settings.optionsSettings.marbleSkin + ".marble.png");
var gameModeFiles = this.gameMode.getPreloadFiles();
for (file in marblefiles) {
worker.loadFile(file);
}
for (file in gameModeFiles) {
worker.loadFile(file);
}
worker.addTask(fwd -> {
var marble = new Marble();
if (client == null)
marble.controllable = true;
this.addMarble(marble, client, fwd);
});
worker.run();
}
public function start() {
Console.log("LEVEL START");
restart(this.marble, true);
for (interior in this.interiors)
interior.onLevelStart();
for (shape in this.dtsObjects)
shape.onLevelStart();
if (this.isMultiplayer && Net.isClient)
NetCommands.clientIsReady(Net.clientId);
var cc = 0;
for (client in Net.clients)
cc++;
if (Net.isHost && cc == 0) {
allClientsReady();
Net.serverInfo.state = "PLAYING";
MasterServerClient.instance.sendServerInfo(Net.serverInfo); // notify the server of the playing state
}
}
public function addJoiningClient(cc:GameConnection, onAdded:() -> Void) {
this.initMarble(cc, () -> {
var addedMarble = clientMarbles.get(cc);
this.restart(addedMarble); // spawn it
this.playGui.addPlayer(cc.id, cc.getName(), false);
this.playGui.redrawPlayerList();
onAdded();
});
}
public function addJoiningClientGhost(cc:GameConnection, onAdded:() -> Void) {
this.initMarble(cc, () -> {
var addedMarble = clientMarbles.get(cc);
this.restart(addedMarble); // spawn it
this.playGui.addPlayer(cc.id, cc.getName(), false);
this.playGui.redrawPlayerList();
onAdded();
});
}
public function restartMultiplayerState() {
if (this.isMultiplayer) {
serverStartTicks = 0;
startTime = 1e8;
lastMoves = new MarbleUpdateQueue();
predictions = new MarblePredictionStore();
powerupPredictions = new PowerupPredictionStore();
gemPredictions = new GemPredictionStore();
}
}
public function restart(marble:Marble, full:Bool = false) {
Console.log("LEVEL RESTART");
if (!full && this.currentCheckpoint != null) {
this.loadCheckpointState();
return 0; // Load checkpoint
}
if (!full) {
var respawnT = this.gameMode.getRespawnTransform(marble);
if (respawnT != null) {
respawn(marble, respawnT.position, respawnT.orientation, respawnT.up);
return 0;
}
}
if (!this.isWatching) {
this.replay.clear();
} else {
this.replay.rewind();
}
this.rewindManager.clear();
this.timeState.currentAttemptTime = 0;
this.timeState.gameplayClock = this.gameMode.getStartTime();
this.timeState.ticks = 0;
this.bonusTime = 0;
this.marble.outOfBounds = false;
this.marble.blastAmount = 0;
this.renderBlastAmount = 0;
this.marble.outOfBoundsTime = null;
this.finishTime = null;
this.skipStartBugPauseTime = 0.0;
this.currentCheckpoint = null;
this.currentCheckpointTrigger = null;
this.checkpointCollectedGems.clear();
this.checkpointHeldPowerup = null;
this.cheeckpointBlast = 0;
this.checkpointSequence = 0;
if (this.endPad != null)
this.endPad.inFinish = false;
if (this.totalGems > 0) {
this.gemCount = 0;
this.playGui.formatGemCounter(this.gemCount, this.totalGems);
}
radar.reset();
// Record/Playback trapdoor and landmine states
if (full) {
var tidx = 0;
var lidx = 0;
var pidx = 0;
for (dtss in this.dtsObjects) {
if (dtss is Trapdoor) {
var trapdoor:Trapdoor = cast dtss;
if (!this.isWatching) {
this.replay.recordTrapdoorState(trapdoor.lastContactTime - this.timeState.timeSinceLoad, trapdoor.lastDirection,
trapdoor.lastCompletion);
} else {
var state = this.replay.getTrapdoorState(tidx);
trapdoor.lastContactTime = state.lastContactTime + this.timeState.timeSinceLoad;
trapdoor.lastDirection = state.lastDirection;
trapdoor.lastCompletion = state.lastCompletion;
}
tidx++;
}
}
}
this.cancel(this.oobSchedule);
this.cancel(this.marble.oobSchedule);
var startquat = this.gameMode.getSpawnTransform();
this.marble.setMarblePosition(startquat.position.x, startquat.position.y, startquat.position.z);
this.marble.reset();
var euler = startquat.orientation.toEuler();
this.marble.camera.init(cast this);
this.marble.camera.CameraYaw = euler.z + Math.PI / 2;
this.marble.camera.CameraPitch = 0.45;
this.marble.camera.nextCameraPitch = 0.45;
this.marble.camera.nextCameraYaw = euler.z + Math.PI / 2;
this.marble.camera.oob = false;
this.marble.camera.finish = false;
this.marble.setMode(Start);
sky.follow = marble.camera;
if (isMultiplayer) {
for (client => marble in clientMarbles) {
this.cancel(marble.oobSchedule);
var marbleStartQuat = this.gameMode.getSpawnTransform();
marble.setMarblePosition(marbleStartQuat.position.x, marbleStartQuat.position.y, marbleStartQuat.position.z);
marble.reset();
marble.setMode(Start);
}
this.playGui.resetPlayerScores();
}
var missionInfo:MissionElementScriptObject = cast this.mission.root.elements.filter((element) -> element._type == MissionElementType.ScriptObject
&& element._name == "MissionInfo")[0];
if (missionInfo.starthelptext != null)
displayHelp(missionInfo.starthelptext); // Show the start help text
for (shape in dtsObjects)
shape.reset();
for (interior in this.interiors)
interior.reset();
this.setUp(this.marble, startquat.up, this.timeState, true);
this.deselectPowerUp(this.marble);
playGui.setCenterText('');
if (marble == this.marble)
AudioManager.playSound(ResourceLoader.getResource('data/sound/spawn_alternate.wav', ResourceLoader.getAudio, this.soundResources));
if (!this.isMultiplayer)
this.gameMode.onRestart();
if (Net.isClient) {
this.gameMode.onClientRestart();
}
return 0;
}
public function respawn(marble:Marble, respawnPos:Vector, respawnQuat:Quat, respawnUp:Vector) {
// Determine where to spawn the marble
marble.setMarblePosition(respawnPos.x, respawnPos.y, respawnPos.z);
marble.velocity.set(0, 0, 0);
marble.omega.set(0, 0, 0);
Console.log('Respawn:');
Console.log('Marble Position: ${respawnPos.x} ${respawnPos.y} ${respawnPos.z}');
Console.log('Marble Velocity: ${marble.velocity.x} ${marble.velocity.y} ${marble.velocity.z}');
Console.log('Marble Angular: ${marble.omega.x} ${marble.omega.y} ${marble.omega.z}');
// Set camera orientation
var euler = respawnQuat.toEuler();
marble.camera.CameraYaw = euler.z + Math.PI / 2;
marble.camera.CameraPitch = 0.45;
marble.camera.nextCameraYaw = marble.camera.CameraYaw;
marble.camera.nextCameraPitch = marble.camera.CameraPitch;
marble.camera.oob = false;
if (isMultiplayer) {
marble.megaMarbleUseTick = 0;
marble.helicopterUseTick = 0;
marble.collider.radius = marble._radius = 0.3;
@:privateAccess marble.netFlags |= MarbleNetFlags.DoHelicopter | MarbleNetFlags.DoMega | MarbleNetFlags.GravityChange;
} else {
@:privateAccess marble.helicopterEnableTime = -1e8;
@:privateAccess marble.megaMarbleEnableTime = -1e8;
}
if (this.isRecording) {
this.replay.recordCameraState(marble.camera.CameraYaw, marble.camera.CameraPitch);
this.replay.recordMarbleInput(0, 0);
this.replay.recordMarbleState(respawnPos, marble.velocity, marble.getRotationQuat(), marble.omega);
this.replay.recordMarbleStateFlags(false, false, true, false);
}
// In this case, we set the gravity to the relative "up" vector of the checkpoint shape.
var up = new Vector(0, 0, 1);
up.transform(respawnQuat.toMatrix());
this.setUp(marble, up, this.timeState, true);
if (marble == this.marble)
this.playGui.setCenterText('');
if (!this.isMultiplayer)
this.clearSchedule();
marble.outOfBounds = false;
this.gameMode.onRespawn(marble);
if (marble == this.marble && @:privateAccess !marble.isNetUpdate)
AudioManager.playSound(ResourceLoader.getResource('data/sound/spawn_alternate.wav', ResourceLoader.getAudio, this.soundResources));
}
public function allClientsReady() {
NetCommands.setStartTicks(this.timeState.ticks);
this.gameMode.onRestart();
}
public function updateGameState() {
if (this.marble.outOfBounds)
return; // We will update state manually
if (!this.isMultiplayer) {
if (this.timeState.currentAttemptTime < 0.5) {
this.marble.setMode(Start);
}
if ((this.timeState.currentAttemptTime >= 0.5) && (this.timeState.currentAttemptTime < 3.5)) {
this.marble.setMode(Start);
}
if (this.timeState.currentAttemptTime + skipStartBugPauseTime >= 3.5 && this.finishTime == null) {
this.marble.setMode(Play);
}
} else {
if (!this.multiplayerStarted && this.finishTime == null) {
if ((Net.isHost && (this.timeState.timeSinceLoad >= startTime)) // 3.5 == 109 ticks
|| (Net.isClient && this.serverStartTicks != 0 && @:privateAccess this.marble.serverTicks >= this.serverStartTicks + 109)) {
this.multiplayerStarted = true;
this.marble.setMode(Play);
for (client => marble in this.clientMarbles)
marble.setMode(Play);
}
}
}
}
function addToSimgroup(obj:GameObject, simGroup:MissionElementSimGroup) {
if (simGroup == null)
return;
if (!simGroups.exists(simGroup))
simGroups[simGroup] = [obj];
else
simGroups[simGroup].push(obj);
}
public function addSimGroup(simGroup:MissionElementSimGroup) {
if (simGroup.elements.filter((element) -> element._type == MissionElementType.PathedInterior).length != 0) {
// Create the pathed interior
resourceLoadFuncs.push(fwd -> {
src.PathedInterior.createFromSimGroup(simGroup, cast this, pathedInterior -> {
this.addPathedInterior(pathedInterior, () -> {
if (pathedInterior == null) {
fwd();
Console.error("Unable to load pathed interior");
return;
}
// if (pathedInterior.hasCollision)
// this.physics.addInterior(pathedInterior);
for (trigger in pathedInterior.triggers) {
this.triggers.push(trigger);
this.collisionWorld.addEntity(trigger.collider);
}
fwd();
});
});
});
return;
}
for (element in simGroup.elements) {
switch (element._type) {
case MissionElementType.SimGroup:
this.addSimGroup(cast element);
case MissionElementType.InteriorInstance:
resourceLoadFuncs.push(fwd -> this.addInteriorFromMis(cast element, simGroup, fwd));
case MissionElementType.StaticShape:
resourceLoadFuncs.push(fwd -> this.addStaticShape(cast element, simGroup, fwd));
case MissionElementType.Item:
resourceLoadFuncs.push(fwd -> this.addItem(cast element, simGroup, fwd));
case MissionElementType.Trigger:
resourceLoadFuncs.push(fwd -> this.addTrigger(cast element, simGroup, fwd));
case MissionElementType.TSStatic:
resourceLoadFuncs.push(fwd -> this.addTSStatic(cast element, simGroup, fwd));
case MissionElementType.ParticleEmitterNode:
resourceLoadFuncs.push(fwd -> {
this.addParticleEmitterNode(cast element);
fwd();
});
default:
}
}
}
public function addInteriorFromMis(element:MissionElementInteriorInstance, simGroup:MissionElementSimGroup, onFinish:Void->Void) {
var difPath = this.mission.getDifPath(element.interiorfile);
if (difPath == "") {
onFinish();
return;
}
var interior = new InteriorObject();
interior.interiorFile = difPath;
// DifBuilder.loadDif(difPath, interior);
// this.interiors.push(interior);
this.addInterior(interior, () -> {
addToSimgroup(interior, simGroup);
var interiorPosition = MisParser.parseVector3(element.position);
interiorPosition.x = -interiorPosition.x;
var interiorRotation = MisParser.parseRotation(element.rotation);
interiorRotation.x = -interiorRotation.x;
interiorRotation.w = -interiorRotation.w;
var interiorScale = MisParser.parseVector3(element.scale);
var hasCollision = interiorScale.x * interiorScale.y * interiorScale.z != 0; // Don't want to add buggy geometry
// Fix zero-volume interiors so they receive correct lighting
if (interiorScale.x == 0)
interiorScale.x = 0.0001;
if (interiorScale.y == 0)
interiorScale.y = 0.0001;
if (interiorScale.z == 0)
interiorScale.z = 0.0001;
var mat = Matrix.S(interiorScale.x, interiorScale.y, interiorScale.z);
var tmp = new Matrix();
interiorRotation.toMatrix(tmp);
mat.multiply3x4(mat, tmp);
var tmat = Matrix.T(interiorPosition.x, interiorPosition.y, interiorPosition.z);
mat.multiply(mat, tmat);
// if (hasCollision)
// this.collisionWorld.addStaticInterior(interior.collider, mat);
interior.isCollideable = hasCollision;
interior.setTransform(mat);
onFinish();
});
// interior.setTransform(interiorPosition, interiorRotation, interiorScale);
// this.scene.add(interior.group);
// if (hasCollision)
// this.physics.addInterior(interior);
}
public function addStaticShape(element:MissionElementStaticShape, simGroup:MissionElementSimGroup, onFinish:Void->Void) {
var shape:DtsObject = null;
MarbleWorldMacros.addStaticShapeOrItem();
}
public function addItem(element:MissionElementItem, simGroup:MissionElementSimGroup, onFinish:Void->Void) {
var shape:DtsObject = null;
MarbleWorldMacros.addStaticShapeOrItem();
}
public function addTrigger(element:MissionElementTrigger, simGroup:MissionElementSimGroup, onFinish:Void->Void) {
var trigger:Trigger = null;
var datablockLowercase = element.datablock.toLowerCase();
// Create a trigger based on type
if (datablockLowercase == "outofboundstrigger") {
trigger = new OutOfBoundsTrigger(element, cast this);
} else if (datablockLowercase == "inboundstrigger") {
trigger = new InBoundsTrigger(element, cast this);
} else if (datablockLowercase == "helptrigger") {
trigger = new HelpTrigger(element, cast this);
} else if (datablockLowercase == "checkpointtrigger") {
var chk = new CheckpointTrigger(element, cast this);
trigger = chk;
chk.simGroup = simGroup;
} else {
Console.error("Unknown trigger: " + element.datablock);
onFinish();
return;
}
trigger.init(() -> {
this.triggers.push(trigger);
addToSimgroup(trigger, simGroup);
this.collisionWorld.addEntity(trigger.collider);
onFinish();
});
}
public function addTSStatic(element:MissionElementTSStatic, simGroup:MissionElementSimGroup, onFinish:Void->Void) {
// !! WARNING - UNTESTED !!
var shapeName = element.shapename;
var index = shapeName.indexOf('data/');
if (index == -1) {
Console.error("Unable to parse shape path: " + shapeName);
onFinish();
return;
}
var dtsPath = 'data/' + shapeName.substring(index + 'data/'.length);
if (ResourceLoader.getProperFilepath(dtsPath) == "") {
Console.error("DTS path does not exist: " + dtsPath);
onFinish();
return;
}
var tsShape = new DtsObject();
tsShape.useInstancing = true;
tsShape.dtsPath = dtsPath;
tsShape.identifier = shapeName;
tsShape.isCollideable = true;
tsShape.showSequences = false;
if (element._name != null && element._name != "") {
this.namedObjects.set(element._name, {
obj: tsShape,
elem: element
});
}
var shapePosition = MisParser.parseVector3(element.position);
shapePosition.x = -shapePosition.x;
var shapeRotation = MisParser.parseRotation(element.rotation);
shapeRotation.x = -shapeRotation.x;
shapeRotation.w = -shapeRotation.w;
var shapeScale = MisParser.parseVector3(element.scale);
// Apparently we still do collide with zero-volume shapes
if (shapeScale.x == 0)
shapeScale.x = 0.0001;
if (shapeScale.y == 0)
shapeScale.y = 0.0001;
if (shapeScale.z == 0)
shapeScale.z = 0.0001;
var mat = Matrix.S(shapeScale.x, shapeScale.y, shapeScale.z);
var tmp = new Matrix();
shapeRotation.toMatrix(tmp);
mat.multiply3x4(mat, tmp);
mat.setPosition(shapePosition);
this.addDtsObject(tsShape, () -> {
addToSimgroup(tsShape, simGroup);
tsShape.setTransform(mat);
onFinish();
}, true);
}
public function addParticleEmitterNode(element:MissionElementParticleEmitterNode) {
Console.warn("Unimplemented method addParticleEmitterNode");
// TODO THIS SHIT
}
public function addInterior(obj:InteriorObject, onFinish:Void->Void) {
this.interiors.push(obj);
obj.init(cast this, () -> {
this.collisionWorld.addEntity(obj.collider);
if (obj.useInstancing)
this.instanceManager.addObject(obj);
else
this.scene.addChild(obj);
onFinish();
});
}
public function addPathedInterior(obj:PathedInterior, onFinish:Void->Void) {
this.pathedInteriors.push(obj);
obj.init(cast this, () -> {
this.collisionWorld.addMovingEntity(obj.collider);
if (obj.useInstancing)
this.instanceManager.addObject(obj);
else
this.scene.addChild(obj);
onFinish();
});
}
public function addDtsObject(obj:DtsObject, onFinish:Void->Void, isTsStatic:Bool = false) {
function parseIfl(path:String, onFinish:Array<String>->Void) {
ResourceLoader.load(path).entry.load(() -> {
var text = ResourceLoader.getFileEntry(path).entry.getText();
var lines = text.split('\n');
var keyframes = [];
for (line in lines) {
line = StringTools.trim(line);
if (line.substr(0, 2) == "//")
continue;
if (line == "")
continue;
var parts = line.split(' ');
var count = parts.length > 1 ? Std.parseInt(parts[1]) : 1;
for (i in 0...count) {
keyframes.push(parts[0]);
}
}
onFinish(keyframes);
});
}
ResourceLoader.load(obj.dtsPath).entry.load(() -> {
var dtsFile = ResourceLoader.loadDts(obj.dtsPath);
var texToLoad = obj.getPreloadMaterials(dtsFile.resource);
var worker = new ResourceLoaderWorker(() -> {
obj.idInLevel = this.dtsObjects.length; // Set the id of the thing
this.dtsObjects.push(obj);
if (obj is PowerUp) {
var pw:PowerUp = cast obj;
pw.netIndex = this.powerUps.length;
this.powerUps.push(cast obj);
if (Net.isClient)
powerupPredictions.alloc();
}
if (obj is ForceObject) {
this.forceObjects.push(cast obj);
}
obj.isTSStatic = isTsStatic;
obj.init(cast this, () -> {
obj.update(this.timeState);
if (obj.useInstancing) {
this.instanceManager.addObject(obj);
} else
this.scene.addChild(obj);
for (collider in obj.colliders) {
if (collider != null)
this.collisionWorld.addEntity(collider);
}
if (obj.isBoundingBoxCollideable)
this.collisionWorld.addEntity(obj.boundingCollider);
onFinish();
});
});
for (texPath in texToLoad) {
worker.loadFile(texPath);
}
worker.run();
});
}
public function addMarble(marble:Marble, client:GameConnection, onFinish:Void->Void) {
marble.level = cast this;
this.marbles.push(marble);
if (marble.controllable) {
marble.init(cast this, client, () -> {
this.scene.addChild(marble.camera);
this.marble = marble;
// Ugly hack
// sky.follow = marble;
sky.follow = marble.camera;
this.collisionWorld.addMovingEntity(marble.collider);
this.collisionWorld.addMarbleEntity(marble.collider);
this.scene.addChild(marble);
onFinish();
});
} else {
marble.init(cast this, client, () -> {
marble.collisionWorld = this.collisionWorld;
this.collisionWorld.addMovingEntity(marble.collider);
this.collisionWorld.addMarbleEntity(marble.collider);
this.scene.addChild(marble);
if (client != null)
clientMarbles.set(client, marble);
onFinish();
});
}
}
public function addGhostMarble(onFinish:Marble->Void) {
var marb = new Marble();
marb.controllable = false;
marb.init(null, null, () -> {
marb.collisionWorld = this.collisionWorld;
this.collisionWorld.addMovingEntity(marb.collider);
this.collisionWorld.addMarbleEntity(marb.collider);
this.scene.addChild(marb);
onFinish(marb);
});
return marb;
}
public function performRestart() {
this.respawnPressedTime = timeState.timeSinceLoad;
this.restart(this.marble);
if (!this.isWatching) {
Settings.playStatistics.respawns++;
if (!Settings.levelStatistics.exists(mission.path)) {
Settings.levelStatistics.set(mission.path, {
oobs: 0,
respawns: 1,
totalTime: 0,
totalMPScore: 0
});
} else {
Settings.levelStatistics[mission.path].respawns++;
}
}
}
public function getWorldStateForClientJoin() {
var packets = [];
// First, gem spawn packet
var bs = new OutputBitStream();
bs.writeByte(GemSpawn);
var packet = new GemSpawnPacket();
var hunt = cast(this.gameMode, HuntMode);
if (@:privateAccess hunt.activeGemSpawnGroup != null) {
var activeGemIds = [];
for (gemId in @:privateAccess hunt.activeGemSpawnGroup) {
if (@:privateAccess hunt.gemSpawnPoints[gemId].gem != null && @:privateAccess !hunt.gemSpawnPoints[gemId].gem.pickedUp) {
activeGemIds.push(gemId);
}
}
packet.gemIds = activeGemIds;
packet.serialize(bs);
packets.push(bs.getBytes());
}
// Marble states
for (marb in this.marbles) {
var oldFlags = @:privateAccess marb.netFlags;
@:privateAccess marb.netFlags = MarbleNetFlags.DoBlast | MarbleNetFlags.DoMega | MarbleNetFlags.DoHelicopter | MarbleNetFlags.PickupPowerup | MarbleNetFlags.GravityChange;
var innerMove = @:privateAccess marb.lastMove;
if (innerMove == null) {
innerMove = new Move();
innerMove.d = new Vector(0, 0);
}
var motionDir = @:privateAccess marb.moveMotionDir;
if (motionDir == null) {
motionDir = marb.getMarbleAxis()[1];
}
var move = new NetMove(innerMove, motionDir, timeState, timeState.ticks, 65535);
packets.push(@:privateAccess marb.packUpdate(move, timeState));
@:privateAccess marb.netFlags = oldFlags;
}
// Powerup states
for (powerup in this.powerUps) {
if (powerup.currentOpacity != 1.0) { // it must be picked up or something
if (@:privateAccess powerup.pickupClient != -1) {
var b = new OutputBitStream();
b.writeByte(NetPacketType.PowerupPickup);
var pickupPacket = new PowerupPickupPacket();
pickupPacket.clientId = @:privateAccess powerup.pickupClient;
pickupPacket.serverTicks = @:privateAccess powerup.pickupTicks;
pickupPacket.powerupItemId = powerup.netIndex;
pickupPacket.serialize(b);
packets.push(b.getBytes());
}
}
}
// Scoreboard!
var b = new OutputBitStream();
b.writeByte(NetPacketType.ScoreBoardInfo);
var sbPacket = new ScoreboardPacket();
for (player in @:privateAccess this.playGui.playerList) {
sbPacket.scoreBoard.set(player.id, player.score);
}
sbPacket.serialize(b);
packets.push(b.getBytes());
return packets;
}
public function applyReceivedMoves() {
var needsPrediction = 0;
if (!lastMoves.ourMoveApplied) {
var ourMove = lastMoves.myMarbleUpdate;
if (ourMove != null) {
var ourMoveStruct = Net.clientConnection.acknowledgeMove(ourMove.move, timeState);
lastMoves.ourMoveApplied = true;
for (client => arr in lastMoves.otherMarbleUpdates) {
var lastMove = null;
while (arr.packets.length > 0) {
var p = arr.packets[0];
if (p.serverTicks <= ourMove.serverTicks) {
lastMove = arr.packets.shift();
} else {
break;
}
}
if (lastMove != null) {
// clientMarbles[Net.clientIdMap[client]].unpackUpdate(lastMove);
// needsPrediction |= 1 << client;
// arr.insert(0, lastMove);
var clientMarble = clientMarbles[Net.clientIdMap[client]];
if (clientMarble != null) {
if (ourMove.serverTicks == lastMove.serverTicks) {
if (ourMoveStruct != null) {
var otherPred = predictions.retrieveState(clientMarble, ourMoveStruct.timeState.ticks);
if (otherPred != null) {
if (otherPred.getError(lastMove) > 0.1) {
// Debug.drawSphere(@:privateAccess clientMarbles[Net.clientIdMap[client]].newPos, 0.2, 0.5);
// trace('Prediction error: ${otherPred.getError(lastMove)}');
// trace('Desync for tick ${ourMoveStruct.timeState.ticks}');
clientMarble.unpackUpdate(lastMove);
needsPrediction |= 1 << client;
arr.packets.insert(0, lastMove);
predictions.clearStatesAfterTick(clientMarbles[Net.clientIdMap[client]], ourMoveStruct.timeState.ticks);
}
} else {
// Debug.drawSphere(@:privateAccess clientMarbles[Net.clientIdMap[client]].newPos, 0.2, 0.5);
// trace('Desync for tick ${ourMoveStruct.timeState.ticks}');
clientMarble.unpackUpdate(lastMove);
needsPrediction |= 1 << client;
arr.packets.insert(0, lastMove);
predictions.clearStatesAfterTick(clientMarble, ourMoveStruct.timeState.ticks);
}
} else {
// Debug.drawSphere(@:privateAccess clientMarbles[Net.clientIdMap[client]].newPos, 0.2, 0.5);
// trace('Desync in General');
clientMarble.unpackUpdate(lastMove);
needsPrediction |= 1 << client;
arr.packets.insert(0, lastMove);
// predictions.clearStatesAfterTick(clientMarbles[Net.clientIdMap[client]], ourMoveStruct.timeState.ticks);
}
}
}
}
}
// marble.unpackUpdate(ourMove);
// needsPrediction |= 1 << Net.clientId;
if (ourMoveStruct != null) {
var ourPred = predictions.retrieveState(marble, ourMoveStruct.timeState.ticks);
if (ourPred != null) {
if (ourPred.getError(ourMove) > 0.1) {
// trace('Desync for tick ${ourMoveStruct.timeState.ticks}');
marble.unpackUpdate(ourMove);
needsPrediction |= 1 << Net.clientId;
predictions.clearStatesAfterTick(marble, ourMoveStruct.timeState.ticks);
}
} else {
// trace('Desync for tick ${ourMoveStruct.timeState.ticks}');
marble.unpackUpdate(ourMove);
needsPrediction |= 1 << Net.clientId;
predictions.clearStatesAfterTick(marble, ourMoveStruct.timeState.ticks);
}
} else {
// trace('Desync in General');
marble.unpackUpdate(ourMove);
needsPrediction |= 1 << Net.clientId;
// predictions.clearStatesAfterTick(marble, ourMoveStruct.timeState.ticks);
}
}
}
return needsPrediction;
}
public function applyClientPrediction(marbleNeedsPrediction:Int) {
// First acknowledge the marble's last move so we can get that over with
var ourLastMove = lastMoves.myMarbleUpdate;
if (ourLastMove == null || marbleNeedsPrediction == 0)
return -1;
var ackLag = @:privateAccess Net.clientConnection.getQueuedMovesLength();
var ourLastMoveTime = ourLastMove.serverTicks;
var ourQueuedMoves = @:privateAccess Net.clientConnection.getQueuedMoves().copy();
var qm = ourQueuedMoves[0];
var advanceTimeState = qm != null ? qm.timeState.clone() : timeState.clone();
advanceTimeState.dt = 0.032;
advanceTimeState.ticks = ourLastMoveTime;
// if (marbleNeedsPrediction & (1 << Net.clientId) > 0) { // Only for our clients pls
// if (qm != null) {
// var mvs = qm.powerupStates.copy();
for (pw in marble.level.powerUps) {
// var val = mvs.shift();
// if (pw.lastPickUpTime != val)
// Console.log('Revert powerup pickup: ${pw.lastPickUpTime} -> ${val}');
if (pw.pickupClient != -1 && marbleNeedsPrediction & (1 << pw.pickupClient) > 0)
pw.lastPickUpTime = powerupPredictions.getState(pw.netIndex);
}
var huntMode:HuntMode = cast this.gameMode;
if (@:privateAccess huntMode.activeGemSpawnGroup != null) {
for (activeGem in @:privateAccess huntMode.activeGemSpawnGroup) {
var g = @:privateAccess huntMode.gemSpawnPoints[activeGem].gem;
if (g != null && g.pickUpClient != -1 && marbleNeedsPrediction & (1 << g.pickUpClient) > 0)
huntMode.setGemHiddenStatus(activeGem, gemPredictions.getState(activeGem));
}
}
// }
// }
ackLag = ourQueuedMoves.length;
// Tick the remaining moves (ours)
@:privateAccess this.marble.isNetUpdate = true;
var totalTicksToDo = ourQueuedMoves.length;
var endTick = ourLastMoveTime + totalTicksToDo;
var currentTick = ourLastMoveTime;
//- Std.int(ourLastMove.moveQueueSize - @:privateAccess Net.clientConnection.moveManager.ackRTT); // - Std.int((@:privateAccess Net.clientConnection.moveManager.ackRTT)) - offset;
var marblesToTick = new Map();
for (client => arr in lastMoves.otherMarbleUpdates) {
if (marbleNeedsPrediction & (1 << client) > 0 && arr.packets.length > 0) {
var m = arr.packets[0];
// if (m.serverTicks == ourLastMoveTime) {
var marbleToUpdate = clientMarbles[Net.clientIdMap[client]];
if (@:privateAccess marbleToUpdate.newPos == null)
continue;
// Debug.drawSphere(@:privateAccess marbleToUpdate.newPos, marbleToUpdate._radius);
// var distFromUs = @:privateAccess marbleToUpdate.newPos.distance(this.marble.newPos);
// if (distFromUs < 5) // {
m.calculationTicks = ourQueuedMoves.length;
@:privateAccess marbleToUpdate.posStore.load(marbleToUpdate.newPos);
@:privateAccess marbleToUpdate.netCorrected = true;
// } else {
// m.calculationTicks = Std.int(Math.max(1, ourQueuedMoves.length - (distFromUs - 5) / 3));
// }
// - Std.int((@:privateAccess Net.clientConnection.moveManager.ackRTT - ourLastMove.moveQueueSize) / 2);
marblesToTick.set(client, m);
arr.packets.shift();
// }
}
}
Debug.drawSphere(@:privateAccess this.marble.newPos, this.marble._radius);
// var syncTickStates = new Map();
@:privateAccess this.marble.posStore.load(this.marble.newPos);
@:privateAccess this.marble.netCorrected = true;
for (move in ourQueuedMoves) {
var m = move.move;
Debug.drawSphere(@:privateAccess this.marble.newPos, this.marble._radius);
if (marbleNeedsPrediction & (1 << Net.clientId) > 0) {
@:privateAccess this.marble.moveMotionDir = move.motionDir;
@:privateAccess this.marble.advancePhysics(advanceTimeState, m, this.collisionWorld, this.pathedInteriors);
this.predictions.storeState(this.marble, move.timeState.ticks);
}
// var collidings = @:privateAccess this.marble.contactEntities.filter(x -> x is SphereCollisionEntity);
for (client => m in marblesToTick) {
if (m.calculationTicks > 0) {
var marbleToUpdate = clientMarbles[Net.clientIdMap[client]];
Debug.drawSphere(@:privateAccess marbleToUpdate.newPos, marbleToUpdate._radius);
var mv = m.move.move;
@:privateAccess marbleToUpdate.isNetUpdate = true;
@:privateAccess marbleToUpdate.moveMotionDir = m.move.motionDir;
@:privateAccess marbleToUpdate.advancePhysics(advanceTimeState, mv, this.collisionWorld, this.pathedInteriors);
this.predictions.storeState(marbleToUpdate, move.timeState.ticks);
@:privateAccess marbleToUpdate.isNetUpdate = false;
m.calculationTicks--;
}
}
advanceTimeState.currentAttemptTime += 0.032;
advanceTimeState.ticks++;
currentTick++;
}
lastMoves.ourMoveApplied = true;
@:privateAccess this.marble.isNetUpdate = false;
return advanceTimeState.ticks;
return -1;
}
public function spawnHuntGemsClientSide(gemIds:Array<Int>) {
if (this.isMultiplayer && Net.isClient) {
var huntMode:HuntMode = cast this.gameMode;
huntMode.setActiveSpawnSphere(gemIds);
radar.blink();
}
}
public function removePlayer(cc:GameConnection) {
var otherMarble = this.clientMarbles[cc];
if (otherMarble != null) {
cancel(otherMarble.oobSchedule);
this.predictions.removeMarbleFromPrediction(otherMarble);
this.scene.removeChild(otherMarble);
this.collisionWorld.removeMarbleEntity(otherMarble.collider);
this.collisionWorld.removeMovingEntity(otherMarble.collider);
this.playGui.removePlayer(cc.id);
this.clientMarbles.remove(cc);
otherMarble.dispose();
this.marbles.remove(otherMarble);
}
}
public function rollback(t:Float) {
var newT = timeState.currentAttemptTime - t;
var rewindFrame = rewindManager.getNextRewindFrame(timeState.currentAttemptTime - t);
rewindManager.applyFrame(rewindFrame);
this.isReplayingMovement = true;
this.currentInputMoves = this.inputRecorder.getMovesFrom(timeState.currentAttemptTime);
}
public function advanceWorld(dt:Float) {
ProfilerUI.measure("updateTimer", 1);
this.updateTimer(dt);
this.tickSchedule(timeState.currentAttemptTime);
if (Key.isDown(Settings.controlsSettings.blast)
|| (MarbleGame.instance.touchInput.blastbutton.pressed)
|| Gamepad.isDown(Settings.gamepadSettings.blast)
&& !this.isWatching
&& this.game == "ultra") {
this.marble.useBlast(timeState);
}
this.updateGameState();
this.updateBlast(this.marble, timeState);
ProfilerUI.measure("updateDTS", 1);
for (obj in dtsObjects) {
obj.update(timeState);
}
for (obj in triggers) {
obj.update(timeState);
}
ProfilerUI.measure("updateMarbles", 1);
marble.update(timeState, collisionWorld, this.pathedInteriors);
for (client => marble in clientMarbles) {
marble.update(timeState, collisionWorld, this.pathedInteriors);
}
}
public function update(dt:Float) {
if (!_ready) {
return;
}
var realDt = dt;
if ((Key.isDown(Settings.controlsSettings.rewind)
|| MarbleGame.instance.touchInput.rewindButton.pressed
|| Gamepad.isDown(Settings.gamepadSettings.rewind))
&& Settings.optionsSettings.rewindEnabled
&& !this.isMultiplayer
&& !this.isWatching
&& this.finishTime == null) {
this.rewinding = true;
} else {
if ((Key.isReleased(Settings.controlsSettings.rewind)
|| !MarbleGame.instance.touchInput.rewindButton.pressed
|| Gamepad.isReleased(Settings.gamepadSettings.rewind))
&& this.rewinding
&& !this.isMultiplayer) {
if (this.isRecording) {
this.replay.spliceReplay(timeState.currentAttemptTime);
}
}
this.rewinding = false;
}
if (!this.isWatching) {
if (this.isRecording && !this.rewinding) {
this.replay.startFrame();
}
} else {
if (!this.replay.advance(dt)) {
if (Util.isTouchDevice()) {
MarbleGame.instance.touchInput.hideControls(@:privateAccess this.playGui.playGuiCtrl);
}
this.setCursorLock(false);
var misFile = haxe.io.Path.withoutExtension(haxe.io.Path.withoutDirectory(mission.path));
this.dispose();
MarbleGame.instance.setPreviewMission(misFile, () -> {
#if !js
MarbleGame.canvas.setContent(new ReplayCenterGui());
#end
#if js
MarbleGame.canvas.setContent(new MainMenuGui());
var pointercontainer = js.Browser.document.querySelector("#pointercontainer");
pointercontainer.hidden = false;
#end
});
return;
}
}
if (this.rewinding && !this.isWatching) {
var rframe = rewindManager.getNextRewindFrame(timeState.currentAttemptTime - dt * rewindManager.timeScale);
if (rframe != null) {
var actualDt = timeState.currentAttemptTime - rframe.timeState.currentAttemptTime - dt * rewindManager.timeScale;
dt = actualDt;
rewindManager.applyFrame(rframe);
}
}
if (dt < 0)
return;
if (this.isReplayingMovement) {
while (this.currentInputMoves.length > 1) {
while (this.currentInputMoves[1].time <= timeState.currentAttemptTime) {
this.currentInputMoves = this.currentInputMoves.slice(1);
if (this.currentInputMoves.length == 1)
break;
}
if (this.currentInputMoves.length > 1) {
dt = this.currentInputMoves[1].time - this.currentInputMoves[0].time;
}
if (this.isReplayingMovement) {
if (this.timeState.currentAttemptTime != this.currentInputMoves[0].time)
trace("fucked");
}
if (this.currentInputMoves.length > 1) {
advanceWorld(dt);
// trace('Position: ${@:privateAccess marble.newPos.sub(currentInputMoves[1].pos).length()}. Vel: ${marble.velocity.sub(currentInputMoves[1].velocity).length()}');
}
}
this.isReplayingMovement = false;
}
ProfilerUI.measure("updateTimer", 1);
this.updateTimer(dt);
// if ((Key.isPressed(Settings.controlsSettings.respawn) || Gamepad.isPressed(Settings.gamepadSettings.respawn))
// && this.finishTime == null) {
// performRestart();
// return;
// }
// if ((Key.isDown(Settings.controlsSettings.respawn)
// || MarbleGame.instance.touchInput.restartButton.pressed
// || Gamepad.isDown(Settings.gamepadSettings.respawn))
// && !this.isWatching
// && this.finishTime == null) {
// if (timeState.timeSinceLoad - this.respawnPressedTime > 1.5) {
// this.restart(true);
// this.respawnPressedTime = Math.POSITIVE_INFINITY;
// return;
// }
// }
this.tickSchedule(timeState.currentAttemptTime);
if (this._disposed)
return;
if (this.isWatching && this.replay.currentPlaybackFrame.marbleStateFlags.has(UsedBlast))
this.marble.useBlast(timeState);
// Replay gravity
if (this.isWatching) {
if (this.replay.currentPlaybackFrame.gravityChange) {
this.setUp(this.marble, this.replay.currentPlaybackFrame.gravity, timeState, this.replay.currentPlaybackFrame.gravityInstant);
}
if (this.replay.currentPlaybackFrame.powerupPickup != null) {
this.pickUpPowerUpReplay(this.replay.currentPlaybackFrame.powerupPickup);
}
}
radar.update(dt);
this.updateGameState();
if (!this.isMultiplayer)
this.updateBlast(this.marble, timeState);
ProfilerUI.measure("updateDTS", 1);
for (obj in dtsObjects) {
obj.update(timeState);
}
for (obj in triggers) {
obj.update(timeState);
}
// if (!isReplayingMovement) {
// inputRecorder.recordInput(timeState.currentAttemptTime);
// }
ProfilerUI.measure("updateMarbles", 1);
if (this.isMultiplayer) {
tickAccumulator += timeState.dt;
while (tickAccumulator >= 0.032) {
// Apply the server side ticks
var lastPredTick = -1;
if (Net.isClient) {
var marbleNeedsTicking = applyReceivedMoves();
// Catch up
lastPredTick = applyClientPrediction(marbleNeedsTicking);
}
// Do the clientside prediction sim
var fixedDt = timeState.clone();
fixedDt.dt = 0.032;
tickAccumulator -= 0.032;
var packets = [];
var myMove = marble.updateServer(fixedDt, collisionWorld, pathedInteriors);
var otherMoves = [];
for (client => marble in clientMarbles) {
otherMoves.push(marble.updateServer(fixedDt, collisionWorld, pathedInteriors));
}
if (myMove != null && Net.isClient) {
this.predictions.storeState(marble, myMove.timeState.ticks);
for (client => marble in clientMarbles) {
this.predictions.storeState(marble, myMove.timeState.ticks);
}
}
if (Net.isHost) {
for (client => othermarble in clientMarbles) { // Oh no!
var mv = otherMoves.shift();
packets.push(marble.packUpdate(myMove, fixedDt));
packets.push(othermarble.packUpdate(mv, fixedDt));
}
var allRecv = true;
for (client => marble in clientMarbles) { // Oh no!
// var pktClone = packets.copy();
// pktClone.sort((a, b) -> {
// return (a.c == client.id) ? 1 : (b.c == client.id) ? -1 : 0;
// });
if (client.state != GAME) {
allRecv = false;
continue; // Only send if in game
}
marble.clearNetFlags();
for (packet in packets) {
client.sendBytes(packet);
}
}
if (allRecv)
this.marble.clearNetFlags();
}
timeState.ticks++;
}
timeState.subframe = tickAccumulator / 0.032;
marble.updateClient(timeState, this.pathedInteriors);
for (client => marble in clientMarbles) {
marble.updateClient(timeState, this.pathedInteriors);
}
} else {
marble.update(timeState, collisionWorld, this.pathedInteriors);
for (client => marble in clientMarbles) {
marble.update(timeState, collisionWorld, this.pathedInteriors);
}
}
_instancesNeedsUpdate = true;
Renderer.dirtyBuffers = true;
if (this.rewinding) {
// Update camera separately
marble.camera.update(timeState.currentAttemptTime, realDt);
}
ProfilerUI.measure("updateParticles", 1);
if (this.rewinding) {
this.particleManager.update(1000 * timeState.timeSinceLoad, -realDt * rewindManager.timeScale);
} else
this.particleManager.update(1000 * timeState.timeSinceLoad, dt);
ProfilerUI.measure("updatePlayGui", 1);
this.playGui.update(timeState);
ProfilerUI.measure("updateAudio", 1);
AudioManager.update(this.scene);
if (!this.isMultiplayer) {
if (this.marble.outOfBounds
&& this.finishTime == null
&& (Key.isDown(Settings.controlsSettings.jump) || Gamepad.isDown(Settings.gamepadSettings.jump))
&& !this.isWatching) {
this.restart(this.marble);
return;
}
}
if (!this.isWatching) {
if (this.isRecording && !this.rewinding) {
this.replay.endFrame();
}
}
if (!this.rewinding && Settings.optionsSettings.rewindEnabled && !this.isMultiplayer)
this.rewindManager.recordFrame();
// if (!this.isReplayingMovement) {
// inputRecorder.recordMarble();
// }
this.updateTexts();
}
public function render(e:h3d.Engine) {
if (!_ready)
asyncLoadResources();
if (this.playGui != null && _ready)
this.playGui.render(e);
if (_instancesNeedsUpdate) {
if (this.radar != null)
this.radar.render();
ProfilerUI.measure("updateInstances", 0);
this.instanceManager.render();
if (this.marble != null && this.marble.cubemapRenderer != null && _ready) {
ProfilerUI.measure("renderCubemap", 0);
this.marble.cubemapRenderer.position.load(this.marble.getAbsPos().getPosition());
this.marble.cubemapRenderer.render(e);
}
_instancesNeedsUpdate = false;
}
}
var postInited = false;
function asyncLoadResources() {
if (this.resourceLoadFuncs.length != 0) {
if (lock)
return;
var func = this.resourceLoadFuncs.shift();
lock = true;
#if hl
func(() -> {
lock = false;
this._resourcesLoaded++;
});
#end
#if js
func(() -> {
lock = false;
this._resourcesLoaded++;
});
#end
} else {
if (!this._loadBegin || lock)
return;
if (!_ready && !postInited) {
postInited = true;
Console.log("Finished loading, starting mission");
haxe.Timer.delay(() -> postInit(), 15); // delay this a bit
}
}
}
public function updateTimer(dt:Float) {
this.timeState.dt = dt;
var prevGameplayClock = this.timeState.gameplayClock;
var timeMultiplier = this.gameMode.timeMultiplier();
if (!this.isWatching) {
if (this.bonusTime != 0 && this.timeState.currentAttemptTime + skipStartBugPauseTime >= 3.5) {
this.bonusTime -= dt;
if (this.bonusTime < 0) {
this.timeState.gameplayClock -= this.bonusTime * timeMultiplier;
this.bonusTime = 0;
}
if (timeTravelSound == null) {
var ttsnd = ResourceLoader.getResource("data/sound/timetravelactive.wav", ResourceLoader.getAudio, this.soundResources);
timeTravelSound = AudioManager.playSound(ttsnd, null, true);
}
} else {
if (timeTravelSound != null) {
timeTravelSound.stop();
timeTravelSound = null;
}
if (!this.isMultiplayer) {
if (this.timeState.currentAttemptTime + skipStartBugPauseTime >= 3.5) {
this.timeState.gameplayClock += dt * timeMultiplier;
} else if (this.timeState.currentAttemptTime + dt >= 3.5) {
this.timeState.gameplayClock += ((this.timeState.currentAttemptTime + dt) - 3.5) * timeMultiplier;
}
} else if (this.multiplayerStarted) {
if (Net.isClient) {
var ticksSinceTimerStart = @:privateAccess this.marble.serverTicks - (this.serverStartTicks + 109);
var ourStartTime = this.gameMode.getStartTime();
var gameplayHigh = ourStartTime - ticksSinceTimerStart * 0.032;
var gameplayLow = ourStartTime - (ticksSinceTimerStart + 1) * 0.032;
// Clamp timer to be between these two
if (gameplayLow > this.timeState.gameplayClock) {
this.timeState.gameplayClock = gameplayLow - this.timeState.gameplayClock + gameplayHigh;
}
if (gameplayHigh < this.timeState.gameplayClock) {
this.timeState.gameplayClock = gameplayLow + this.timeState.gameplayClock - gameplayHigh;
}
}
this.timeState.gameplayClock += dt * timeMultiplier;
}
if (this.timeState.gameplayClock < 0)
this.gameMode.onTimeExpire();
}
if (!this.isMultiplayer || this.multiplayerStarted)
this.timeState.currentAttemptTime += dt;
} else {
this.timeState.currentAttemptTime = this.replay.currentPlaybackFrame.time;
this.timeState.gameplayClock = this.replay.currentPlaybackFrame.clockTime;
this.bonusTime = this.replay.currentPlaybackFrame.bonusTime;
if (this.bonusTime != 0 && this.timeState.currentAttemptTime + skipStartBugPauseTime >= 3.5) {
if (timeTravelSound == null) {
var ttsnd = ResourceLoader.getResource("data/sound/timetravelactive.wav", ResourceLoader.getAudio, this.soundResources);
timeTravelSound = AudioManager.playSound(ttsnd, null, true);
}
} else {
if (timeTravelSound != null) {
timeTravelSound.stop();
timeTravelSound = null;
}
}
}
this.timeState.timeSinceLoad += dt;
if (finishTime != null)
this.timeState.gameplayClock = finishTime.gameplayClock;
playGui.formatTimer(this.timeState.gameplayClock);
if (!this.isWatching && this.isRecording)
this.replay.recordTimeState(timeState.currentAttemptTime, timeState.gameplayClock, this.bonusTime);
}
public function updateBlast(marble:Marble, timestate:TimeState) {
if (this.isMultiplayer) {
if (marble == this.marble) {
if (marble.blastTicks < (36000 >> 5)) {
this.renderBlastAmount = (marble.blastTicks + timestate.subframe) / (30000 >> 5);
} else {
this.renderBlastAmount = Math.min(marble.blastTicks / (30000 >> 5), timestate.dt * 0.75 + this.renderBlastAmount);
}
this.playGui.setBlastValue(this.renderBlastAmount);
}
} else {
if (marble.blastAmount < 1) {
marble.blastAmount = Util.clamp(marble.blastAmount + (timeState.dt / 30), 0, 1);
if (marble == this.marble)
this.renderBlastAmount = marble.blastAmount;
} else {
if (marble == this.marble)
this.renderBlastAmount = Math.min(marble.blastAmount, timestate.dt * 0.75 + this.renderBlastAmount);
}
if (marble == this.marble)
this.playGui.setBlastValue(this.renderBlastAmount);
}
}
function updateTexts() {
var helpTextTime = this.helpTextTimeState;
var alertTextTime = this.alertTextTimeState;
var helpTextCompletion = Math.pow(Util.clamp((this.timeState.timeSinceLoad - helpTextTime - 3), 0, 1), 2);
var alertTextCompletion = Math.pow(Util.clamp((this.timeState.timeSinceLoad - alertTextTime - 3), 0, 1), 2);
this.playGui.setHelpTextOpacity(1 - helpTextCompletion);
this.playGui.setAlertTextOpacity(1 - alertTextCompletion);
}
public function displayAlert(text:String) {
this.playGui.setAlertText(text);
this.alertTextTimeState = this.timeState.timeSinceLoad;
}
public function displayHelp(text:String) {
var start = 0;
var pos = text.indexOf("<func:", start);
while (pos != -1) {
var end = text.indexOf(">", start + 5);
if (end == -1)
break;
var pre = text.substr(0, pos);
var post = text.substr(end + 1);
var func = text.substr(pos + 6, end - (pos + 6));
var funcdata = func.split(' ').map(x -> x.toLowerCase());
var val = "";
if (funcdata[0] == "bind") {
if (funcdata[1] == "moveforward")
val = Util.getKeyForButton(Settings.controlsSettings.forward);
if (funcdata[1] == "movebackward")
val = Util.getKeyForButton(Settings.controlsSettings.backward);
if (funcdata[1] == "moveleft")
val = Util.getKeyForButton(Settings.controlsSettings.left);
if (funcdata[1] == "moveright")
val = Util.getKeyForButton(Settings.controlsSettings.right);
if (funcdata[1] == "panup")
val = Util.getKeyForButton(Settings.controlsSettings.camForward);
if (funcdata[1] == "pandown")
val = Util.getKeyForButton(Settings.controlsSettings.camBackward);
if (funcdata[1] == "turnleft")
val = Util.getKeyForButton(Settings.controlsSettings.camLeft);
if (funcdata[1] == "turnright")
val = Util.getKeyForButton(Settings.controlsSettings.camRight);
if (funcdata[1] == "jump")
val = Util.getKeyForButton(Settings.controlsSettings.jump);
if (funcdata[1] == "mousefire")
val = Util.getKeyForButton(Settings.controlsSettings.powerup);
if (funcdata[1] == "freelook")
val = Util.getKeyForButton(Settings.controlsSettings.freelook);
if (funcdata[1] == "useblast")
val = Util.getKeyForButton(Settings.controlsSettings.blast);
}
start = val.length + pos;
text = pre + val + post;
pos = text.indexOf("<func:", start);
}
this.playGui.setHelpText(text);
this.helpTextTimeState = this.timeState.timeSinceLoad;
}
public function pickUpGem(marble:Marble, gem:Gem) {
this.gameMode.onGemPickup(marble, gem);
}
public function callCollisionHandlers(marble:Marble, timeState:TimeState, start:Vector, end:Vector) {
var expansion = marble._radius + 0.2;
var minP = new Vector(Math.min(start.x, end.x) - expansion, Math.min(start.y, end.y) - expansion, Math.min(start.z, end.z) - expansion);
var maxP = new Vector(Math.max(start.x, end.x) + expansion, Math.max(start.y, end.y) + expansion, Math.max(start.z, end.z) + expansion);
var box = Bounds.fromPoints(minP.toPoint(), maxP.toPoint());
// var marbleHitbox = new Bounds();
// marbleHitbox.addSpherePos(0, 0, 0, marble._radius);
// marbleHitbox.transform(startQuat.toMatrix());
// marbleHitbox.transform(endQuat.toMatrix());
// marbleHitbox.offset(end.x, end.y, end.z);
// spherebounds.addSpherePos(gjkCapsule.p2.x, gjkCapsule.p2.y, gjkCapsule.p2.z, gjkCapsule.radius);
// var contacts = this.collisionWorld.radiusSearch(marble.getAbsPos().getPosition(), marble._radius);
// var contacts = marble.contactEntities;
var contacts = this.collisionWorld.boundingSearch(box);
var inside = [];
for (contact in contacts) {
if (contact.go != marble) {
if (contact.go is DtsObject) {
var shape:DtsObject = cast contact.go;
if (contact.boundingBox.collide(box)) {
shape.onMarbleInside(marble, timeState);
if (!this.shapeOrTriggerInside.contains(contact.go)) {
this.shapeOrTriggerInside.push(contact.go);
shape.onMarbleEnter(marble, timeState);
}
inside.push(contact.go);
}
}
if (contact.go is Trigger) {
var trigger:Trigger = cast contact.go;
var triggeraabb = trigger.collider.boundingBox;
if (triggeraabb.collide(box)) {
trigger.onMarbleInside(marble, timeState);
if (!this.shapeOrTriggerInside.contains(contact.go)) {
this.shapeOrTriggerInside.push(contact.go);
trigger.onMarbleEnter(marble, timeState);
}
inside.push(contact.go);
}
}
}
}
for (object in shapeOrTriggerInside) {
if (!inside.contains(object)) {
this.shapeOrTriggerInside.remove(object);
object.onMarbleLeave(marble, timeState);
}
}
if (this.finishTime == null && this.endPad != null) {
if (box.collide(this.endPad.finishBounds)) {
var padUp = this.endPad.getAbsPos().up();
padUp = padUp.multiply(10);
var checkBounds = box.clone();
checkBounds.zMin -= 10;
checkBounds.zMax += 10;
var checkBoundsCenter = checkBounds.getCenter();
var checkSphereRadius = checkBounds.getMax().sub(checkBoundsCenter).length();
var checkSphere = new Bounds();
checkSphere.addSpherePos(checkBoundsCenter.x, checkBoundsCenter.y, checkBoundsCenter.z, checkSphereRadius);
var endpadBB = this.collisionWorld.boundingSearch(checkSphere, false);
var found = false;
for (collider in endpadBB) {
if (collider.go == this.endPad) {
var chull = cast(collider, collision.CollisionEntity);
var chullinvT = @:privateAccess chull.invTransform.clone();
chullinvT.clone();
chullinvT.transpose();
for (surface in chull.surfaces) {
var i = 0;
while (i < surface.indices.length) {
var surfaceN = surface.getNormal(surface.indices[i]).transformed3x3(chullinvT);
var v1 = surface.getPoint(surface.indices[i]).transformed(chull.transform);
var surfaceD = -surfaceN.dot(v1);
if (surfaceN.dot(padUp.multiply(-10)) < 0) {
var dist = surfaceN.dot(checkBoundsCenter.toVector()) + surfaceD;
if (dist >= 0 && dist < 5) {
var intersectT = -(checkBoundsCenter.dot(surfaceN.toPoint()) + surfaceD) / (padUp.dot(surfaceN));
var intersectP = checkBoundsCenter.add(padUp.multiply(intersectT).toPoint()).toVector();
if (Collision.PointInTriangle(intersectP, v1, surface.getPoint(surface.indices[i + 1]).transformed(chull.transform),
surface.getPoint(surface.indices[i + 2]).transformed(chull.transform))) {
found = true;
break;
}
}
}
i += 3;
}
if (found) {
break;
}
}
if (found) {
break;
}
}
}
if (found) {
if (!endPad.inFinish) {
touchFinish();
endPad.inFinish = true;
}
} else {
if (endPad.inFinish)
endPad.inFinish = false;
}
} else {
if (endPad.inFinish)
endPad.inFinish = false;
}
}
}
function touchFinish() {
if (this.finishTime != null
|| (this.marble.outOfBounds && this.timeState.currentAttemptTime - this.marble.outOfBoundsTime.currentAttemptTime >= 0.5))
return;
if (this.gemCount < this.totalGems) {
AudioManager.playSound(ResourceLoader.getResource('data/sound/missinggems.wav', ResourceLoader.getAudio, this.soundResources));
displayAlert("You can't finish without all the gems!");
} else {
AudioManager.playSound(ResourceLoader.getResource('data/sound/finish.wav', ResourceLoader.getAudio, this.soundResources));
this.finishTime = this.timeState.clone();
this.marble.setMode(Finish);
this.marble.camera.finish = true;
this.finishYaw = this.marble.camera.CameraYaw;
this.finishPitch = this.marble.camera.CameraPitch;
displayAlert("Congratulations! You've finished!");
if (!Settings.levelStatistics.exists(mission.path)) {
Settings.levelStatistics.set(mission.path, {
oobs: 0,
respawns: 0,
totalTime: 0,
totalMPScore: 0
});
}
Analytics.trackLevelScore(mission.title, mission.path,
gameMode.getScoreType() == Time ? Std.int(1000 * gameMode.getFinishScore()) : Std.int(gameMode.getFinishScore()),
Settings.levelStatistics[mission.path].oobs, Settings.levelStatistics[mission.path].respawns, Settings.optionsSettings.rewindEnabled);
if (!this.isWatching) {
var myScore = {
name: "Player",
time: this.gameMode.getFinishScore()
};
Settings.saveScore(mission.path, myScore, this.gameMode.getScoreType());
var notifies = AchievementsGui.check();
var delay = 5.0;
var achDelay = 0.0;
for (i in 0...9) {
if (notifies & (1 << i) > 0)
achDelay += 3;
}
if (notifies > 0)
achDelay += 0.5;
this.schedule(this.timeState.currentAttemptTime + Math.max(delay, achDelay), () -> cast showFinishScreen());
}
// Stop the ongoing sounds
if (timeTravelSound != null) {
timeTravelSound.stop();
timeTravelSound = null;
}
}
}
function mpFinish() {
playGui.setGuiVisibility(false);
Console.log("State End");
#if js
var pointercontainer = js.Browser.document.querySelector("#pointercontainer");
pointercontainer.hidden = false;
#end
if (Util.isTouchDevice()) {
MarbleGame.instance.touchInput.setControlsEnabled(false);
}
this.setCursorLock(false);
if (Net.isHost) {
MarbleGame.instance.quitMission();
}
return 0;
}
function showFinishScreen() {
if (this.isWatching)
return 0;
playGui.setGuiVisibility(false);
Console.log("State End");
var egg:EndGameGui = null;
#if js
var pointercontainer = js.Browser.document.querySelector("#pointercontainer");
pointercontainer.hidden = false;
#end
this.schedule(this.timeState.currentAttemptTime + 3, () -> {
this.isRecording = false; // Stop recording here
}, "stopRecordingTimeout");
if (Util.isTouchDevice()) {
MarbleGame.instance.touchInput.setControlsEnabled(false);
}
egg = new EndGameGui((sender) -> {
if (Util.isTouchDevice()) {
MarbleGame.instance.touchInput.hideControls(@:privateAccess this.playGui.playGuiCtrl);
}
var endGameCode = () -> {
if (isMultiplayer) {
if (Net.isHost) {
NetCommands.endGame();
this.dispose();
MultiplayerLevelSelectGui.currentSelectionStatic = mission.index + 1;
var pmg = new MultiplayerLevelSelectGui(true);
MarbleGame.canvas.setContent(pmg);
}
if (Net.isClient) {
Net.disconnect();
MarbleGame.instance.quitMission();
}
} else {
this.dispose();
LevelSelectGui.currentSelectionStatic = mission.index + 1;
var pmg = new LevelSelectGui(["beginner", "intermediate", "advanced", "multiplayer"][mission.difficultyIndex]);
MarbleGame.canvas.setContent(pmg);
}
#if js
pointercontainer.hidden = false;
#end
}
if (MarbleGame.instance.toRecord) {
MarbleGame.canvas.pushDialog(new ReplayNameDlg(endGameCode));
} else {
endGameCode();
}
}, (sender) -> {
var restartGameCode = () -> {
MarbleGame.canvas.popDialog(egg);
playGui.setGuiVisibility(true);
this.restart(this.marble, true);
#if js
pointercontainer.hidden = true;
#end
if (Util.isTouchDevice()) {
MarbleGame.instance.touchInput.setControlsEnabled(true);
}
if (this.isMultiplayer) {
NetCommands.restartGame();
}
// @:privateAccess playGui.playGuiCtrl.render(scene2d);
}
if (MarbleGame.instance.toRecord) {
MarbleGame.canvas.pushDialog(new ReplayNameDlg(() -> {
this.isRecording = true;
restartGameCode();
}));
} else {
restartGameCode();
}
}, (sender) -> {
var nextLevelCode = () -> {
var nextMission = mission.getNextMission();
if (nextMission != null) {
MarbleGame.instance.playMission(nextMission);
}
}
if (MarbleGame.instance.toRecord) {
MarbleGame.canvas.pushDialog(new ReplayNameDlg(nextLevelCode));
} else {
nextLevelCode();
}
}, mission, this.gameMode.getFinishScore(), this.gameMode.getScoreType());
MarbleGame.canvas.pushDialog(egg);
this.setCursorLock(false);
return 0;
}
public function pickUpPowerUpReplay(powerupIdent:String) {
if (powerupIdent == null)
return false;
if (this.marble.heldPowerup != null)
if (this.marble.heldPowerup.identifier == powerupIdent)
return false;
this.playGui.setPowerupImage(powerupIdent);
return true;
}
public function pickUpPowerUp(marble:Marble, powerUp:PowerUp) {
if (powerUp == null)
return false;
if (marble.heldPowerup != null)
if (marble.heldPowerup.identifier == powerUp.identifier)
return false;
Console.log("PowerUp pickup: " + powerUp.identifier);
marble.heldPowerup = powerUp;
if (@:privateAccess !marble.isNetUpdate)
@:privateAccess marble.netFlags |= MarbleNetFlags.PickupPowerup;
if (this.marble == marble) {
this.playGui.setPowerupImage(powerUp.identifier);
MarbleGame.instance.touchInput.powerupButton.setEnabled(true);
}
if (this.isRecording) {
this.replay.recordPowerupPickup(powerUp);
}
return true;
}
public function deselectPowerUp(marble:Marble) {
marble.heldPowerup = null;
@:privateAccess marble.netFlags |= MarbleNetFlags.PickupPowerup;
if (this.marble == marble) {
this.playGui.setPowerupImage("");
MarbleGame.instance.touchInput.powerupButton.setEnabled(false);
}
}
public function addBonusTime(t:Float) {
this.bonusTime += t;
}
/** Get the current interpolated orientation quaternion. */
public function getOrientationQuat(time:Float) {
if (time < this.orientationChangeTime)
return this.oldOrientationQuat;
if (time > this.orientationChangeTime + 1.25)
return this.newOrientationQuat;
var completion = Util.clamp((time - this.orientationChangeTime) / 0.8, 0, 1);
var newDt = completion / 0.15;
var smooth = 1.0 / (newDt * (newDt * 0.235 * newDt) + newDt + 1.0 + 0.48 * newDt * newDt);
if (completion > 0.9)
smooth = Util.lerp(25.0 / 1876.0, 0, (completion - 0.9) * 10);
var q = this.oldOrientationQuat.clone();
q.slerp(q, this.newOrientationQuat, 1 - smooth);
return q;
}
public function setUp(marble:Marble, vec:Vector, timeState:TimeState, instant:Bool = false) {
if (marble.currentUp == vec)
return;
if (isMultiplayer && Net.isHost) {
@:privateAccess marble.netFlags |= MarbleNetFlags.GravityChange;
}
marble.currentUp = vec;
if (marble == this.marble) {
var currentQuat = this.getOrientationQuat(timeState.currentAttemptTime);
var oldUp = new Vector(0, 0, 1);
oldUp.transform(currentQuat.toMatrix());
function getRotQuat(v1:Vector, v2:Vector) {
function orthogonal(v:Vector) {
var x = Math.abs(v.x);
var y = Math.abs(v.y);
var z = Math.abs(v.z);
var other = x < y ? (x < z ? new Vector(1, 0, 0) : new Vector(0, 0, 1)) : (y < z ? new Vector(0, 1, 0) : new Vector(0, 0, 1));
return v.cross(other);
}
var u = v1.normalized();
var v = v2.normalized();
if (Math.abs(u.dot(v) + 1) < hxd.Math.EPSILON) {
var q = new Quat();
var o = orthogonal(u).normalized();
q.x = o.x;
q.y = o.y;
q.z = o.z;
q.w = 0;
return q;
}
var half = u.add(v).normalized();
var q = new Quat();
q.w = u.dot(half);
var vr = u.cross(half);
q.x = vr.x;
q.y = vr.y;
q.z = vr.z;
return q;
}
var quatChange = getRotQuat(oldUp, vec);
// Instead of calculating the new quat from nothing, calculate it from the last one to guarantee the shortest possible rotation.
// quatChange.initMoveTo(oldUp, vec);
quatChange.multiply(quatChange, currentQuat);
if (this.isRecording) {
this.replay.recordGravity(vec, instant);
}
this.newOrientationQuat = quatChange;
this.oldOrientationQuat = currentQuat;
this.orientationChangeTime = instant ? -1e8 : timeState.currentAttemptTime;
}
}
public function goOutOfBounds(marble:Marble) {
if (marble.outOfBounds || this.finishTime != null)
return;
// this.updateCamera(this.timeState); // Update the camera at the point of OOB-ing
marble.outOfBounds = true;
marble.outOfBoundsTime = this.timeState.clone();
marble.camera.oob = true;
if (!this.isWatching && !this.isMultiplayer) {
Settings.playStatistics.oobs++;
if (!Settings.levelStatistics.exists(mission.path)) {
Settings.levelStatistics.set(mission.path, {
oobs: 1,
respawns: 0,
totalTime: 0,
totalMPScore: 0
});
} else {
Settings.levelStatistics[mission.path].oobs++;
}
// sky.follow = null;
// this.oobCameraPosition = camera.position.clone();
}
if (marble == this.marble) {
playGui.setCenterText('Out of Bounds');
// if (this.replay.mode != = 'playback')
this.oobSchedule = this.schedule(this.timeState.currentAttemptTime + 2, () -> {
playGui.setCenterText('');
return null;
});
}
if (!this.isMultiplayer || Net.isHost) {
marble.oobSchedule = this.schedule(this.timeState.currentAttemptTime + 2.5, () -> {
this.restart(marble);
return null;
});
}
}
/** Sets a new active checkpoint. */
public function saveCheckpointState(shape:DtsObject, trigger:CheckpointTrigger = null) {
var disableOob = false;
var isSame = this.currentCheckpoint == shape;
if (trigger != null) {
disableOob = trigger.disableOOB;
if (checkpointSequence > trigger.seqNum)
return false;
}
checkpointSequence = trigger.seqNum;
// (shape.srcElement as any) ?.disableOob || trigger?.element.disableOob;
if (disableOob && this.marble.outOfBounds)
return false; // The checkpoint is configured to not work when the player is already OOB
this.currentCheckpoint = shape;
this.currentCheckpointTrigger = trigger;
this.checkpointCollectedGems.clear();
this.cheeckpointBlast = this.marble.blastAmount;
// Remember all gems that were collected up to this point
for (gem in this.gems) {
if (gem.pickedUp)
this.checkpointCollectedGems.set(gem, true);
}
this.checkpointHeldPowerup = this.marble.heldPowerup;
if (!isSame) {
AudioManager.playSound(ResourceLoader.getResource('data/sound/checkpoint.wav', ResourceLoader.getAudio, this.soundResources));
}
return true;
}
/** Resets to the last stored checkpoint state. */
public function loadCheckpointState() {
var marble = this.marble;
// Determine where to spawn the marble
var offset = new Vector(0, 0, 0.727843);
offset.transform(this.currentCheckpoint.getRotationQuat().toMatrix());
var mpos = this.currentCheckpoint.getAbsPos().getPosition().add(offset);
this.marble.setMarblePosition(mpos.x, mpos.y, mpos.z);
marble.velocity.load(new Vector(0, 0, 0));
marble.omega.load(new Vector(0, 0, 0));
Console.log('Respawn:');
Console.log('Marble Position: ${mpos.x} ${mpos.y} ${mpos.z}');
Console.log('Marble Velocity: ${marble.velocity.x} ${marble.velocity.y} ${marble.velocity.z}');
Console.log('Marble Angular: ${marble.omega.x} ${marble.omega.y} ${marble.omega.z}');
// Set camera orientation
var euler = this.currentCheckpoint.getRotationQuat().toEuler();
this.marble.camera.CameraYaw = euler.z + Math.PI / 2;
this.marble.camera.CameraPitch = 0.45;
this.marble.camera.nextCameraYaw = this.marble.camera.CameraYaw;
this.marble.camera.nextCameraPitch = this.marble.camera.CameraPitch;
this.marble.camera.oob = false;
@:privateAccess this.marble.helicopterEnableTime = -1e8;
@:privateAccess this.marble.megaMarbleEnableTime = -1e8;
this.marble.blastAmount = this.cheeckpointBlast;
if (this.isRecording) {
this.replay.recordCameraState(this.marble.camera.CameraYaw, this.marble.camera.CameraPitch);
this.replay.recordMarbleInput(0, 0);
this.replay.recordMarbleState(mpos, marble.velocity, marble.getRotationQuat(), marble.omega);
this.replay.recordMarbleStateFlags(false, false, true, false);
}
var gravityField = ""; // (this.currentCheckpoint.srcElement as any) ?.gravity || this.currentCheckpointTrigger?.element.gravity;
if (this.currentCheckpointTrigger != null) {
if (@:privateAccess this.currentCheckpointTrigger.element.fields.exists('gravity')) {
gravityField = @:privateAccess this.currentCheckpointTrigger.element.fields.get('gravity')[0];
}
}
// In this case, we set the gravity to the relative "up" vector of the checkpoint shape.
var up = new Vector(0, 0, 1);
up.transform(this.currentCheckpoint.getRotationQuat().toMatrix());
this.setUp(marble, up, this.timeState, true);
// Restore gem states
for (gem in this.gems) {
if (gem.pickedUp && !this.checkpointCollectedGems.exists(gem)) {
gem.reset();
this.gemCount--;
}
}
this.playGui.formatGemCounter(this.gemCount, this.totalGems);
this.playGui.setCenterText('');
this.clearSchedule();
this.marble.outOfBounds = false;
this.deselectPowerUp(this.marble); // Always deselect first
// Wait a bit to select the powerup to prevent immediately using it incase the user skipped the OOB screen by clicking
if (this.checkpointHeldPowerup != null) {
var powerup = this.checkpointHeldPowerup;
this.pickUpPowerUp(this.marble, powerup);
}
AudioManager.playSound(ResourceLoader.getResource('data/sound/spawn_alternate.wav', ResourceLoader.getAudio, this.soundResources));
}
public function setCursorLock(enabled:Bool) {
this.cursorLock = enabled;
if (enabled) {
if (this.marble != null)
this.marble.camera.lockCursor();
} else {
if (this.marble != null)
this.marble.camera.unlockCursor();
}
}
public function saveReplay() {
this.replay.name = MarbleGame.instance.recordingName;
#if hl
sys.FileSystem.createDirectory(haxe.io.Path.join([Settings.settingsDir, "data", "replays"]));
var replayPath = haxe.io.Path.join([Settings.settingsDir, "data", "replays", '${this.replay.name}.mbr']);
if (sys.FileSystem.exists(replayPath)) {
var count = 1;
var found = false;
while (!found) {
replayPath = haxe.io.Path.join([Settings.settingsDir, "data", "replays", '${this.replay.name} (${count}).mbr']);
if (!sys.FileSystem.exists(replayPath)) {
this.replay.name += ' (${count})';
found = true;
} else {
count++;
}
}
}
var replayBytes = this.replay.write();
sys.io.File.saveBytes(replayPath, replayBytes);
#end
#if js
var replayBytes = this.replay.write();
var blob = new js.html.Blob([replayBytes.getData()], {
type: 'application/octet-stream'
});
var url = js.html.URL.createObjectURL(blob);
var fname = '${this.replay.name}.mbr';
var element = js.Browser.document.createElement('a');
element.setAttribute('href', url);
element.setAttribute('download', fname);
element.style.display = 'none';
js.Browser.document.body.appendChild(element);
element.click();
js.Browser.document.body.removeChild(element);
js.html.URL.revokeObjectURL(url);
#end
}
public function dispose() {
// Gotta add the timesinceload to our stats
if (!this.isWatching) {
Settings.playStatistics.totalTime += this.timeState.timeSinceLoad;
if (!Settings.levelStatistics.exists(mission.path)) {
Settings.levelStatistics.set(mission.path, {
oobs: 0,
respawns: 0,
totalTime: this.timeState.timeSinceLoad,
totalMPScore: 0
});
} else {
Settings.levelStatistics[mission.path].totalTime += this.timeState.timeSinceLoad;
}
}
CollisionPool.freeMemory();
radar.dispose();
if (this.playGui != null)
this.playGui.dispose();
scene.removeChildren();
for (interior in this.interiors) {
interior.dispose();
}
interiors = null;
for (pathedInteriors in this.pathedInteriors) {
pathedInteriors.dispose();
}
pathedInteriors = null;
for (marble in marbles) {
marble.dispose();
}
clientMarbles = null;
for (dtsObject in this.dtsObjects) {
dtsObject.dispose();
}
dtsObjects = null;
DtsObject.disposeShared();
powerUps = [];
for (trigger in this.triggers) {
trigger.dispose();
}
triggers = null;
for (soundResource in this.soundResources) {
soundResource.release();
}
for (textureResource in this.textureResources) {
textureResource.release();
}
gems = null;
if (sky != null)
sky.dispose();
sky = null;
instanceManager = null;
collisionWorld.dispose();
collisionWorld = null;
particleManager = null;
namedObjects = null;
shapeOrTriggerInside = null;
shapeImmunity = null;
currentCheckpoint = null;
checkpointCollectedGems = null;
marble = null;
this._disposed = true;
AudioManager.stopAllSounds();
// AudioManager.playShell();
}
}
typedef ScheduleInfo = {
var id:Float;
var stringId:String;
var time:Float;
var callBack:Void->Any;
}
abstract class Scheduler {
var scheduled:Array<ScheduleInfo> = [];
public function tickSchedule(time:Float) {
for (item in this.scheduled) {
if (time >= item.time) {
this.scheduled.remove(item);
item.callBack();
}
}
}
public function schedule(time:Float, callback:Void->Any, stringId:String = null) {
var id = Math.random();
this.scheduled.push({
id: id,
stringId: '${id}',
time: time,
callBack: callback
});
return id;
}
/** Cancels a schedule */
public function cancel(id:Float) {
var idx = this.scheduled.filter((val) -> {
return val.id == id;
});
if (idx.length == 0)
return;
this.scheduled.remove(idx[0]);
}
public function clearSchedule() {
this.scheduled = [];
}
public function clearScheduleId(id:String) {
var idx = this.scheduled.filter((val) -> {
return val.stringId == id;
});
if (idx.length == 0)
return;
this.scheduled.remove(idx[0]);
}
}